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OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Poil posted:

So he'll be really sad and likely crumble down to dust after we stab Lacroix? :(

He says he's really around 50, so he'll just turn white/grey and wrinkly. And really sad. Though if he has blood in his system (all but certain he's refreshed since he no longer has massive contusions) he has until that runs out before Bad Things happen--plenty of time for a connected guy to find a new master.

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double nine
Aug 8, 2013

"How's my favorite weapon dealer? What's that? You lost your blood donor? Well, I need an anti-tank rifle, you know what I'm saying? I knew we could get an understanding."

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

double nine posted:

"How's my favorite weapon dealer? What's that? You lost your blood donor? Well, I need an anti-tank rifle, you know what I'm saying? I knew we could get an understanding."

Oooh speaking of that.
What happens to humans that are ghouled from lower gen vitae?
Or the just rules/fluff on generation and ghouling in general.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Rigged Death Trap posted:

Oooh speaking of that.
What happens to humans that are ghouled from lower gen vitae?
Or the just rules/fluff on generation and ghouling in general.

You're able to get higher level disciplines the lower your Dom is. Most ghouls are capped at at 1 in any Discipline.

Oberndorf
Oct 20, 2010



As I recall, the domitor's Generation didn't matter much.

Ghouls typically can only have one dot Disciplines (usually only Potence, but the ST could let them have a single dot of Fortitude or Celerity), but if the donor was sufficiently mighty they could have Disciplines to the second level. I don't recall where the breakpoint was, but I seem to recall it was beyond where a starting character could be.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Rigged Death Trap posted:

Oooh speaking of that.
What happens to humans that are ghouled from lower gen vitae?
Or the just rules/fluff on generation and ghouling in general.

It ramps up. Conveniently, the generation required to get more powerful ghouls was also just out of reach of starting characters--with being able to learn the second dot with a 7th gen domitor. Each step lower gen grants another attainable level; theoretically a 4th gen's ghoul could fully equal an 8th gen vampire in capability. 'Realistically', 4th gens don't deal with ghouls and leave that mess for bound childer.

It's hard for ghouls to learn disciplines though--it costs several times more in XP to reflect that. But if you do encounter an old ghoul of an elder, it would be a big mistake to turn your back.

Zeroisanumber
Oct 23, 2010

Nap Ghost
It never gets very high. IIRC, a ghoul drinking the blood of a 4th generation vampire can only work up to a 4-dot discipline. Ghouls do get more efficient at storing blood as time goes on, which means that they can store more of it.

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
While :spergin: on ghouls, do they inherit any traits from their domitor? Knox mentions something about rash, Malkavian Heather goes somewhat crazy and Romero is seemingly good shot (as presumably Isaac's ghoul). Is that aspect of VtM proper, and how intense is it?

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.

GuyUpNorth posted:

While :spergin: on ghouls, do they inherit any traits from their domitor? Knox mentions something about rash, Malkavian Heather goes somewhat crazy and Romero is seemingly good shot (as presumably Isaac's ghoul). Is that aspect of VtM proper, and how intense is it?

Yes, they do. Malkavian ghouls gain a derangement as long as they've got Malk blood in their system. Brujah ghouls can frenzy like vampires, though they don't get the penalty to resist it like their domitors. Ventrue ghouls gain a preference for a certain type of vitae, usually Ventrue, which can make them a double-edged sword. Nosferatu ghouls lose Appearance but never their last dot, and it gets more pronounced the longer they're ghouled.

There are rules for other clan ghouls, but some of them are cosmetic or just fluff. Setite ghouls avoid bright light and sunlight, Assamite ghouls' skin darkens, Gangrel ghouls become more feral, etc.

Have I said ghouls enough in this post?

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

GuyUpNorth posted:

While :spergin: on ghouls, do they inherit any traits from their domitor? Knox mentions something about rash, Malkavian Heather goes somewhat crazy and Romero is seemingly good shot (as presumably Isaac's ghoul). Is that aspect of VtM proper, and how intense is it?

Malk Heather is actually rather adorable in a crazy wacko sort of way.

"I went fishing for you master"

"hmmmmmm, fish"

King Doom
Dec 1, 2004
I am on the Internet.
Have we had the argument about what the Sheriff is yet? Personally I think he's a Nagopler, one of the African Kindred. Whatever he is, I'd love to know how he ended up as the Princes minion.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


King Doom posted:

Have we had the argument about what the Sheriff is yet? Personally I think he's a Nagopler, one of the African Kindred. Whatever he is, I'd love to know how he ended up as the Princes minion.

