Mister Bates posted:As our game gets underway, I though I'd ask: would people be interested in a pair of LP threads for the PBEM Nenonen and I have running, or would you rather it just stay in this thread? We're worried it might get a little annoying filling up the grog thread with spoiler-tags, but aren't sure if we have enough content to justify separate threads. He also suggested having a bit of goon participation in the game, if people are interested. We'd let people name unit commanders and formations, designate 'lucky' units, that sort of thing. I've thought about doing something similar for a long time, except using one of the actual scripted campaigns (specifically Caribbean Crisis for WinSPMBT, since I really enjoy the idea of that one for some reason, even though I've never gotten past the first mission). But a complete lack of time and realization that I'm pretty bad at the game put the kibosh on that. As it stands I like your posts here, but I would definitely get behind it if someone did a proper LP of WinSPWW2 or WinSPMBT at some point.
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# ? Jan 22, 2015 22:18 |
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# ? Jun 5, 2024 06:31 |
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The last WinSPMBT LP was pretty fun to read since they set up some cool battle scenarios. Like I want to see Paraguay vs. Uruguay throwing down to see who's the most guay... Mr Luxury Yacht fucked around with this message at 22:30 on Jan 22, 2015 |
# ? Jan 22, 2015 22:27 |
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If you do a PBEM LP in the LP subforum, be sure you guys agree to some lag-time between your updates and what turn you are actually on. The honor system may work out fine here in the thread, but if you expose it to the general LP sub-forum, there's bound to be some cross-thread talk, even if it's not intended as a spoiler. The readers are going to view both threads, and someone is bound to slip up and say something that gives a little bit of extra information that they don't realize helps the other player. The other possibility, especially if you plan to do multiple games or get goon involvement, would be to take your screenshots and stuff and write the turns up and play the game to completion, then create a thread and post a turn a day, with both sides posting in the same thread. That would serve as an appetizer for the readers to get the enticed, and then you could branch out from there with reader participation or other games, etc. Grey Hunter could probably give you some pointers, given his 1 man crusade to bring wargaming to the LP community. He's the reason I started reading this thread in general, because I enjoyed most of his various LPs.
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# ? Jan 22, 2015 22:40 |
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gradenko_2000 posted:Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is getting a Steam release! Glad to see the hobby taking baby steps forward. Also everyone please get this game.
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# ? Jan 23, 2015 01:56 |
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How does it compare to its sequel, Case Blue? I might wait for that one to come on steam instead since I'm gagging for a UoC styled Eastern Front game with a bit more complexity.
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# ? Jan 23, 2015 02:27 |
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maev posted:How does it compare to its sequel, Case Blue? I might wait for that one to come on steam instead since I'm gagging for a UoC styled Eastern Front game with a bit more complexity. Case blue has a better card system but for the most part they're the same game. WtP has a Poland France and Britain campaign while case blue is basically what it says on the box. Get WtP if only because the multiplayer is so much better.
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# ? Jan 23, 2015 05:15 |
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Alchenar posted:Lets do another game of DC:WtP. I'd be down for this. And I do hope Case Blue gets released next - I'll definitely spring for that when it goes on Steam.
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# ? Jan 23, 2015 05:55 |
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You guys convinced me to get DC:WtP. I'm up for a multiplayer campaign.
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# ? Jan 23, 2015 10:27 |
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I got it too. £15 and already on steam? An easy decision for once. Thanks for the tip. if people feel like posting tips and guides for new players that would be cool. I follow these groggy games with great interest buy my dark secret is that I suck at all of them.
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# ? Jan 23, 2015 11:02 |
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fuf posted:I got it too. £15 and already on steam? An easy decision for once. Thanks for the tip. Speaking from personal experience, don't confuse a major river with the borders of a heavy urban hex. That causes problems.
