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zari-gani posted:
This depresses me more than pictures of the end of a nerd rally should.
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# ? Jan 12, 2015 04:32 |
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# ? May 28, 2024 15:01 |
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To be fair, the box pile was there all marathon
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# ? Jan 12, 2015 04:38 |
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the speedrunning community will ensure that CRTs will continue to be made into the far future
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# ? Jan 12, 2015 04:51 |
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Cubey posted:the speedrunning community will ensure that CRTs will continue to be made into the far future Why do they use CRT? Is it a technical thing, an affordability thing? because Ive noticed a lot of runners at home use CRT as well.
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# ? Jan 12, 2015 04:52 |
Dr. Atticus posted:Why do they use CRT? Is it a technical thing, an affordability thing? because Ive noticed a lot of runners at home use CRT as well. There's less lag, and unless you've got a converter/RGB converter it also looks better.
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# ? Jan 12, 2015 04:56 |
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Modern HDTVs aren't really designed with gaming in mind, so they tend to have a bit of input lag. That issue doesn't exist on old CRTs. A gaming monitor is a good option where possible, but old consoles don't have HDMI or DVI outputs on 'em, so...
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# ? Jan 12, 2015 04:58 |
Supercar Gautier posted:Modern HDTVs aren't really designed with gaming in mind, so they tend to have a bit of input lag. That issue doesn't exist on old CRTs. I've never really noticed any input lag on HDTV even on my SNES, but I could see it being a problem for speedrunning.
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# ? Jan 12, 2015 04:59 |
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Mr E posted:I've never really noticed any input lag on HDTV even on my SNES, but I could see it being a problem for speedrunning. Yeah typically t'll be fine for normal play, but it'll ruin things like attempting frame-perfect or near-frame-perfect tricks.
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# ? Jan 12, 2015 05:03 |
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Mr E posted:I've never really noticed any input lag on HDTV even on my SNES, but I could see it being a problem for speedrunning. Depending on the monitor and the game, it can be completely unnoticable. Generally it runs in the 35-50 millisecond range, but when you need to do inputs with an accuracy of something like 16 ms it can be very detrimental. Even the best monitors have around 10-11 ms lag.
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# ? Jan 12, 2015 05:03 |
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There's a ton of variance. Some brands tend to be much better than others, but even within brands you get some models that are great and some that aren't.
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# ? Jan 12, 2015 05:04 |
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There was a link in the SH/SC monitor thread that had a huge comparison list about monitor lag or something but I'm not having any luck finding.
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# ? Jan 12, 2015 05:07 |
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Dr. Atticus posted:Why do they use CRT? Is it a technical thing, an affordability thing? because Ive noticed a lot of runners at home use CRT as well. Technical, for a variety of reasons. - Most old games run at 4:3 resolution which is what almost all CRTs are. - Most old consoles only output Composite or S-Video if you are lucky, which are the kind of inputs CRTs have typically. Later ones (like PS2 or Dreamcast) have Component or VGA. - CRTs don't have a native resolution. Old games console and arcade hardware put out all kinds of weird crazy resolutions, and they generally all look just fine on a CRT. As opposed to LCD panels where anything other than the native resolution has to be scaled up to the native resolution. - CRTs handle off refresh rates better. Where LCD screens have fixed refresh rates, CRTs can just do whatever you want for the most part. Lots of odd arcade boards and such will run at things like 61hz (see the Tetris block for an example) or Cave stuff tended to run at things like 57.55 Hz or whatever. LCD screens will have judder or simply drop frames entirely if they have to. The input lag thing is a problem on a lot of TVs and monitors. Good gaming LCDs are effectively lag free, but you have to test them or find someone who has tested them with a reliable method (oscilloscope or other such 3rd party device). Upscaling can add additional lag on some displays without going through a very good third party upscaler, which is just more $$ to worry about. Basically it's just easier to play old consoles on the screens they were designed for rather than trying to deal with all the tons of technical issues that arise if you try to run them on newer stuff. Garrand posted:There was a link in the SH/SC monitor thread that had a huge comparison list about monitor lag or something but I'm not having any luck finding. This site is a pretty good resource: http://www.displaylag.com/display-database/ They test using a Leo Bodnar device which is a very fool proof way to test for how much lag a screen has. There are a bunch of other review sites that will test for input lag, like TFT Central for example, but they aren't very good for researching lag specifically. Gwyrgyn Blood fucked around with this message at 05:12 on Jan 12, 2015 |
# ? Jan 12, 2015 05:07 |
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Dr. Atticus posted:Why do they use CRT? Is it a technical thing, an affordability thing? because Ive noticed a lot of runners at home use CRT as well. There's two major reasons: * Lack of lag. Composite and S-video signals are old as hell and designed with CRT in mind; they're literally telling the TV when to move its electron beam. A CRT can take that signal, with very little delay/buffering/cleanup required, and directly throw it to the tube. An LCD TV, however, has to buffer up at least one frame's worth of lines, then do any scaling/color adjustment on the entire frame, then change the entire panel to a new frame all at once. * Tolerance of a wide range of inputs. You can basically throw anything at a CRT -- 240p60, 480i60, 480p30, etc. -- in any horizontal resolution you like, and it'll do it. (A good CRT will even be able to handle oddball poo poo, like arcade devices that output 53Hz or 61Hz.) LCDs tend to be relatively picky in comparison -- and even if it accepts the signal, it might insist on resizing it to the native resolution of the panel, which means lag. Also, if a consumer LCD even has a S-Video or composite input, it's probably going to be optimized for 480i60, because that's what most broadcast TV is. It might try to forcibly interlace a 240p60 signal as if it were 480i60, then deinterlace it to 480p30, producing a mushy mess. This is why dedicated low-lag upscalers like the XRGB Mini "Framemeister" exist. It's not really a format thing -- you can find high-end CRTs that can accept YPrPb component, or RGBHV signals. (Mostly in the form of surplus broadcast monitors.) This is the best of both worlds, if you can get it -- you get the low lag of a CRT, but high visual quality.
