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QnoisX posted:Well that's good to know. My group really enjoys playing co-op games. Not sure if I could get them to play with the agendas since some of them seem to hate BSG, but the base game sounds good. Is the Alien deck optional or does that always happen if someone dies to a facehugger? I actually don't like playing Dominion with the group since 2 of them own it and have played it a bunch, so it basically comes down to them knowing which cards to pick and me just waiting for them to win so we can play a different game. My buddy that has all of the Legendary stuff lives over 2 hours away, so mixing it in wouldn't be an option much, so I suppose not having the desire to do so is a plus. It is optional for a dying player to continue playing on the opposite side as an alien. It is an alternative to player elimination and I'm glad for it, but you can just not use it if you don't want. I'd recommend getting Suburbia if you want Sim City the boardgame. You should grab the expansion too, it completes the game. I can't imagine playing without. Just play without it once, until you get the workings of the game. Afterwards, you can even introduce new people to the game with it, it's very light in complexity.
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# ? Jan 8, 2015 02:59 |
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# ? May 15, 2024 02:25 |
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echoMateria posted:It is optional for a dying player to continue playing on the opposite side as an alien. It is an alternative to player elimination and I'm glad for it, but you can just not use it if you don't want. The expansion (at least here in Australia) is so drat expensive though. Like 3/4 the price of the game!
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# ? Jan 8, 2015 03:08 |
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The expansion is half the price of the game on Coolstuff, but still with both it's cheaper than alot of other games. If I get card sleeves for Legendary Encounters, that will end up costing like $85 and it's highly recommended by every review to get card sleeves. Suburbia and it's expansion would be around $60.
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# ? Jan 8, 2015 03:15 |
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Hey, guys, remember when we all played that card game where we pretended we were edgy and cool and said stuff about farting and shoving things up our bums? https://www.youtube.com/watch?v=rP0uDT7cQ50
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# ? Jan 8, 2015 03:35 |
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QnoisX posted:Has anyone tried the Suburbia app? Considering that it's only $4 compared to $40 for the board game, would it be a decent substitute to buy that instead and use pass and play? I have a 12" tablet and could possibly use screen mirroring to the tv. Not sure how that would work with secret goals. Already have the Galaxy Trucker app that I play solo at least. That's another hard game to get to the table. I swear I think I might just need a new group... My wife and I like the Suburbia app quite a bit. There's a lot you get out of just $4. The fact that we're doing the Family Share thing with apps makes it an even better bargain, but I'd gladly pay them $8 for 2 copies. I think having hidden goals will make it tough to do pass and play though. Also, I've never played the tabletop version of the game, but I imagine it would get pretty fiddly having to keep track of all the interactions that occur between tiles.
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# ? Jan 8, 2015 03:41 |
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Toshimo posted:Hey, guys, remember when we all played that card game where we pretended we were edgy and cool and said stuff about farting and shoving things up our bums? And suddenly the games sales go up 5000%
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# ? Jan 8, 2015 04:03 |
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Toshimo posted:Hey, guys, remember when we all played that card game where we pretended we were edgy and cool and said stuff about farting and shoving things up our bums? Hey, guys, remember when we all couldn't just enjoy or at the very least ignore a silly video of distinguished British actresses playing a dirty card game and instead rushed off to post it in a forum thread to demonstrate how much we hate the card game?
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# ? Jan 8, 2015 04:05 |
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cbirdsong posted:Hey, guys, remember when we all couldn't just enjoy or at the very least ignore a silly video of distinguished British actresses playing a dirty card game and instead rushed off to post it in a forum thread to demonstrate how much we hate the card game? You're right, I can't believe he commented on a board game related video in the board game thread where said game is regularly discussed. What was he thinking?