Nnnnnope because like basically everything, the arguments hinge on spoilers. A lot.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
The Sheriff is a shaved sasquatch. He is also Grout.

Everyone is Grout. Grouts all the way down.

Necroskowitz
Jan 20, 2011
I am Grout.

Zeroisanumber
Oct 23, 2010

Nap Ghost

King Doom posted:

Have we had the argument about what the Sheriff is yet? Personally I think he's a Nagopler, one of the African Kindred. Whatever he is, I'd love to know how he ended up as the Princes minion.

Huge spoilers but we can get into it after the ending.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

double nine posted:

"How's my favorite weapon dealer? What's that? You lost your blood donor? Well, I need an anti-tank rifle, you know what I'm saying? I knew we could get an understanding."

He's like, the one person in all of the city you can honestly trust. That's worth almost anything in VtM.

double nine
Aug 8, 2013

Night10194 posted:

He's like, the one person in all of the city you can honestly trust. That's worth almost anything in VtM.

And soon I'll be his sugardaddy, making him even more loyal to me.

midwifecrisis
Jul 5, 2005

oh, have I got some GREAT news for you!

This wasn't discussed a whole lot throughout the thread, so would anyone give us a lore dump on the Inconnu? It's always been kind of shrouded in mystery but I know they put out a book about them in Revised.

OAquinas posted:

Edit: VVV Golconda was a much bigger focus in the earlier editions. It a mythical way of curing the Embrace or completely caging the Beast. There was even a secretive "Third Way" sect called the Inconnu consisting of mostly withdrawn Elders that kept out of most politics and spent their time supposedly researching and seeking Golconda.

I remember getting a sort of foreboding tone about them from some of the books, that there was a Monitor near Chicago who watched over all the vampires in that area for unspecified reasons... is there much more to say about them or are they one of White Wolf's loosely defined, up-to-the-ST sects?

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
So, I found this the other day, and kind of binged on it right up until now.

:allears: This is the best thread.

I do have a question, well, more like an interest: Salubri Antitribu. Clan's been gone a thousand years and suddenly it pops back up. What's their deal?

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Saulot is the greatest troll of all time.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

Angry Lobster posted:

Saulot is the greatest troll of all time.

You mean he's a loving Changeling as well? He loving deserved diablerization! :argh:

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Kavingi posted:

This wasn't discussed a whole lot throughout the thread, so would anyone give us a lore dump on the Inconnu? It's always been kind of shrouded in mystery but I know they put out a book about them in Revised.


I remember getting a sort of foreboding tone about them from some of the books, that there was a Monitor near Chicago who watched over all the vampires in that area for unspecified reasons... is there much more to say about them or are they one of White Wolf's loosely defined, up-to-the-ST sects?

The Inconnu were formed as a "third/fourth way" sect of old, ~mysterious~ vampires. They were deliberately left vague and quasi-associated with Golconda seekers, but otherwise they were left to ST devices--up to and including their actual existence.

Like golconda itself, Revised more or less shoved them under the carpet. They're not retconned out, but pretty close to it. The main constants for them are:
-They're primarily made of old, powerful vamps
-More or less apolitical, at least in terms of the Cam/Sabbat/Anarch struggle
-Their goals are not well known, if at all
-They have a connection to Golconda/Golconda lore

Its a nifty plot device if an ST needs to use it, but its really easy to just ignore them.


As for the Salubri Antis, the clan was never fully exterminated. There are exactly 7 mainline clan members, who only embrace when they're ready to die. The antitribu are of the warrior caste, so they have far less compunction in that regards, but they're also not numerous, barely a bloodline. But that whole "pissed off vamp with a glowing third eye" does tend to attract attention.

OAquinas fucked around with this message at 03:26 on Jan 10, 2015

Mountain Lightning
Aug 8, 2008

Romance Dawn For
The New World!
Basically, one of the Salubri who was still Warrior Caste decided "Man, gently caress those Tremere motherfuckers and the Camarilla they're with," so he decided to join the Sabbat and embrace quite a few new Salubri. They don't have quite the numbers of any of the other clans in the Sabbat, which I guess is why as of Revised and the Players Guide to the Sabbat you need to be at least 11th generation or something to play one.

I'm going by memory here, but they're solid fighters, especially if they go into the Black Hand, but really do not give a slight gently caress about the usual Sabbat routine. They're pretty much there because they want all of the Tremere dead, and it's the best vehicle for them to do so.

