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Grey Fox posted:Follow this up by turning the sniper duel into a fistfight for extra fun. That old dude can really haul rear end. These are seasoned, legendary war vets who have devised fighting strategies based around gimmicks. I'd be pissed too if I showed up and the guy wouldn't let me use my gimmick.
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# ? Jan 19, 2015 04:01 |
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# ? May 16, 2024 18:56 |
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Speaking of MGS3 I love that Ocelot summons his soldiers by meowing loudly, and later he even does "easy tiger" mime paws
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# ? Jan 19, 2015 04:02 |
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Ocelot's meowing and finger guns thing is so legendary that it has been immortalized as , fit for pairing with any other armless emote.
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# ? Jan 19, 2015 04:28 |
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EmmyOk posted:Speaking of MGS3 I love that Ocelot summons his soldiers by meowing loudly, and later he even does "easy tiger" mime paws Anyone who doesn't love Ocelot and his weird as hell gimmicks are dead inside. But nothing beats (spoilers for the very end of the game): Ocelot and Snake fighting in the plane as it tries to take off. Throughout the whole game Snake has absolutely trounced Ocelot, but each time Ocelot does a little bit better, perfectly mirroring Snake's interactions with the Boss. So naturally their final fight has them on almost even footing, with Snake only having a slight advantage. During the fight Ocelot sees an opportunity to take a jab and blind Snake... In his already blind eye. So he thumps Snake's eyepatch and they both stop to have a laugh about it when they realize what happened.
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# ? Jan 19, 2015 04:59 |
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I will never not laugh at that cheeky grin. edit: Speaking of which, that scene in particular brings up something I like a lot about Metal Gear Solid as a series. The game doesn't assume that Snake is you, the player, the game assumes that Snake is Snake and you are you. In that scene, Ocelot's final game with Snake is to present him with two guns he's just done his silly juggling thing with. One is loaded, the other is not. He lets Snake have first choice on which one he wants to take. In the cutscene that follows, if you chose the one with the bullet in it, Snake doesn't fire because he was paying attention to the juggling and knew which one was the loaded one, even if you the player just picked randomly. I think it's cool that they separate the player from the character in a way that doesn't disrupt the game like that, Metal Gear Solid pulls off stuff like that well even from the first one in the series. If you do stuff before the game expects you to, it's because Snake's intuition gave him the knowledge to do it, not because you've played the game before and are sequence breaking, and the game treats it that way. CJacobs has a new favorite as of 05:23 on Jan 19, 2015 |
# ? Jan 19, 2015 05:10 |
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CJacobs posted:Speaking of which, that scene in particular brings up something I like a lot about Metal Gear Solid as a series. The game doesn't assume that Snake is you, the player, the game assumes that Snake is Snake and you are you. In that scene, Ocelot's final game with Snake is to present him with two guns he's just done his silly juggling thing with. One is loaded, the other is not. He lets Snake have first choice on which one he wants to take. In the cutscene that follows, if you chose the one with the bullet in it, Snake doesn't fire because he was paying attention to the juggling and knew which one was the loaded one, even if you the player just picked randomly. I think it's cool that they separate the player from the character in a way that doesn't disrupt the game like that, Metal Gear Solid pulls off stuff like that well even from the first one in the series. If you do stuff before the game expects you to, it's because Snake's intuition gave him the knowledge to do it, not because you've played the game before and are sequence breaking, and the game treats it that way. Uh, actually, there's a couple of ways that scene can resolve. You can choose to not fire (a lot of people do this by accident I think, because you're not given a lot of time to pull the trigger). You can fire (in which case, Ocelot reveals it was a blank). And you can intentionally miss. All aside from the outcome where you don't pick the right one. The sequence is interesting for another reason - throughout the game, you're given the opportunity to hold R1 at marked points to cutscenes from Snake's point of view, which often reveals hidden things, so you get used to always pressing it when you can. During the gun juggling scene at the end, you hold R1 to keep track of where the right gun is. But there's a point where he puts both the guns behind his back... at which point, you need to stop holding the button, to make the camera go back to the default view, if you want to keep track of the gun.
