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https://www.youtube.com/watch?v=Qe2zrleCV84 Rami and Star_ hosed around on Star_'s stream. Xenogenesis posted:Yeah I'm pretty sure energy screwdriver is the highest raw DPS weapon in the game; only problem is it's got the hitbox of a screwdriver. This is also cool so quoted for new page.
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# ? Jan 12, 2015 22:22 |
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# ? Jun 8, 2024 17:18 |
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I hosed around with Cheat Engine last night just to see how crazy this game can get with max everything and loops on top of loops, and FUUUUUCCCCKKKK it gets crazy. That, and I got the Laser Gatling, and it was just an endless crazy loving apocalypse, and it was beautiful.
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# ? Jan 12, 2015 23:04 |
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So here's something that isn't exactly written on the tin for Fish's ultra mutation, it can make enemies drop med chests as well as both types of ammo chest. Also it seems like the roll allows you to avoid contact damage sometimes (might only be with throne butt.)
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# ? Jan 13, 2015 11:35 |
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Goddamn, anybody have any tips for the 5_3 boss when playing as Melting? I can get there pretty consistently but die immediately every time he shows up.
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# ? Jan 13, 2015 12:58 |
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boiling veins helps, and I always try to lure him to land around a corner so I can actually dodge his torrent of shots. Lil' Hunter is a giant bitch though.
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# ? Jan 13, 2015 14:26 |
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Boiling veins is mostly important for when he dies, but you can actually shoot his body as it's spiraling around to push it away from you and (hopefully) into a wall. It's good to know that he really doesn't have that much health, only a bit more than a snow tank; with scarier face you can one-shot him with a heavy crossbow or heavy slugger, you can two shot him with an energy sword or hammer (oneshot if you have laserbrain). Really just unloading into him with whatever you have will usually kill him pretty quick. And as said above, make sure you're near some corners, and if you spawn in a room with lost of enemies, run and gun your way out of there and find a secluded spot to fight him. One thing that bears repeating is how good strong spirit is, it is legitimately the best mutation in the game right now, bar-none. In a way it has obsoleted rhino skin for me most of the time; for me having strong spirit and bloodlust, or even just plutonium hunger provides much more than 4 extra max health ever could. It has really changed up the balance for a lot of the characters, Melting is obviously much stronger with it and can reasonably get by even without iron skin, Rebel can constantly hurt herself down to 2 health to maximize medkit drops and benefit from more allies, and Chicken can avoid losing her head and has a much better chance of entering a level at low health and living to find med-chests to restore max health.
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# ? Jan 13, 2015 14:49 |
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Yeah, strong spirit is a game-changer, super good. It made robot even better, because you can just tank poo poo until you hit 1 HP, eat a gun to restore it above 1 and you're back in the game. Especially with his throne butt!
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# ? Jan 13, 2015 15:21 |
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So is the Throne's second phase part of the next loop? I just got this game and have gotten past the first throne fight but dying to dumb stuff on the second phase. I checked my stats and apparently the game counted that as a win, loop, whatever.
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# ? Jan 14, 2015 02:32 |
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Trilin posted:So is the Throne's second phase part of the next loop? I just got this game and have gotten past the first throne fight but dying to dumb stuff on the second phase. I checked my stats and apparently the game counted that as a win, loop, whatever. It's floor 0_0 as I understand it, so I guess so.
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# ? Jan 14, 2015 03:43 |
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AndroidHub posted:There isn't really a "worst" character, unless you're talking about who is the hardest to play (it's Rogue [maybe my favorite character]) everyone has unique advantages and in some cases disadvantages. However some characters are closer to the baseline as far as basic stats go, and their specials don't give them a unique method of augmenting their damage or survivability, I'd say fish and plant, and to a lesser extent eyes fall into this sort of description, all other characters either have a significant way to enhance their damage output, or a special way to avoid damage. This is purely speaking about performance out of the box, with throne butt eyes and plant bring something significant to the table, fish still falls short though. I think they should consider adding iframes back to his roll, maybe if only as one of his ultra mutations, otherwise I don't really know what they could do to him without majorly changing him. I'm working on this theory that if you get Eyes plutonium hunger before 1-3 you can farm max level off of Horror really easily.
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# ? Jan 14, 2015 03:52 |
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Lil' Hunter has ended more runs than I care to admit. God damnit.
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# ? Jan 14, 2015 09:31 |
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AndroidHub posted:e: I've discovered that I actually really like the energy screwdriver, it seems like it gets much more range with long arms than the regular screwdriver and with laser brain it can do 44 damage per swing. I always sort of scoffed at it, but I gave it a chance in a few runs and it pleasantly surprised me. Yeah, I got to the Place_2 for the first time by beating the poo poo out of everyone with the energy screwdriver. I only died because I was loving around with Chicken's bullet time. Good times.
