|
Anatharon posted:There's a bit of a difficulty spike in Dracula's castle, but even when I was younger none of the pre-castle bosses really matched up to Brachyura other than maybe Goliath. Albus and Barlowe are definitely harder than the crab. Honestly I don't find Brachyura hard at all because you barely have to move to avoid his attacks. Speaking of Albus and Barlowe, their fights on hard mode are awesome. Albus gets 3 new elemental glyph attacks and Barlowe is all around faster. You have to bounce on his head to avoid the attack where he freezes the floor. OoE has the best hard mode. Pope Guilty posted:Is it normal, having played Shanoa, for Johnathan, Charlotte, and Soma to feel kind of stiff? I keep thinking I have more time to move than I actually do in Dawn and Portrait. Shanoa does feel a lot more responsive to me. I think it's her really smooth back dash paired with the mobility glyphs that you get. Having two attack buttons also helps. Honestly I think her animations are way better too. Evil Eagle fucked around with this message at 22:04 on Nov 25, 2014 |
# ? Nov 25, 2014 22:00 |
|
|
# ? Jun 9, 2024 19:46 |
Evil Eagle posted:Albus and Barlowe are definitely harder than the crab. Honestly I don't find Brachyura hard at all because you barely have to move to avoid his attacks. Albus can be tricky but Barlowe's pretty easy. The only attack he has that's very hard to dodge is the one where he charges you. It took me awhile to get the hang of dodging it.
|
|
# ? Nov 25, 2014 22:12 |
|
Does anyone still play Harmony of Despair on 360?
|
# ? Dec 6, 2014 22:18 |
Watching ADGQ made me wonder; SotN was defintely the best selling CV game. Was there an actual reason Konami never made an HD remake, maybe with a hard mode?
|
|
# ? Jan 8, 2015 01:30 |
|
Anatharon posted:Watching ADGQ made me wonder; SotN was defintely the best selling CV game. Was there an actual reason Konami never made an HD remake, maybe with a hard mode? "Best selling Castlevania game" is still not actually that great selling.
|
# ? Jan 8, 2015 01:42 |
|
"If it ain't broke, don't fix it"? Square never remade FF7 either.
|
# ? Jan 8, 2015 01:43 |
|
SOTN might be the most enduring game but it definitely wasn't the best selling, The original EU release in particular sold terribly. They didn't remake it in HD because it would have been really expensive and the company didn't really care about 2D anyway, they'd rather have put that money towards a 3D game.
|
# ? Jan 8, 2015 01:49 |
|
Humerus posted:"If it ain't broke, don't fix it"? The difference there is that it would be MUCH easier to update the pixel art from SOTN than to re-render/up-rez all of the backgrounds for FFVII. I'm assuming that's why Square isn't remaking FFVII.
|
# ? Jan 8, 2015 01:49 |
|
I don't think that's true at all, unless you'd be content with them doing a crappy job.
|
# ? Jan 8, 2015 02:00 |
|
The Jorts of Zeus posted:The difference there is that it would be MUCH easier to update the pixel art from SOTN than to re-render/up-rez all of the backgrounds for FFVII. I'm assuming that's why Square isn't remaking FFVII. Humerus posted:"If it ain't broke, don't fix it"? Seriously, people are still buying the original PS1 version of SotN and FFVII. Some people may want an HD version of either, but as long as people still buy the originals, neither company has any reasonable reason to actually spend the money for new versions. Konami especially since Castlevania's not really a big seller.
|
# ? Jan 8, 2015 06:52 |
|
The Jorts of Zeus posted:The difference there is that it would be MUCH easier to update the pixel art from SOTN than to re-render/up-rez all of the backgrounds for FFVII. I'm assuming that's why Square isn't remaking FFVII. You'd be surprised how much work goes into HD sprite animation these days. Drawing, polishing, coloring, hitbox alignment, damage zones, etc. And each frame needs adjustments and fine tuning. For small enemies, thst can be anywhere from 20 to 100 frames. Larger enemies and bosses, thousands. PCs and massive bosses, tens of thousands. One of the methods they use to reduce that is by path-animating a group of layers on a wire frame, but its really easy to spot and would look jagged and out of place in an HD Sprite set. And pixel sprites on a 16-9 aspect look like a 90s sprite comic. Its why the x360 release forced 4-3 with arcade sides. The best example of what you want would probably be SotN with Order of Ecclesia's art shift, but even that won't be the seller they are looking for.