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# ? Jan 19, 2015 05:57 |
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Who What Now posted:Anyone who doesn't love Ocelot and his weird as hell gimmicks are dead inside. But nothing beats (spoilers for the very end of the game): Ocelot and Snake fighting in the plane as it tries to take off. Throughout the whole game Snake has absolutely trounced Ocelot, but each time Ocelot does a little bit better, perfectly mirroring Snake's interactions with the Boss. So naturally their final fight has them on almost even footing, with Snake only having a slight advantage. During the fight Ocelot sees an opportunity to take a jab and blind Snake... In his already blind eye. So he thumps Snake's eyepatch and they both stop to have a laugh about it when they realize what happened. To be fair, in that fight Big Boss already went through hell and even his with superpower of being able to instantly heal from electrocution, drowning, getting shot in the leg and the eye, he had a really bad day. It took all of that for Ocelot to be on even footing with him. Which is probably why he has such a man-crush on Big Boss. Ocelot man-crush is loving hilarious. Can't wait for Phantom Pain.
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# ? Jan 19, 2015 06:07 |
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bewilderment posted:Uh, actually, there's a couple of ways that scene can resolve. You can choose to not fire (a lot of people do this by accident I think, because you're not given a lot of time to pull the trigger). You can fire (in which case, Ocelot reveals it was a blank). And you can intentionally miss. All aside from the outcome where you don't pick the right one. With age I have forgotten that was part of it, oops, but what I said is still true. The games are very intelligent about rewarding you for doing things in a different way or sometimes accidentally bumbling on the right solution by making Snake seem like he's just that cool.
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# ? Jan 19, 2015 06:10 |
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This isn't exactly a little thing, but I just started playing The World Ends With You today. And oh my god this soundtrack is phenomenal.
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# ? Jan 19, 2015 07:17 |
bewilderment posted:
Most of the time it's used to look at boobs though.
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# ? Jan 19, 2015 07:21 |
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When you hit R1 after Snake loses his eye, the right side of the screen is black.
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# ? Jan 19, 2015 07:23 |
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Alhazred posted:Most of the time it's used to look at boobs though. Little thing in Metal Gear Solid 3/Peace Walker: Big Boss is a tits man.
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# ? Jan 19, 2015 07:25 |
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LoonShia posted:When you hit R1 after Snake loses his eye, the right side of the screen is black.
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# ? Jan 19, 2015 07:27 |
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Galick posted:This isn't exactly a little thing, but I just started playing The World Ends With You today. And oh my god this soundtrack is phenomenal. I always dress in rags
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# ? Jan 19, 2015 07:43 |
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Galick posted:This isn't exactly a little thing, but I just started playing The World Ends With You today. And oh my god this soundtrack is phenomenal. While we're at it, one of the great little things about TWEWY is the fact that there are multiple tracks for everything, something like 10+ battle songs and five or six overworld themes, so you don't get sick of them after playing the game for as obnoxiously long as I did. Also it lets you select any music track you've collected and use it as the menu theme. (Also I love the game's style, I can't think of many JRPGs with a modern urban setting like that, but I don't know if 'an entire game's aesthetic' counts as a little thing.)
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# ? Jan 19, 2015 08:03 |
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Here's probably the dumbest best littlest thing I've seen in a game. And when I say little, I mean little. In the hub area for Wolfenstein: The New Order, there'll be a "side quest" around the second time passing through to return the resident mentally deficient buddy's toys to him, the first of which is this robot: The robot walks a few steps very slowly, then stops and spins around, then keeps walking. I was curious to see what would happen when it ran out of floor to walk on so I followed it around taking glamour shots of its epic journey. Go little guy go! And it turns out they actually put in an animation for the robot hitting the cracked concrete and falling over instead of just, like, having it stop or something. The toy is right on the critical path and takes like 5 seconds to notice and pick up, which starts the sidequest. I had to stand there for like five minutes to see this happen. I assure you it was a very good use of my time. CJacobs has a new favorite as of 09:56 on Jan 19, 2015 |
# ? Jan 19, 2015 09:54 |
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He's not a clever man.
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# ? Jan 19, 2015 10:42 |
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Actually you wanna know my favorite loving thing about MGR:R? I have friends who agree with Sundowner and Senator Armstrong. It's a good filter for people I can file under "I will never take any of these people seriously ever again."