Mountain Lightning fucked around with this message at 09:27 on Jan 10, 2015

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.



Note that the long timespan between vote closing and the actual update was in no way caused by AGDQ taking up many hours of my day just going through the runs I definitely want to watch on the Youtube uploads. Nope. Not at all. Totally not procrastinating the gently caress out of this.



So, there has been quite a bit of voting, which I presume works like some sort of local Madness Network in Melissa's head. And the voices had quite a few things to say, and fairly different opinions. But in the end, one sentiment shone through, and it was one word in particular that ended up being the most prevalent...

Ghetto Prince posted:

gently caress the Prince, gently caress Strauss, gently caress all these Camerilla fucks who just tried to loving eat me, gently caress the stupid loving ninjas, gently caress the Anarachs , double gently caress the Sabbat, gently caress everyone else that's been trying to use and/or eat me, gently caress this uncomfortable loving taxi seat.

UrbicaMortis posted:

Because seriously, gently caress everyone.

NewMars posted:

gently caress the man, gently caress the little guy, gently caress the Sabbat and the Keui-jin. gently caress L. A, but most importantly of all, gently caress anyone who wants that stupid box!

...so that's what we'll be doing! One ride on the "gently caress ALL OF YOU ASSHOLES AND gently caress THAT BOX TOO" train coming up!

I'm having a hell of a night, let me tell you.
The night has not been kind to you?
Let's just say I wish it was the afternoon.
In your voice, there is desperation... certainly there is an exit out of your predicament?
Nope. That's why I'm getting the gently caress outta Dodge.
You could run... but do you really think you could escape your reputation? I know little about you except the rumors that you've killed the anarch leader and betrayed your own kind.
That's all bullshit.
You have been accused. If you were to run, this reputation would travel with you until your final night. Your only recourse is to clear this charge... or to smite the conspirators working against your good name.
Smiting sounds good. Best suggestion I've heard yet.
This is the path of legends and pariahs. I have walked before with those who have tried to cast off Jyhad. Their reasons were many, but their paths always ended in the same place: emptiness.
Stay, run, fight... does it matter?
I'm just a driver... I can't take you anywhere unless you tell me where to go.
I've got to do this alone. There's no one I can trust.
If you must. Ming-Xiao and LaCroix: when they are destroyed, this city will become chaos. With no heads you can walk past this beast and into a legend. But... you may never know peace - the lives of legends are the prey of the ambitious.
Thanks for your concern, but I'll be just dandy.
Then... I will drop you off in Chinatown. Your legend can grow there.
Before I go, I need to make a few stops.
Where to?


We have a few options here. First off, we're going to pay a visit to our favorite arms dealer.



They tried to have me killed. Nothing personal against you. Now, I need guns.

Nothing new in Mercurio's stock, I just fill up on ammo. Not exactly interesting, but hey, I'm gonna need it.



We could also stop by Trip's place in case we sold out Mercurio, but he doesn't have anything interesting. We then return to Mercurio's, because he has one particularly interesting bit of info for us, concerning a certain group of people...



RPG house, not in LA; it's in Irvine, a little south. Tim Cain, Leonard Boyarsky, and Jason Anderson are the major players. Workin' on a secret project, I don't know much about it. Camarilla's concerned they know too much.

Troika would then proceed to shut down shortly after the release of this game. Hmm...



We can also return to our haven, though there's nothing much to be doing here.



That is, except checking our e-mail.

quote:

<Subject> Some advice
<From> a friend

Don't open it.

God drat, they're really beating this over our heads, aren't they? Anyway, that's it for our haven, nothing else here.



Finally, we can drop by the blood bank for some extra packs. I pick some up because yeah, I'm probably going to need them. So, now it's time to head to Chinatown.



No time wasted, we're immediately dropped in the first courtyard of the temple. The Kuei-jin are already on high alert, and... is that who I think it is?



Before we jump into battle, I dump some points in Stamina for even more defense and some in Brawl for some better chances at feeding. Now, to battle!



Kind of a shame there's no such thing as a "fear" mechanic in this game. I'm pretty sure I'd poo poo myself if I attacked somebody with a katana several times and it just pinged off like I'm fighting a cyborg or something like that.



The enemies don't have that luxury, and they get carved up very easily. Now, was that who I thought it was over there?



It was!