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# ? Jan 12, 2015 05:18 |
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DaveKap posted:I'm kinda sad bonus stream is so dead because wasn't it last year's bonus stream when YoCo League happened? Now there are fewer chances for GB's UPF-like silliness. There was a YoCo tournament on Friday and the grand finals were going to be on bonus stream, but neither player was going to be able to stay that long.
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# ? Jan 12, 2015 05:30 |
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KevinDDR streams again. May the Tetris run never end.
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# ? Jan 12, 2015 05:53 |
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beep by grandpa posted:Why are you being such a big whiny baby over a dumb word? Kaboom Dragoon posted:Every *GDQ has some gimmick or buzzword that gets run into the ground, so I doubt there'll be any 'my dad died from cancer and it made me super-sad KILL THE ANIMALS HYPE!' next year. You're pretty dumb dude.
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# ? Jan 12, 2015 06:23 |
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Bonus Stream should just be a white piece of paper sign up sheet with whatever game/speedrun/activity you want to do that doesn't exceed 2 hours. I hope it returns for SGDQ.
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# ? Jan 12, 2015 06:25 |
Harlock posted:Bonus Stream should just be a white piece of paper sign up sheet with whatever game/speedrun/activity you want to do that doesn't exceed 2 hours. They tried that last year, it didn't work as planned.
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# ? Jan 12, 2015 06:27 |
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Harlock posted:Bonus Stream should just be a white piece of paper sign up sheet with whatever game/speedrun/activity you want to do that doesn't exceed 2 hours. It was this, and then shitheads would erase stuff on the list and write their own run(s) up there. Personally, if I were the Grand High Poobah of GDQ Bonus Stream, my rules for it would be that it would only be for people who did not have a run in the main marathon and they could only do one run of reasonable length (unless it was like multiple 5-10 minute things).
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# ? Jan 12, 2015 06:28 |
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Shadow Ninja 64 posted:It was this, and then shitheads would erase stuff on the list and write their own run(s) up there.
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# ? Jan 12, 2015 06:35 |
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1.5 million holy poo poo. I thought donations were way down but obviously paypal sucks and ruined the real time hype of reaching 1 and a half million. That means the event continues to grow at an obscene pace. All of the totals off the top of my head CGDQ 2010: 10k AGDQ 2011: 120k AGDQ 2012: 250k AGDQ 2013: 450k AGDQ 2014: 1mil AGDQ 2015: 1.5 mil Think 2 million will be next year's goal or does this thing eventually plateau?
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# ? Jan 12, 2015 06:39 |
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Shimrra Jamaane posted:Think 2 million will be next year's goal or does this thing eventually plateau? Yes.
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# ? Jan 12, 2015 06:47 |
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It wasn't a Paypal issue. Thank god for that, since that would've been a nightmare to straighten out I imagine. It was a bug in their tracker software. Edit: Also, you can check the totals for each event on their tracker: https://gamesdonequick.com/tracker/
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# ? Jan 12, 2015 06:48 |
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AHungryRobot posted:Yes. It's also a back-and-forth energy thing -- SGDQ usually brings in less donations. I want to say that for 2014, AGDQ brought in 1M, and SGDQ brought ~700K. SGDQ tends to be more laid-back and goofy, though.
