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Geight posted:The dude who did the Boshy run at AGDQ is streaming and he was saying that bonus stream was just them hoping that they wouldn't get kicked out, and the hotel kicked them out. I figured it was just scheduled to be short! We deliberately chose ahead of time to keep the bonus stream short for the sanity of the staff and so that we had plenty of time to pack things up. We decided days in advance that 6pm was the cutoff and that's what we did! Hell, we got out of the room entirely at 5pm the next day... and then the hotel just didn't even care. So pretty much the opposite of getting kicked out. Anybody who says otherwise is, at best, repeating a false rumor.
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# ? Jan 14, 2015 17:10 |
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# ? May 28, 2024 10:25 |
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Okay I kind of assumed he was wrong but I didn't want to outright say "I think this guy is talkin BS, can someone in the know back me up?"
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# ? Jan 14, 2015 18:22 |
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Am I misremembering or was last year's bonus stream like a week long?
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# ? Jan 14, 2015 20:30 |
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InspectorCarbonara posted:Am I misremembering or was last year's bonus stream like a week long? It was, but this year they scheduled the bonus stream to be a day long and not about speedrunning stuff, because a hotel full of adults can't handle sharing very well.
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# ? Jan 14, 2015 20:31 |
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Geight posted:It was, but this year they scheduled the bonus stream to be a day long and not about speedrunning stuff, because a hotel full of adults can't handle sharing very well. Not that adults shouldn't be held to a higher standard but also remember the point of speedrunning at its core is to be competitive so it's no surprise that it could get ugly.
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# ? Jan 14, 2015 23:24 |
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Oh by the way, Romscout posted that SGDQ submissions are happening in March. Sooooo, if you'd like to get a game in, start polishing now. Personally I think I'm okay submitting Wings of Vi with my 20 hour time.
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# ? Jan 15, 2015 00:06 |
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I'm looking forward to pies runescape all free quests Co op run
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# ? Jan 15, 2015 00:21 |
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Paid quests are a donation incentive.
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# ? Jan 15, 2015 00:21 |
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Polishing up my Circle of the Moon glitched any% run!! (not really but that run is goddamn hilarious and relatively easy to execute and it's the first thing I'd submit if I got into speedrunning enough to participate in a GDQ)
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# ? Jan 15, 2015 01:24 |
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I wish I liked games / was good enough at them to speed run one. The event seems like it'd be real fun to participate in. Are there any easy games to learn to speedrun?
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# ? Jan 15, 2015 01:42 |
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i really should grind out my Sonic Generations Unleashed Project times and do a run of that.
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# ? Jan 15, 2015 13:16 |
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I dusted off the ol' god hand. We'll see if my resolve to speedrun holds this year
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# ? Jan 15, 2015 17:07 |
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DoctorWhat posted:i really should grind out my Sonic Generations Unleashed Project times and do a run of that. I wonder if there will be a new version of that mod soon. I've seen videos from Gdario's Youtube that have new features like the original drifting animation and directional boosters. Hopefully the new version will somehow let you play the Sonic portions of Eggmanland, because it's just not Sonic Unleashed without it
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# ? Jan 15, 2015 18:19 |
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It's high time people started really competing on the werehog parts of Sonic Unleashed. There's just gotta be ridiculous skips and poo poo in there waiting for us.
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# ? Jan 15, 2015 18:35 |
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I think we all know what everyone has really been waiting for is my Lifeline speed run.
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# ? Jan 15, 2015 18:48 |
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DoctorWhat posted:i really should grind out my Sonic Generations Unleashed Project times and do a run of that. I would watch the poo poo out of that
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# ? Jan 15, 2015 19:11 |
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Random Stranger posted:I think we all know what everyone has really been waiting for is my Lifeline speed run. romscout already runs that.
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# ? Jan 15, 2015 19:28 |
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Nintendo Kid posted:It's high time people started really competing on the werehog parts of Sonic Unleashed. There's just gotta be ridiculous skips and poo poo in there waiting for us.
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# ? Jan 15, 2015 20:51 |
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Incoherence posted:They'd have to be some completely ridiculous skips to make the game even remotely watchable in a marathon setting. Yeah but it's not like Sonic games are known for iron-clad coding.
