Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Darkrenown posted:

I already bought it and you get 2 sets of keys, so if you post a email/steam id and what you want I can send you them.

If nobody's interested in Fall Weiss or Storm Over The Pacific, I'd love to try those out.

Email is ianblake at gmail in case you have them to spare.

Adbot
ADBOT LOVES YOU

el3m
Jun 18, 2005
Grimey Drawer

Darkrenown posted:

I already bought it and you get 2 sets of keys, so if you post a email/steam id and what you want I can send you them.

Thanks, but I already bought the bundle as well. But I got only 1 set of keys?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Alchenar posted:

http://forums.lnlpublishing.com/threads/command-ops-2-limited-time-offer-bundle-pack-coming-soon.998/

Looks like you are. On the other hand I want to scream at them to join Steam now that they've adopted a pricing model that makes sense.

This one has me on the fence, while I bought HTTR, Command ops then the Market garden add on to that, and would be annoyed to have to buy those scenarios again, I also understand these are in a new engine. Due to leaving Matrix, they can't just offer a free upgrade.

On the other hand, they say the main program is free, you just need to buy the modules, and I never got Conquest of the Agean, so their price might well be worth it to me. I'll need to look at the finances once the game comes out. Its rapidly coming to the top of my LP list, and I may as well get the updated version, otherwise I'll be LPing a version people can't get any more.....

Dark_Swordmaster
Oct 31, 2011

Drone posted:

I really enjoy Flashpoint Campaigns: Red Storm. For all of its little flaws with balance and fairly boring/uninspiring WW3 plot hook, it still turns out to be a really fun game with a very cool turn system. It's not operational-level though, so if you're looking for something on a WitE-level scale, it's not going to be exactly what you want. Still definitely worth it, though.

As a grog lite, I'm seconding this. It's fantastic and I've had tons of fun with it and I'm not real big into hexes.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

COOL CORN posted:

If nobody's interested in Fall Weiss or Storm Over The Pacific, I'd love to try those out.

Email is ianblake at gmail in case you have them to spare.

Sure, sent. If anyone wants any of the others :justpost:

rantAK: You had to buy in the first day or 6 hours or something to get 2 sets of keys.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

quote:

1953: Nato vs Warsaw Pact (PC: Steam)
The Campaign Series: Fall Weiss (PC: Steam)
Storm over the Pacific (PC: Steam)
Strategic War in Europe (PC: Steam)
World War 2: Time of Wrath (PC: Steam)

These are all made by the same Polish developer, Wastelands Interactive. 1953, Storm over the Pacific and Strategic War in Europe are a poor man's Strategic Command for those respective theaters.

Fall Weiss is a smaller-than-division (somewhere between regiment and battalion) scale game about the invasion of Poland, and then Time of Wrath is a division-scale game about the war in Europe (Strategic War in Europe is Corps/Army-scale), with both somewhere around Panzer General on the complexity scale.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Darkrenown posted:

Sure, sent. If anyone wants any of the others :justpost:

rantAK: You had to buy in the first day or 6 hours or something to get 2 sets of keys.

If nobody claims the others in the next day or two, feel free to pass them my way. I'm always eager to try new grogs.

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children

Darkrenown posted:

Sure, sent. If anyone wants any of the others :justpost:

rantAK: You had to buy in the first day or 6 hours or something to get 2 sets of keys.

Fall Weiss and Strategic War in europe please!

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Cool corn took Fall Weiss already, you can have the other one but I need some way to contact you

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Isn't Fall Weiss that wargame with the odd cover blurb? Something about how Polish cavalry are the most handsome of all or something?

EDIT: Yeah, here it is

1stGear posted:

quote:

For the first time player has a possibility to recreate the events of the first campaign of World War 2. What is more important - the course of history can be changed, and the Germans and Soviets can be defeated. It's all up to you.

Three sides of conflict:
Third Reich - a regime looking for more and more Lebensraum, willing to roll over everything with Panzers and to bomb all that is left with Stukas.
Soviet Union - a regime, killing people for the Great Socialism. In 1920 the Polish Army stopped them, but this time Soviets are better prepared.
Poland - a regime, trying to survive between two of the greatest powers of Europe. They say the most handsome and brave cavalryman are in the Polish Army.

I have no idea where you got that impression. Clearly you aren't Polish otherwise you would be able to flawlessly interpret the excellent Polish writing about our Polish game Polish Polish Polish

Davin Valkri fucked around with this message at 20:11 on Jan 16, 2015

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
AFAIK the developer is Polish, as if that wasn't obvious.