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# ? Jan 12, 2015 06:51 |
Speaking of things we'd like to see next time, how about less sponsor reading. I realize that the sponsors statements need to be read, but saying it 3 and 4 times during the same run while stumbling over the statement got real annoying real fast. I still have no idea what Tiny Build did for the event at all, just what Tiny Build is. Also, maybe don't have bonus games in the setup times so we don't fall 5 hours behind.
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# ? Jan 12, 2015 06:54 |
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ullerrm posted:It's also a back-and-forth energy thing -- SGDQ usually brings in less donations. I want to say that for 2014, AGDQ brought in 1M, and SGDQ brought ~700K. But will SGDQ allow the anime plushies on the couch? This is what really matters
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# ? Jan 12, 2015 06:55 |
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After an entire week I still don't know what Tinybuild does other than "publishes games" and what it's relevance is to AGDQ. It's kind of a stupid ad.
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# ? Jan 12, 2015 06:56 |
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I assumed they made bad flash games?
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# ? Jan 12, 2015 06:56 |
AbrahamLincolnLog posted:After an entire week I still don't know what Tinybuild does other than "publishes games" and what it's relevance is to AGDQ. It's kind of a stupid ad. Exactly, stuff like Humble Bundle and Yetee, and Something Artistic make sense. I know that World 9 provided the setup rooms, but no idea what Tinybuild did.
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# ? Jan 12, 2015 06:56 |
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Mr E posted:Exactly, stuff like Humble Bundle and Yetee, and Something Artistic make sense. I know that World 9 provided the setup rooms, but no idea what Tinybuild did.
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# ? Jan 12, 2015 07:22 |
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Mr E posted:Exactly, stuff like Humble Bundle and Yetee, and Something Artistic make sense. I know that World 9 provided the setup rooms, but no idea what Tinybuild did. Pay a decent chunk of setup costs and stuff probably. I'd be surprised if they donated as much as the others to either half of AGDQ though since they're a tiny indie company who makes bad games.
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# ? Jan 12, 2015 07:27 |
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One of the games in the AGDQ Humble Bundle (Speedrunners) is also published by Tiny Build.
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# ? Jan 12, 2015 07:28 |
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Elliotw2 posted:a tiny indie company who makes bad games. lovely planet is better than whatever horseshit you're playing hth
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# ? Jan 12, 2015 07:30 |
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Cubey posted:lovely planet is better than whatever horseshit you're playing hth They only published that, but it is cool, yes.
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# ? Jan 12, 2015 07:31 |
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Gimnbo posted:One of the games in the AGDQ Humble Bundle (Speedrunners) is also published by Tiny Build. but none of the actual games in the marathon were What gets me is they managed to get some Turtle Beach money without having to show their logo the whole time and have TB headsets for the runners
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# ? Jan 12, 2015 07:52 |
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Mr E posted:Speaking of things we'd like to see next time, how about less sponsor reading. I realize that the sponsors statements need to be read, but saying it 3 and 4 times during the same run while stumbling over the statement got real annoying real fast. I still have no idea what Tiny Build did for the event at all, just what Tiny Build is. Also, maybe don't have bonus games in the setup times so we don't fall 5 hours behind. Yes, but how do we setup the bonus games? I actually do like this idea, though -- there are a ton of speedruns, especially if you dig into TASes, that last a couple of minutes. They could be run on a laptop, and provide some quick easy filler if setup runs long. With that said: I think there is some value to having at least 5 minutes of downtime between games. It gives people a chance to get up and piss, it gives announcers a chance to read some longer donation messages and sponsor bits, it's a mental slowdown time. Just have the TASes or whatever ready to go if setup's having issues and it takes longer than 5 minutes. Speaking of sponsor statements; it's always possible to just suggest that they be pre-recorded. Doesn't have to be video, an audio would do. They could even provide a couple of audio files with different readers to do some variety.
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# ? Jan 12, 2015 07:55 |
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Mr E posted:I've never really noticed any input lag on HDTV even on my SNES, but I could see it being a problem for speedrunning. If you're not noticing that then your reaction times must be horrible, plus the terrible blur from upscaling.
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# ? Jan 12, 2015 08:08 |
EDIT: nvm
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# ? Jan 12, 2015 08:09 |
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I didn't mind the stuff the hosts had to read for advertisers but that loving tiny build advertisement in stream was dog poo poo.
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# ? Jan 12, 2015 08:11 |
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# ? May 28, 2024 15:01 |
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Gibbo posted:If you're not noticing that then your reaction times must be horrible, plus the terrible blur from upscaling. Eh, there aren't many SNES games where you'd notice even harsh input lag playing casually.
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# ? Jan 12, 2015 08:11 |