What are you doing out here?
I, (what...), watch temple. I think hengey�kai kill my master for ghost people. There is more evil inside.
I'm going to kill the Kuei-jin. Want to help?
(Yes!) My sword is still angry. (Let's go) - let us kill ghost people together.
If you want to come, follow me.


And now we have a combat buddy for the next section! Not that Melissa really needed it, but somebody actually wanting to help is a rare thing, so let's treasure it.



We make our way through the antechamber where we met Ming-Xiao...



...and step outside into the forbidden area. The enemies here don't exactly take well to the Deagle. They're not very well protected in general, and their armament of swords and crossbows is also questionable.



About half the enemies rush into the antechamber where Yukie still is, while the other half stays outside and attempts to put a dent in Melissa's face, a move which doesn't go well.



The first half doesn't fare much better.



We move on to another interior, which has more ineffectual enemies and locked chests that all just have a crossbow. I really don't want to use that thing, stop trying to make me. I presume this is from when the crossbow was a rare weapon that you could basically only get here, but even if I only got it here, I still don't want to use it.



Then, another exterior area with more enemies. I remember all this fighting being a real pain in the rear end with my first run, but now that Melissa is practically impervious to regular attacks, things are going very smoothly.



I keep switching between ranged weapons and the special sword to save a bit of ammo, and honestly, it doesn't matter what weapon I use. I could whip out the peashooter from the beginning of the game and still kill these guys, probably.



Finally, there's this temple-looking interior area, and of course more enemies.



And to finish it all off, sucking the last enemy in the room dry to refill what little health and blood we lost.



From here, we leave the first major area of this dungeon...



...and make it to the second. Yukie doesn't follow us here, which I guess kind of makes sense, given that there's traps around here and things are already bad enough when the enemy AI can trigger them.



Things down here aren't much different. More dudes with swords that think they can do something but surprise, they can't.



It occasionally gets a bit hairy when there's three or more of them at once, but even then, some concentrated firepower makes quick work of them.



Now, here comes the real threat of this level - the traps. See that square in the middle that looks a bit off? Let's see what happens when we step on it...



:stare: JESUS CHRIST. I'm pretty sure these traps negate defense or something like that, because I'm pretty sure that Melissa shouldn't have taken that much damage while on Fortitude. I mean, yeah, it's spikes jammed into your sides, but it's probably not as dangerous as a blade that can actually sever a limb, and those things just ping off most of the time.



They're annoying, too, because every time you set one off, you have to manually shove them back where they came from to be able to pass. There's no more danger, just tedium.



We make our way through a locked door and find the best room. Why is this room the best room?



Because there's a bunch of free ammo in pretty much every one of those crates, and there's like ten of them. Time to fire and forget!



Some more meandering around ensues. A lot of this place is just "Hey, a place!", then "Hey, people with intact necks! Let's fix that!" and repeat.



We end up in a room with this water-wheel looking thing...



...and find what looks to be some sort of special enemy. I think. I guess he's stronger or something, but, y'know, he has a melee weapon, I have a gun and higher ground. You do the math.



So things end about as well as you'd expect for that guy and whomever else is in the room as well that isn't Melissa.




This level, summed up in two pictures.



I end up going in circles, which is actually kind of handy, since it lets us stock up on ammo. Still, I'd much rather be moving on.



Eventually, I stumble over this barred door, which leads to the next area of this dungeon.



Hrm.



Hrmmm. This is going to take a bit.



So yeah, more traps...



...and more dudes. One of these is more of a threat than the other, and I'm not quite sure which one is which. They're both aggravating in their ineffectiveness at this point. Still, it's better than getting my rear end kicked. There's also a trap later which is just a dude jumping out of the wall, which is just hilarious.



Long story short, we arrive at this room that has some pressure plates and some statues.



We put the statues on the pressure plates...



...and the staircase to the last area opens up! Puzzle solving!



This area's central gimmick are these four pedestals that need four things put on them in a certain way.



The basic idea is that there's two of these hallways on each side of the area with two guys with guns in front guarding a thing and two guys with guns in the back guarding another thing.



These guys used to kick my rear end - as you can see, they have Steyrs as well, which is about as good as it gets. But since we're the tankiest tank that ever tanked, there's no problem at all. In fact, we can just jump in with a melee weapon and save some ammo.



Note the jade figure laying on the floor. That's actually one of the four things - the guards shot it off the pedestal it was standing on. How irresponsible. Also, note the slightly raised floor tiles. That's another trap, and we're jumping right over that mess.



