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Mega64 posted:FFTA is alright, but FFTA2 is much better in every way (unless you prefer the "Marche is the villain" version of the story). luso clemens is way more annoying than marche ever was.
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# ? Jan 18, 2015 19:00 |
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# ? May 23, 2024 15:27 |
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Dr Pepper posted:I made had Marche as a Ninja/Paladin who dual wielded Save the Queen and Excalibur. okay but you gave him Bonecrusher, too, right?
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# ? Jan 18, 2015 19:02 |
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YggiDee posted:They actually changed that for the iOS / Android versions, I guess they figured out that WEWY looked super goofy. The fact that Square hasn't bothered to update this to ios8 pisses me off.
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# ? Jan 18, 2015 19:03 |
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corn in the bible posted:luso clemens is way more annoying than marche ever was. How, Luso's chill as gently caress despite wearing high heels and getting thrown into a monster-infested world to be left to die with nothing but a giant pizza cutter.
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# ? Jan 18, 2015 19:09 |
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FFTA biggest problem is that the base accuracy on most attacks was something like 70%. It's such a stupid decision that does nothing but lengthen battles for no good reason.
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# ? Jan 18, 2015 19:20 |
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dude789 posted:FFTA biggest problem is that the base accuracy on most attacks was something like 70%. It's such a stupid decision that does nothing but lengthen battles for no good reason. all you had to do was use concentrate
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# ? Jan 18, 2015 19:22 |
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dude789 posted:FFTA biggest problem is that the base accuracy on most attacks was something like 70%. It's such a stupid decision that does nothing but lengthen battles for no good reason. Attack from the side and back Edit: Or blind everyone. I loved the Archer skillset.
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# ? Jan 18, 2015 19:23 |
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corn in the bible posted:all you had to do was use concentrate Forcing players to use up their support slot just to get reliable hit rates is not a good choice when designing a battle system. Dr Pepper posted:Attack from the side and back Attacking from the sides and back only boosted you to 70% and 80% hit rates. FFT handled it much better in that most regular damage attacks were reliable unless the enemy had an equip or skill to boost their evasion. buddychrist10 fucked around with this message at 19:34 on Jan 18, 2015 |
# ? Jan 18, 2015 19:31 |
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70% is not particularly inconsistent and attacking from behind boosted you to 90-95%
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# ? Jan 18, 2015 19:59 |
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dude789 posted:FFTA biggest problem is that the base accuracy on most attacks was something like 70%. It's such a stupid decision that does nothing but lengthen battles for no good reason. No this is a valid complaint, and one they fixed in the sequel by making almost all attacks have 100% base accuracy and you get a bonus to damage for attacking on the flank or rear. Of course then they went and made a lot of good abilites, like the dragoon's jump, have poo poo accuracy. My biggest problem with FFTA is that the AI is completely retarded. In FFT the AI could pull off some pretty brilliant stuff, but in FFTA you could always count on the AI doing something incredibly stupid, like attacking your dudes with bonecrusher equipped.
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# ? Jan 18, 2015 20:03 |
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It also made the game way too easy. I swear enemy black and white mages spent more time using basic attacks than actually casting spells. FFTA2 fixed this to some degree at least.
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# ? Jan 18, 2015 20:32 |
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Mega64 posted:FFTA is alright, but FFTA2 is much better in every way (unless you prefer the "Marche is the villain" version of the story). i did not like FFTA2, as the sweet bunny assassins were nerfed
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# ? Jan 18, 2015 20:49 |
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forbidden lesbian posted:i did not like FFTA2, as the sweet bunny assassins were nerfed i liked that concentrate even worked with their instant-kill moves, meaning assassins could kill everyone instantly with no problems
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# ? Jan 18, 2015 20:56 |
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Get Innocuous! posted:It also made the game way too easy. I swear enemy black and white mages spent more time using basic attacks than actually casting spells. FFTA2 fixed this to some degree at least. Exactly. I'm pretty certain that AI units were programmed to alternate between normal attacks and special abilities.
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# ? Jan 18, 2015 20:57 |
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corn in the bible posted:i liked that concentrate even worked with their instant-kill moves, meaning assassins could kill everyone instantly with no problems And if the enemy happened to be immune to instant KO they could just Ultima it from like 8 tiles away with a bow.