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# ? Jan 23, 2015 12:32 |
fuf posted:I got it too. £15 and already on steam? An easy decision for once. Thanks for the tip. Don't get an army bogged down in the swamps just north of the Mlowa Forts. Just... don't fight in swamps period.
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# ? Jan 23, 2015 12:49 |
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Pretty sure Hitler never looked at a spreadsheet so why the hell should I have to?
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# ? Jan 23, 2015 14:15 |
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fuf posted:if people feel like posting tips and guides for new players that would be cool. I follow these groggy games with great interest buy my dark secret is that I suck at all of them. The basic flow of the game (and other people feel free to correct me on this) is that units have 100 Action Points, and participating in a round of combat takes 10 AP per round, but there's a penalty for the first 3 rounds of a combat, so what usually happens is that you take one whole turn to move a unit right up against the enemy's front line, then wait even if you have AP remaining, then you do your actual attack on the NEXT round, so that you're attacking with full AP. Check the enemy's fortification level. If it's high, continue hitting them with artillery and planes. If it's already a unit that you've hit and it has lost, you can usually attack it twice on the same turn, even without full APs, because it's already hurt and disorganized. Of course, moving right up to an enemy, hitting next turn and then attacking is going to result in a one-hex-every-other-turn shuffle that's going to be slower than Haig's march towards Germany, and that's where your mobile units come in: use them to look for the edges of the enemy's line so you can outflank them. If they dislodge to block your tanks, they're abandoning their fortification levels and stretching their lines out thinner. If they don't move to block your tanks, your tanks can outflank them. At some point something's gotta give and the line will fold up. Alternatively, create breaks in the line by choosing particular hexes that you're going to hit hard and drive your tanks through and force a dislodgement that way. Drone posted:Don't get an army bogged down in the swamps just north of the Mlowa Forts. Haha are you me?!
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# ? Jan 23, 2015 14:32 |
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Do people usually wait for full AP? I attack if I recon the odds are good and I have 60 or more AP, and if the unit in question has lost a fight already this turn I'll hit with anything that's in range. Might not do much damage but it won't hurt either.
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# ? Jan 23, 2015 14:35 |
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Pharnakes posted:Do people usually wait for full AP? I attack if I recon the odds are good and I have 60 or more AP, and if the unit in question has lost a fight already this turn I'll hit with anything that's in range. Might not do much damage but it won't hurt either. There's often no advantage in attacking in that situation unless you are in pursuit of a fleeing unit. The objecting in Decisive Campaigns is VPs, not the enemy army. The art of playing lies in cutting off and enveloping enemy units, then deciding which pockets need to be reduced immediately and which can be left to starve.
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# ? Jan 23, 2015 14:41 |
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Pharnakes posted:Do people usually wait for full AP? I attack if I recon the odds are good and I have 60 or more AP, and if the unit in question has lost a fight already this turn I'll hit with anything that's in range. Might not do much damage but it won't hurt either. If the unit lost a fight already this turn I do sometimes hit it again at less-than-full AP, but you're usually looking for a different effect such as making it move away one more hex.
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# ? Jan 23, 2015 14:50 |
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What's the mechanic in DC where you get a penalty if you have too many units attacking? I could never figure that system out so I never dove into DC too heavily. It just seemed like getting penalized for something you should be doing. Then again, thinking about it as an encirclement race for the objectives puts a new light on that mechanic.
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# ? Jan 23, 2015 15:18 |
gradenko_2000 posted:Haha are you me?! My German 8th Army spent the entire game in the last multiplayer session bogged down in those loving swamps.