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# ? Jan 14, 2015 10:51 |
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Nevvy Z posted:I'm working on this theory that if you get Eyes plutonium hunger before 1-3 you can farm max level off of Horror really easily. Enemy horror can and will run out of rads to shoot at you, then it just does a charge attack like when the big green rats have spawned all of their little ones.
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# ? Jan 14, 2015 14:31 |
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So I can't seem to figure this out, either through the OP or the Steam page. Is this game a shoot-em-up with random powerups (mutations) or an action roguelike? The way people talk about 'levels' makes it sound like some sort of Contra type thing where you're going through the same predefined levels and the variety comes from which character/mutations you have? Unless I'm totally off base and missing something?
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# ? Jan 14, 2015 15:06 |
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Its basically a very fast twinstick shooter, the random levels take 30 seconds to 2 minutes at most. You have different characters with slightly different powers, and a few mutations you can shoose from every levelup. If you played Teleglitch its basically the same, except a lot faster. You die super quickly.
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# ? Jan 14, 2015 15:13 |
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WarLocke posted:So I can't seem to figure this out, either through the OP or the Steam page. Is this game a shoot-em-up with random powerups (mutations) or an action roguelike? It's an action roguelike. Just like for instance binding of isaac, levels come in a set pattern: first the desert, followed by sewers, scrapyard, crystal cave, etc. Each map is randomly generated and populated, but the enemy types and hazards are set per level. If you level up you get a mutation that you keep until you die, after which you start from scratch.
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# ? Jan 14, 2015 15:54 |
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Not to get into a big discussion, but permadeath does not equal roguelike, which is literally the only roguelike element in this. As a rule of thumb if something isn't turn-based it isn't a roguelike, it's really that simple, and it's pretty rare to see a turn based game that isn't a roguelike identified as such. tl:dr it's the former because the latter doesn't exist AndroidHub fucked around with this message at 17:59 on Jan 14, 2015 |
# ? Jan 14, 2015 17:54 |
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AndroidHub posted:Not to get into a big discussion, but permadeath does not equal roguelike, which is literally the only roguelike element in this. As a rule of thumb if something isn't turn-based it isn't a roguelike, it's really that simple, and it's pretty rare to see a turn based game that isn't a roguelike identified as such. It's more like a 1 life game, because multiple life games have implied permadeath when you run out.
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# ? Jan 14, 2015 18:11 |
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AndroidHub posted:Not to get into a big discussion, but permadeath does not equal roguelike, which is literally the only roguelike element in this. As a rule of thumb if something isn't turn-based it isn't a roguelike, it's really that simple, and it's pretty rare to see a turn based game that isn't a roguelike identified as such. A game can have roguelike elements (or influences, whichever you prefer) without actually being a roguelike. Vlambeer themselves have described this game as a roguelike-like, haven't they?
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# ? Jan 14, 2015 19:31 |
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Roguelike doesn't mean like Rogue anymore
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# ? Jan 14, 2015 20:34 |
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It's a Roguelite.
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# ? Jan 14, 2015 20:50 |
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NT is a pretty awesome roguelike. Steriods is my go to, but I almost never see the Strong Back mutation. I'm also not that big a fan of his Throne Butt. Any tips for the levels (purple with the glowy green rad guys) before what I assume is the Throne? I always seem to go down to waves of glancing green globs without making any huge mistakes.
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# ? Jan 14, 2015 20:56 |
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quote:So I can't seem to figure this out, either through the OP or the Steam page. Is this game a shoot-em-up with random powerups (mutations) or an action roguelike? The levels are of similar "types" but with procedurally generated layouts - think Spelunky. Most of the variety comes from the character you choose, the weapons you find, and which of the three randomly available mutations you choose at level up, although some bosses only appear on some levels under certain conditions and there are several "bonus levels" you can find yourself in. GlyphGryph fucked around with this message at 21:06 on Jan 14, 2015 |
# ? Jan 14, 2015 21:01 |
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please do not discuss what is or what is not a roguelike in this thread, thanks
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# ? Jan 14, 2015 21:03 |
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Ignore: Meant to edit, accidentally quoted.
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# ? Jan 14, 2015 21:04 |
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Samopsa posted:please do not discuss what is or what is not a roguelike in this thread, thanks
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# ? Jan 14, 2015 22:08 |
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Holy balls this is really fun. Hard as hell but really fun. It's like Binding of Isaac only faster and I hate the game less (for now).
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# ? Jan 15, 2015 01:34 |
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Just picked this up. Pretty fun, although it's pretty bullshit how easy it is to die on a level clear (by everything exploding when the portal opens).