I hear that a lot of people say that you need to prepare for this endgame section (and basically everything from the sewers on, honestly) by putting a good bit of points in combat stats, and while that's true, I feel like defense gets overlooked. Most of the situations in this game have been completely defanged with the wall that is Melissa, and we could be stabbing people with a butter knife and still win. It's great. So, we grab the jade dragon and elephant and lea-



poo poo. So that's what happens when you step on the trap - blades shoot out, instant death.



Oh well, one reload and better jump later, we're back on track and picking up the jade cat and crane.



Back at the central area, the object is to match the statues to the pedestals that look the same as the ones they were on originally. I bet like half of you didn't know that and either just hosed around with it until it worked or looked it up. I certainly didn't know it until I realized it while looking over the footage right now.



And that opens this teleporter! Time to take this oval office out and grab the key for ourselves because why the gently caress not.



Yeah, that's a lair all right. Still, LaCroix's penthouse suite has more of that je ne sais quoi that makes it a proper villain's last stand place. It's the Ventrue flair that really makes it.



Don't give me that crap. You don't know any more than the rest of us.
You were never more than a pawn, Kindred; puppet of those who drew the boundaries on your horizon. It was I who sensed in you the power to right the balance of this city; it will give me no joy to bring you Final Death.
You won't need to do any mourning for me. You, on the other hand...
You will have time to ponder this folly as you are devoured by worms and disease in the hell of burrowing maggots. A thousand years shall you suffer.
Whatever...


Fucks given have reached negative numbers.



AND THEN SHE MORPHS INTO SOME WEIRD TENTACLE THING OH GOD I SUDDENLY GIVE A gently caress NOW.

Watch Boss Fight:
https://www.youtube.com/watch?v=ofUCgd1Wcbs



So, let's talk about one of the final bosses, shall we? This bitch is tough. Really loving tough. Right off the bat, I try the Dragon's Breath and the flamethrower. Results are negative, they don't deal a lot of damage. That's a problem, because the flamethrower is your "get the gently caress out of jail right now before you get murdered" card, and if it doesn't work when you need it, you're in trouble.



Firearms aren't exactly proving well here, and that damage I just took was from one attack.



This continues for a while, as most weapons don't exactly work well...



...and in melee, she can deal aggravated damage. Just loving brilliant. In the video, I do the actual smart thing and take out her tentacles with melee, which reduces her attack capabilities.



But in the original run, I just stuck with hammering her with the Steyr and sucking down blood packs.



I eventually manage to figure out what I've been doing wrong in the original run as well, but the damage was already done. Oh well, not like I'm going to need those blood packs anyway, right? Right?



Oh by the way, the tentacles turn into little mini-monsters, and one of them can turn into another big monster. It's not fun. Anyway, she goes down eventually, and I do mean eventually. We get some sweet XP (which goes into another point of Wits for more defense)...



...and the key!



After we grab it, a portal back outside opens up...



...and we find ourselves back in the cab. I do some more off-screen stocking up, nothing fancy, and then it's time to get going.

It's time to finish this.
We are here.
Here's ten bucks. Get yourself a new air freshener. Bye.
Remember, wherever we go, it is the blood of Caine which makes our fate. Farewell, vampire.
Blood? Yes, there's about to be a lot of it shed. Farewell.


Next time, it's the Venture Tower. Time for LaCroix to get some.

sleepy.eyes
Sep 14, 2007

Like a pig in a chute.
Maybe the cabbie is Grout...

Erebro
Apr 28, 2013
I'm not familiar with Kindred of the East (I read through the book at a used-book FLGS once and was immediately turned off by the Orientalist Smugness Bull), but Ming-Xiao's monster form is a Demon Shintai, isn't it? A skill born from bargaining with the Kuei-jin's version of the Beast?

If so, that adds yet more on to her hypocrisy. For all of her high and mighty attitude, she's ultimately more like the thugs also known as Andrei and pals than the actual civilized Kindred of Anarchs and Camarilla.

Bolingbroke
Jan 4, 2015
I'm surprised the flamethrower didn't have much effect on Xiao. In every playthrough I save the flamethrower pretty much purely for her and it wrecks her, making the fight a cakewalk. Here is a link to someone using it and it takes out over half her health, while also stunning her into not attacking you. Maybe WESP nerfed it?

I had no idea those traps could do so much damage. I always end up sneaking through that section and the instant death blades in the jade statue room go right over your head. Though you do run into the same problem as in Hotel Hallowbrook in that the enemies will burst out of the walls to attack you, but not be able to see you, and so just stand there blankly.

