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BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
I wonder if you can shove a bunch of SSDs into a Drobo (or whatever DAS array you can think of) and plug that in? You can setup software raids across hard disks within OSX to sort of make a poor man's RAID array, even if they're not actually attached to one.

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1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.
My next goal is to built a Thunderbolt RAID using 1tb Samsung EVOs. This will happen in approximately 2020 when the prices become reasonable enough to buy 8 of them.

Doctor w-rw-rw-
Jun 24, 2008

1st AD posted:

Just wish there was a cheaper way to build an SSD RAID because that probably solve some of my lag problems.
I don't know what you're doing now so I don't know if what you're doing hardware-wise is the cheapest, but if disk speed is slow and a frequent concern, then consider not using a RAID level that punishes writes. Apologies if this is basic knowledge you already know.

(If you don't already know - but I suspect you do - RAID0 is fast but you fail if one of the drives fail; RAID5 has a write speed penalty but if something fails you can just swap a srive in)

That said, it's great for reliability and you should only use RAID0 if the disk write overhead if performance is really critical. If you're using fewer than four drives, RAID1 or RAID1+0 are also reasonable compromises on hard drive failure vs. reliability (RAID1 is simple but you might only want to bother for two drives, RAID1+0 slightly less so,).

E: yeah you probably know what you're doing if you need that many drives. Nevermind, sorry.

benis12
Dec 2, 2005
...and then *whoosh* he's gone
Ok, this is a super n00b question but I'm hoping someone can help me out.

Goal: Capture live video/audio recordings of myself playing guitar. I use a recording interface device and my computer's webcam, so I end up with two separate files. One for the video that the webcam captures, and one for the audio that the device picks up. The idea is then to line them up on Adobe CS5.

Problem: My video file captured from the webcam is about 50mb. Once I put it into CS5, line up the audio track and then render it, the file size jumps up to like 900mb!

TL;DR, all I'm looking to do is simply keep the exact quality of the webcam video and just add my audio track to it, without increasing the file size significantly. Any help is appreciated as I - obviously - don't know poo poo about Premiere.

BonoMan
Feb 20, 2002

Jade Ear Joe

benis12 posted:

Ok, this is a super n00b question but I'm hoping someone can help me out.

Goal: Capture live video/audio recordings of myself playing guitar. I use a recording interface device and my computer's webcam, so I end up with two separate files. One for the video that the webcam captures, and one for the audio that the device picks up. The idea is then to line them up on Adobe CS5.

Problem: My video file captured from the webcam is about 50mb. Once I put it into CS5, line up the audio track and then render it, the file size jumps up to like 900mb!

TL;DR, all I'm looking to do is simply keep the exact quality of the webcam video and just add my audio track to it, without increasing the file size significantly. Any help is appreciated as I - obviously - don't know poo poo about Premiere.

It's most likely because as you're exporting it, it's selecting default .AVI or uncompressed Quicktime or SOMETHING that is large! You want to export to a compressed format.

What's your process for exporting media? I can't remember if Adobe Media Encoder is included with CS5, but you should try to use it.

Basically start the export process for Premiere and there should be a "Queue" button next to Export... clicking that basically takes your project and cues it up to render out of Adobe Media Encoder which will give you, usually, more options for exporting. You can probably do fine with just selecting one of the YouTube presets and going from there.

Again I'm trying to sort of retrofit my process now to CS5 and it may not work exactly like that, but the general idea is "get the project to Adobe Media Encoder and select a compressed preset like the YouTube preset."

benis12
Dec 2, 2005
...and then *whoosh* he's gone

BonoMan posted:

It's most likely because as you're exporting it, it's selecting default .AVI or uncompressed Quicktime or SOMETHING that is large! You want to export to a compressed format.

What's your process for exporting media? I can't remember if Adobe Media Encoder is included with CS5, but you should try to use it.