EDIT: I also found out just now that Schwerpunkt Games distributes some of their game files through Dropbox links. I mean, at least it's not DRM, but ...

gradenko_2000 fucked around with this message at 20:17 on Jan 16, 2015

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Davin Valkri posted:

Isn't Fall Weiss that wargame with the odd cover blurb? Something about how Polish cavalry are the most handsome of all or something?

EDIT: Yeah, here it is


I have no idea where you got that impression. Clearly you aren't Polish otherwise you would be able to flawlessly interpret the excellent Polish writing about our Polish game Polish Polish Polish


Yeah, it's the same guys making Worlds of Magic, which is why I haven't given it a serious look despite being interested in a Master of Magic remake. :smith:

BulletHole
Aug 20, 2003
"I own this fat j-bag, oh yes i do." Sehnsucht

HisMajestyBOB posted:

Yet another WitP:AE question.
I know the difference between Restricted and non-restricted commands, but does it matter what command I transfer units to?
Should I roughly try to keep units in the same region attached to the same command? Can I just move everything to "Pacific Fleet" or "Far East Cmd (ABDA)"?
The manual doesn't say much of anything about command HQs except for the difference between restricted and non-restricted.

Just starting a new game myself and wondering the same thing. Anyone have guidance on this?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Air units get significant co-ordination bonuses when attached to an AIR-HQ they are within command range of. Ground units get bonuses to morale/fatigue/device recovery and I think some sort of combat bonus when within command range of their Corps/Area/Army HQ's, multiple levels of HQ in range stack. Command HQ's supply torpedoes (despite not having them in the devices) and when prepped for a target give up to a 90% adjusted AV bonus for ground units within range (5 or 9 hexes usually). Special amphibious HQ's (later game US army only) give bonuses even when loaded onto ships!

So all are pretty worthwhile to keep with their units but you do get scatered and units will function fine away from their HQ's.

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children

Darkrenown posted:

Cool corn took Fall Weiss already, you can have the other one but I need some way to contact you

You have PMs disabled, but send it to Wordbearer9th@hotmail.com if you would. Thanks a lot :glomp:

pthighs
Jun 21, 2013

Pillbug

BulletHole posted:

Just starting a new game myself and wondering the same thing. Anyone have guidance on this?

Here's a good matrix forums post on the benefits you get from nearby HQs: http://www.matrixgames.com/forums/fb.asp?m=2332371

Also, the general consensus over there is it doesn't matter at all if you unit is attached to a particular HQ to get the bonuses. The thought is they didn't get around to fleshing that out during development, so I usually just transfer everyone to Pacific Command or whatever when I need to move out from a restricted command.

Edit: Apparently there is one known exception to this (remember bases are assigned to an HQ as well):

Matrix Forums Grog posted:

Remember though, that for reducing administrative stacking penalty, both base and Air HQ has to be under same command

pthighs fucked around with this message at 23:47 on Jan 16, 2015

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

StashAugustine posted:

I do remember people saying Russia was too good but oddly they were pretty poo poo in my game, they were holding the line all right but were slowly disintegrating. What happened is that I saw a weakness on the western front where they didn't have a good front set up yet, so I just attacked in the hopes of pushing them out of France, but then it turned out that they had practically no troops at all for no apparent reason.

Sounds like they'd shifted all their troops to the eastern front.

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children
So what's happening with the Panzer Corps 'Soviet Corps' expansion, seems to have just disappeared. I want my :ussr: action

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
Is Fall Weiss better than Time of Wrath and Strategic War in Europe?

I liked Commander: Europe at War so I'm not opposed to the scale, but something rubbed me wrong about those games.

Pharnakes
Aug 14, 2009

pthighs posted:

Here's a good matrix forums post on the benefits you get from nearby HQs: http://www.matrixgames.com/forums/fb.asp?m=2332371

Also, the general consensus over there is it doesn't matter at all if you unit is attached to a particular HQ to get the bonuses. The thought is they didn't get around to fleshing that out during development, so I usually just transfer everyone to Pacific Command or whatever when I need to move out from a restricted command.

Edit: Apparently there is one known exception to this (remember bases are assigned to an HQ as well):

So what you are saying is HQ's provide their bonuses to all units in range, regardless of which HQ the unit is attached too? If true I actually think that's a good thing, even if it isn't accurate, I was not looking forward to sorting out my command chain after a few months of desperately rushing whatever troops I could scrape together to defend where I think the Japanese will come next.

Also, does the 90% bonus when attacking apply to bombardment attacks, or only actual assaults?