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# ? Jan 23, 2015 15:23 |
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COOL CORN posted:What's the mechanic in DC where you get a penalty if you have too many units attacking? I could never figure that system out so I never dove into DC too heavily. It just seemed like getting penalized for something you should be doing. Overstacking increases damage received. Of course that's not a problem if you are hitting so hard on the attack that the defenders don't get a good set of return shots. Mainly the danger with overstacked hexes is getting hit by an air or artillery strike (see the last France game, where the game was won over several turns of the French First Army stacking in the open and getting chewed up by massed bombardment). Alchenar fucked around with this message at 15:27 on Jan 23, 2015 |
# ? Jan 23, 2015 15:25 |
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COOL CORN posted:What's the mechanic in DC where you get a penalty if you have too many units attacking? I could never figure that system out so I never dove into DC too heavily. It just seemed like getting penalized for something you should be doing. Overstacking is computed per hex though, so while you're going to get that penalty with 3 units all attacking from the same hex, you won't get it if the 3 units are all on their own hexes attacking from 3 sides.
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# ? Jan 23, 2015 15:33 |
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e: woops wrong thread
Nenonen fucked around with this message at 15:52 on Jan 23, 2015 |
# ? Jan 23, 2015 15:43 |
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Alchenar posted:Overstacking increases damage received. Of course that's not a problem if you are hitting so hard on the attack that the defenders don't get a good set of return shots. Mainly the danger with overstacked hexes is getting hit by an air or artillery strike (see the last France game, where the game was won over several turns of the French First Army stacking in the open and getting chewed up by massed bombardment). Wow, is that all it is - stacking? DC was one of the first grog games I ever played, so I don't think I had absorbed all the concepts yet I remember it being more complicated than that.
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# ? Jan 23, 2015 15:51 |
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stop making me want this I do not...oh, well, 20 bucks for DC: WtP isn't bad. Is the multiplayer game still open? Might help with learning the game if I'm just responsible for
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# ? Jan 23, 2015 16:33 |
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I'm down for another dc paris game as well. I want my revenge as France now that I got a lot better handle on what I'm doing. I still forget to use cards tho. Didn't use a single one in that last poland game.
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# ? Jan 23, 2015 16:35 |
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Units retreat based on damage so over stacking can cause you to lose a fight you'd otherwise win. I tested this when I did an aar of the Poland campaign. Terrain is king, artillery or AA will protect adjacent units, cities are fortresses, and CV on chits is the stacking number, which is a VERY ROUGH estimate of power. Combat is small units trading shots 100 men, 5 tanks, etc) and very much a gut guess on efficiency. Watch readiness and entrenchment. Also, the colors for HQ range are actually staff combat bonus. Supplies are their own button layer (grog!) and factor terrain. If you are German, focus on winning via the enemy capital, or everything else. Ask Alchenar what happens when you divide forces (hint, he wins). Comp stomp aar of Poland for reference: http://forums.somethingawful.com/showthread.php?threadid=3564125 Chump Farts fucked around with this message at 23:44 on Jan 23, 2015 |
# ? Jan 23, 2015 23:42 |
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Minor update on the PBEM game so far, spoilers: Haven't made contact yet; the first few turns have consisted of Nenonen dropping heavy artillery bombardments on an empty patch of desert, the abandoned police HQ (which is now ruined and on fire), and a few unoccupied houses. However, I have already suffered a setback. After seeing his artillery units drop a huge smokescreen in the area I assume he is going to advance, I moved a unit of ATGM-armed light armor into more beneficial positions to counter any movements from that direction, and one of them got stuck in a ditch en route and immobilized. Should have invested in tracked APCs instead of wheeled.
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# ? Jan 24, 2015 00:31 |
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I don't learn my lesson so here are some extra links: Strategic War In Europe: http://www.indiegala.com/game?game_id=4b11ba07a36b11e4b51bdf9379a9a88e Time of Wrath: http://www.indiegala.com/game?game_id=4d1da707a36b11e4bf9eefffca579d43
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# ? Jan 24, 2015 02:56 |
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Chump Farts posted:I don't learn my lesson so here are some extra links: Took this one because I don't learn either. Thanks!
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# ? Jan 24, 2015 03:00 |
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Chump Farts posted:I don't learn my lesson so here are some extra links: Got this one. Thank you.