Basically start the export process for Premiere and there should be a "Queue" button next to Export... clicking that basically takes your project and cues it up to render out of Adobe Media Encoder which will give you, usually, more options for exporting. You can probably do fine with just selecting one of the YouTube presets and going from there.

Again I'm trying to sort of retrofit my process now to CS5 and it may not work exactly like that, but the general idea is "get the project to Adobe Media Encoder and select a compressed preset like the YouTube preset."

Great thanks! I'll download Media Encoder now. Looks like that was the program I was missing.

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.

Doctor w-rw-rw- posted:

I don't know what you're doing now so I don't know if what you're doing hardware-wise is the cheapest, but if disk speed is slow and a frequent concern, then consider not using a RAID level that punishes writes. Apologies if this is basic knowledge you already know.

(If you don't already know - but I suspect you do - RAID0 is fast but you fail if one of the drives fail; RAID5 has a write speed penalty but if something fails you can just swap a srive in)

That said, it's great for reliability and you should only use RAID0 if the disk write overhead if performance is really critical. If you're using fewer than four drives, RAID1 or RAID1+0 are also reasonable compromises on hard drive failure vs. reliability (RAID1 is simple but you might only want to bother for two drives, RAID1+0 slightly less so,).

E: yeah you probably know what you're doing if you need that many drives. Nevermind, sorry.



Pictured: 84tb of storage, a professional trash can, and my assistant editor.

Yeah random access read speeds really suck so anytime I try to jump around the timeline, my life is pain. I'm strongly considering doing a ProRes Proxy transcode because while the Trash Pro can handle the raw files, the drives can't keep up at all.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
Ahhh I see you have a first assistant dog as well...

xzoto1
Jan 18, 2010

How's life in a bigger prison, Dae-su?
Does anyone have any issues with Adobe programs and a 4K monitor? Ever since I went to 4K, my Adobe programs have been running like poo poo. Dropping and dragging footage and scrubbing on my timeline is a nightmare. I'm editing just 1080p footage (not 4K) and it's a pain in the rear end. As soon as I drop my desktop resolution down to 1920x1080 everything works fine. When I crank it back up to 4K, everything goes to poo poo. I've tried just about everything. I went on the Adobe forums and see people with the same issues but those threads lead to a dead end. As for my specs:

Windows 8.1
i7 3820
GeForce 780ti
16 GB Ram
SSD for OS and editing

I used to have a GeForce 670 but can't remember if the issue happened when I went to a 4K monitor or when I upgraded to my 780ti. Ugh.

xzoto1 fucked around with this message at 00:06 on Jan 13, 2015

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.
4k = way more pixels for your GPU to push.

Solution: add another GPU :v:

Reverend Dr
Feb 9, 2005

Thanks Reverend

benis12 posted:

Great thanks! I'll download Media Encoder now. Looks like that was the program I was missing.

You should download media encoder because its good, but its going to reencode. What you are looking for is an export where your video codec is set to same as source, because if its set to anything else it will reencode.

In Premiere File -> Export -> Media. Export setting screen should pop up (practically the same screen that Media Encoder has) and at the top is "Match Sequence Settings" which should just export the video and audio as is.

xzoto1
Jan 18, 2010

How's life in a bigger prison, Dae-su?

1st AD posted:

4k = way more pixels for your GPU to push.

Solution: add another GPU :v:

I can't imagine it being the card. Especially since I'm still editing 1080p footage.

BonoMan
Feb 20, 2002

Jade Ear Joe

xzoto1 posted:

I can't imagine it being the card. Especially since I'm still editing 1080p footage.

That doesn't necessarily matter when you're GPU is trying to push your monitors at 4K.

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.

xzoto1 posted:

I can't imagine it being the card. Especially since I'm still editing 1080p footage.

But it worked fine when you bumped it back down to 1080p.

It's the card not being beefy enough to work in 4k. You never noticed this before because you never had to push 4k pixels before.