Chump Farts posted:

Is Fall Weiss better than Time of Wrath and Strategic War in Europe?

I liked Commander: Europe at War so I'm not opposed to the scale, but something rubbed me wrong about those games.

On a scale of 1 to 50 million bajillion, how much do you like Polish?

Lord Windy
Mar 26, 2010
I got in contact with the fellas who make WitP Tracker, they probably won't be able to release the source code to me as they are under an NDA. He was asking me what I was hoping to do so I may get lucky but I doubt it.

EDIT: And now he' gotten back to me. It's Matrix problem, one of their DLLs are the cause of the problem.

Lord Windy fucked around with this message at 02:07 on Jan 17, 2015

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

Pharnakes posted:

So what you are saying is HQ's provide their bonuses to all units in range, regardless of which HQ the unit is attached too? If true I actually think that's a good thing, even if it isn't accurate, I was not looking forward to sorting out my command chain after a few months of desperately rushing whatever troops I could scrape together to defend where I think the Japanese will come next.

Also, does the 90% bonus when attacking apply to bombardment attacks, or only actual assaults?


On a scale of 1 to 50 million bajillion, how much do you like Polish?

Not as much once I learned that cavalry charges against armored vehicles didn't occur or were accidents at best.

Regiment/battalion Weiss sounds cool with Europe at War mechanics.

Probably.

Maybe I should replay DC WtP

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Pharnakes posted:

So what you are saying is HQ's provide their bonuses to all units in range, regardless of which HQ the unit is attached too? If true I actually think that's a good thing, even if it isn't accurate, I was not looking forward to sorting out my command chain after a few months of desperately rushing whatever troops I could scrape together to defend where I think the Japanese will come next.

Also, does the 90% bonus when attacking apply to bombardment attacks, or only actual assaults?

Command hq Bonus only applies when av is calculated. Defence or offence but bombardment attacks don't use av. As for the "any command" I'm not sure about that but it wouldnt surprise me.

BulletHole
Aug 20, 2003
"I own this fat j-bag, oh yes i do." Sehnsucht
Any advice for the use of PP as the Allies in WITP? Are there any key units to aim for releasing from restricted commands, especially, are there any that will come onto the map that I should be saving for? Is the best early use to try to save units from Malaysia/Indonesia/Phillipines?

This is probably my third time starting a WITP game...at a rate of about one every other year. I'm semi-determined to make this one go past a month! The start is both tedious and intimidating.

Koesj, what kind of system do you use for your pilot training? I notice you use a bunch of different colors, what do they all represent? I'm, ugh, somewhat considering setting up a similar spreadsheet myself, to help with monthly checks.

Koesj
Aug 3, 2003

BulletHole posted:

Koesj, what kind of system do you use for your pilot training? I notice you use a bunch of different colors, what do they all represent? I'm, ugh, somewhat considering setting up a similar spreadsheet myself, to help with monthly checks.

The green coded squadrons are full of dudes with <65 in the targeted skill which should mean that I can leave them alone for a couple of weeks, the yellow ones I check up on every week at the moment since there's people approaching the point where I can fill up the orange one in the next phase. The red ones are doing the wrong task within the group right now, since I'd like to distribute my training objectives over distinct groups/locations. I'm going by this flowchart in this Matrix thread at the moment, which you might have already seen.

I gathered that training my fighter dudes in ground attack at 100ft would up their strafing as well as their defensiveness so I switched over towards that task for my second-stage groups. Then there's the blue restricted vs. purple available commands which flag them for movement towards SF, Pearl, and eventually the front lines.

I'm still not sure on how to distribute those mans in an easy way when they reach the end of their cycle though. Right now I'm pulling my pilots hitting 70 in a particular skill into the general reserve for distribution, which is easy when going from fighter/escort to fighter/strafing, or when they finish naval search for my immediate patrol needs right now. But as soon as those slightly more complicated tracks start to fill in (2-staged fighter dudes, ground, and especially naval attackers looking for work) I'm going to have a major problem in the Request Veteran screen.

It's already super annoying that you can so easily mess up by pushing or pulling people into, and from the group reserve, to say nothing of having to manually reinstate your delay 1 pilots every. loving. time, but soon I'll have released fighter dudes with <70 air waiting for a stage 1 slot, 70 air for stage 2, and 70 air / 70 def'n for squadron duties. I can easily manage the first group by sorting and releasing for low air skill, but between the second and third I either dump my fully trained guys into the group reserve - which AFAIK takes up valuable space in training squadrons - or manually select the middle group from the list. On a 1920x1080 monitor :gonk:

BulletHole
Aug 20, 2003
"I own this fat j-bag, oh yes i do." Sehnsucht
Christ.