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# ? Jan 18, 2015 21:02 |
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I played and finished FFTA because I thought it'd get interesting and challenging but it never did. Also the law system is terrible and the sidequests are MMO-levels of dull. At least in the sequel they fleshed those out a bit more.
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# ? Jan 18, 2015 21:02 |
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Fister Roboto posted:My biggest problem with FFTA is that the AI is completely retarded. In FFT the AI could pull off some pretty brilliant stuff, but in FFTA you could always count on the AI doing something incredibly stupid, like attacking your dudes with bonecrusher equipped. This is an intentional blind spot programmed into the A.I because otherwise the ability is useless.
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# ? Jan 18, 2015 21:07 |
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Kanfy posted:I played and finished FFTA because I thought it'd get interesting and challenging but it never did. i found it fun when played at 5x speed. the game is otherwise way too slow.
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# ? Jan 18, 2015 21:10 |
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corn in the bible posted:i liked that concentrate even worked with their instant-kill moves, meaning assassins could kill everyone instantly with no problems My endgame was 5 Assassins and Ninja Marche, no regrets.
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# ? Jan 18, 2015 21:15 |
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Evil Fluffy posted:That's because FFTA used Tactics Ogre as a base to work off of. Unlike FFTA, Tactics Ogre is actually good. Square-Enix bought out Quest Corporation and the Tactics Ogre IP with it in 2002. The developer ended up working on the Ivalice Alliance games, Tactics Ogre PSP, and FFXIV 2.0.
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# ? Jan 18, 2015 21:17 |
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I think that FFTA is a really good game, but it's super easy. The whole Judge system didn't really bother me at all. I never really played Knights of Lodis but my friend had it and beat it and I remember it also being really easy.
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# ? Jan 18, 2015 22:22 |
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forbidden lesbian posted:i did not like FFTA2, as the sweet bunny assassins were nerfed Sort of. They couldn't Stop Breath everything but Blood Priced Ultimas worked almost as well, and could be used from far away. Also, while they weren't assassins, bunny summoner/red mages were the only mages that were any good in FFTA2.
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# ? Jan 18, 2015 22:31 |
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Mega64 posted:FFTA is alright, but FFTA2 is much better in every way dude what, the MP system in TA2 is utter garbage, and so is Brightmoon Tor
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# ? Jan 19, 2015 00:01 |
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Origa, best known as the vocalist for the Ghost in the Shell: Stand Alone Complex OPs, passed away at 44 yesterday. What I didn't know is that she also did vocals for Final Fantasy XIII-2's soundtrack as well.
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# ? Jan 19, 2015 00:02 |
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Aww, that's a shame. She did a bunch of really cool vocal video game tracks, like this and this.
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# ? Jan 19, 2015 00:20 |
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Mischitary posted:I think that FFTA is a really good game, but it's super easy. The whole Judge system didn't really bother me at all. They were designed to be easy, as are other FF games.
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# ? Jan 19, 2015 00:40 |
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Dr Pepper posted:This is an intentional blind spot programmed into the A.I because otherwise the ability is useless. Yeah but then they go and make it so that the AI will never intentionally break laws. Even if the AI was programmed to never attack a unit with bonebreaker, it would still be useful as a deterrent.
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# ? Jan 19, 2015 00:45 |
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PunkBoy posted:Origa, best known as the vocalist for the Ghost in the Shell: Stand Alone Complex OPs, passed away at 44 yesterday. What I didn't know is that she also did vocals for Final Fantasy XIII-2's soundtrack as well. gently caress that sucks She did incredible ethereal vocals.
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# ? Jan 19, 2015 01:34 |
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Kanfy posted:I played and finished FFTA because I thought it'd get interesting and challenging but it never did. This was more or less my experience. It was an OK game but what hurt it most were expectations and falling under the shadow of competition. FFT had people's expectations high and FFTA just didn't improve on it while bringing some anti-fun stuff out like judges and accuracy issues. The lovely-by-FF standards AI was probably the biggest offender, especially when FFT and the Front Mission games showed they were able to pull off decent AI in tactical games. Meanwhile Advance Wars, Jeanne D'Arc, and Disgaea were available on handheld and while different, they were frankly better executed and more fun.
