|
Question about SPERG: when a two-handed perk says "attacks with all weapons do X" does that mean ALL weapons, including one-handed weapons and bows? And if that's the case, will taking both the one-handed and two-handed mace perks mean that my attacks ignore 100% of armor, or 75%?
|
# ? Jan 14, 2015 03:22 |
|
|
# ? Jun 4, 2024 10:50 |
|
I remember hearing somewhere that "ignore armor" bonuses are mostly worthless because most game enemies have crappy armor anyway and just have more and more health as their level goes up.
|
# ? Jan 14, 2015 03:28 |
|
I'm not sure about the exact percentages but one of the big things in SPERG is how there are cross-skill perks that make it worth branching out across the skill tree. For instance on my one-handed character I put at least 40 in two-handed to get all of the perks that affect all weapons.
|
# ? Jan 14, 2015 03:28 |
|
I've always wanted to try Familiar Faces but I change my modding setup like every other time I launch the game so it's not very feasible(I don't stick with characters very long either!)
|
# ? Jan 14, 2015 03:49 |
|
Fister Roboto posted:Question about SPERG: when a two-handed perk says "attacks with all weapons do X" does that mean ALL weapons, including one-handed weapons and bows? And if that's the case, will taking both the one-handed and two-handed mace perks mean that my attacks ignore 100% of armor, or 75%? Anything that says "All weapons deal additional X% damage/speed/armor piercing" applies to all weapons (yes, even your fists). Anyway, yeah, I'm trying to work things out on the OP. I'm thinking of scrapping the bit on the traditional XP systems, or at least making a link to the particular post, and using the second post as a basic "How the gently caress do I get from Vanilla Skyrim to Capn Beeb/Agents Are GO! levels of insanity" kind of deal.
|
# ? Jan 14, 2015 04:43 |
|
Morrowind question: is there a mod that nearly or completely removes the dice-roll combat system or would I just be better off playing Morroblivion?
|
# ? Jan 14, 2015 05:07 |
|
Entropic posted:I remember hearing somewhere that "ignore armor" bonuses are mostly worthless because most game enemies have crappy armor anyway and just have more and more health as their level goes up. Yep. Only NPCs that use regular armor have any armor at all and they only have non-upgraded, mostly low material armor. And nearly all NPCs have low skill levels and no armor perks so they are lucky if they have 20 armor all told. Draugr and all non-humanoid enemies pretty muh always have 0 armor. Bethesda just gives poo poo tons of of HP to make up for it. Sometimes they get -x% damage from the player perk too but that's less common in skyrim than the fallouts and maybe oblivion. Similarly dangerous high end enemies have crap offense skills, few perks, and mostly bad weapons so they sometimes get +x% damage dealt to the player to make them actually able to be any threat. Again less common in skyrim but not because they solved the problem but instead they seem happy to let you steamroll everything more than in the fallouts. I've kind of dreamed of making a massive overhaul mod that gives level and class appropriate skills, perks, items, and enchantments to all the leveled NPCs as well as trying to redo the leveled enemies system where you can get 10 harmless bandits and then a murderous truck because he spawned 20 levels higher on the die roll. Sadly I'm super lazy and already have plenty of mods to procrastinate about. Woolie Wool posted:Morrowind question: is there a mod that nearly or completely removes the dice-roll combat system or would I just be better off playing Morroblivion? I think there is. Try asking the Morrowind thread. Its not dead.
|
# ? Jan 14, 2015 05:54 |
|
Woolie Wool posted:Morrowind question: is there a mod that nearly or completely removes the dice-roll combat system or would I just be better off playing Morroblivion? you're better off not being a loving lame bitch, idiot.
|
# ? Jan 14, 2015 05:59 |
|
Has anyone tried out Straylight ENB? I only gave it a go for a few minutes, but it looks and runs nice. Tell me interesting things lizard man
|
# ? Jan 14, 2015 06:10 |
|
Which of Trainwiz's dungeon/quest mods are worth playing through? Aethernautics is the only one mentioned in the OP I think.
|
# ? Jan 14, 2015 08:05 |
|
I hate that when I'm mashing to steal all the plates from a table, sometimes I mouse downwards and accidentally sit. Is there a mod that just removes the "sit" button from benches and chairs? I tried Googling it, but got buried under "sit anywhere" and various Hearthfire mods. gently caress sitting.
|
# ? Jan 14, 2015 08:20 |
|
Seashell Salesman posted:Which of Trainwiz's dungeon/quest mods are worth playing through? Aethernautics is the only one mentioned in the OP I think. All of them, IMHO. Lost Wonders of Mzark is also in the OP, also quite good (the heads are false), Brhuce Hammar: Legacy is his follower mod with several rather extensive quests, and The Wheels of Lull is loving amazing.
|
# ? Jan 14, 2015 09:35 |
What is the best mod for unfucking the staff of magus?
|
|
# ? Jan 14, 2015 14:18 |
|
cheesetriangles posted:What is the best mod for unfucking the staff of magus? What do you want it to do/not do?