Looking at the WESP additions (the library, the player's new dialogue with Andrei, the atrociously written emails), I wish the guy would just ask a favour from a competent English-speaking writer to rewrite his text into something an actual human being (or, uh, vampire) would say. It's a tiny job and would make the changes 80% more palatable. But maybe that would tamper with his 'vision'.

Looking forward to the next update :)

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Erebro posted:

I'm not familiar with Kindred of the East (I read through the book at a used-book FLGS once and was immediately turned off by the Orientalist Smugness Bull), but Ming-Xiao's monster form is a Demon Shintai, isn't it? A skill born from bargaining with the Kuei-jin's version of the Beast?

If so, that adds yet more on to her hypocrisy. For all of her high and mighty attitude, she's ultimately more like the thugs also known as Andrei and pals than the actual civilized Kindred of Anarchs and Camarilla.

In Kindred of the East, the Inner Demon is different from the Kindred's Beast, is the lower half of your soul, with it's own personality. Some try to control it with iron will, others try to cultivate it and reach an understanding with it. There's some disciplines that use the power of it's demonic chi, like Demon Shintai or Black Wind, pretty neat things but never been huge fans of demonic arts anyway (except for the Iron Mountain, which rules). In the end, who cares, both Kindred and Kuei-Jin are cursed broken beings who do sick poo poo for fun and profit, no matter how they delude themselves.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Please tell me you're going to show off the "special" cabby dialogue?

Intentionally being vague here.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

mauman posted:

Please tell me you're going to show off the "special" cabby dialogue?

Intentionally being vague here.

Yeah, that'll come in the post-postgame, when the question of "who is the cabbie" is discussed. It's probably best to bring it up there.

Tyrone Biggums
Mar 5, 2013

TheMcD posted:

So, let's talk about one of the final bosses, shall we? This bitch is tough. Really loving tough. Right off the bat, I try the Dragon's Breath and the flamethrower. Results are negative, they don't deal a lot of damage. That's a problem, because the flamethrower is your "get the gently caress out of jail right now before you get murdered" card, and if it doesn't work when you need it, you're in trouble.


Look at this guy who isn't playing a Toreador with maxed Firearms, Perception, Presence, and Auspex :mmmhmm:

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis

Tyrone Biggums posted:

Look at this guy who isn't playing a Toreador with maxed Firearms, Perception, Presence, and Auspex :mmmhmm:

Quite enough already, but you forgot Celerity for Matrix lobby. Debuffing and pushing Firearms to 13 is just overkill.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh, so the gently caress everyone path is just doing all the final dungeons? Keen.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Glazius posted:

Oh, so the gently caress everyone path is just doing all the final dungeons? Keen.

All the endings except siding with the Kwei Jin or LaCroix require you to destroy both sides.

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!
I know RPGs are nothing without their convoluted fetch quests, but I always found it difficult to believe anyone powerful and hellbent on opening it couldn't have consulted some stolen mining explosives or maybe a particularly skilled locksmith.

It's just a show, I should really just relax.

Arcade Rabbit
Nov 11, 2013

I assume magic is involved so the key is literally necessary for opening it. This either holds an Antidelluvian, or at least has been around since those guys were. So presumably whatever is keeping this thing locked up is something serious and much older than LaCroix and anyone under his influence.

double nine
Aug 8, 2013

It's far less difficult than that: Beckett is an archeologist who would abhor damaging a historic artifact, Lacroix wants to put his fangs in the occupant and doesn't want to risk waking it beforehand, the giovanni wanted the souls within and so didn't want it damaged, and the kuei jin never got the opportunity to destroy it, and believe it is part of the doomsday clock - so they definitely don't want to accidentally activate it by promiscuous use of TNT.

basically: depending on the faction, they either consider this the biggest danger to [species]kind, and thus have no desire to open it, or they consider it to be the best treasure trove they could hope to find - and thus want to do everything by the book to avoid triggering a self-destruct mechanism and in doing so let the booty slip through their fingers.

edit: and in the case of Lacroix, it is both at the same time!

double nine fucked around with this message at 09:14 on Jan 19, 2015

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
I'm amazed nobody took a jackhammer to the drat coffin yet.

Cador_2004
Oct 13, 2012
Probably because nothing would say "Please wake up and kill us" like taking a jackhammer to your bed.

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mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Actually, I was thinking of the Society of Leopold really. And replace Jackhammer with "A really really really big bomb".

For everybody else, yeah I kinda figured.

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