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# ? Jan 8, 2015 04:09 |
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quote:how is side B overpowered in the late game, it's one stage. One. And while it's a very good stage, it's still only one stage. It's strong precisely because it's a single stage. Wonder'ing cards is sometimes handy for denial - but especially as player counts go up, denial tends to be overrated. In particular, Wonder-denying science is overrated (just build Science yourself, even if you're not focusing on it - and this is easy with Mannekin since you'll need grays anyway). With many civs, it's quite often that I'm wonder'ing a card I would have liked to build, especially when I'm resource heavy and can build most cards. You feel this with, say, Gaza, where you have the resources to build lots of stuff, but often you can't proceed with your stages until late Age II (because you're bottlenecked on something). At that point, Wonder'ing cards is often competing with other good potential uses (and sometimes, particularly in III, with cards that are outright scoring more). I mean, if you split Mannekin into two stages - one for 7 coins, one for 7 VP, would that somehow be better? Of course not; even though those would both be reasonably solid stages, having them together saves you a card at the time in the game when you need to be maximizing efficiency. I also think you're underrating the single military. Having a potential military play makes life harder for the guy on your left coming into the end of 2. No longer can he count on completely cutting off military, and if you can keep 1 shield ahead you'll often intimidate him out of a fight because he knows you're likely to Wonder whether you need the shield or not (you feel this "potential military" threat even stronger with Rhodes, but even having 1 shield on tap is definitely still significant). Similarly, 7 coins at the end of Age II is often huge; it means you can Leader flexibly while still being able to deal with potential coin attacks/resource-buying-needs at the beginning of III. I don't think Mannekin B is overpowered. It forces you into a pretty narrow build (you need to go resource heavy, which if you miss you're really boned), but it's not at all underpowered. It's best if there isn't another civ that's going to go resource heavy near to your right, so you can maximize your big blues/guilds in III. I'd say it's kind of B+ tier. jmzero fucked around with this message at 04:19 on Jan 8, 2015 |
# ? Jan 8, 2015 04:16 |
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Toshimo posted:Hey, guys, remember when we all played that card game where we pretended we were edgy and cool and said stuff about farting and shoving things up our bums? Die normie scum
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# ? Jan 8, 2015 04:17 |
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S.J. posted:I don't think there's a single horror game out there like that that is good, and that's sad. Fearsome Floors seems to sort of fit the description but I have no idea if it's any good.
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# ? Jan 8, 2015 04:38 |
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Toshimo posted:Hey, guys, remember when we all played that card game where we pretended we were edgy and cool and said stuff about farting and shoving things up our bums? So often, they seemed to be answering a previous or future question - for example bringing "David Bowie flying in on a tiger made of lightning" back in time would be a fine way to convince people you are a god.
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# ? Jan 8, 2015 05:44 |
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rchandra posted:So often, they seemed to be answering a previous or future question - for example bringing "David Bowie flying in on a tiger made of lightning" back in time would be a fine way to convince people you are a god. That is every game of Apples to Apples I've ever played.
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# ? Jan 8, 2015 06:04 |
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When my group used to play CaH we just played the top card of the deck half the time since we knew it would end up being better than anything we had in our hands.
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# ? Jan 8, 2015 06:07 |
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fozzy fosbourne posted:Yeah, I think I would agree that his art is amateurish and that's not deliberate, so I concede that. But, I think he references common cartoon caricature styled art rather than actual superhero comic art which makes it even worse! There are people out there that like this kind of stuff though (not me). Just to be clear, I am not asserting that the standard SOTM art style has anything to do with Kirby. I am saying there is a specific 15 card deck in the latest expansion that as far as I can tell is spot on Kirby. Since I can't find any images online, here are some lovely iPad camera pics of the art on three of those cards: I don't think you can be incompetent and manage that. Assuming they're not directly plagiarized, I suppose. But I just know the style, I haven't actually read enough of those comics to have any idea.
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# ? Jan 8, 2015 07:18 |
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malkav11 posted:Just to be clear, I am not asserting that the standard SOTM art style has anything to do with Kirby. I am saying there is a specific 15 card deck in the latest expansion that as far as I can tell is spot on Kirby. Since I can't find any images online, here are some lovely iPad camera pics of the art on three of those cards: Yeah those are much better. Why the hell didn't he draw everything this way?