|
# ? Jan 14, 2015 14:42 |
|
Xavier434 posted:What do you want it to do/not do? It doesn't do what it says; it just steals magicka even when there is none and it should switch to health. This was the first hit on google, seems fine?
|
# ? Jan 14, 2015 14:53 |
|
a cow posted:It doesn't do what it says; it just steals magicka even when there is none and it should switch to health. This was the first hit on google, seems fine? Interesting. I wonder if that mod also updates the spell that you learn from using the staff often through SPERG's perks.
|
# ? Jan 14, 2015 14:57 |
|
Xavier434 posted:Interesting. I wonder if that mod also updates the spell that you learn from using the staff often through SPERG's perks. I just tested - unfortunately it doesn't. I'm guessing it wouldn't be too hard for anyone with the construction set to include the spell as well as the enchant.
|
# ? Jan 14, 2015 15:34 |
Gonna do a trip report on this mod soon. Looks well put together and I love me some crossbows.
|
|
# ? Jan 14, 2015 15:42 |
|
a cow posted:I just tested - unfortunately it doesn't. I'm guessing it wouldn't be too hard for anyone with the construction set to include the spell as well as the enchant. Yeah I figured as much. I don't know how SPERG works, but my guess is that it includes a compilation of new spells where each is associated with a staff and get unlocked. That mod changes the staff. It doesn't change the spell that SPERG includes because how could it unless it specifically adds SPERG support.
|
# ? Jan 14, 2015 15:53 |
|
I want to use ENB, but it makes spell graphics invisible (no fireball in hand, no lightning bolt, etc). This is without any preset. Is there any way to fix that? Is there a specific preset that's good and won't result in that? E: I'm using Apocalypse, but the problem is on all spells, it seems. I can see secondary effects - a heat shimmer, particles, what have you - but the spell projectile itself is invisible. Preechr fucked around with this message at 16:50 on Jan 14, 2015 |
# ? Jan 14, 2015 16:33 |
|
I've never had this problem, do you have any spell mods?
|
# ? Jan 14, 2015 16:43 |
|
Davoren posted:Yeah, the main thing I'm trying to achieve is to effectively have a new character, but one who doesn't have to climb to high hrothgar for the hundredth time, or go to the soul cairn again because whoops vampires are killing everything. We actually discussed this just recently. Either install "Another start" mod, or start ONE new character, get to High Hrothgar, and then make a save. Next time you want a new character, load up the save, and then punch in showracemenu and you can recreate your character. Now your game starts at high hrothgar! Alternatively alternatively, player.setlevel 1 and showracemenu may actually do what you want to your high level character. You made it sound like you just wanted to reset your world scaling, and player.setlevel 1 would do that, but showracemenu will take away your hp, magicka, and stamina upgrades. For skills it may reset them, or else you can manually reset them using console commands. Easy.
|
# ? Jan 14, 2015 16:49 |
|
Is there an new super performance ENB kit like Zoners High Performance ENB except using the newer versions of the ENB dlls and features? I run an old AMD 5870 and it has severe limitations in terms of Skyrim SSAO, most of the other ENB kits are too powerful for my inadequate computer.
|
# ? Jan 14, 2015 16:51 |
|
Agents are GO! posted:All of them, IMHO. Lost Wonders of Mzark is also in the OP, also quite good (the heads are false), Brhuce Hammar: Legacy is his follower mod with several rather extensive quests, and The Wheels of Lull is loving amazing. On a whim I've just installed all of them. What sorts of neato weapons and spells do they offer, such that I can make a character that can make the best use of the fun stuff?
|
# ? Jan 14, 2015 16:59 |
|
Can I use SPERG with any of the stealth overhauls like Stealth Skills rebalanced or Path of Shadows?
|
# ? Jan 14, 2015 17:15 |
|
Bouchacha posted:Can I use SPERG with any of the stealth overhauls like Stealth Skills rebalanced or Path of Shadows? Yes, just make sure that SSR or PoS load AFTER SPERG so their modified perk trees show, and then disable the appropriate perk trees from SPERG.
|
# ? Jan 14, 2015 17:58 |
|
I think the two biggest quality of life changes for me have been the real time clock on loading screens (no more 'oh hey I had to leave ten minutes ago!') and the ini tweak to make it so arrows and bolts shoot directly at where you're aiming so you have to aim above targets at range instead of below them.code:
|
# ? Jan 14, 2015 18:06 |
|
Stealth Skills Rebalanced actually has a SPERGified version on the Nexus which is pretty good.
|
# ? Jan 14, 2015 18:09 |
|
Gyshall posted:Stealth Skills Rebalanced actually has a SPERGified version on the Nexus which is pretty good. I read up on this in the SSR comments, it seems like it's out of date, or only applies to an old version of SPERG? The reason I asked about autoperks earlier is because ideally, there'd be a way to get the best of both worlds. I wonder if it's easy enough to just modify the SSR trees so that some perks (analogous to those in SPERG) are automatically added.
