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Tippis posted:Also, a 108–648 spread of outcomes seems to be very in keeping with the “balance” of the rest of the game.
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# ? Jan 21, 2015 15:48 |
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# ? May 15, 2024 03:47 |
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Fungah! posted:I'm actually the one who did that and I ended up punking out because it was late and, like a literal child, it would have gone past my bedtime. I'm still up for it if you get some time, BL Well I look forward to Broken Loose admitting that there are good single-deck card games
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# ? Jan 21, 2015 15:59 |
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Poison Mushroom posted:Waiting for some more input before I update to 1.02. I have only read the rules, but from the looks of it I see no reason why combat needs more than one die roll to resolve and there aren't any decision points to be made between turns. Also, I can't see any reason you shouldn't use abilities and consumable items that affect combat as soon as they are available. Maybe I am missing some intricacies that only become apparent when you play it, but that's my initial feedback.
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# ? Jan 21, 2015 16:16 |
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Fat Turkey posted:Is the Tigris and Euphrates app good for learning the game. And playing on a 4 inch phone? It should work fine on your phone, it's a tiny bit fiddly sometimes but you can zoom in. The AI teaches you how to beat the AI - there are strategies that it's weak to which you can exploit to win most game because you can know what they'll do and how it will react. I'm not sure if I've gotten better or worse at the game as a result of the app. Tekopo posted:Wait, no, they pretty much said 'eeeeeh why not buy both?', unless you watched something different than me. They hid the only thing you need to know at 10:50ish - if you're not inclined to like this kind of game, it's Bullshit happening in a drift system. Bubble-T posted:The funniest thing about DoW is unless you're playing the co-op variant it's not actually a co-op. It's not a team game or a 1vX game either, it's a straight up free-for-all due to the secret objectives. Urgh So I played Dead of Winter for the first time two days ago, and apart from me being an elistist shitlord to the person who bought it (saying "It's reviewing really well"), the game was.....okay, but massively flawed. Aside from stories like the one above, or that you can't trade like you can in almost every other game, or the other flaws. The balance of taking risks, of worrying about exposure, using dice intelligently, there's good things in there. Then there's the weird dividing zombies at the compound into 6 areas for some reason. The crossroads are horribly implemented - I found almost exclusively (in my small playthrough) that they were 'if you control this character, something happens. If not, nothing happens' - god it's boring. As it was described it sounded like you needed to try and work out one thing that would punish you, and try and hope you don't do it, and work around the bad stuff if you do. It's got a lot of tight mechanics, which makes the loose unfair mechanics seems less fair, and the theme is so often distant - you occasionally read out a story, but mainly it's just wandering around for supplies for a while. And whatever system is in place to not make you suddenly die when you roll bitten on the exposure dice, I never saw it. 1/12 chance of instant death is just plain stupid. Plus it's followed with an insulting offer of suicide to avoid a 1/3 chance you'll die to offer another person a 1/3 chance of dying. It's just simple maths to say 'i'll take the risk'.
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# ? Jan 21, 2015 16:17 |
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PotatoManJack posted:I'm looking for a recommendation for a board game that's relatively easy to pick-up and play, along the lines of Talisman - I know that Talisman isn't a good game per se, but it's easy to play which is a big win for my wife / friends who like the whole idea they're going on and adventure without it being overly serious, and having enough randomness (in other words 'lack of skill') that make it so really anyone can win despite not necessarily making the correct decisions. What about Merchants of Venus? It's pretty much a roll and move game with some amount of strategy in choosing your routes. Also, it's competitive without having any direct PvP conflict which may help with varying levels of skill.
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# ? Jan 21, 2015 16:35 |
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Rexides posted:I have only read the rules, but from the looks of it I see no reason why combat needs more than one die roll to resolve and there aren't any decision points to be made between turns. Also, I can't see any reason you shouldn't use abilities and consumable items that affect combat as soon as they are available. Maybe I am missing some intricacies that only become apparent when you play it, but that's my initial feedback. Not to mention multi-turn combat (and being able to save your items) is important for Guardians to have the epic scale that they should.
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# ? Jan 21, 2015 17:22 |
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They announced they are making a new D&D game featuring the Temple of Elemental Evil that will be compatible with the old games. http://dnd.wizards.com/products/tabletop-games/board-games/temple-elemental-evil I've always wanted to try one of these fantasy swat team games but have stayed away so far. But I inherited the original ToEE module as a kid and that might be enough to push me over the edge on this one.
