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Fire Emblem If? More like Fire Emblem If this game is good I'll be pretty dang surprised
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# ? Jan 15, 2015 20:16 |
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# ? Jun 1, 2024 06:35 |
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01011001 posted:11 and 12 had the skip-turns and skip-animations things too I'm sorry, the first Fire Emblem game that didn't play like complete poo poo in every conceivable way/was released to the US.
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# ? Jan 15, 2015 20:24 |
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wasn't fe:a like || this close to not even being released in the west because they thought it wouldn't sell
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# ? Jan 15, 2015 20:26 |
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11 came out on ds i thought but not 12. bye.
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# ? Jan 15, 2015 20:26 |
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fire embel: working designs still out of business
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# ? Jan 15, 2015 20:27 |
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Bobnumerotres posted:wasn't fe:a like || this close to not even being released in the west because they thought it wouldn't sell let me call up my uncle who is the head of intelligent systems to find out.
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# ? Jan 15, 2015 20:27 |
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Bobnumerotres posted:wasn't fe:a like || this close to not even being released in the west because they thought it wouldn't sell They thought it wouldn't sell in Japan either which is why they threw like 20 different mechanics into it.
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# ? Jan 15, 2015 20:29 |
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sharrrk posted:nice. if we get another avatar character i'll probably have it be a girl tho so that might not be an option for me. what if it is
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# ? Jan 15, 2015 22:13 |
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Stop using the word "dastard" in Fire Emblem games imo
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# ? Jan 15, 2015 22:18 |
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DoubleDonut posted:Stop using the word "dastard" in Fire Emblem games imo why
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# ? Jan 15, 2015 22:19 |
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Kaubocks posted:what if it is then i will be happy about nintendo being more inclusive
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# ? Jan 15, 2015 22:35 |
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DoubleDonut posted:Stop using the word "dastard" in Fire Emblem games imo i like it. i think its funny
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# ? Jan 15, 2015 22:35 |
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Beef Waifu posted:I'm sorry, the first Fire Emblem game that didn't play like complete poo poo in every conceivable way/was released to the US. 11 played alright (and was us-released) it was just way too faithful a port of the original storywise and the part where you hda to let dudes die to get extra chapters was retarded. also i didnt like what it and 12 did with class changing. 12 was solid in most respects but had way too high growth rates without increased caps and they didnt bring it to the us i liked the non-gameplay parts of awakening, so if those are good then thats good, but the gameplay wasnt good because of pair up and being able to grind experience and get good items easily is a serious drag considering how simple fire emblem gameplay is and the maps that werent direct ports of old games' maps mostly sucked. hopefully they fix the first and the last (theres no way theyre getting rid of the world map thing)
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# ? Jan 15, 2015 22:41 |
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also high growth rates but thats been in the series for a bunch of games now and people like seeing numbers go up more than not so thats a lost cause
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# ? Jan 15, 2015 22:42 |
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I have no idea what they were thinking with FE:A's wonky rear end difficulty.
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# ? Jan 15, 2015 22:53 |
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I just want Second Seals or whatever the equivalent item would be to be really cheap so I can reclass everybody into a paladin and make a raging army of horse death again
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# ? Jan 15, 2015 23:40 |
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i just started playing fire emblem awakening and while it's not as brutal as other strategy games i played it is well presented, streamlined and interesting. i can see what people mean when they talk about how certain characters become invincible, and i'm trying to avoid taking them along but sometimes i do because i want to gently caress poo poo up and it feels good to do so.A Spider Covets posted:i want to ride a pegasus. i dont even like horses. riding on a horse is kind of scary they look pretty tame far off but when you get on top of one you really realize that you are six feet off the ground on top of like a ton of muscle and bone with a mind of its own and it's not even a very good mind and it's like one twitch away from turning you into a crippled invalid. i think that feeling would be magnified if it were a pegasus.
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# ? Jan 15, 2015 23:47 |
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Mr. Pumroy posted:i just started playing fire emblem awakening and while it's not as brutal as other strategy games i played it is well presented, streamlined and interesting. i can see what people mean when they talk about how certain characters become invincible, and i'm trying to avoid taking them along but sometimes i do because i want to gently caress poo poo up and it feels good to do so. keep yer feet on the ground!
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# ? Jan 15, 2015 23:48 |
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DoubleDonut posted:Stop using the word "dastard" in Fire Emblem games imo this but opposite
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# ? Jan 15, 2015 23:49 |
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I wonder if having an incentive to attack might make the game more interesting. Like maybe the attacker gets a damage bonus or something since there's no reason not to just always defend in FE most of the time, especially in awakening where there no incentive to finish maps quickly really. Hmmmm... that mechanic sounds a lot like the one in Advance Wars....
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# ? Jan 15, 2015 23:53 |
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Austrian mook posted:I wonder if having an incentive to attack might make the game more interesting. Like maybe the attacker gets a damage bonus or something since there's no reason not to just always defend in FE most of the time, especially in awakening where there no incentive to finish maps quickly really. Hmmmm... that mechanic sounds a lot like the one in Advance Wars.... i just use my dudes who can get kills to get kills, then move a line of defensive dudes forward it doesn't really work if you get a god tier swordsman or something though because who needs to strategize with one
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# ? Jan 16, 2015 00:03 |
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like when i played ff tactics the first time through, i was really struggling in certain fights, but partway through the late game they give you that swordsman in the obi wan cloak who basically kills anyone he targets and at first that was cool, but eventually i realized i had to stop using him because i was no longer feeling that tension that made the rest of the game so good. awakening gives you that character in the first fight, so i benched him for a while. then it gave me another character like that. then another, so i just gave in and said okay fire emblem. i'm too far into the game to start over but i would definitely like to play the game through again at a higher difficulty. i think i might turn classic mode off too, because i lost a couple guys and i wanna see what their dialogue would have been if they didn't die.