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# ? Jan 15, 2015 21:31 |
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Incoherence posted:They'd have to be some completely ridiculous skips to make the game even remotely watchable in a marathon setting. Anything's better than watching them get stuck in some geometry and skipping to the end of the level. The problem with Unleashed is that you need to find Sun medals in Werehog stages to unlock normal Sonic stages, and vice versa. In an Unleashed Mod run you can just show off the fastest route through each stage and with no downtime between them.
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# ? Jan 15, 2015 21:51 |
I'm pretty sure they did show off Unleashed's night stages during one of the marathons, and a lot of it came down to "abuse this one move to clip outside the level then fly through space to the exit"
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# ? Jan 15, 2015 21:54 |
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Studio posted:Oh by the way, Romscout posted that SGDQ submissions are happening in March. Sooooo, if you'd like to get a game in, start polishing now. I could fit like 3 beyond: two souls speedruns in that time. I'll be for sure submitting that.
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# ? Jan 15, 2015 22:10 |
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President Ark posted:I'm pretty sure they did show off Unleashed's night stages during one of the marathons, and a lot of it came down to "abuse this one move to clip outside the level then fly through space to the exit" Yeah they did a partial showing of 2 Werehog levels at SGDQ one year after an all-day-stages run, but they didn't finish the last level shown because the guy hadn't really practiced the werehog stages much. Someone who could nail down both the day and night stages really well while making sure to grab enough medals for unlocking levels, so that you have a full story run in a short time, would be really neat to see.
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# ? Jan 15, 2015 22:12 |
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Dr. Stab posted:I could fit like 3 beyond: two souls speedruns in that time. I'll be for sure submitting that. Any cool skips, besides skipping cutscenes? Also, how many people are dead in the ending? I know the only person guaranteed to die is that old Native American woman.
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# ? Jan 15, 2015 22:15 |
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Nintendo Kid posted:Yeah they did a partial showing of 2 Werehog levels at SGDQ one year after an all-day-stages run, but they didn't finish the last level shown because the guy hadn't really practiced the werehog stages much. Could be an amusing duo thing if one guy did the day stages and they'd hand off between that and the werehog.
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# ? Jan 15, 2015 22:18 |
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Abu Dave posted:I wish I liked games / was good enough at them to speed run one. The event seems like it'd be real fun to participate in. I'm sure you can get good at speedrunning most NES / SNES games if you play them over and over enough to where it's all muscle memory. Personally that's not my jam because it seems like it would feel like work at some point, but I enjoy watching people who don't mind that aspect doing it. I'm curious as to how people find glitches. Is it mostly by chance, or do people just go around trying weird things to deliberately break the game, or is there some peeking into the memory while the game is running on an emulator, or...?
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# ? Jan 15, 2015 22:46 |
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Tracula posted:Could be an amusing duo thing if one guy did the day stages and they'd hand off between that and the werehog.
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# ? Jan 15, 2015 22:49 |
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raditts posted:I'm curious as to how people find glitches. Is it mostly by chance, or do people just go around trying weird things to deliberately break the game, or is there some peeking into the memory while the game is running on an emulator, or...? All three things, pretty much. Random chance tends to lead to something that might be exploitable, people try to replicate it, and if suitable emulators are available people will try it in an emulator to see what's up. And then there's things like seeing that a glitch already works in a game with a similar engine, and determining if you can replicate it in the older or newer engine in another game.
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# ? Jan 15, 2015 22:50 |
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That loving Sned posted:Any cool skips, besides skipping cutscenes? There's like a minute worth of skips. Mostly it's just finding the fastest of the predetermined options. Also, cutscenes are unskippable, so skipping cutscenes is actually a big deal for that game. You don't actually get to the part where you see all the dead people, but, off the top of my head, Walter, Jimmy, Paul and Nathan die. Cole would die but we skip that cutscene (I don't know if he gets counted as dead or not. My suspicion is that he's alive). Jodie also dies I guess.I don't really pay attention to the story or dialogue.
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# ? Jan 15, 2015 23:25 |
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Gotta get working on my speed run of Desert Bus for the pointlessone fucked around with this message at 00:16 on Jan 16, 2015 |
# ? Jan 16, 2015 00:12 |
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Heh, I could see it working as something started at the beginning of the marathon and then checking in every so often during breaks of the other runs.
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# ? Jan 16, 2015 00:20 |
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dis astranagant posted:Spinball is terrible but my 8 year old self enjoyed seeing it played. I smelled Robuttnik's socks quite a lot as a kid Um the Toxic Caves music is amazing. Lost Levels was the best run and I wish more coulda been like that.