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# ? Jan 21, 2015 17:36 |
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fozzy fosbourne posted:They announced they are making a new D&D game featuring the Temple of Elemental Evil that will be compatible with the old games. The board games in the series are fun, but I don't feel that they are very thematic for the individual topics (I don't have Drizzt, but I have the other two).
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# ? Jan 21, 2015 18:32 |
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homullus posted:The board games in the series are fun, but I don't feel that they are very thematic for the individual topics (I don't have Drizzt, but I have the other two).
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# ? Jan 21, 2015 18:39 |
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homullus posted:The board games in the series are fun, but I don't feel that they are very thematic for the individual topics (I don't have Drizzt, but I have the other two). If the new game was thematically in line with the Temple of Elemental Evil it would be a horrifying mess of anti-fun roll or die effects and gotcha traps.
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# ? Jan 21, 2015 18:44 |
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I've never played Descent or Talisman or any kind of game in that genre. What would be a good "dungeon crawler/fantasy SWAT" game? Those D&D ones?
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# ? Jan 21, 2015 19:28 |
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Azran posted:I've never played Descent or Talisman or any kind of game in that genre. What would be a good "dungeon crawler/fantasy SWAT" game? Those D&D ones? Those or descent. Mage Knight if your group can handle it.
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# ? Jan 21, 2015 19:30 |
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Mage Knight isn't even remotely anything like a dungeon crawler
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# ? Jan 21, 2015 19:52 |
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So loving disappointed. Bought Legendary Encounter Alien. After sorting through cards for like an hour I noticed a poo poo-ton of missing cards. None if the objective decks are complete, all the location cards are missing, etc. Apparently I can't return it to my store, but I have to find out every missing card and get the publisher to send them to me. That would be fine if not for the fact that the game contains 600 cards.
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# ? Jan 21, 2015 19:52 |
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Azran posted:I've never played Descent or Talisman or any kind of game in that genre. What would be a good "dungeon crawler/fantasy SWAT" game? Those D&D ones? Maybe Mice and Mystics?
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# ? Jan 21, 2015 19:54 |
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Sistergodiva posted:Apparently I can't return it to my store, but I have to find out every missing card and get the publisher to send them to me. That would be fine if not for the fact that the game contains 600 cards. Have the publisher send you all the cards, and you'll send them back the ones you already have. Edit: IMO Descent 2nd Edition is a pretty great dungeon crawler, only played one game but I liked it. I'm one of those rare birds that liked the original Descent as well.
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# ? Jan 21, 2015 19:56 |
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How's Eldritch Horror as a solo game? Alternatively, any good solo suggestions that aren't Mage Knight, LOTR LCG, Ghost Stories or Flash Point? Probably looking for something longer than FP but shorter than Mage Knight with a decent level of complexity and moving parts. Flash Point's too easy to nail down and Mage Knight's just a bit too hefty to play regularly.
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# ? Jan 21, 2015 20:05 |
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Sistergodiva posted:So loving disappointed. Bought Legendary Encounter Alien. After sorting through cards for like an hour I noticed a poo poo-ton of missing cards. None if the objective decks are complete, all the location cards are missing, etc. Are you 100% sure? I was raging and about to send an angry email until I noticed that the cards are just labeled terribly. The game is awesome though.
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# ? Jan 21, 2015 20:08 |
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I dunno if anything can be more Fantasy SWAT than the D&D games. I would say that I actually find at least the Castle Ravenloft version pretty thematic, for what it's worth. It cuts to the essence of Dungeons and Dragons for me. You're in a tomb/crypt/sepulcher that you should absolutely not be in. Being in there is dangerous, you aren't exploring so much as surviving. Sure you're a hero and it feels great to power through several tiles, but you know you're on borrowed time as whatever built the dungeon is much older and scarier than you. The idea isn't to defeat and cleanse the dungeon so much as it is to find the objective and then get the hell out of there as quickly as possible. I was playing it with my goonfriend and girlfriend and we had discovered the antagonist deep in the dungeon. I forget the exact rule now, but I believe that we were under the impression that every player got a chance to stand back up after being knocked out, only to find out that he had used up our one extra life. There were two gnarly gargoyles, the alchemist antagonist on the board, we were split up, and the exit was very far away. There was some very real tension there and the narrative of running out to escape as the alchemist fell at the last second felt very compelling. That said, it's still dice combat. Good dice combat, but dice combat.