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# ? Jan 19, 2015 05:15 |
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forbidden lesbian posted:i did not like FFTA2, as the sweet bunny assassins were nerfed They were not! Whenever I start replaying FFTA2, I think "oh I'll have a diverse team this time" but when it comes down to it, nope, Illusionist/Seer Luso who uses Illusion spells to teleport around the map smacking everyone, 4 bunny assassins with Blood Price and Ultima Masher walking around casually one-shotting people, and a Blood Price Red Mage/Summoner for area attacks and as a last resort with Phoenix. Sometimes she hits Luso and herself with Maduin (which she absorbs and Luso gains MP from taking damage from) so he can telepunch everyone on the map on turn one.
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# ? Jan 19, 2015 08:17 |
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MarquiseMindfang posted:They were not! Whenever I start replaying FFTA2, I think "oh I'll have a diverse team this time" but when it comes down to it, nope, Illusionist/Seer Luso who uses Illusion spells to teleport around the map smacking everyone, 4 bunny assassins with Blood Price and Ultima Masher walking around casually one-shotting people, and a Blood Price Red Mage/Summoner for area attacks and as a last resort with Phoenix. Sometimes she hits Luso and herself with Maduin (which she absorbs and Luso gains MP from taking damage from) so he can telepunch everyone on the map on turn one. I never had any issue with team diversity, because the game is so easy that even subpar combinations can be at least mildly effective. Most of my favorites were classes and races that weren't "optimal," like my Bishop / Defender and my Beastmaster / Time Mage. I like to experiment with different combinations of abilities to see what's fun to use; it's part of why I liked Bravely Default so much, since most combinations will at least be interesting even if they aren't very good.
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# ? Jan 19, 2015 08:56 |
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the most enjoyable broken ability in ffta2 is reverse item
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# ? Jan 19, 2015 09:11 |
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corn in the bible posted:the most enjoyable broken ability in ffta2 is reverse item Didn't this make it into FF12 as well?
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# ? Jan 19, 2015 12:45 |
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corn in the bible posted:the most enjoyable broken ability in ffta2 is reverse item Amen. THE AWESOME GHOST posted:Didn't this make it into FF12 as well? Sorta. The Nihopalaoa accessory made status-restoring items inflict their status instead. Throwing a Remedy at something with it equipped was hilarious.
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# ? Jan 19, 2015 14:41 |
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There's also the fact that with a modicum of effort you could get end-game equipment after like five story missions. More games should have the option to completely break them if you know what you're doing.
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# ? Jan 19, 2015 15:46 |
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Big interview about Type-0 HD and FFXV with Tabata: http://kotaku.com/meet-the-new-man-in-charge-of-final-fantasy-1680386455 A lot of interesting details that I don't think we've heard before, such as the original Final Fantasy Versus XIII project targeting Xbox 360 as well instead of being Playstation 3 exclusive. Bonus, Interview with Wan Hazmer about designing FFXV: https://www.youtube.com/watch?v=r2pFUJLx55c
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# ? Jan 19, 2015 16:29 |
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THE AWESOME GHOST posted:Didn't this make it into FF12 as well? sort of, but in a less powerful state. In ff12 you could only reverse status items; in ffta2 you can throw any item at all. I remember beating the final boss by shoving x potions down it's throat until it died.
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# ? Jan 19, 2015 17:22 |
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Haha,reading that made me remember that Sakaguchi comment from a couple months ago: "Hey, if you like FF6 so much, why didn't you buy it back then?" EDIT: Also, wasn't the archer guy, I think his name was Nine I don't remember, actually one of the most broken party members because of his ability to killshot and crit shot from so far away? Gologle fucked around with this message at 17:41 on Jan 19, 2015 |
# ? Jan 19, 2015 17:39 |
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Sunning posted:Big interview about Type-0 HD and FFXV with Tabata: http://kotaku.com/meet-the-new-man-in-charge-of-final-fantasy-1680386455 I really like Tabata. The more I read his interviews the more he comes off as super enthusiastic and invested in his products.
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# ? Jan 19, 2015 17:43 |
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# ? May 23, 2024 15:27 |
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corn in the bible posted:sort of, but in a less powerful state. In ff12 you could only reverse status items; in ffta2 you can throw any item at all. I remember beating the final boss by shoving x potions down it's throat until it died. Don't forget using Item Lore as your support skill, for 400 damage Reverse X-Potions.
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# ? Jan 19, 2015 18:00 |