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# ? Jan 16, 2015 00:20 |
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ArfJason posted:I would watch the poo poo out of that It looks SO PRETTY and it's not even that difficult. People talk about having to be "powerful thinkers" to beat, say, Jungle Joyride, but that's just because people are slow idiots. Basically, I gotta grind out S-Ranks. Anyone who can consistently S-Rank the Unleashed Project with no upgrades can run it in a marathon.
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# ? Jan 16, 2015 00:57 |
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Cool Matty posted:Also, just for reference, all of our hardware is just one digital mixer, a Behringer X32. I know it's got plenty of options for various compressor setups, and even has a multi-band compressor somewhere in the effects bin, so I can probably manage what you've described. Just need to get some experience with it first. Page 44: http://www.behringer.com/assets/X32_M_EN.pdf It looks like on the second page of the compressor's settings you can assign a "key source" with the 6th encoder. So to make the runners' voices duck the game audio, put a compressor on the game audio channel and assign the compressor's key source to be the voice bus (take all of the voice channels and have their outputs all go to one master channel to make a voice bus).
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# ? Jan 16, 2015 01:13 |
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raditts posted:I'm curious as to how people find glitches. Is it mostly by chance, or do people just go around trying weird things to deliberately break the game, or is there some peeking into the memory while the game is running on an emulator, or...? Combination of all the three really depending on the runner's personal methods, but with an added fourth method of "lots of loving trial and error". My own personal experience with glitch-hunting is when a friend of mine had a wacky idea in Silent Hill 3 when he noticed he could open the inventory a split second before running into a load zone through what I assume was an accident, a chance thing. He then had the idea to interrupt the loading by equipping a costume that started a cutscene, deliberately trying out a weird thing to try and break the game and it worked to produce something akin to a wrong warp effect. I followed this up with five hours of trying this glitch on every single loading zone in the game to see which ones were useful and it turned out that only one was immediately useful and one might be useful if we had a peek into the game's memory and looked at the position coordinates, which we still haven't done because we're massively lazy but yeah there's the third one. glitch-hunting is fun sometimes if you're the one stumbling onto the weird eccentricities and having the crazy ideas that pan out, it is less fun when you're the one doing the grunt work to determine through trial-and-error how it works and how useful it is SuccinctAndPunchy fucked around with this message at 01:18 on Jan 16, 2015 |
# ? Jan 16, 2015 01:16 |
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Abu Dave posted:I wish I liked games / was good enough at them to speed run one. The event seems like it'd be real fun to participate in. Lazy phonepost - the speedrunslive front page has an event called get yourself speedrunning you could should check out. Races to encourage folks to get in to the..I'm gonna say sport!
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# ? Jan 16, 2015 03:19 |
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teh_Broseph posted:Lazy phonepost - the speedrunslive front page has an event called get yourself speedrunning you could should check out. Races to encourage folks to get in to the..I'm gonna say sport! I saw that on the stream but I'm so bad at most games, and don't have any consoles. Maybe I'll be able to volunteer one year. Or get blessed with non-suckitude. VV: Isn't that frowned upon? Downloading a NES/SNES emu and a few ROMs is no work at all, but I'm not sure how okay it is to emulate. I know Big Jon does it on stream though so... Serperoth fucked around with this message at 11:32 on Jan 16, 2015 |
# ? Jan 16, 2015 11:12 |
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Serperoth posted:I saw that on the stream but I'm so bad at most games, and don't have any consoles. Emulation baby!
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# ? Jan 16, 2015 11:22 |
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Serperoth posted:
Nah, most people who you see streaming are probably playing the game on an emulator. Everyone understands that is a hassle to get proper video capture equipment for older consoles working right, and even harder to get them working with a stream. Races, too, are mostly on emulators. People usually agree to use the same version, probably going as far as passing roms around. Original hardware really only matters when submitting a run to SDA, because its a solid baseline that pretty much guarantees everyone's starting from the same place, and there's no "magic" going on behind the scenes.
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# ? Jan 16, 2015 16:58 |
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# ? May 28, 2024 10:25 |
Unless you're submitting to SDA most game groups don't mind an emulator as long as it doesn't offer any advantages to playing it on the normal console such as faster load times, which might be a problem for disc-based systems, but most cartridge-based systems don't have a noticeable difference when compared to emu.
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# ? Jan 16, 2015 17:09 |