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# ? Jan 19, 2015 10:46 |
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bewilderment posted:Uh, actually, there's a couple of ways that scene can resolve. You can choose to not fire (a lot of people do this by accident I think, because you're not given a lot of time to pull the trigger). You can fire (in which case, Ocelot reveals it was a blank). And you can intentionally miss. All aside from the outcome where you don't pick the right one. Of course none of that is how the scene actually went down. https://www.youtube.com/watch?v=4SfvSoE1Hnc Kanfy has a new favorite as of 10:53 on Jan 19, 2015 |
# ? Jan 19, 2015 10:50 |
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Tracula posted:Actually you wanna know my favorite loving thing about MGR:R? Aren't they also carrying out the will of the Boss, where soldiers would always be respected? Like Big Boss did with MSF and the Patriots did through SOP? Constant war through brain-washing orphans and manipulating the media is maybe not how she envisioned it, but it's something to ponder nonetheless.
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# ? Jan 19, 2015 10:52 |
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Tracula posted:Actually you wanna know my favorite loving thing about MGR:R? Armstrong I can at least kinda understand but Sundowner?
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# ? Jan 19, 2015 10:52 |
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Xoidanor posted:Armstrong I can at least kinda understand but Sundowner? War is what happens to other people. Though the imagery in Red Sun is striking: quote:Golden rays of the glorious sunshine
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# ? Jan 19, 2015 11:01 |
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Xoidanor posted:Armstrong I can at least kinda understand but Sundowner? Talk to a libertarian. You'll find more insanity than you'd ever want.
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# ? Jan 19, 2015 11:14 |
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If you've ever wanted to beat up insane ultra-libertarians and make them eat their dumb words via your fist, Metal Gear Rising is a good video game to play. On the subject of people who agree with Armstrong, it's amazing to see how well they pulled off the Political Candidate Huckster Salesman character archetype in him. The reason people believe in the things Armstrong puts forward in his bigass speech toward the end of the game is because he sells it really well. He doesn't come at it from the angle of dismantling America with PMCs, he comes at it from a more relatable "the state of the country sucks am I right??" angle to mask his true intentions of putting himself at the top even in his reconstructed world where the whole point is that nobody can be at the top. Even in his one-man pitch to Raiden, he acts like a true skeevy politician and while Raiden sees right through his bullshit, some of the more libertarian-leaning players or people just not paying attention to what he's saying might not see it that way. His voice actor did an excellent job fitting the role. edit: Also, these people that take his words at face value probably do not consider that they aren't applicable to real life because it's like 2025 in the Metal Gear universe and also there are giant robot dinosaurs that moo like cows as well as robot spiders that fire laser canons. CJacobs has a new favorite as of 11:44 on Jan 19, 2015 |
# ? Jan 19, 2015 11:34 |
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CJacobs posted:His voice actor did an excellent job fitting the role. That's Alastair Duncan, a spectacular British actor who's been in a shitton of games and TV shows. Remember the turian rear end in a top hat from Mass Effect that inspired the emote? That's also him.
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# ? Jan 19, 2015 15:33 |
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Alhazred posted:Most of the time it's used to look at boobs though. Related to that, the first few times Snake is just checking out EVAs boobs/rear end but near the end of the game Snake is staring at her face . It's an oddly sweet mechanic and shows Snake is starting to like her.
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# ? Jan 19, 2015 16:05 |
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CJacobs posted:If you've ever wanted to beat up insane ultra-libertarians and make them eat their dumb words via your fist, Metal Gear Rising is a good video game to play. MGS2 did this really well with Solidus, also. The entire time you're chasing this total rear end in a top hat of a villain, just in time to have explain his actual motivations and it turns out he was just taking extreme measures to eliminate a greater evil. Then, just as you start thinking "I'm not sure I really want to fight this guy any more" he forces you to do it anyway because it's only fitting that the game manipulates you one final time. Plus his death was pretty drat cool.
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# ? Jan 19, 2015 20:07 |
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Spalec posted:Related to that, the first few times Snake is just checking out EVAs boobs/rear end but near the end of the game Snake is staring at her face . It's an oddly sweet mechanic and shows Snake is starting to like her. Also, in Metal Gear Solid 4 it appears that Snake has inherited his father's love for tits. Those R1 moments return, and there is a cutscene where Naomi tells Snake something that's so disappointing to him that it actually lowers his psyche (basically stamina) ingame... but a few moments later after Snake lights a cigarette he gets it back without really any reason why. If the player holds R1 however, they can catch Snake getting a good long stare at her chest which restores his psyche back to what it was before.
