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corn in the bible posted:sort of, but in a less powerful state. In ff12 you could only reverse status items; in ffta2 you can throw any item at all. I remember beating the final boss by shoving x potions down it's throat until it died. You can do that with the Nihopaloa too, it's just not worth it.
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# ? Jan 19, 2015 19:02 |
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# ? May 26, 2024 21:47 |
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The ffx remaster is really, really sharp, it's really impressive how good that game still looks even now
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# ? Jan 19, 2015 19:06 |
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Levantine posted:I really like Tabata. The more I read his interviews the more he comes off as super enthusiastic and invested in his products. While he's enthusiastic, Tabata comes off very realistic about his game's limitations. He's clear about Noctis being the only playable character, the car not being able to go everywhere like in GTA, and the amount of game length they're targeting. Nomura's concept and promises for Versus seemed well beyond the scope of any previous Square-Enix title, especially without live playthroughs of the game to back up the claims. There was third-person shooting, multiple playable characters with unique abilities, environmental hazards, hijacking enemy Magitek armor, and much more. Many of these elements, such as the over the shoulder shooting, seemed well beyond the expertise of the Kingdom Hearts development team. I think we would have had Final Fantasy Versus XIII on Crystal Tools by now if it had been a Kingdom Hearts 2 style 'go through a narrow corridor/fight enemies with melee in a square room/press x to win/rinse and repeat' type of game. However, it ended up incorporating a lot of elements that went beyond the scope of any Square-Enix game before it. Similar to Metal Gear Rising's original concept, I wouldn't be surprised if the original developers struggled to make a set of interesting ideas into a shippable game that was enjoyable to play. Tabata's FFXV feels like the most ambitious FF title yet that is still aware it needs to temper fans' expectations. Toxxupation posted:The ffx remaster is really, really sharp, it's really impressive how good that game still looks even now A lot of work went into the remaster since they had lost tools and assets from the original games' development. The Chinese branch of a 3D art company called Virtuos was hired to help them with the remaster. From announcement to shipped product, the remaster took longer to make than the development time of the original Final Fantasy X game. Fun fact about the remaster, in the expanded credits someone named Vincent Hamm is listed under Special Thanks. Vincent Hamm is also the name of yaz0r who is a fan of Final Fantasy and a hobbyist programmer. Back in 2005, he made a a program that let you extract and view models from Final Fantasy X and Final Fantasy X-2. It looks like the development team for the Remaster used a fan made program to help them make the game.
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# ? Jan 19, 2015 19:43 |
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Sunning posted:Bonus, Interview with Wan Hazmer about designing FFXV: https://www.youtube.com/watch?v=r2pFUJLx55c He seems as excited as Tabata. But yeah, cool interview. Not many new details, but their process is interesting.
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# ? Jan 19, 2015 20:45 |
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Sunning posted:I think we would have had Final Fantasy Versus XIII on Crystal Tools by now if it had been a Kingdom Hearts 2 style 'go through a narrow corridor/fight enemies with melee in a square room/press x to win/rinse and repeat' type of game. However, it ended up incorporating a lot of elements that went beyond the scope of any Square-Enix game before it. Similar to Metal Gear Rising's original concept, I wouldn't be surprised if the original developers struggled to make a set of interesting ideas into a shippable game that was enjoyable to play. Tabata's FFXV feels like the most ambitious FF title yet that is still aware it needs to temper fans' expectations. Even with Lightning Return's new battle system, they kept battles separate from the main world. The engine most likely wasn't up to the task, and would probably have never got FFXIV 1.0 running on the PS3 like they originally intended. One of the reasons I was looking forward to FF Versus XIII so much was because I wanted a Kingdom Hearts game that didn't feel so held back by the hardware, which have all been on PS2-equivalent systems for the last 13 years. Even if FFXV feels more like a Type-0 successor than a Kingdom Hearts one, at least there's a proper PS4 entry in the works. I also look forward to seeing you write about how much of a distaster that game's development has been, if we get more info eventually.
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# ? Jan 19, 2015 21:04 |
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Sunning posted:
Lol
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# ? Jan 19, 2015 21:31 |
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It boggles my mind that Final Fantasy Versus XIII hasn't been released yet. I remember first hearing about it from E3 2006. What a clusterfuck that nine years' development time must have been.
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# ? Jan 19, 2015 21:43 |
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CottonWolf posted:He seems as excited as Tabata. But yeah, cool interview. Not many new details, but their process is interesting. It's good to see young lions moving up in the company. A few years ago, it seemed like it would take Kitase or Nomura retiring to get the company to greenlight big budget projects headed by new talent. That loving Sned posted:Even with Lightning Return's new battle system, they kept battles separate from the main world. The engine most likely wasn't up to the task, and would probably have never got FFXIV 1.0 running on the PS3 like they originally intended. I don't think we'll ever get the full story of what went wrong with Versus. Square-Enix just isn't very comfortable talking in-depth about their development problems, especially if the people involved are still working at the company. Tabata has been very diplomatic when asked about the delays and development problems surrounding Versus/FFXV in the past. Even the post-mortems of FF12 and FF13 at Game Developer Magazine left more questions than they answered. We were lucky to get a full breakdown of what went wrong with FFXIV 1.0 from Naoki Yoshida. I wouldn't be surprised if the game might have cost tens of millions prior to the reboot. The CGI alone would have cost a fortune. I imagine a lot of the CGI had to be redone or thrown out due to characters being redesigned or the script undergoing rewrites. There were probably writedowns associated with it in the books but FFXV is probably up there with A Realm Reborn as one of the most expensive projects in the history of the Japanese game industry.
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# ? Jan 19, 2015 21:52 |
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Sunning posted:I wouldn't be surprised if the game might have cost tens of millions prior to the reboot. The CGI alone would have cost a fortune. I imagine a lot of the CGI had to be redone or thrown out due to characters being redesigned or the script undergoing rewrites. There were probably writedowns associated with it in the books but FFXV is probably up there with A Realm Reborn as one of the most expensive projects in the history of the Japanese game industry. You would think Square would have learned a thing or two about not pouring money into money losing projects, but apparently not??
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# ? Jan 19, 2015 22:54 |
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i just tried ff14 for a couple of hours. i don't know what to say. I've never seen such a clusterfuck of a HUD in a game before, and i have no idea whats going on. is this standard for mmos?
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# ? Jan 19, 2015 23:16 |
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Attitude Indicator posted:i just tried ff14 for a couple of hours. i don't know what to say. I've never seen such a clusterfuck of a HUD in a game before, and i have no idea whats going on. is this standard for mmos? Yes
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# ? Jan 19, 2015 23:19 |
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Attitude Indicator posted:i just tried ff14 for a couple of hours. i don't know what to say. I've never seen such a clusterfuck of a HUD in a game before, and i have no idea whats going on. is this standard for mmos? I had never played an MMO before I did the free trial of FFXIV, and it seemed intelligible to me.
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# ? Jan 19, 2015 23:19 |
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morallyobjected posted:I had never played an MMO before I did the free trial of FFXIV, and it seemed intelligible to me. i understand most of it. its just ugly. and the map is bad.
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# ? Jan 19, 2015 23:21 |
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Attitude Indicator posted:i just tried ff14 for a couple of hours. i don't know what to say. I've never seen such a clusterfuck of a HUD in a game before, and i have no idea whats going on. is this standard for mmos? It seemed really basic and straightforward to me. Were you playing the PC version or the PS3/4?
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# ? Jan 19, 2015 23:21 |
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Attitude Indicator posted:i just tried ff14 for a couple of hours. i don't know what to say. I've never seen such a clusterfuck of a HUD in a game before, and i have no idea whats going on. is this standard for mmos?
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# ? Jan 19, 2015 23:24 |
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Levantine posted:It seemed really basic and straightforward to me. Were you playing the PC version or the PS3/4? ps4 free trial. i guess it might be easer to deal with if you have a proper mouse.
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# ? Jan 19, 2015 23:28 |
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how much of this mess do you need to pay attention to?
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# ? Jan 19, 2015 23:29 |
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Attitude Indicator posted:how much of this mess do you need to pay attention to? In that screen, a good two thirds at least. But when I last played FFIV didn't have such extensive addon support so you probably wouldn't have access to such improvements anyway. But when you get to endgame you will start doing strange, ugly things to your UI to shave the seconds off your response time ...
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# ? Jan 19, 2015 23:32 |
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triplexpac posted:You would think Square would have learned a thing or two about not pouring money into money losing projects, but apparently not?? The development structure in Square revolved around giving designers, writers, and artists a lot of creative freedom and money to fulfill their vision (as long as it was a FF game). They'll often work on finishing touches for art assets before the script was finalized or the minute to minute gameplay was nailed down. So a lot of stuff in development went wrong due to poor planning or a lack of a shared vision. There wasn't a history of agile development or heavy prototyping. For that matter, Final Fantasy: The Spirits Within went severely overbudget because they animated the movie without finished storyboards which led to a number of fully rendered shots being dropped from the final cut. The developers preferred to play it by the ear when making the games. The Final Fantasy games on PS1 cost tens of millions to create. I wouldn't be surprised if much of that money was due to CGI and churning out assets that would largely be thrown out. We saw this system start to break down near the end of the PS2 era. Even with a string of troubled projects, their business is based around developing and shipping big budget games since they are a publically traded company that has to show reliability and growth. However, I think they're at the end of their rope. The future of Final Fantasy as a big budget console series depends on the success of FFXV. The new management is already pushing console-style FF games on mobile platforms, such as Final Fantasy Legends: Crystals of Time, Final Fantasy: Brave Exvius, and, most notably, Mevius Final Fantasy. Even if console development ends in Tokyo, they still have Eidos to make AAA games for them. Sunning fucked around with this message at 23:46 on Jan 19, 2015 |
# ? Jan 19, 2015 23:36 |
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Also in practice pretty much nobody actually uses a UI that cluttered in any MMO. XIV's UI is really good and at least on PC it's freely customizable from the settings as well.
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# ? Jan 19, 2015 23:38 |
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Attitude Indicator posted:ps4 free trial. i guess it might be easer to deal with if you have a proper mouse. I played it on PS3 for a couple of months and really liked the pad controls. You 100% need a USB keyboard though
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# ? Jan 19, 2015 23:40 |
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Kanfy posted:Also in practice pretty much nobody actually uses a UI that cluttered in any MMO. You can change it all on consoles as well. It's well worth going into the HUD editor and reducing the size of some stuff like the Quest/Duty list.
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# ? Jan 20, 2015 00:13 |
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So whats the consensus on FFXIII for the PC? Should I be using this GeDoSaTo tool after they have released the 1080p patch last month? I have a decently powerful PC(overclocked 2500k, gtx770), just wondering how well it's going to run.
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# ? Jan 20, 2015 01:06 |
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Slider posted:So whats the consensus on FFXIII for the PC? Should I be using this GeDoSaTo tool after they have released the 1080p patch last month? I have a decently powerful PC(overclocked 2500k, gtx770), just wondering how well it's going to run. I have a similar setup to yours and it still dips under 30fps at times, sadly. It's a serviceable port but I wish it were optimized better.
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# ? Jan 20, 2015 01:08 |
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I don't remember the Seymour fight at Gagazet giving me this much trouble the first time I played the game. I can deal with the Zombie/Full-Life combo fine but Cross Cleave always kills at least one party member and then it all just goes downhill from there.
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# ? Jan 20, 2015 01:50 |
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Slider posted:So whats the consensus on FFXIII for the PC? Should I be using this GeDoSaTo tool after they have released the 1080p patch last month? I have a decently powerful PC(overclocked 2500k, gtx770), just wondering how well it's going to run. If you run it above 720p using the provided options, there's a bug where enemy info won't be displayed. I don't think that bug happens if you use GeDoSaTo, and I'm not aware of there being any downsides to it. So, yeah, probably do that.
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# ? Jan 20, 2015 01:54 |
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kirbysuperstar posted:You can change it all on consoles as well. It's well worth going into the HUD editor and reducing the size of some stuff like the Quest/Duty list. Yeah, I was going to say. I always shrank the scale of the UI and moved things around. FFXIV really got a lot right out of the gate (of 2.0).
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# ? Jan 20, 2015 02:00 |
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Twelve by Pies posted:I don't remember the Seymour fight at Gagazet giving me this much trouble the first time I played the game. I can deal with the Zombie/Full-Life combo fine but Cross Cleave always kills at least one party member and then it all just goes downhill from there. When in doubt, pre-charge all your aeon overdrives and then just bust them out one after another. Perfectly valid cheese strategy for almost any boss in FF10 that's being a brick wall to you. Barring that, Cross Cleave is heavy physical damage so bring characters with good defense and HP, keep their HP up, and obviously use Protect.
