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Cythereal posted:I doubt it on the simple reason that I can't see Blizzard killing one of their two female characters who get any kind of story prominence. Blizzard in general has an atrocious record when it comes to female characters and doubly so when it comes to their outfits and character design, but I don't think they'll kill one of the only two female characters in WoW who casual players probably know. According to her book she almost did. But on the other hand we have Sylvannus, who is mustache twirlingly evil what with her human farms and the Rape of Gilneas. But everyone is obnoxiously blind to that fact simply because otherwise the horde would lose a player race. VVV The fact that she's and Kalec are an item now probably helps. Kurieg fucked around with this message at 00:35 on Jan 16, 2015 |
# ? Jan 16, 2015 00:31 |
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# ? Jun 2, 2024 02:05 |
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Cythereal posted:I doubt it on the simple reason that I can't see Blizzard killing one of their two female characters who get any kind of story prominence. Blizzard in general has an atrocious record when it comes to female characters and doubly so when it comes to their outfits and character design, but I don't think they'll kill one of the only two female characters in WoW who casual players probably know. Yeah what I've heard is that she chilled the gently caress out in the off-season between Mists and Warlords and probably isn't on the road to full crazytown anymore. Kurieg posted:her human farms Be fair that was a dude who'd gone so rogue even the Forsaken couldn't tolerate what he was up to, and they MELTED A TOWN not terribly far away. Feinne fucked around with this message at 00:37 on Jan 16, 2015 |
# ? Jan 16, 2015 00:33 |
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Feinne posted:Yeah what I've heard is that she chilled the gently caress out in the off-season between Mists and Warlords and probably isn't on the road to full crazytown anymore. A flip-flop on her character that doesn't surprise me because again, she is one of two female characters in WoW with any character or name recognition so I highly doubt Blizzard will kill her.
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# ? Jan 16, 2015 00:40 |
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It's incredible that they let Tyrande waste away unused like that. Was I really the only kid that thought "they wuv each other!" about Raynor and Kerrigan when playing the original Starcraft?
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# ? Jan 16, 2015 00:43 |
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I'm happier with her doing 'unspecified racial leader things' instead of whatever actual specified things Blizzard would have her do.
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# ? Jan 16, 2015 00:46 |
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Feinne posted:I'm happier with her doing 'unspecified racial leader things' instead of whatever actual specified things Blizzard would have her do. Better than suddenly being a lovestruck teenage girl around Malfurion, that's true. Perhaps they could show her as the woman she was in WC3? Is that really too much to ask?
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# ? Jan 16, 2015 00:51 |
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Torrannor posted:Better than suddenly being a lovestruck teenage girl around Malfurion, that's true. Perhaps they could show her as the woman she was in WC3? Is that really too much to ask? She gets a bit of it in Siege of Orgrimmar where she single-handedly breaks open the gates to the city, but that's about it.
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# ? Jan 16, 2015 01:03 |
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Time to wax a bit on the Player Characters of Starcraft. Several times during SC and Brood War briefings various characters speak directly to the player, implying that the player is in fact present in the universe as a character. In a few cases we even know which character the player is! The Terran campaign of Starcraft puts the player in the role of the Mar Sara Magistrate, little information exists about the Magistrate and he won't ever be mentioned ever again after the Terran campaign. That said, Raynor gets referred to as 'Commander' multiple times in SC2 which implies that the character concept for the Magistrate was merged with Raynor. The fate of the Magistrate is otherwise unknown. The Zerg campaign puts the player in the role of a newly born Cerebrate the Overmind has just created to serve as a guardian for Kerrigan. This Cerebrate doesn't live long enough to get a name or develop a personality but does demonstrate remarkable competence and is thus given the important role of opening the gate to allow the Overmind to personally arrive on Aiur. This Cerebrate is basically the Overmind's 'special ops' guy and he dies on Aiur along with the Overmind and many other Cerebrates when Tassadar drops a Khala + Void bomb on the Overmind in the form of turning his entire Supercarrier into a ball of energy and firing it into the Overmind's great big squishy brain. The Protoss campaign puts the player in the role of a shiny new Executor who has just been promoted in response to the Zerg invasion of Aiur. Unlike the previous two PC's we know exactly what happened to this Executor; it's Artanis! In Brood War the player takes up the role of 3 entirely new characters. In the Protoss campaign the player is a different unnamed Executor, unlike with Artanis there hasn't been any official word on who this was but Metzen has hinted a few times that it was Selendis and that seems to fit, so it was probably Selendis. In the Terran campaign the player takes on the role of an unnamed UED Captain. The fate of the Captain is unknown; he probably died with the UED fleet but there are still a few UED survivors around so Finally, in the Zerg campaign the player takes on the role of a renegade Unnamed Cerebrate that was part of Daggoth's swarm. After the Overmind died Kerrigan basically swept in and severed this Cerebrates ties to the Second Overmind so as to use it herself. This Cerebrate was later executed by Kerrigan after the end of the Brood War when she no longer required its services. There are a few other PCs from the various 'DLC' style extra missions Blizzard released for Brood War but none of them are referred to outside of their respective missions. In Starcraft II Blizzard decided to do away with the whole 'the player is a real person in the universe' thing and instead you are just following the stories of Raynor, Kerrigan and Artanis respectively for the 3 campaigns. The decision to remove the concept is apparently one Blizzard have just decided on across the board and will not show up again in future Blizzard games.
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# ? Jan 16, 2015 01:49 |
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I always got the impression that the Cerebrate in BW was the same as the Cerebrate from the first zerg campaign.
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# ? Jan 16, 2015 01:57 |
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Blizzard has never really caught on to the fact that their games are ridiculously popular because of the gameplay, not so much because of the lore. That's why they assume everyone who plays their games is a rabid fanatic who knows every last detail of everyone's backstories, rather than giving any exposition or justifications outside of a long out-of-print book that came out over a decade ago. Even the old Star Wars EU did a better job of that, and everything has a backstory.
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# ? Jan 16, 2015 01:58 |
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Neruz posted:Time to wax a bit on the Player Characters of Starcraft. I'm about 90% sure that the reason the player character is directly referred to in earlier Blizzard RTS titles is because Westwood was the only other developer on the block, and they keep referring to the player as a character throughout their C&C series. Westwood never stopped doing that, though.
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# ? Jan 16, 2015 02:10 |
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Westwood stopped being though :C
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# ? Jan 16, 2015 03:56 |
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GodFish posted:I always got the impression that the Cerebrate in BW was the same as the Cerebrate from the first zerg campaign. Nope, the one in BW is explicitly called out as being part of Daggoth's Brood prior to Kerrigan severing its connection to the Second Overmind. The one in the first Zerg campaign died on Aiur with the Overmind.
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# ? Jan 16, 2015 03:56 |
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I just want to chime in and thank everyone who has made an effort-post on SC lore. I'm pretty terrible at the games, but I've always enjoyed the setting and style. Kind of a shame that they stopped referring to the player directly; that was always something I always really liked. It got me a lot more involved with the story.
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# ? Jan 16, 2015 05:35 |
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Neruz posted:Time to wax a bit on the Player Characters of Starcraft. Time to stop reading the thread until the next update. ()
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# ? Jan 16, 2015 06:35 |
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Hey I'm not forcing anyone to read my effortposts on the stupid story of this stupid game, feel free to ignore me Also, it was mentioned in one of the videos that the in-game models are somewhat inaccurately scaled; to give you an idea of how inaccurately scaled here is a picture of an Ultralisk about to step on a Siege Tank. In-universe Ultralisks are a little more intimidating than their in-game counterparts
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# ? Jan 16, 2015 06:56 |
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Neruz posted:In-universe Ultralisks are a little more intimidating than their in-game counterparts Maybe it's just a fully-grown 'lisk, and they never stop getting bigger?
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# ? Jan 16, 2015 07:11 |
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Captain Bravo posted:Maybe it's just a fully-grown 'lisk, and they never stop getting bigger? And a battlecruiser is small enough that a line of seven marines is longer than it. Right.
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# ? Jan 16, 2015 07:13 |
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Captain Bravo posted:Time to stop reading the thread until the next update. But don't you want to hear more about Matt Ward Lite?
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# ? Jan 16, 2015 07:19 |
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Yeah in-universe Battlecruisers are bigger than Aircraft Carriers; usually somewhere in the realm of 500 meters long and carrying 5000 - 7000 crew. The game is just explicitly not to scale.
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# ? Jan 16, 2015 07:19 |
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Neruz posted:
That's the Tarrasque, duh! Jobbo_Fett fucked around with this message at 07:22 on Jan 16, 2015 |
# ? Jan 16, 2015 07:20 |
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Jobbo_Fett posted:That's the Terrasque, duh! Nope that's a screenshot from the HotS Intro cinematic and it shows about half a dozen Ultralisks of similar size. The in-game models of many units and structures are simply scaled down for gameplay purposes. We'll meet the biggest offender of scaling down near the end of Wings of Liberty in fact; a certain Zerg unit that we'll talk about when it shows up. e: I found a thing that shows a bunch of units to-scale. There might be a few minor spoilers for units that we havn't seen yet so consider yourself warned. Starcraft to Scale Neruz fucked around with this message at 07:31 on Jan 16, 2015 |
# ? Jan 16, 2015 07:21 |
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Right I remember which one you're talking about now but can't you miss fighting that unit?
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# ? Jan 16, 2015 07:31 |
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Spudd posted:Right I remember which one you're talking about now but can't you miss fighting that unit? Nope if you don't get it in one mission it shows up later in the next mission instead.