No, I had not seen that flowchart! Good to have something like that as a guide. The pilot system is so drat groggy; I understand that the way the two sides trained and managed their pilots had a big influence of the conduct of the war, but it really should have been possible for the developers to come up with some moderate level of abstraction to get the desired effect without requiring the player to get on a first name basis with all ten thousand airmen deployed to the Pacific.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

maev posted:

So what's happening with the Panzer Corps 'Soviet Corps' expansion, seems to have just disappeared. I want my :ussr: action

According to posts over on Slitherine's forums it's still rumoured that Soviet Corps will come out this year along with "other content" that is yet TBA.

Pervis
Jan 12, 2001

YOSPOS

BulletHole posted:

Any advice for the use of PP as the Allies in WITP? Are there any key units to aim for releasing from restricted commands, especially, are there any that will come onto the map that I should be saving for? Is the best early use to try to save units from Malaysia/Indonesia/Phillipines?

This is probably my third time starting a WITP game...at a rate of about one every other year. I'm semi-determined to make this one go past a month! The start is both tedious and intimidating.

Koesj, what kind of system do you use for your pilot training? I notice you use a bunch of different colors, what do they all represent? I'm, ugh, somewhat considering setting up a similar spreadsheet myself, to help with monthly checks.

I think now as long as you save some parts of a larger unit (like say, some of the subunits of the 2 divisions of the III Indian Corps near Singapore) you can rebuild all the way back up to the divisions without having to save a piece of every loving sub-unit (all the way down). There might be some squadrons you can buy with PP that might make sense. There's a decent amount of unrestricted units in the Philippines that you can save tiny bits of and ship with Catalinas back to say, Australia (like 2-3 USN and USAAF base forces) that would be worth doing, or some of the smaller British base forces that are around that you can stack and give a good amount of AV support. I'm not sure there's all that much that's worth buying out to attempt to save, as Dutch and Philippine device replacements are slow or non-existent for most of the game. The 2 divisions of the III Indian Corps (or 3? I think 7th/9th Indian, and maybe pieces of an Australian) are very much worth saving enough of, just to have extra divisions that you can have prepping for invasion targets. The Australian divisions are actually quite good.

Early on I usually buy out regiments (the kind that won't withdraw) from the US so I can garrison important bases or islands early, and sometimes will buy out some squadrons if they are fighters or better yet dive bombers. A regiment with an engineer and a (USAAF or USN) base force is a pretty good starting point for holding some important bases. I try to keep regiments that can be built back in to a division in the same geographic area, so I can easily manage prepping divisions (my base unit) for amphibious invasions.

BulletHole posted:

Christ.

No, I had not seen that flowchart! Good to have something like that as a guide. The pilot system is so drat groggy; I understand that the way the two sides trained and managed their pilots had a big influence of the conduct of the war, but it really should have been possible for the developers to come up with some moderate level of abstraction to get the desired effect without requiring the player to get on a first name basis with all ten thousand airmen deployed to the Pacific.

Honestly, against the AI as the Allies I just do squadron-wide training after maxing the # of pilots and don't do poo poo with swapping pilots in/out of pools. My persistent CAP or Nav Search squadrons are always doing 10 or 20% train to make up for it. When my carriers are inevitably damaged, lose piles of A/C/pilots, or are undergoing refits (or all of the above) I land the squadrons onshore and then max out and train till them back up to snuff. Early on pilots are rarely my problem - it's the drat aircraft that I can never keep enough of with SBD-3 and F4-F's being so slow. I'll rotate squadrons in and out of the front-line of bases if I need to but gently caress shuffling pilots, regardless of the advantages it gives.

I will save PP to buy back carrier squadrons and other squadrons if I lose them while they are on ships, provided that option is still in the game (it's there in latest beta/whatever, Info screen -> Air Losses -> List destroyed Airgroups -> Right-click to buy back).

Pervis fucked around with this message at 07:19 on Jan 17, 2015

Riso
Oct 11, 2008

by merry exmarx
That flowchart is one of those things computers are supposed to automate, ugh.

Alikchi
Aug 18, 2010

Thumbs up I agree

First time I've seen this.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

Alikchi posted:

First time I've seen this.



Good work -154

Mister Bates
Aug 4, 2010

BulletHole posted:

Christ.