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# ? Jan 21, 2015 20:11 |
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Azran posted:I've never played Descent or Talisman or any kind of game in that genre. What would be a good "dungeon crawler/fantasy SWAT" game? Those D&D ones? I think both Descent and the D&D games are your best choices for "dungeon crawler", but they're not very similar. For one, the players are against the (rather ingenious, if repetitive) AI in D&D, and one player is against all others in Descent. For another, Descent has expansions, while the D&D games are simply compatible if you want to make your own adventures. You also don't "level" much in the D&D game.
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# ? Jan 21, 2015 20:14 |
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Speaking of which, what are some good board games (if any) that feature some sort of persistent "leveling up" through play that carries over into future games? I know the Shadowrun: Crossfire game is supposed to do that but opinions on it here have been mixed. Risk: Legacy makes permanent changes a defining feature and I guess some of the unlocks do augment the various factions but it's not quite the same thing.
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# ? Jan 21, 2015 20:17 |
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Kai Tave posted:Speaking of which, what are some good board games (if any) that feature some sort of persistent "leveling up" through play that carries over into future games? I know the Shadowrun: Crossfire game is supposed to do that but opinions on it here have been mixed. Risk: Legacy makes permanent changes a defining feature and I guess some of the unlocks do augment the various factions but it's not quite the same thing. Space Alert with the expansion has a level-up system that gives you better/different heroic actions if you survive.
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# ? Jan 21, 2015 20:18 |
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Doesn't the Space Alert expansion do that? (comedy option: Squad Leader)
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# ? Jan 21, 2015 20:22 |
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I guess that's another reason for me to desperately want to play Space Alert, though I'm going to have to figure out the optimal way to do so at an FLGS gaming night.
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# ? Jan 21, 2015 20:32 |
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S.J. posted:Mage Knight isn't even remotely anything like a dungeon crawler It does fantasy the fantasy SWAT "wander around, murder stuff and get money/get paid" gameplay as well as any pure dungeon crawler out there and IMO the co-op mode's the best way to play the game. It's not a 1:1 thing but it definitely scratches a very similar itch
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# ? Jan 21, 2015 20:39 |
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The Labyrinth of S'xsyde, Version 1.02! I went ahead and changed the chest tables somewhat significantly, as well as a few other minor tweaks I'd been considering. girl dick energy fucked around with this message at 21:02 on Jan 21, 2015 |
# ? Jan 21, 2015 20:59 |
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Mage Knight is a great game, but it's not a crawler. I bought it specifically because it was advertised as one and was disappointed (but loved it anyway because it's a great game). The static enemies just don't do it for me, and the fact that you have to fight them alone takes out a lot of the potential fun of a dungeon crawler. The various progression mechanisms it has are great though, so if what you say you want is a "dungeon crawler" but what you actually want is to build a more efficient murder-engine than the guy sitting next to you then definitely get Mage Knight.
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# ? Jan 21, 2015 21:04 |
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Kai Tave posted:Speaking of which, what are some good board games (if any) that feature some sort of persistent "leveling up" through play that carries over into future games? I know the Shadowrun: Crossfire game is supposed to do that but opinions on it here have been mixed. Risk: Legacy makes permanent changes a defining feature and I guess some of the unlocks do augment the various factions but it's not quite the same thing. Descent and Star Wars: Imperial Assault both do this. There are some decent fan made rules for the D&D adventure games that add persistence to those games, as well.
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# ? Jan 21, 2015 21:05 |
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snuff posted:Are you 100% sure? I was raging and about to send an angry email until I noticed that the cards are just labeled terribly. The game is awesome though. Yeah, me and my heroic gf just checked them all off against a list. Every character deck was missing one of the cards they have 3 of, or one of each they have 5 of and their unique one. Not a single objective deck was complete. Seems like there is a pattern in which cards was missing. Just mailed them the list. I hope this game is good when we finally get to play it, just disappointed that our gaming night ended up being is counting cards for 2 hours.
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# ? Jan 21, 2015 21:11 |
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Fungah! posted:It does fantasy the fantasy SWAT "wander around, murder stuff and get money/get paid" gameplay as well as any pure dungeon crawler out there and IMO the co-op mode's the best way to play the game. It's not a 1:1 thing but it definitely scratches a very similar itch Mage Knight is wonderful in that you can call it almost anything and it's the best of that category. Best deckbuilder? Mage Knight! Best Dungeon Crawler? Mage Knight! Best Co-Op game? Mage Knight! Best resource management game? MOTHERFUCKING MAGEKNIGHT
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# ? Jan 21, 2015 21:14 |
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Kai Tave posted:Speaking of which, what are some good board games (if any) that feature some sort of persistent "leveling up" through play that carries over into future games? I know the Shadowrun: Crossfire game is supposed to do that but opinions on it here have been mixed. Risk: Legacy makes permanent changes a defining feature and I guess some of the unlocks do augment the various factions but it's not quite the same thing. Pathfinder: The Card Game does this, though it's something you'd probably want to try out first before going heavy into.