|
# ? Jan 8, 2015 06:52 |
|
i really have to wonder why konami can't get castlevania to sell
|
# ? Jan 8, 2015 07:34 |
|
Lords of Shadow was the most successful CV game ever and the followups would have been successful if the developers weren't such chumps.
|
# ? Jan 8, 2015 07:40 |
Which I don't get. LoS was lame.
|
|
# ? Jan 8, 2015 07:54 |
|
It had better marketing I guess. Also I thought they were doing an upscaled but not really HD rerelease of FFVII. So maybe there's some hope for a kind of half assed one. Castlevania one? It probably won't happen still but I can hope.
|
# ? Jan 8, 2015 08:02 |
|
It wasn't a great game but it got a big marketing push and the bar for "most successful CV game" wasn't necessarily as high as people might have presumed.
|
# ? Jan 8, 2015 08:03 |
PaletteSwappedNinja posted:It wasn't a great game but it got a big marketing push and the bar for "most successful CV game" wasn't necessarily as high as people might have presumed. Is there anywhere to get real solid numbers on them at this point, or at least the older games? OoE apparently sold the best out of the DS CV games but that's about all I could find.
|
|
# ? Jan 17, 2015 06:22 |
|
Lords of Shadow 2 was such a bizarre and terrible game. Pretty strong beginning too. I think even Yaiba was almost better.
|
# ? Jan 17, 2015 06:26 |
|
It really is amazing just how badly LoS2 poo poo the bed. It probably should have been obvious when Mercury Steam was like "no, we totally intended for this to be our last game" at the same time as shoving in every single plot point they could think of.
|
# ? Jan 17, 2015 06:28 |
|
i admit i like the graphics and design in LoS2 but everything regarding the gameplay is really lame
|
# ? Jan 17, 2015 06:43 |
|
Neo Rasa posted:I think even Yaiba was almost better. Not even close. LOS2 flip-flopping between kinda okay and terrible makes it seem worse than it actually is, I think, but Yaiba is just wall-to-wall poo poo. Anatharon posted:Is there anywhere to get real solid numbers on them at this point, or at least the older games? OoE apparently sold the best out of the DS CV games but that's about all I could find. I don't have time to dig them up now but I'm sure they've been posted in this thread a few times already. Off the top of my head, COTM was by far the most successful handheld game with over a million sales, and each successive game dropped off dramatically. I wanna say Ecclesia didn't even break 100k. Of course, you can't really make a direct comparison between today's sales figures and figures from decades ago - none of the classic CV games sold as much as LOS but they were successful and very profitable by the standards of the day, whereas LOS's sales (1.5m? I forget) aren't anything to get excited about nowadays and LOS2 was a genuine flop.
|
# ? Jan 17, 2015 06:58 |
|
I think if LoS 2 didn't have so much lovely stealth in it it would be a totally okay game, on the level of like a Darksiders 2, if still not as good LoS 1. It's a real shame because it does have a lot of parts that are really strong, and it really looks incredible.
|
# ? Jan 17, 2015 18:17 |
|
Hakkesshu posted:I think if LoS 2 didn't have so much lovely stealth in it it would be a totally okay game, on the level of like a Darksiders 2, if still not as good LoS 1. It's a real shame because it does have a lot of parts that are really strong, and it really looks incredible. It's got a lot of things wrong with it unfortunately, even ignoring that. The leveling system is really bad. I get why they thought it was a good idea but it doesn't work out in the long run and is at best grindy as poo poo. A couple of the bosses are pretty good but the general enemy encounter is actually worse than LoS. The secrets and backtracking are again an idea where they had an okay idea (Metroidvania in a city!) but the level design made it an absolute chore to try backtracking for genuinely uninteresting items. The plot doesn't actually make any goddamn sense and it's unwilling to actually stick to any one tone so Dracula's kind of all over the place. The stealth is like the most obvious 'what the gently caress were they thinking?' thing but far from the only one. It's a shame because it does have some genuinely good ideas they're just buried under a bunch of other stuff. I wonder what the hell Mercury Steam is going to do after this. They've kinda vanished off the face of the earth. Their website hasn't updated in years and their twitter died just before the release of LoS2.
|
# ? Jan 17, 2015 18:58 |
|
ImpAtom posted:The secrets and backtracking are again an idea where they had an okay idea (Metroidvania in a city!) but the level design made it an absolute chore to try backtracking for genuinely uninteresting items. It becomes really dumb when you realize they gave Alucard an ability to teleport over vast ranges onto climbable poo poo and it would have made backtracking in the main game so much simpler if Drac ever got it.