Yip Yips
Sep 25, 2007
yip-yip-yip-yip-yip
Dunno, I can't imagine a 780ti having trouble just drawing a GUI at 4k.

xzoto1
Jan 18, 2010

How's life in a bigger prison, Dae-su?

1st AD posted:

But it worked fine when you bumped it back down to 1080p.

It's the card not being beefy enough to work in 4k. You never noticed this before because you never had to push 4k pixels before.

I had a GTX 670 prior to the 780ti that worked fine with the monitor. There's something about this card that everything hates. Chrome and Firefox can't play any YouTube resolution without stuttering like crazy. Flash hates this card. As IE utilizes ActiveX, all videos up to 4K work wonderfully.

xzoto1 fucked around with this message at 07:03 on Jan 13, 2015

Doctor w-rw-rw-
Jun 24, 2008

1st AD posted:

4k = way more pixels for your GPU to push.

Solution: add another GPU :v:
(3840 * 2160) / (1920 * 1080) = 4, so only about 4x the pixels.

3840 * 2160 * 32 bits = 265,420,800 bits per frame * 60 fps = 15,925,248,000 bits per second, or 16GBit/s (~1.9 GB/s)
1920 * 1080 * 32 bits = 66,355,200 ~= 66Mbit per frame * 60 fps = 3,981,312,000, or 4GBit/s (500MB/s)
The 780ti seems to usually have 3GB of RAM, which is enough to buffer a 4k frame 97 times over, or a 1080p frame 388 times over.

3840 * 2160 * 24 bits = 199,065,600 bits per frame * 60 fps = 11,943,936,000 bits per second, or 11GBit/s (~1.4 GB/s)
1920 * 1080 * 24 bits = 49,766,400 ~= 66Mbit per frame * 60 fps = 2,985,984,000, or 2.8GBit/s (~350MB/s)
The max bandwidth of Thunderbolt 2 or DisplayPort are enough to accomodate that.

To be fair to Flash, as someone who used to work somewhere that used it, Flash hates high resolution video. The implementation without hardware acceleration will stutter to all hell, and given your issues with video in general, check your drivers (and installed version of Flash) and make sure they're up to date. Flash falls back to a software decoder, iirc.

Also, make sure you're not using the integrated graphics (you're not unless you decided to use the integrated graphics port, then route the graphics card signal to that port, and misconfigured that. It's a thing).

jaik3n
Sep 18, 2009

melon cat posted:

Grassy outdoors area, and also some inside (regular 'ole house) shots. Sometimes there's a lot happening in the scene, and sometimes not much. The busiest scenes have given me the most trouble.

One tip I can give you is that if yo'ure tracking screens that are in focus, ditch the markers.

It's as much work, if not more, to track and remove the markers, than it is to track without them.

spookygonk
Apr 3, 2005
Does not give a damn

1st AD posted:

My next goal is to built a Thunderbolt RAID using 1tb Samsung EVOs. This will happen in approximately 2020 when the prices become reasonable enough to buy 8 of them.

You probably won't be able to buy SSDs that small in 2020.

Slim Killington
Nov 16, 2007

I SAID GOOD DAY SIR

xzoto1 posted:

I had a GTX 670 prior to the 780ti that worked fine with the monitor. There's something about this card that everything hates. Chrome and Firefox can't play any YouTube resolution without stuttering like crazy. Flash hates this card. As IE utilizes ActiveX, all videos up to 4K work wonderfully.

I still have two 670s in my system right now, this card is the best bang-for-the-buck GPU I've ever bought for how many years I've been working off them.

xzoto1
Jan 18, 2010

How's life in a bigger prison, Dae-su?

Slim Killington posted:

I still have two 670s in my system right now, this card is the best bang-for-the-buck GPU I've ever bought for how many years I've been working off them.

It really is a great card. I only upgraded to a 780ti because I'm a gamer. The 780ti has been causing me too many headaches with my system not wanting to cooperate with it. I have no idea what the root of the issue is.

Yip Yips
Sep 25, 2007
yip-yip-yip-yip-yip
You have the latest drivers, right? I'd assume so since most every gamer is on top of that kind of stuff.

Travakian
Oct 9, 2008

Can't find 670s in-store anywhere anymore, been trying and as they're discontinued nobody has stock. How skeevy is it looking for preowned video cards online?

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Anyone got any advice on creating slitscan stuff like the tunnel from 2001 in After Effects?

I've been trying to find tutorials and since I'm pretty inexperianced with AE I don't really know enough to figure it out on my own.


I took some close ups of one of those multi-coloured LED fans. I might be able to just render a small slit of that and then stretch it out and apply some 3D to it. I could also just use a still picture but I can't figure out the 3D camera.

FreudianSlippers fucked around with this message at 22:31 on Jan 22, 2015

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
Years ago I simply used a plugin that sadly didn't work in the new after effects.

Google time displacement effects as there's quite a few tips and tricks on getting it to work.
https://mobi.creativecow.net/thread/2/950792One example here.

BogDew fucked around with this message at 10:42 on Jan 23, 2015

The Affair
Jun 26, 2005

I hate snakes, Jock. I hate 'em!

FreudianSlippers posted:

Anyone got any advice on creating slitscan stuff like the tunnel from 2001 in After Effects?

I've been trying to find tutorials and since I'm pretty inexperianced with AE I don't really know enough to figure it out on my own.


I took some close ups of one of those multi-coloured LED fans. I might be able to just render a small slit of that and then stretch it out and apply some 3D to it. I could also just use a still picture but I can't figure out the 3D camera.

I took one of these fiber optic lamps: http://www.amazon.com/gp/product/B0...YWGBJWT86BDDD2N

and put it on a spinning record player. Brought that into AE, duplicated the layer, positioned, etc.

Here's it: https://www.youtube.com/watch?v=uwex9Va7fa8&t=103s That video has other weird effects with the same lamp.

the_lion
Jun 8, 2010

On the hunt for prey... :D

FreudianSlippers posted:

Anyone got any advice on creating slitscan stuff like the tunnel from 2001 in After Effects?

I've been trying to find tutorials and since I'm pretty inexperianced with AE I don't really know enough to figure it out on my own.


I took some close ups of one of those multi-coloured LED fans. I might be able to just render a small slit of that and then stretch it out and apply some 3D to it. I could also just use a still picture but I can't figure out the 3D camera.

Filmmaker iq's site has an article / lesson on recreating it. John Hess used Lego from memory. It's time consuming though-I think he said a day for less than 30 seconds of footage.

Joey Shanks YouTube channel also has a lot of practical special FX, I bet he's got something too.

TravellinDan
Feb 20, 2006

Wa...ter?
Getting brightness/contrast ratio right is a constant nightmare for me. On my TV it's "just right", on my monitor it's too bright, and on my phone it's too dark.

Is there a general go-to? I know that you should grade to your expected medium but god drat.

Video in question is my demo reel (and frankly everything I struggle with): https://www.youtube.com/watch?v=d3Xp7hj02pU

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
Today I learnt that Ridley Scott fell in love with the LED trackers on Prometheus and started decorating the set with them. You can imagine how fun that was in post trying to determine if it was intended to be removed or not.

Also for those following along at home, while LED trackers are nifty and provide a nice hot marker on whatever channel you set it to, they can be nightmare to paint away should something pass it as the light will wrap around.

And if you are going to paint away trackers with a patch, remember that your film noise / grain will be frozen. Some packages have the ability to add back grain, which you then kind of have to do it by eye by RGB channel.

Oh and to answer the big "why are CG shots so poo poo!" - the short answer is "we're told to by the client." And even if you have a VFX supervisor on set, it's a horrifically costly environment that's potentially being held up at an hourly rate as all sorts of compromises are sorted out to try and cut down on time/effort/cost.

I could give a few more insights into pipelines and stuff, would be interested to compare what happens in the states.

BonoMan
Feb 20, 2002

Jade Ear Joe
I have a big bug happening in AE CC 2014.2 (latest update) that I want to see if someone can reproduce.

I have a single comp open...I make some changes, hit CTRL+M to go to render queue. Render out frame.

If I go back to the comp my undo queue is completely erased. Happens every. single. time. I can totally reproduce it.

This happen with anybody else?

jaik3n
Sep 18, 2009
^ Can we see an example project? and what exactly you're doing?

Reverend Dr
Feb 9, 2005

Thanks Reverend

BonoMan posted:

This happen with anybody else?

Hasn't it always done that? (something about doing a render is the same as saving, closing, then reopening)

If you duplicate the comp in question first and then render queue the duplication does it still erase the undo queue from the original (This is how I've been doing renders for the longest time now)?

bassguitarhero
Feb 29, 2008

I have an AE comp that's got 15 layers of strokes detailing the path of people out of ancient Africa and across a world map with a camera pan along it. 45 seconds. I'm now on day 2 of rendering it and it still expects 95 more hours to go

Travakian
Oct 9, 2008

bassguitarhero posted:

I have an AE comp that's got 15 layers of strokes detailing the path of people out of ancient Africa and across a world map with a camera pan along it. 45 seconds. I'm now on day 2 of rendering it and it still expects 95 more hours to go

This feels very wrong. What other effects do you have going on?

bassguitarhero
Feb 29, 2008

Literally it's 15 layers of single-line strokes, 15 layers of solids with circular masks that grow for when a stroke gets to its location, camera + null for control, and then a world map that loops horizontally. I just restarted the export when after effects bottomed out on memory and now it's at 350 hours and counting, averaging 1 frame every 2 minutes on a 60fps composition. It would probably be faster to advance it frame by frame, export each frame, then stitch together the frames in another composition.

Edit: I'm going to guess that the problem is that each stroke is a 9000x9000 pre-comp solid that I stencil the stroke on. The problem is that it's a 1080p video so the stroke will have to cover that entire screen but at this point I think I will just re-create the entire thing with smaller solids and use one master stroke with each other line coming out from it instead of all starting from the same location. Will suck but 3 hours of work to reduce time is better than 300 hours of render time

bassguitarhero fucked around with this message at 20:38 on Feb 8, 2015

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.
Know anyone with a 12 core or better system? Might be worth it to pay for some time on a beefier workstation.

bassguitarhero
Feb 29, 2008

Nah, I'm just remaking the map and strokes, it seems to be freakinf out over the world map being 9000x9000, and having a generated grid behind it along with a textured solid for the water. I flattened the whole precomp and that alone made the entire thing more manageable. Maybe half a day of rendering. I guess I do need a new computer soon, this Mac Pro 1,1 is finally getting long in the tooth

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.
Oh jesus yeah, I've been recently working on an 8 core Trashcan Pro with D700's and the speed of rendering is absolutely ridiculous.

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so
I have a video that I'm working on, but the source files are tens of thousands of one frame .tga image files. I drop them in to final cut, set them all as one frame duration, and everything is fine.

The problem is, that I can't work with all of those, as they take up too much disk space, and Final Cut just hangs whenever I work with them. So, I want to re-render them as a video file, the re-import it back into Final Cut for editing.

However, since I'm doing two renders (the image > movie and the movie > edited finished movie), I don't want to lose too much quality in the video I'm working with, if I can help it. How should I format my exported video? Is there a big difference in the codecs?

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thehustler
Apr 17, 2004

I am very curious about this little crescendo
Can you convert the images to something else? FCP really doesn't like certain image files, you get all sorts of problems, most notably out of memory errors for absolutely no reason that I can fathom.

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