No, I had not seen that flowchart! Good to have something like that as a guide. The pilot system is so drat groggy; I understand that the way the two sides trained and managed their pilots had a big influence of the conduct of the war, but it really should have been possible for the developers to come up with some moderate level of abstraction to get the desired effect without requiring the player to get on a first name basis with all ten thousand airmen deployed to the Pacific.


Riso posted:

That flowchart is one of those things computers are supposed to automate, ugh.

Filthy casuals! :smuggo:

Comstar
Apr 20, 2007

Are you happy now?

Drone posted:

I really enjoy Flashpoint Campaigns: Red Storm. For all of its little flaws with balance and fairly boring/uninspiring WW3 plot hook, it still turns out to be a really fun game with a very cool turn system. It's not operational-level though, so if you're looking for something on a WitE-level scale, it's not going to be exactly what you want. Still definitely worth it, though.

I got this through Steam. If you turn on limited orders (which everyone suggests too), how do you give enough commands beyond the HQ commander and his batman? Most battles I've tried limit it to 1,2 or a max of 6 orders, which is useless when I have 10 units on map and 10 more just arrived but EW jamming is reducing that to 1. There dosn't seem to be anyway order anything about platoon size, which eventually means as NATO I am reduced to moving 2-3 individual tanks at a time.

Comstar fucked around with this message at 07:27 on Jan 18, 2015

Alchenar
Apr 9, 2008

Comstar posted:

I got this through Steam. If you turn on limited orders (which everyone suggests too), how do you give enough commands beyond the HQ commander and his batman? Most battles I've tried limit it to 1,2 or a max of 6 orders, which is useless when I have 10 units on map and 10 more just arrived but EW jamming is reducing that to 1. There dosn't seem to be anyway order anything about platoon size, which eventually means as NATO I am reduced to moving 2-3 individual tanks at a time.

It's actually really odd because despite the game giving every appearance of being designed around limited orders, the devs all insist that none of the scenarios are designed around that and you shouldn't play with it on unless you want an extra challenge.

e: which goes to show that even good wargame designers don't actually understand what makes their games good

Pharnakes
Aug 14, 2009

Comstar posted:

I got this through Steam. If you turn on limited orders (which everyone suggests too), how do you give enough commands beyond the HQ commander and his batman? Most battles I've tried limit it to 1,2 or a max of 6 orders, which is useless when I have 10 units on map and 10 more just arrived but EW jamming is reducing that to 1. There dosn't seem to be anyway order anything about platoon size, which eventually means as NATO I am reduced to moving 2-3 individual tanks at a time.

Limited orders I think is really for PBEM, then both sides will be desperately flailing around, and you will really be rewarded for making a plan and sticking to it. Against the AI its just needlessly punishing.

Elukka
Feb 18, 2011

For All Mankind
Wait, when people talk of playing the scenarios against the AI, are they not using limited orders? I thought that was supposed to be on in general. Is the AI not subject to it?

Panzeh
Nov 27, 2006

"..The high ground"

Comstar posted:

I got this through Steam. If you turn on limited orders (which everyone suggests too), how do you give enough commands beyond the HQ commander and his batman? Most battles I've tried limit it to 1,2 or a max of 6 orders, which is useless when I have 10 units on map and 10 more just arrived but EW jamming is reducing that to 1. There dosn't seem to be anyway order anything about platoon size, which eventually means as NATO I am reduced to moving 2-3 individual tanks at a time.

The problem with reinforcements not being able to have free orders given to them has been noted, but the idea is that you're supposed to give orders in the beginning of the game and use your limited orders for tweaks, not wholesale plan changes.

Also I don't think the AI uses limited orders.

Alchenar
Apr 9, 2008

Elukka posted:

Wait, when people talk of playing the scenarios against the AI, are they not using limited orders? I thought that was supposed to be on in general. Is the AI not subject to it?

I think the AI is subject to it, the problem is that when the scenarios are designed no thought is given to how limited orders would effect the balance. So the answer to 'how am I possibly supposed to do this when I can only issue 3 orders per cycle?' is ''The Devs don't know and don't care'.

Don't turn it on.

Pharnakes
Aug 14, 2009

Alchenar posted:

I think the AI is subject to it, the problem is that when the scenarios are designed no thought is given to how limited orders would effect the balance. So the answer to 'how am I possibly supposed to do this when I can only issue 3 orders per cycle?' is ''The Devs don't know and don't care'.

Don't turn it on.

No, the AI is not subject to it.

Adbot
ADBOT LOVES YOU

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Anyone have any experience getting WitP:AE to run on a Mac? Going to be taking some road trips, and it'd be perfect for the girlfriend's Macbook when she's taking her turn driving.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply