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Sacred Stones still remains one of my favorites just because it gives you branching promotions for more control over your characters but it still has lots of personality, which the class swap DS games emphatically lack.
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# ? Jan 21, 2015 19:49 |
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# ? Jun 9, 2024 14:20 |
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Has there been a single archer worth using
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# ? Jan 21, 2015 20:45 |
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Shin, Rebecca, and Shinon are all p cool
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# ? Jan 21, 2015 20:49 |
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Volt Catfish posted:Has there been a single archer worth using Shinon is a monster. I guess Rolf can be with some babying and luck. But Shinon is top tier out of the gate. The Radiant archers were mostly good. Leo was... decent but he also had a unique bow that made him even better.
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# ? Jan 21, 2015 20:50 |
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Cephas posted:I've never played a Fire Emblem game before, but I really enjoyed Awakening. The support system really made it feel like the characters cared about one another, and all of the parent-child dynamics were really sweet and made me gush. I was wondering if Fire Emblem as a whole has a similar sort of vibe as Awakening. It has a hopefulness and friendliness to its characters that I really appreciated. Shadow Dragon and the Sword of Light (NES): No supports. Also not worth playing. Gaiden (NES): No supports. Also only worth playing if you're really interested in seeing the early stages of FE's development. Mystery of the Emblem (SNES): No supports. Also not worth playing. Genealogy of the Holy War (SNES): Has a really early implementation of the support system, as well as the only game besides Awakening to have a parent-child system. It's a little janky, and the maps are huge, but the core ideas are interesting and it's overall a fun game. However, I wouldn't recommend going straight to it from Awakening, especially since you pointed out the hopeful, friendly vibe of Awakening as something you liked. FE4 is the second darkest of the series, tone-wise, and while it's still very hopeful by the end, it takes a while to get there. Thracia 776 (SNES): No supports. Also the hardest game in the series. Also probably the darkest of the series, since the entire game is Leif fighting losing battles and having to sacrifice people he cares about, barely making any headway the whole time. Binding Blade (GBA): The first game with the support system you'd recognize from Awakening. Fairly challenging and the plot is... kinda rote. The supports are also a little bland and short, since it was their first try at them. Blazing Sword (GBA): Released as just 'Fire Emblem' outside of Japan, as it's the first game to get an international release. The game most people here started with, and a pretty good leaping on point for the rest of the series. The story is fairly small in scale, and a lot of focus is put on the main characters. A little bit harder than Awakening, but not much, and the supports generally fit the tone you're looking for, though there's some darker elements. Sacred Stones (GBA): The one game I can call definitively easier than Awakening. It's another game that a lot of newcomers started with. The supports are good and charming, better than Blazing Sword's, but the downside is that it has the smallest cast in the series and is also about ten chapters shorter than most other FE games. Has a world map like Awakening. Path of Radiance (Gamecube): Probably my favorite game in the series, and also generally fits the tone you're looking for, though there's a bit more focus on people with Issues. Like 75% of the cast has some sort of baggage. There's also a fantasy racism subplot, but it isn't handled terribly for the most part. There's also less supports than most other games - most characters only have 3-4, and one character only has 1 support partner. Stars Ike, who you might know from Smash Brothers. Radiant Dawn (Wii): The direct sequel to Path of Radiance, and assumes you've played it. Would not recommend starting with it due to this. Especially since Radiant Dawn has the most frontloaded difficulty in the series. Also, supports exist in a mechanical sense, but the conversations don't. Shadow Dragon (DS): A remake of the first game. Kind of bad. Also, no supports. Heroes of Light and Darkness (DS): A remake of the third game, and the game that introduced the My Unit/Avatar concept to the series. It's a fun game and the fan translation is excellent, but it's still based on a game that came out 21 years ago. Also, supports only exist in a really limited fashion, and the cast is too huge for its own good. I'd say it's worth playing, but only after most everything else. Basically: Start with: Blazing Sword if you want to start where most everyone started Sacred Stones if you want something short and easy to whet your teeth with Path of Radiance if you want what's probably the best game, gameplay-wise, of the bunch Worth playing: Genealogy of Holy War if you want to see the origins of the parent/child system Thracia 776 if you want a game with a darker tone and a way more punishing difficulty curve Radiant Dawn if you want a sequel to Path of Radiance. Because, well, it is.
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# ? Jan 21, 2015 21:02 |
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Volt Catfish posted:Has there been a single archer worth using
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# ? Jan 21, 2015 21:03 |
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Briggid and Faval have a holy weapon and FE4's system means you deploy everyone anyways. They aren't knocking anybody's socks off but at least using them doesn't actively hurt you like it does with goobers like Wolt.
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# ? Jan 21, 2015 21:10 |
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I guess Igrene can also trash Narshen and Sigune (if you go to Ilia) with the Brave Bow.
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# ? Jan 21, 2015 21:13 |
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What was the name of the pink haired crybaby in Sacred Stones? I remember supporting her up with her jerk-rear end thief boyfriend and the two of them became unstoppable killing machines early on. She was a good archer.
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# ? Jan 21, 2015 21:33 |
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Rich Uncle Chet posted:What was the name of the pink haired crybaby in Sacred Stones? I remember supporting her up with her jerk-rear end thief boyfriend and the two of them became unstoppable killing machines early on. She was a good archer. and the best person to support her with is amelia
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# ? Jan 21, 2015 21:34 |
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Neimi is such a chore to train as she never doubles anything or does much damage early, but this is Sacred Stones we're talking about so everyone can be good if you feel like making them good. I just grab Innes if I feel like one shotting flying enemies. Shinon in FE10 is a deathgod of doom who starts powerful and ends powerful. Rolf is kind of redundant in that game but he can turn out overall better but there really is no point in training both. Leonardo is a loving joke and not even his weapon can overshadow how terrible he is the whole time you are training him. FE9 there is some value in Rolf since he is the only archer you get for a long stretch of the game and can easily dispatch flying enemies if you throw him some kills on the map he joins. I do think Astrid is pretty amazing in FE9 since she starts at level 1 with paragon and the Knight's Ward which makes her gain stat ups every level like crazy and then on promotion you can give her axes which makes her an absolute murder machine, oh and she also has a horse in FE9 which makes her a good unit by default. Shinon joins kind of late and I never really used him because I used Astrid every playthrough. FE7 I'm biased because I like the Wil/Dart/Rebecca support triangle for hilarious crit chances later in the game, but I think Rebecca is alright overall if she gets some early strength and speed levels and Wil can turn out good if he gets good levels in Lyn's story. It's just so easy to bench archers in FE7 if they don't start getting Strength and Speed. edit: oh, and Rath joins so late at such a low level in a bow only class I never really want to bother with him
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# ? Jan 21, 2015 21:58 |
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the best archer is ronan, i believe you'll find
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# ? Jan 21, 2015 22:04 |
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Cake Attack posted:the best archer is ronan, i believe you'll find you mean scrolls make ronan the best archer
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# ? Jan 21, 2015 22:11 |
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Cake Attack posted:the best archer is ronan, i believe you'll find Tania is actually surprisingly usable. Better than the chumpier non-archers by a good margin at least.
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# ? Jan 21, 2015 22:20 |
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cheetah7071 posted:Tania is actually surprisingly usable. Better than the chumpier non-archers by a good margin at least. but can she tank magic like our man ronan can? i think not
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# ? Jan 21, 2015 22:21 |
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Thracia 776 changes people
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# ? Jan 21, 2015 22:34 |
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Ronan's 55% Magic growth and 15% Strength growth is at least funny bad rather than the boring bad of most archers. The best archers are in FE12, though. Mostly good units like Luke or Draug reclassed to Sniper or Horseman but Ryan is actually really good.
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# ? Jan 21, 2015 23:01 |
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The bleakness of Thracia 776 comes less from the plot and more from how incompetent most of your units are. Leif's promotion is probably the most spiteful moment in Fire Emblem history.
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# ? Jan 21, 2015 23:05 |
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Funky Valentine posted:Leif's promotion is probably the most spiteful moment in Fire Emblem history. Why? Does promoting him somehow manage to make him worse? VVV Internet Kraken fucked around with this message at 23:18 on Jan 21, 2015 |
# ? Jan 21, 2015 23:13 |
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That's 100% of his promotion gains.
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# ? Jan 21, 2015 23:16 |
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Serenes claims his gains are +1 str, mag, skl, spd, and def, so I suspect something wonky is going on.
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# ? Jan 21, 2015 23:18 |
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Nah I accidently created a public misconception. Thracia only shows one stat increase at a time, if you look at the before and after he gets +1 to most stats
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# ? Jan 21, 2015 23:19 |
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oh whoops how could you.
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# ? Jan 21, 2015 23:20 |
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its funny cause I hear that his promotion gains are only +1 strength a lot. I wasn't trying to be misleading, I posted his before stats, a shot of stats going up and then his after stats.
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# ? Jan 21, 2015 23:22 |
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If you played FE4, he promotes from a low powered to the most overpowered super class: Horse, all weapons at max or nearly max ranks, absurd stats. He's incredible. So you play FE5, thinking if you can just get through this really tough game to his promotion (he gets some good weapons to help this out, at least) you'll be rewarded. Then he promotes...to Prince, a renamed version of his base lord class, which is so weak it actually counts as an unpromoted class. So you're playing the hardest game in the franchise which throws completely broken super units or staves or spells at you and your lord basically doesn't promote, he just gets a story based reset on his level. All for the sake of narrative consistency, so he can be a low powered class in the previous game.
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# ? Jan 21, 2015 23:24 |
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Apparently we the kind of people who read fire emblem LPs judge levels and promotions entirely by how many +1s they see at once.
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# ? Jan 21, 2015 23:24 |
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To be fair, I'm pretty sure every game released outside of Japan can and will show all of your promotion gains on screen at once.
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# ? Jan 21, 2015 23:28 |
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Funky Valentine posted:The bleakness of Thracia 776 comes less from the plot and more from how incompetent most of your units are. meanwhile, all of leif's parental figures are dying/getting turned to stone/dying i guess august doesn't die, but august says poo poo like 'cut their heads off and hang them from the gates' and 'the times call for a hero, so we will force you into the shape of one' so
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# ? Jan 21, 2015 23:28 |
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Who really cares if Lords are good at fighting if all they are going to do is full move/be rescued towards the seize point most turns. It's not like Thracia doesn't give you a poo poo load of powerful units to beat up on the terrible enemies. Dagda, Finn and Othin join in the first map and Asvel and Fergus aren't far off, not to mention some later joiners like Dean.
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# ? Jan 21, 2015 23:29 |
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Volt Catfish posted:Has there been a single archer worth using Noire, because she can class change out of archer pretty much immediately and has great class options. Rebecca and Shinon are okay. I've made the mistake of trying to use Rolf in PoR way too many times though, he's godawful and the only reason to use him is to get a bond support and higher stats for Radiant Dawn so he's actually usable. And even then... just no. Fajita Queen fucked around with this message at 23:37 on Jan 21, 2015 |
# ? Jan 21, 2015 23:29 |
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WrightOfWay posted:Who really cares if Lords are good at fighting if all they are going to do is full move/be rescued towards the seize point most turns. It's not like Thracia doesn't give you a poo poo load of powerful units to beat up on the terrible enemies. Dagda, Finn and Othin join in the first map and Asvel and Fergus aren't far off, not to mention some later joiners like Dean. Turning your main character into an anvil around your neck isn't fun. Just because they give you some good units does not make the bad character you have to use suck any less.
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# ? Jan 21, 2015 23:30 |
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WrightOfWay posted:Who really cares if Lords are good at fighting if all they are going to do is full move/be rescued towards the seize point most turns. It's not like Thracia doesn't give you a poo poo load of powerful units to beat up on the terrible enemies. Dagda, Finn and Othin join in the first map and Asvel and Fergus aren't far off, not to mention some later joiners like Dean. most people don't play fe like that
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# ? Jan 21, 2015 23:31 |
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Cake Attack posted:Nah I accidently created a public misconception. Thracia only shows one stat increase at a time, if you look at the before and after he gets +1 to most stats Wild Knight posted:
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# ? Jan 22, 2015 00:29 |
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Rolf and Shinon are both disgustingly strong in Radiant Dawn and both should be used. Astrid and Leonardo are both really bad though. buddychrist10 fucked around with this message at 02:02 on Jan 22, 2015 |
# ? Jan 22, 2015 01:58 |
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Radiant Dawn would be a lot better if they cut the forced deployment missions in half. Having almost double-digit members be non-playable for most of the game is a cruel joke.
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# ? Jan 22, 2015 02:02 |
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Wild Knight posted:Apparently we the kind of people who read fire emblem LPs judge levels and promotions entirely by how many +1s they see at once. I judge promotions by how awesome that triumphant music sounds. Also the little PLINK PLINK PLINKs
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# ? Jan 22, 2015 02:43 |
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Volt Catfish posted:Has there been a single archer worth using Jamke is pretty great and underrated IMO. The whole "archers get one kill a turn without baiting mages/throwing weapon units" thing isn't as much of a disadvantage when like 2/3 of your units struggle to make kills on the player units between having poo poo stats or no Pursuit like Lewyn/Quan. Or die horribly on the enemy phase when exposed to extended abuse from Canto shenanigans. And Adept/Charge is a pretty absurd combo even without his Killer Bow. As mentioned, Briggid/Faval are also pretty good, but Faval at least ends up being kinda superfluous since Gen 2 actually has good units and even mages get 100+% HP growths. But superfluous is better than outright bad since if you don't reset for deaths you still have a pretty solid unit.
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# ? Jan 22, 2015 02:54 |
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Tae posted:Radiant Dawn would be a lot better if they cut the forced deployment missions in half. Having almost double-digit members be non-playable for most of the game is a cruel joke. but yeah unit availability in that game is a mess, even beyond the three armies idea.
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# ? Jan 22, 2015 02:59 |
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With 70 characters they still only have one dark magic user and he's poo poo.
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# ? Jan 22, 2015 03:12 |
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# ? Jun 9, 2024 14:20 |
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Endorph posted:to be fair the game has like 70 characters It's not even really three armies it's 2 armies and then "The other dudes" I mean for fucks sake they put Tibarn in charge of the third one, I must have missed the part where he was plot relevant... actually I must have missed that part DURING his missions because it's all about Elincia and if he's alive, Pelleas. I guess they were trying to be symbolic because "One lead by a branded, one by a laguz, one by a beorc" But it just comes across as dumb. Elincia should have lead that army. On the plus side, speculation is that FE14 is going to do what I suggested 10 do, which is bitching.
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# ? Jan 22, 2015 03:30 |