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# ? Jan 15, 2015 05:25 |
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As somebody who has played a whole lot, it's worth the ammo to just shoot cars on sight as you clear the level (particularly on ice levels...), you'll usually kill a few enemies with the explosions doing this too.
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# ? Jan 15, 2015 05:56 |
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I like to carry a grenade launcher specifically for blowing up flamethrower blocks. Those things are absolutely joyless when they RNG in just the wrong way, like on one half of a two-tile corridor or creating burning plaid in a fighting area. This is a great game but those flame blocks feel like such an unpleasant speedbump, like they linger too long and aren't very fun to work around.
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# ? Jan 15, 2015 06:06 |
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Reiley posted:I like to carry a grenade launcher specifically for blowing up flamethrower blocks. Those things are absolutely joyless when they RNG in just the wrong way, like on one half of a two-tile corridor or creating burning plaid in a fighting area. This is a great game but those flame blocks feel like such an unpleasant speedbump, like they linger too long and aren't very fun to work around. Boiling Veins nullifies them as well as most of the damage from explosions
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# ? Jan 15, 2015 06:07 |
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Color Printer posted:Holy balls this is really fun. Hard as hell but really fun. It's like Binding of Isaac only faster and I hate the game less (for now). I've found this game to be vastly more difficult than Binding of Isaac so far.
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# ? Jan 15, 2015 06:13 |
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This game is great, and it's good to see a full thread for it. Vlambeer is an impressive developer, too, and I respect what they've done with early access here a lot - streaming development, taking a ton of input, constant updating. They have a knack for making games that have a really tight, visceral feel to them (see also Luftrausers). Rami has said they have a surprisingly deep backstory to everything in the game, lore where all of the characters make sense in the game world and whatnot.
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# ? Jan 15, 2015 06:18 |
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What I think I like the most about the game is that it's just arcadey. Deaths are meaningless because you can hit one button to restart. There's no attachment to your character until you get to loop 2 billion or something. There's no complex RNG or unlocks past the easy peasy character unlocking. The game and the gameplay are contained in bite-sized chunks and don't leave those chunks to bleed over into the next play session. It's real easy to pick up and put down because it's a lightweight game that loads in an instant and can be played through in its entirety in one session if you don't die (but you will die, over and over).
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# ? Jan 15, 2015 06:23 |
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StarkRavingMad posted:This game is great, and it's good to see a full thread for it. Vlambeer is an impressive developer, too, and I respect what they've done with early access here a lot - streaming development, taking a ton of input, constant updating. They have a knack for making games that have a really tight, visceral feel to them (see also Luftrausers). Here's a presentation about some of the things they do to have this effect https://www.youtube.com/watch?v=AJdEqssNZ-U
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# ? Jan 15, 2015 06:34 |
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The most tragic run
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# ? Jan 15, 2015 20:34 |
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Heads up, a thing I just learned: If you get a golden weapon but don't like the character you got it on, you can transfer it by starting a co-op game with player 1 as the golden weapon holder, drop it and have player 2 pick it up, and then have both characters die. It'll save the weapon for whoever is holding it on death! And that's how I moved my golden wrench from Steroids to Chicken! edit: Also, you can transfer YV's golden revolver to other people. He always starts with it no matter what so you have infinite copies to give away! CJacobs fucked around with this message at 02:14 on Jan 16, 2015 |
# ? Jan 16, 2015 02:11 |
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First time I've taken crown of blood and not died horribly, probably thanks to really solid mutations and what might be my favorite set of weapons for looping, the Energy Sword and Ultra Revolver. I took the crown of blood on 3_2 of my first loop after getting the crown of destiny. I think there is something to be said for not having long arms, I was mostly just swinging wildly while running around the rooms, which long arms would not have allowed. In terms of the meta-game I'd probably put crystal up towards the top with horror, the potential for 18 health and teleporting really does a lot for survivability. I would say crown of blood is good for getting high kill scores, but it just makes every stage way too dangerous to be worthwhile, maybe if it upped the size of the stages too, but as it is you'll spawn into a level and enemies will be literally wall to wall. AndroidHub fucked around with this message at 04:44 on Jan 16, 2015 |
# ? Jan 16, 2015 04:39 |
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AndroidHub posted:I would say crown of blood is good for getting high kill scores, but it just makes every stage way too dangerous to be worthwhile, maybe if it upped the size of the stages too, but as it is you'll spawn into a level and enemies will be literally wall to wall. But more enemies means more fun, thus making Crown of Blood the Best modifier.
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# ? Jan 16, 2015 11:05 |
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# ? Jun 8, 2024 17:18 |
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Xenogenesis posted:But more enemies means more fun, thus making Crown of Blood the Best modifier. I always pick up Crown of Blood and then die in the next level and it's still the best crown.
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# ? Jan 16, 2015 11:09 |