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# ? Jan 21, 2015 21:15 |
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Local Gaming Store Chat So I recently moved across town and thus inherited a new local gaming store. In this case it is more gaming library than store. Imagine a game cafe, sans the cafe part. After having dinner w/ my family, we decided to go check it out since it was right across the street. The store is in a cute little historical artsy district of town and caters to both hardcore gamers and casuals off the street. The clientele seemed a bit stereotypical gamers so I dismissed the strong smell of stank the space had. But the longer I was there the more I thought this wasn't just normal gamer funk, this was something else. After touring the facility and having a short chat with the proprietor, I heard a weird sound coming from behind the counter. We look on the back wall and there are no fewer than 3 mother loving ferrets in cages behind the register. Who thinks ferrets are a good thing for business with as thin of profit margins as a game library/store? Am I being a stuck up dude, or does the hivemind also find this practice unacceptable?
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# ? Jan 21, 2015 21:18 |
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Sistergodiva posted:Yeah, me and my heroic gf just checked them all off against a list. Every character deck was missing one of the cards they have 3 of, or one of each they have 5 of and their unique one. Not a single objective deck was complete. Seems like there is a pattern in which cards was missing. BGG is full of people complaining about that; they really screwed up packaging that game. Re: games with advancement across sessions, I think that's pretty common among things more in the wargaming mold. Like, improving the skills on pilots in Battletech, or buying stuff for your Necromunda or Mordheim gangs. Speaking of that kind of crap, I've always wanted to run a game where you use two systems: one for battle, and another for individual farting around in-between, like combining a miniatures game and an RPG. Like Battletech/Mechwarrior; Star Fleet Battles/Prime Directive; Car Wars/GURPS Autoduel; OGRE/GURPS OGRE; X-Wing/Age of Rebellion, etc. Then I think about how much effort and fudging would be involved to make it work and I realize that I'm just not that ambitious.
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# ? Jan 21, 2015 21:19 |
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djfooboo posted:Who thinks ferrets are a good thing for business with as thin of profit margins as a game library/store? Am I being a stuck up dude, or does the hivemind also find this practice unacceptable? When I hear about poo poo like this it makes me want to open a gaming store, because how could I gently caress up any harder than that?
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# ? Jan 21, 2015 21:23 |
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djfooboo posted:Local Gaming Store Chat Uh yeah keeping live animals in your store's pretty much a no-no
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# ? Jan 21, 2015 21:29 |
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Gamers smell bad enough, why would you do that? Ugh
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# ? Jan 21, 2015 21:30 |
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Sistergodiva posted:So loving disappointed. Bought Legendary Encounter Alien. After sorting through cards for like an hour I noticed a poo poo-ton of missing cards. None if the objective decks are complete, all the location cards are missing, etc. Man, US consumer law is hosed. In Australia, retailers are mandated to take the return and deal with the supplier as part of warranty law.
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# ? Jan 21, 2015 21:34 |
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Fungah! posted:Uh yeah keeping live animals in your store's pretty much a no-no There's a used bookstore I used to frequent where the owner allowed her cat to run around freely. I never minded that. Then again, cats don't smell like internet order sex hormone colognes, so I suppose it was a little different.
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# ? Jan 21, 2015 21:36 |
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Fungah! posted:Uh yeah keeping live animals in your store's pretty much a no-no I thought it was weird enough that The Gathering Ground had a big friendly dog. Ferrets are just an odd choice.
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# ? Jan 21, 2015 21:37 |
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# ? May 15, 2024 03:47 |
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Fungah! posted:Uh yeah keeping live animals in your store's pretty much a no-no My local gaming store had a cat named Rusty. He was adorable and slept in the empty comic boxes. He got to be super fat from nerds feeding him slim jims and cheetos and died RIP Rusty Here is the store, they made a really bad web series in there: https://www.youtube.com/watch?v=Esx6FzGsqfA
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# ? Jan 21, 2015 21:39 |