|
# ? Jan 14, 2015 18:32 |
|
Chief Savage Man posted:I think the two biggest quality of life changes for me have been the real time clock on loading screens (no more 'oh hey I had to leave ten minutes ago!') and the ini tweak to make it so arrows and bolts shoot directly at where you're aiming so you have to aim above targets at range instead of below them. Which ini file do these changes belong in?
|
# ? Jan 14, 2015 19:35 |
|
skyrim.ini
|
# ? Jan 14, 2015 19:43 |
|
Zaphod42 posted:We actually discussed this just recently. Either install "Another start" mod, or start ONE new character, get to High Hrothgar, and then make a save. Next time you want a new character, load up the save, and then punch in Doing any of these things will probably gently caress your game right the hell up. And I thought changing your race after character generation was a big no-no? Just install Skyrim Unbound.
|
# ? Jan 14, 2015 19:48 |
|
I think I started to figure it out before I got sidetracked with familiar faces, sperg has the option to refund auto perks as well as chosen ones, so that sorts out that part of it. There is no console command to remove those perk points, but sperg seems to have another setting to get rid of them. I didn't do that, but I did manually set all skills to 15 with the console, and changed my health/magicka/stamina the same way. I then set my level to one, but for some reason it put me up to level 4 right away, maybe it tracked the 15 points in each skill? Either that it it was because I hadn't addressed those extra perk points yet. I may look into it again, but as I said familiar faces is giving me a fresh start without having to say goodbye to old characters. Thanks for your continued input guys!
|
# ? Jan 14, 2015 20:30 |
|
Xavier434 posted:Which ini file do these changes belong in? Chief Savage Man posted:skyrim.ini Please Note: If you use Mod Organizer (which you should be using), make sure you put them in your current MO profile's Skyrim.ini file Simply head to your Mod Organizer Folder -> Profiles -> [Insert Current Profile Name Here] -> Skyrim.ini
|
# ? Jan 14, 2015 21:00 |
|
Scyantific posted:Please Note: If you use Mod Organizer (which you should be using), make sure you put them in your current MO profile's Skyrim.ini file Yup! I had to learn that the hard way some time ago. This is another one of those details which would be really useful to have in the OP since modifying ini files is so common.
|
# ? Jan 14, 2015 21:21 |
|
Yeah, it took me forever to figure out how to get the uncapper to work with Mod Organizer and SPERG to turn on "1 perk every second level" and I think it was because of that.
|
# ? Jan 14, 2015 21:23 |
|
Changing your race with showracemenu wipes your perks and other bonuses, but if you're starting a character and skill trees from scratch anyway you're not really losing anything in the process. I really like the alternate start mod, it has been nice to start off if different places in the world, especially with things like Realistic Needs and Frostfall making those first couple of hours by far the most interesting in the game.
|
# ? Jan 14, 2015 23:23 |
|
Fina posted:I really like the alternate start mod, it has been nice to start off if different places in the world, especially with things like Realistic Needs and Frostfall making those first couple of hours by far the most interesting in the game. This is a blessing and a curse. Starting as a Morrowind refugee in Windhelm, having to steal some gear from the place I spawned in, and then spending the next hour staying one step ahead of the hired thug death squad was way more gripping and fun than anything that came after the point where I was strong enough to take them down.
|
# ? Jan 14, 2015 23:35 |
|
GunnerJ posted:This is a blessing and a curse. Starting as a Morrowind refugee in Windhelm, having to steal some gear from the place I spawned in, and then spending the next hour staying one step ahead of the hired thug death squad was way more gripping and fun than anything that came after the point where I was strong enough to take them down. The small stories you make for yourself are always much more fun than most of what the vanilla game offers. My problem with coming back to Skyrim is that I restarted so many times, I can't get enjoyment from the first hours of the main quest and faction quests any more and usually give up And then I realized it's because I force myself to do it right from the start in spite of letting it flow and just enjoying the world. I made it through Dawnguard only twice, Dragonborn, once and I didn't touch Hearthfire's features. Starting in Blackreach remains my favourite: you can get food, warmth, water, everything you need for Needs and Frostfall. My most fun play-through started with me trying to be strong enough to beat everything in Blackreach before leaving it. I gave myself mid-range spells after a while because flames and raise dead only get you so far but it was one hell of a challenge. On topic: do you guys know if the UNDEATH quest still breaks a lot of things? The posts and forum thread on TESN seem to only talk about a random camera bug.
|
# ? Jan 14, 2015 23:58 |
|
|
# ? Jun 4, 2024 10:50 |
|
Schrodingers cat posted:The small stories you make for yourself are always much more fun than most of what the vanilla game offers. Well, it's not just a matter of story. Everything was so threatening (at one point I had to fake-out a bunch of frost trolls by using the landscape and well-timed sprinting), and I could never stay in one place too long or even sleep because I could wake up to some guys sent to teach my character the last lesson he'll ever get. Once I had a decent set of gear this stopped being a problem.
|
# ? Jan 15, 2015 00:04 |