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# ? Jan 16, 2015 07:34 |
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Neruz posted:Nope that's a screenshot from the HotS Intro cinematic and it shows about half a dozen Ultralisks of similar size. The in-game models of many units and structures are simply scaled down for gameplay purposes. I miss reavers :C
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# ? Jan 16, 2015 07:37 |
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Getting Scarab pathing wrong and blowing up all your own dudes really was an essential part of the Protoss ExperienceTM. Reavers are actually in the game so they might show up in Legacy. I don't think we'll see them in Wings or Heart though Neruz fucked around with this message at 07:56 on Jan 16, 2015 |
# ? Jan 16, 2015 07:38 |
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Nalesh posted:I miss reavers :C Everyone who played Brood War thinks this.
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# ? Jan 16, 2015 07:45 |
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I wasn't even a toss player in BW, I just liked how they looked and functioned
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# ? Jan 16, 2015 07:58 |
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Neruz posted:Getting Scarab pathing wrong and blowing up all your own dudes really was an essential part of the Protoss ExperienceTM. Alas, reavers' scarabs did not damage your own units. Spider mines and tanks both did friendly fire, and kiting spider mines into the terran army with fast zealots is a standard strategy. It is highly unlikely that reavers will make their return. Even in SC1, reavers were so strong they had to make scarab pathing worse in one of the very few SC1 balance patches. If you consider just how much more clumpy units are in SC2, a reaver would be completely broken. On the other hand, it is certainly possible they will appear in the single player campaign.
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# ? Jan 16, 2015 08:00 |
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Cythereal posted:She gets a bit of it in Siege of Orgrimmar where she single-handedly breaks open the gates to the city, but that's about it. Which is probably for the better considering Jaina and Sylvanas's flip flopping. Though I keep thinking in the latest Expansion: "Why can't we just drop Scourge and Valkyrs in to sort out these warmongering Orcs. I mean, who's gonna miss em?" RIP human farm.
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# ? Jan 16, 2015 08:01 |
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Synastren posted:Even in SC1, reavers were so strong they had to make scarab pathing worse in one of the very few SC1 balance patches. Who knew this was even possible.
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# ? Jan 16, 2015 08:09 |
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Synastren posted:Alas, reavers' scarabs did not damage your own units. Spider mines and tanks both did friendly fire, and kiting spider mines into the terran army with fast zealots is a standard strategy. What are you sure I quite clearly remember killing a bunch of my own Zealots when my Reavers opened fire on the Zerg they were attacking and the Scarabs found themselves unable to path to the Zerg so they just blew the gently caress up in the rear of my Zealot blob. I also remember Scarabs just having the worst pathing and constantly blowing up in the wrong places. The SC2 Reaver is much improved in that regard even if it is currently unused outside of custom maps.
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# ? Jan 16, 2015 08:23 |
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Yeah I am sure Scarabs murdered my own dudes. I need to watch old pro BW matches again.
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# ? Jan 16, 2015 08:26 |
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Scarabs don't do damage to your own units. Psionic storm does, but not reaver scarabs.
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# ? Jan 16, 2015 08:37 |
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Was that something that changed in a patch maybe? I definitely remember scarabs having friendly fire.
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# ? Jan 16, 2015 08:47 |
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Neruz posted:Was that something that changed in a patch maybe? I definitely remember scarabs having friendly fire. No, it never was changed. I've been playing the game since 1998 and have never seen it do damage to my own units. Maybe to allied units, but never my own. Same goes for lurker spines.
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# ? Jan 16, 2015 09:10 |
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Neruz posted:Yeah in-universe Battlecruisers are bigger than Aircraft Carriers; usually somewhere in the realm of 500 meters long and carrying 5000 - 7000 crew. The game is just explicitly not to scale. I dunno, it looks like they may be a bit bigger than that, or maybe the HotS opening is not to scale...?
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# ? Jan 16, 2015 15:05 |
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GunnerJ posted:
BC's are wide motherfuckers, not long. I'm also thinking he forgot a 0.
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# ? Jan 16, 2015 15:08 |
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Spudd posted:BC's are wide motherfuckers, not long. That's just its "head" though. I mean maybe perspective is just messing with me, but it looks like they're the size of a city. 5000 meters would makes sense on this scale, but then it's much harder to explain how a bunch of guys with machine guns can just shoot it down.
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# ? Jan 16, 2015 15:16 |
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# ? Jun 2, 2024 02:05 |
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GunnerJ posted:That's just its "head" though. I mean maybe perspective is just messing with me, but it looks like they're the size of a city. 5000 meters would makes sense on this scale, but then it's much harder to explain how a bunch of guys with machine guns can just shoot it down. It's a Blizzard story so just go with ~*CORRUPTION*~ let's them shoot it down.
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# ? Jan 16, 2015 15:29 |