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# ? Jan 20, 2015 02:10 |
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Twelve by Pies posted:I don't remember the Seymour fight at Gagazet giving me this much trouble the first time I played the game. I can deal with the Zombie/Full-Life combo fine but Cross Cleave always kills at least one party member and then it all just goes downhill from there. Just poison the fucker. EDIT: Wiki says you can silence him too with Wakka. Attitude Indicator posted:i understand most of it. its just ugly. and the map is bad. It takes some getting used to, but it's actually a really neat interface, especially for an MMO. Make sure to fiddle with skill bar placement and size, that usually improves the experience a lot. The map is pretty good for the most part, but like most MMO maps it has a problem with vertical spaces. This is most notable in the Shroud. But hey, on the other hand the maps are pretty small by MMO standards, so you'll probably memorize them before long. Seraphic Neoman fucked around with this message at 06:04 on Jan 20, 2015 |
# ? Jan 20, 2015 05:54 |
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SSNeoman posted:so you'll probably memorize them before long. Except for the Sylphlands. Jesus gently caress.
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# ? Jan 20, 2015 06:11 |
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Attitude Indicator posted:how much of this mess do you need to pay attention to? Basically none of it. That's a shitload of mods opened up to try to make the screen look as cluttered as possible, and not a single one of them is necessary in the slightest. If you're an insane sperglord raider trying to get worldfirst raid kills you might need some mods, but nothing like that screenshot. FFXIV is a really decent MMO but it does have a pretty bad UI, you're not wrong about that. It's not excessively bad by MMO standards though.
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# ? Jan 20, 2015 06:28 |
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Attitude Indicator posted:i understand most of it. its just ugly. and the map is bad. I find most mmo interfaces to be annoyingly cluttered because they give you a bajillion abilities and let you customize it like crazy. I've recently bought the ps4 version and while the cross hotbar is more visually appealing I'm having a hard time adapting to the controller controls. I keep having to look at my hands and poo poo which feels stupid considering I've been gaming since the loving Atari home console in the mid 80s. I'll probably just cave and get a Bluetooth keyboard and mouse so I can pay it like I do on PC. What would be really cool is if someone knew a way to import my hotbar layout from PC so I didn't have to redo it. kirbysuperstar posted:Except for the Sylphlands. Jesus gently caress. I feel like the sylphlands is the last vestige of 1.0 in the game. A lot of winding tunnels and that impenetrable mess in the northeast. The number of times running in there to try to get to melt Also I don't like the map but can't immediately think of a game with one that I like better. Elder scrolls / GTA / sleeping dogs / other open world games like that maybe.
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# ? Jan 20, 2015 07:31 |
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kirbysuperstar posted:Except for the Sylphlands. Jesus gently caress. Once you do enough of those drat Sylph beast quests, that place will be burned into your memory.
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# ? Jan 20, 2015 10:39 |
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New Final Fantasy 14 patch, new Final Fantasy music! https://soundcloud.com/ffxivunnoficial1/world-of-darkness-bgm-2 https://soundcloud.com/ffxivunnoficial1/world-of-darkness-boss-3 https://soundcloud.com/ffxivunnoficial1/battle-on-the-big-bridge-original
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# ? Jan 20, 2015 11:51 |
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Christ. That alarm that sounds in Chapter 9 of Final Fantasy XIII does not stop until like the end of the chapter plus they have you fight Flanitors which have their own annoying alarm. Square...Please.
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# ? Jan 20, 2015 16:30 |
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deadlyrhetoric posted:Christ. That alarm that sounds in Chapter 9 of Final Fantasy XIII does not stop until like the end of the chapter plus they have you fight Flanitors which have their own annoying alarm. Square...Please. This is the part of the game where you turn off the ingame sounds and turn on some bitching tunes, my friend
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# ? Jan 20, 2015 16:44 |
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forbidden lesbian posted:This is the part of the game where you turn off the ingame sounds and turn on some bitching tunes, my friend Aha - like some Crystal Castles, maybe? Magic Spells or Empathy? I typically resort to drowning out Hope or Snow but mostly Snow with music. Speaking of music, what was Nobuo Uematsu's last FF?
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# ? Jan 20, 2015 17:01 |
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deadlyrhetoric posted:Aha - like some Crystal Castles, maybe? Magic Spells or Empathy? I typically resort to drowning out Hope or Snow but mostly Snow with music. As in, the last one he was the only composer for or the one he last provided music for? Because the latter is 14, the former is 9.
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# ? Jan 20, 2015 17:06 |
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deadlyrhetoric posted:Aha - like some Crystal Castles, maybe? Magic Spells or Empathy? I typically resort to drowning out Hope or Snow but mostly Snow with music. The Last Story. Alternatively, FF X, but then, The Otherworld.
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# ? Jan 20, 2015 17:07 |
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# ? May 26, 2024 21:47 |
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Some new DLC for Theathrythm Curtain Call is coming up, here's a hint:
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# ? Jan 20, 2015 21:53 |