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# ? Jan 8, 2015 07:23 |
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Hey thread, let me just say I thought board game reviews/tutorials were going to be poo poo when most of my search results ended up in Tom Vassel reviews (seriously what's the deal with that guy). Then I found out about SU&SD and Watch it Played and holy poo poo this is so much better and I'm learning so much about games. Out of curiosity, what would be the best "gateway drug" games for friends & family whose gaming experience include Risk, Monopoly and Clue? And while we are at it, my friends are huge GoT dorks - is the board game any good? Azran fucked around with this message at 08:56 on Jan 8, 2015 |
# ? Jan 8, 2015 08:53 |
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Azran posted:Out of curiosity, what would be the best "gateway drug" games for friends & family whose gaming experience include Risk, Monopoly and Clue? I would recommend 7 Wonders for this. Easy to learn, difficult to master so it's good for new or serious players. Also being a card game is a plus since the lack of a big intimidating board helps put "the casuals" at ease, as does the short play time (which makes it easy to play multiple rounds!) Azran posted:And while we are at it, my friends are huge GoT dorks - is the board game any good? Liking Game of Thrones is way, WAY secondary to liking cutthroat strategy games when it comes to the board game. If you just try to bring in any random GoT fans (gamers or otherwise) to it you'll end up with a disaster. The theme is not remotely enough to hold people if they aren't already predisposed to strategy games, and don't even think about bringing it to the table for a group that likes to "play nice". That said if you have right the right group I think it's a very enjoyable game, but don't listen to that dirty liar of a box: only play with 5-6 players. And if it's five players then look up a variant for handling the missing player because the printed rules for handling less than six players are insanely stupid.
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# ? Jan 8, 2015 09:25 |
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jmzero posted:I mean, if you split Mannekin into two stages - one for 7 coins, one for 7 VP, would that somehow be better? Of course not actually I don't know, it might be if those two stages were priced according to most other wonders. Mannekin Pis's single stage is expensive as all gently caress and it seems like it'd be easy enough for anyone sitting next to the guy to make it either prohibitively expensive (hoover up all the resources) or straight up impossible to build (wonder the resources). If those two stages were both separate and less of a ball-buster to make, it'd be way harder to disrupt Pis the way you currently can. It's less card efficient sure but realistically I often end up with a hand of cards per age where I'm thinking "this entire hand is bullshit, let's build wonder" while with Pis I either end up playing a card I don't have a lot of functional use for or just discarding for coins if I literally can't do anything with which is rarely a good move. quote:but especially as player counts go up, denial tends to be overrated. Truth. And this is why I find it hard to make broad sweeping statements about a wonder's power because it depends heavily on the playercount. I will say this though denial is really quite important in the 3 player game where you can bring your opponents down without potentially just leaving the game open for someone else to take and along with being easily disruptable I'm led to speculate Pis B would get shat on in a three player game. It would probably fare much better at player counts 5-6 where card denial is less important and resource or good denial becomes harder due to the density of them. 4 player game I feel like Pis can be easily burned by someone either across the board either just being the only one with a given good, or somebody intentionally loving over Pis by wondering it because the good density is so low in a 4-player game. But again it all depends on what wonders are in play and a load of other stuff that makes it hard to really talk objectively about wonder strength because if you end up sat next to Alexandria and Ephesos and then your initial hand has got the Loom in it, you're looking good. If not, might be a pain. quote:I also think you're underrating the single military. I dunno it's neat but I don't see it making a huge amount of difference most of the time. It certainly might do if the military game is that close, and that'd be cool but that kind of scenario where one shield is make or break doesn't come up terribly often. Like Pis in general it's circumstantial as gently caress. And at absolute, unrealistic best it's 10 points. More likely it's 5 points if it comes up at all. Which puts the total worth of the stage anywhere of 9, 14, or 19 VP depending on whether you can make use of that shield. 