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# ? Jan 16, 2015 00:08 |
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Doctor Goat posted:i just use my dudes who can get kills to get kills, then move a line of defensive dudes forward I just mean there's rarely an incentive to go and make the first move, most of the time you just move your dude into the range of all the enemies and watch them get cut down. Especially in Awakening's case where you can have 2 units on 1 tile space.
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# ? Jan 16, 2015 00:08 |
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I actually don't remember most of the later half of the game because it was just me throwing my units together and moving them up the map with 0 strategy or any danger of defeat. I had to force myself to use other characters since Chrom and Robin could just easily solo the entire game.
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# ? Jan 16, 2015 00:10 |
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Austrian mook posted:I wonder if having an incentive to attack might make the game more interesting. Like maybe the attacker gets a damage bonus or something since there's no reason not to just always defend in FE most of the time, especially in awakening where there no incentive to finish maps quickly really. Hmmmm... that mechanic sounds a lot like the one in Advance Wars.... the incentive to attack is generally adding implicit or explicit map objectives that incentivize extending as opposed to moving your unit blob from place to place, or having enemies that can reasonably chip away at your units if you just let them get in the first hit always, or both also having limited long-range healing
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# ? Jan 16, 2015 02:17 |
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i like Bolting/Eclipse because they're a good incentive to press the attack having a npc you have to rescue is also good incentive
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# ? Jan 16, 2015 02:21 |
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01011001 posted:the incentive to attack is generally adding implicit or explicit map objectives that incentivize extending as opposed to moving your unit blob from place to place, or having enemies that can reasonably chip away at your units if you just let them get in the first hit always, or both sadly there were almost none of these in Awakening
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# ? Jan 16, 2015 02:22 |
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Austrian mook posted:sadly there were almost none of these in Awakening the only ones i can really think of is the classic "kill the thief before he steals the treasure" and the desert chapter with the appearing and disappearing villages
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# ? Jan 16, 2015 02:55 |
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villages/chests matter more if you cant just hit up the world map and buy whatever good poo poo you wantDoctor Goat posted:i like Bolting/Eclipse because they're a good incentive to press the attack ballistas are cool for that because if you kill the unit using it fast enough you get a few shots of it for your own use. hell yeah
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# ? Jan 16, 2015 03:02 |
darealkooky posted:I guess nintendo realized they didn't pander to japanese players quite enough w/ awakening, gotta throw in a few pagodas and a meido to correct this mistake Awakening wasntBAD, I mean I liked a lot of things about it but i think the worst part is how badly designed the maps were Austrian mook posted:sadly there were almost none of these in Awakening Yeah the gameplay was probably the worst in FE other than like dark/shadow dragon's.
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# ? Jan 16, 2015 03:30 |
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Austrian mook posted:sadly there were almost none of these in Awakening maps where you have to arrive somewhere before a character you cn recruit gets murdered are the loving worst though
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# ? Jan 16, 2015 03:39 |
TheLovablePlutonis posted:maps where you have to arrive somewhere before a character you cn recruit gets murdered are the loving worst though that one in fire emblem 7 with Jaffar was the worst.
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# ? Jan 16, 2015 03:48 |
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yeah i dont like those ones because it's unreliable as to how quickly it happens what with hits/crits/suicidal allied ai and it tends to get weird with difficulty shifts. the ones where you have to reach a village to recruit someone are good though
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# ? Jan 16, 2015 03:53 |
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awakening also made you hurry by having reinforcements show up behind you, which sucks
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# ? Jan 16, 2015 05:13 |
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Awakening atleast had aggressive AI so it wasn't just you slowly advancing to draw out enemies on maps without some objective shoved off to the side.
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# ? Jan 16, 2015 05:17 |
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i'm not sure I can go back to fire emblem games that don't give me a party of cloven-hooved monsters, sorry FE:WT.
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# ? Jan 16, 2015 05:30 |
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Sleepy Owl posted:awakening also made you hurry by having reinforcements show up behind you, which sucks it barely matters in awakening where reinforcements show up from
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# ? Jan 16, 2015 05:32 |
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01011001 posted:it barely matters in awakening where reinforcements show up from bs
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# ? Jan 16, 2015 05:34 |
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it only matters on maps where you get a new unit and usually you can just make the new unit pair up with Deathfucker Hellbeast and be literally invincible if paired up units could cast spells and still have the melee person in front it'd be the worst combat system in the series fe11/fe1 still have the worst everything else though.
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# ? Jan 16, 2015 05:40 |
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# ? Jun 1, 2024 06:35 |
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01011001 posted:i liked the non-gameplay parts of awakening, so if those are good then thats good, but the gameplay wasnt good because of pair up and being able to grind experience and get good items easily is a serious drag considering how simple fire emblem gameplay is and the maps that werent direct ports of old games' maps mostly sucked. hopefully they fix the first and the last (theres no way theyre getting rid of the world map thing) Yeah, I don't disagree. I would prefer if they went back to a more traditional linear stage style than giving you an optional grind spot and the DLC was nice in some areas for like the spotpass stuff, but making EXP DLC was pretty dumb.
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# ? Jan 16, 2015 05:45 |