|
# ? Jan 17, 2015 20:00 |
|
ImpAtom posted:It's got a lot of things wrong with it unfortunately, even ignoring that. Just beat LOS2 the other day and completely agree.
|
# ? Jan 29, 2015 23:55 |
|
Man, I'd forgotten how good Circle of the Moon is, I remember finding it too punishing when I played it originally but it seems just right now. The only minus points are the weird about of rooms that are just long vertical spaces with a few platforms and nothing else and that not every area has its own music.
|
# ? Jan 30, 2015 22:47 |
|
Its been mentioned before that Demon/Dark Souls is the true successor to castlevania (and Bloodborne looks to be even more so), which makes me wonder why Konami hasn't tried to rip it off and instead went for the God of War ripoff. Suppose God of War is/was more profitable than the Souls games.
|
# ? Jan 30, 2015 22:56 |
|
Because Dark Souls didn't exist yet and Demon Souls was a cult game unlike God of War.
|
# ? Jan 30, 2015 22:58 |
|
I really don't see the similarities. The Souls series aren't really platformers and combat has never really been Castlevania's strong point.
|
# ? Jan 30, 2015 23:03 |
|
No but they are big on exploration and have simple-yet-complicated combat
|
# ? Jan 30, 2015 23:04 |
|
I would talk about a From Software developed Castlevania game but I find it distracting to type with an erection
|
# ? Jan 30, 2015 23:15 |
|
Sakurazuka posted:Man, I'd forgotten how good Circle of the Moon is, I remember finding it too punishing when I played it originally but it seems just right now. The only minus points are the weird about of rooms that are just long vertical spaces with a few platforms and nothing else and that not every area has its own music.
|
# ? Feb 1, 2015 17:18 |
|
The card drop system is super weird and both times I've played through I think I ended up with less than half the available cards. They're nice bonuses but not essential anyway, at least to finish the game normally.
|
# ? Feb 1, 2015 17:22 |
|
Full Battle Rattle posted:I would talk about a From Software developed Castlevania game but I find it distracting to type with an erection Platinum Games presents Castlevania: Revengeance. Make it happen Konami.
|
# ? Feb 1, 2015 17:30 |
I wonder if there's any room for Twilight-ing Castlevania up just a bit to make it more appealing to new audiences. It's not as if previous protags haven't already been bishojou-friendly to begin with. (Not that it can succeed without good writing, of course - something the LoS games were horrific at)
|
|
# ? Feb 1, 2015 18:10 |
|
Let's see... Franchises Platinum should reboot... Castlevania Mega Man Bionic Commando Strider Anything
|
# ? Feb 1, 2015 19:02 |
|
Jetfire posted:I wonder if there's any room for Twilight-ing Castlevania up just a bit to make it more appealing to new audiences. It's not as if previous protags haven't already been bishojou-friendly to begin with. (Not that it can succeed without good writing, of course - something the LoS games were horrific at) The funny thing is, despite modern misconceptions of the genre, the gothic horror protagonist was the 17th century equivalent of a Twilight heartthrob. Regarding LoS, there is the skeleton of an actually good Dracula origin story and Castlevania plot already written into the game, but then when they get to the critical point of driving that plot thread home, they chose to take a ninety degree turn and go somewhere weird with it.
|
# ? Feb 1, 2015 19:10 |
|
The Jorts of Zeus posted:Let's see... Franchises Platinum should reboot...
|
# ? Feb 1, 2015 19:22 |
|
Sakurazuka posted:The card drop system is super weird and both times I've played through I think I ended up with less than half the available cards. They're nice bonuses but not essential anyway, at least to finish the game normally. I wonder if the glitch in the GBA version is still in- you could like activate a card combo, pause right away before the power actually "activates" and then go into the card menu and choose whatever combo you wanted (you won't be able to see what the cards are, but you can still select them and when you come out of the menu that combo power will be activated). I remember that made replays of the game a lot more fun as you weren't reliant on the dumb rare card drops happening to do whatever you wanted.
|
# ? Feb 2, 2015 18:19 |
|
|
# ? Jun 9, 2024 19:46 |
|
Anonymous Robot posted:The funny thing is, despite modern misconceptions of the genre, the gothic horror protagonist was the 17th century equivalent of a Twilight heartthrob. I just beat 2 and I'm still confused about the story
|
# ? Feb 3, 2015 00:25 |