9 and 14 VP are really good for a single stage but 9 is pretty bad for a whole wonder, 14 and 19 are looking better but I don't think you'll make use of that shield often enough to make Pis pull its weight consistently. I don't think Mannekin Pis is underpowered either, I think this game is fairly well-balanced and I'm not going to refuse to play Pis because I think it's weak or anything, just I was initially responding to somebody claiming it to be overpowered and in that scenario nah man I definitely think there are better wonders than either Pis A or B because both have fairly obvious weaknesses but Pis A is hard to quantify for obvious reasons. I ain't about to start making tier lists I just like conjecturing about this game. SuccinctAndPunchy fucked around with this message at 09:40 on Jan 8, 2015 |
# ? Jan 8, 2015 09:27 |
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Chomp8645 posted:I would recommend 7 Wonders for this. Easy to learn, difficult to master so it's good for new or serious players. Also being a card game is a plus since the lack of a big intimidating board helps put "the casuals" at ease, as does the short play time (which makes it easy to play multiple rounds!) I would actually recommend holding off on 7 Wonders in favour of Dominion or Carcassonne. 7 Wonders has a ton of symbols and a few different ways of scoring points which IME can make it intimidating for new players. It's a fine third game, but someone who's only played monopoly etc. in the past might find it all a bit overwhelming.
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# ? Jan 8, 2015 09:30 |
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The Narrator posted:I would actually recommend holding off on 7 Wonders in favour of Dominion or Carcassonne. 7 Wonders has a ton of symbols and a few different ways of scoring points which IME can make it intimidating for new players. It's a fine third game, but someone who's only played monopoly etc. in the past might find it all a bit overwhelming. I think that if someone finds 7 Wonders overwhelming then they can find literally any game in the universe overwhelming. Maybe on an individual level some people might find it more difficult than Dominion or whatever else, but on the whole I think it's about as entry level as a game can get. Hell my mom thought that Catan was "too complicated and confusing" and even she loves 7 Wonders and got the hang of it after a practice game. If someone can't grasp 7 Wonders then they're probably just never going to grasp tabletop games ever.
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# ? Jan 8, 2015 09:35 |
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echoMateria posted:If "running away helpless from horrors" is what you seek, there are games like Level 7 [Escape] that does it. But everyone hates that game. Maybe others can recommend an alternative? Second movie, as you said, is more of a turf war between aliens and marines, so the kill everything approach is OK. This is a minor complaint, anyway, I've enjoyed Marvel Legendary the times I've played and probably end up getting Legendary Encounters. Chomp8645 posted:I think that if someone finds 7 Wonders overwhelming then they can find literally any game in the universe overwhelming. Maybe on an individual level some people might find it more difficult than Dominion or whatever else, but on the whole I think it's about as entry level as a game can get. Hell my mom thought that Catan was "too complicated and confusing" and even she loves 7 Wonders and got the hang of it after a practice game. I think Carcassone give people less time to complain, which is important. The "play a tile down, place a worker" bit can be explained in seconds. Fat Samurai fucked around with this message at 09:49 on Jan 8, 2015 |
# ? Jan 8, 2015 09:43 |
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Double post.
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# ? Jan 8, 2015 09:49 |
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^^ beaten.Chomp8645 posted:I think that if someone finds 7 Wonders overwhelming then they can find literally any game in the universe overwhelming. Maybe on an individual level some people might find it more difficult than Dominion or whatever else, but on the whole I think it's about as entry level as a game can get. Hell my mom thought that Catan was "too complicated and confusing" and even she loves 7 Wonders and got the hang of it after a practice game. I think it's more an issue of easing them in. When teaching dominion I can at least say "these cards are points, they cost $X. You win by having the most points". Teaching 7 Wonders is a bit bigger of a job: "you win by having the most points, which you get from Blues, science, military, money...". Obviously I'm probably overstating it and it depends on the group, but IMO Dominion or Carcassonne strike me as more suitable games for teaching to the completely uninitiated.
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# ? Jan 8, 2015 09:49 |
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Chomp8645 posted:I think that if someone finds 7 Wonders overwhelming then they can find literally any game in the universe overwhelming. Maybe on an individual level some people might find it more difficult than Dominion or whatever else, but on the whole I think it's about as entry level as a game can get. Hell my mom thought that Catan was "too complicated and confusing" and even she loves 7 Wonders and got the hang of it after a practice game. There's a serious difference between "can't comprehend" and "unwilling to learn," even if the person in question doesn't necessarily realize it. My mom has a Master's in mathematics, but the deepest game I've had success with for her is Carcassonne because it seems cute and plays fast. She's tried other things but becomes quickly disinterested, and now it's really clear that it's because lots of games just look daunting or nerdy, but what that means changes drastically from person to person.
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# ? Jan 8, 2015 09:50 |
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Azran posted:Out of curiosity, what would be the best "gateway drug" games for friends & family whose gaming experience include Risk, Monopoly and Clue? Ticket to Ride is pretty widely held as a good gateway drug. It's got very simple mechanics (more straightforward than any of those) but a lot of depth.
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# ? Jan 8, 2015 09:59 |
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The Narrator posted:I would actually recommend holding off on 7 Wonders in favour of Dominion or Carcassonne. 7 Wonders has a ton of symbols and a few different ways of scoring points which IME can make it intimidating for new players. It's a fine third game, but someone who's only played monopoly etc. in the past might find it all a bit overwhelming. Naaah man, I know I'm very obviously biased in my love for the game but if someone finds 7 Wonders too hard to play then they're probably not the sort with whom playing board games is worth it in the first place. the symbology can be confusing but just give the new guy the cheat sheet to look at while he's playing and it's no problem at all, I still get mixed up on all that bullshit that Cities and Leaders threw in.
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# ? Jan 8, 2015 10:00 |
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Alright, good recommendations so far. The people I play with looooove games where you compete against each other and try to be the most amazing dick. That aside, how's Ladies & Gentlemen/The Resistance? Those picked my interest.
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# ? Jan 8, 2015 10:02 |
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Azran posted:Alright, good recommendations so far. The people I play with looooove games where you compete against each other and try to be the most amazing dick. That aside, how's Ladies & Gentlemen/The Resistance? Those picked my interest. I've only played The Resistance: Avalon (The Resistance 2.0?) and it's simple and loud fun. The first play was last week with a bunch of friends (11 in total, two paired up) on the final night of our holiday and we had an evening filled with shouting, pleading, arguments, laughing and total cruelty. It seems custom designed to make drum-roll moments where the whole table's fate comes down to the reveal of the last card, and the play time really allows for cartoonish reveals of your evil card at the end, or properly satisfying deduction where you just figure out one of your best mates must be evil. And then they notice and tell everyone you're the evil one and you have a delicious and unprovable argument that just causes more confusion. It's cliched, but you really do play each other and not the game, especially with a couple of plays in a go where people's characters are drawn right out. This is with a group who've played Mafia a lot, so we already had a lot of narratives going about people ("she's always evil!"), and everyone took to it pretty quickly when sober-ish (a drunken attempt failed miserably). People did miss the lynch and reveal aspect of Mafia, plus Mafia's total injustice and speed-lynching some poor sod, but swapping those for the bits of information you get over several rounds makes for actual deduction. Overall it's mechanically a much better game, and drat good fun. The Supreme Court fucked around with this message at 10:46 on Jan 8, 2015 |
# ? Jan 8, 2015 10:39 |
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Azran posted:Alright, good recommendations so far. The people I play with looooove games where you compete against each other and try to be the most amazing dick. That aside, how's Ladies & Gentlemen/The Resistance? Those picked my interest. They are completely different games, but if I can make a recommendation, stay away from buying the resistance. Just buy a deck of cards and poker chips, proxy the game, and don't give IB&C money.
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# ? Jan 8, 2015 10:43 |
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I never thought I would be so excited for a game about trains, but I played Ticket to Ride with 5 players yesterday (europe board) and it was a blast! By the way, no other comments about Assault on Doomrock? My FLGS has one piece left and I seriously consider buying it today.
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# ? Jan 8, 2015 10:44 |
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Okay so who came up with the idea for today's Front Page?
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# ? Jan 8, 2015 11:18 |
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SuccinctAndPunchy posted:Naaah man, I know I'm very obviously biased in my love for the game but if someone finds 7 Wonders too hard to play then they're probably not the sort with whom playing board games is worth it in the first place. I think 7 Wonders is fine for an inquisitive person who actively wants to play board games and therefore doesn't mind actively learning the rules and paying attention. But for a game to lure people into better board games who may be resistant or looking for reasons not to (and its easy to say they aren't worth playing with but that doesn't stop the question), a more user-friendly game like Carcassonne or Ticket to Ride is better. I would also throw out King of Tokyo for those who want a bit more action theme-wise.
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# ? Jan 8, 2015 12:22 |
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7 Wonders is easy enough to learn for someone who's already comfortable with the basic ideas of modern tabletop games, but for complete newbies it's just a handful of cards, every single one of which has symbols on it that you have to ask what they do because to a newbie, the reference sheet may as well be written in Latin. It's doable, especially if you play the first some amount of hands open but there are plenty of other games that don't require this caveat, and are much easier to teach, like Carc, TTR, Dominion, etc.
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# ? Jan 8, 2015 13:08 |
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hey, look what i foundBroken Loose posted:
Just keep in mind that BSG is recommended for being basically the most approachable Ameritrash game out there, but it's still loving cluttered with rules and bullshit because, well, that's why we call it Ameritrash.
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# ? Jan 8, 2015 13:23 |
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That's a great OP for understanding the hobby, but as an introduction for new people wanting to play games it's kinda daft. "Welcome to the hobby! Board games are fun. Now read this terminology and look at Battlestar Galactica. It's two hours long and has lots of fiddly mechanics and wait wait where are you going"
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# ? Jan 8, 2015 13:33 |
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amazing. it's like you're pretending to have read the post but without even taking a token effort to skim the drat thing
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# ? Jan 8, 2015 13:39 |
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Fat Samurai posted:No worries, I just thought it would be interesting for them to try something different with the mechanics, or at least the fluff in the cards. For example, instead of a constant stream of aliens that end up overflowing into a combat zone, you could be pushing back the same alien in the track (i.e. running away or avoiding it) instead of killing it. They do some clever stuff with the objectives for each movie that mix things up. There are always marines gunning down swarms of aliens in the background, though.
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# ? Jan 8, 2015 14:03 |
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thespaceinvader posted:Ticket to Ride is pretty widely held as a good gateway drug. It's got very simple mechanics (more straightforward than any of those) but a lot of depth. This! Don't take any chances with non-gamers and start them out with the game that's much more like their Monopoly and poo poo but is actually awesome. Then move onto Dominion, Carcassone, 7 Wonders etc A bad first impression can be really hard to undo and in addition to the other things people mentioned about 7 Wonders, it's also not as much fun on your first play through as TTR. TTR's first play is much less of a "learning game". That's subtle but something to consider. fozzy fosbourne fucked around with this message at 14:37 on Jan 8, 2015 |
# ? Jan 8, 2015 14:29 |
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Broken Loose posted:amazing. it's like you're pretending to have read the post but without even taking a token effort to skim the drat thing It's a really useful OP for people who want to understand modern board gaming, or chat in the thread about games on useful terms. It's also a textbook example of how not to interest casual people in a new hobby. The Supreme Court fucked around with this message at 15:07 on Jan 8, 2015 |
# ? Jan 8, 2015 14:58 |