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# ? Jan 19, 2015 23:19 |
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CyrusThe posted:He's not a clever man. How is the Fight Club mod anyway?
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# ? Jan 20, 2015 00:13 |
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I really hope that, someday, MGS3 shows up on Steam. I'm playing my 360 less and less, and eventually I'm just going full-on PC, and that's definitely a game I'll miss. I know I can fire it up whenever, but someday, that 360 isn't going to turn on (and I can't go back to the PS2).
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# ? Jan 20, 2015 15:01 |
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Rupert Buttermilk posted:I really hope that, someday, MGS3 shows up on Steam. I'm playing my 360 less and less, and eventually I'm just going full-on PC, and that's definitely a game I'll miss. I know I can fire it up whenever, but someday, that 360 isn't going to turn on (and I can't go back to the PS2). This is my favorite little thing about The Phantom Pain: it'll get a PC release.
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# ? Jan 20, 2015 15:08 |
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Rupert Buttermilk posted:I really hope that, someday, MGS3 shows up on Steam. I'm playing my 360 less and less, and eventually I'm just going full-on PC, and that's definitely a game I'll miss. I know I can fire it up whenever, but someday, that 360 isn't going to turn on (and I can't go back to the PS2). Snake's greatest camo in MGS3 is PS2 era graphics
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# ? Jan 20, 2015 15:19 |
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Hah, just noticed that in Metal Gear Rising your tiny tripod robot tries to plug an USB cable wrong way and then turns it around.
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# ? Jan 20, 2015 21:03 |
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Kennel posted:Hah, just noticed that in Metal Gear Rising your tiny tripod robot tries to plug an USB cable wrong way and then turns it around. Greatest ever achievement in video game realism.
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# ? Jan 20, 2015 23:46 |
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Kennel posted:Hah, just noticed that in Metal Gear Rising your tiny tripod robot tries to plug an USB cable wrong way and then turns it around. Yeah, it's the best moment. The only way it could be more realistic is if he tried it one way, tried it the other way, then tried it the first way again and it worked.
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# ? Jan 21, 2015 00:29 |
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Kennel posted:Hah, just noticed that in Metal Gear Rising your tiny tripod robot tries to plug an USB cable wrong way and then turns it around. My favorite part is the the robot actually takes a look at it before turning it around. I like to imagine that they just put motion-capture dots on some developer without telling him why and then just left the recording equipment on until that happened.
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# ? Jan 21, 2015 01:03 |
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Galick posted:This isn't exactly a little thing, but I just started playing The World Ends With You today. And oh my god this soundtrack is phenomenal. That's kinda funny. I actually just finished the solo version today. I'd have to agree with you on the music. It's really nice to have a jrpg with multiple battle themes for normal battles. Makes it seem a lot less tedious. Just wish the game cut out the "you have to choose every option to go on" and "watch the same scene a hundred times" bullshit. That stuffs for another thread though.
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# ? Jan 21, 2015 01:26 |
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fatherboxx posted:War is what happens to other people. The song lyrics are fantastic in MGR. They sound awesome as gently caress when you're fighting but then you stop and listen to them closely and it's like wtf, you're actually singing a pretty messed up song.
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# ? Jan 21, 2015 02:35 |
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poptart_fairy posted:The song lyrics are fantastic in MGR. They sound awesome as gently caress when you're fighting but then you stop and listen to them closely and it's like wtf, you're actually singing a pretty messed up song. This should be required reading for anyone who likes MGR:R's music. The game does a masterful job of making the music enhance the story while reinforcing just how badass and hosed-up everything is. Let your country control your soul Let your country control your soul Let your country control your soul LET YOUR COUNTRY CONTROL YOUR SOUL
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# ? Jan 21, 2015 03:06 |
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# ? May 16, 2024 18:56 |
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To be fair, they're supposed to be about/from the perspective of the bosses the song plays over.
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# ? Jan 21, 2015 03:19 |