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# ? Jan 24, 2015 03:38 |
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In my WitP game intel is now showing all three KB carriers I encountered off of Canton Is. as probably sunk on 11-13 Feb Got two CVEs off of Nanumea a month earlier and some hero Dutch sub torpedoed Shoho at Merak. Also the AI keeps sending lightly escorted transport TFs into the teeth of 70 skill dive bomber squadrons, Battleships, and Carrier Air Groups. How soon can one win in a big campaign? Koesj fucked around with this message at 18:15 on Jan 24, 2015 |
# ? Jan 24, 2015 12:46 |
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Koesj posted:In my WitP game intel is now showing all three KB carriers I encountered off of Canton Is. as probably sunk on 11-13 Feb 194, and I'm 99% sure on at least 2 of those Pretty sure that's a bug, given that 194 is ~1,800 years before the game can even start. Maybe they fell through a time hole?
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# ? Jan 24, 2015 16:48 |
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I've heard of people winning in 43 vs Japanese ai in scenario 1.
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# ? Jan 24, 2015 17:37 |
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Urgh, 1942 of course. I'm pretty sure I won't win it next year seeing as how I'm still learning a lot, but right now it looks like the real tension's in PBEM games.
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# ? Jan 24, 2015 18:17 |
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Koesj posted:Urgh, 1942 of course. I'm pretty sure I won't win it next year seeing as how I'm still learning a lot, but right now it looks like the real tension's in PBEM games. The problem with the AI is that it's all scripted, not reactive. That means if you can defend an objective that the AI is trying to take, the AI will continue to send troops in despite the fact that the last 5 convoys they sent were target practice for SBDs or A-24s.
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# ? Jan 24, 2015 18:37 |
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paradigmblue posted:The problem with the AI is that it's all scripted, not reactive. That means if you can defend an objective that the AI is trying to take, the AI will continue to send troops in despite the fact that the last 5 convoys they sent were target practice for SBDs or A-24s. Yup. Once you disrupt it's plan it has serious problems. Scenario #2 vs the AI gives a bit more challenge, but ironman (10) gives it so much stuff that it will most likely actually achieve it's scripted objectives much earlier than historically, or at least throw enough at you that you'll have trouble keeping up and keeping your forces supplied (say Port Moresby for instance). Once the AI finishes off it's advances or stalls enough it then goes in to some scripted defensive patrols that are at least moderately interesting and/or complicated to deal with if it's still got a pile of forces. The AI almost always breaks the KB up in to 3-CV sized TFs though, which is it's biggest weakness, although it tends to have them patrolling inside it's borders which means you generally won't spot them. I'm not sure if some of the recent scenario/AI updates change this behavior but an intact KB would make it a fairly interesting game, especially if it triggered raids based on what area you were advancing in. Alikchi posted:I've heard of people winning in 43 vs Japanese ai in scenario 1. Yeah it's definitely doable, and by mid-43 you should probably be well past the 2:1 VP ratio to achieve a Jan 1st 44 victory. Around 9/43 or 10/43 I usually stop the game because there was little point after I retook Luzon, the Marianas, and the Borneo oil producers (so I didn't have to ship more fuel in), and just running the turns takes a long time. If you play it right ironman will have a similar VP ratio, simply because there's much more high point poo poo to sink, even though you'll likely be behind on base points (as ironman has some seriously strong CD units added). One of these days I need to finally play a PBEM, but the time commitment is really high.
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# ? Jan 24, 2015 19:07 |
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How do you break the game as Japan then?
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# ? Jan 24, 2015 20:37 |
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Just got a friend to buy DC: Warsaw to Paris on steam, how does it work with two players playing coop with PBEM?
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# ? Jan 25, 2015 01:26 |
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maev posted:Just got a friend to buy DC: Warsaw to Paris on steam, how does it work with two players playing coop with PBEM? You just start a multiplayer game and set the enemy forces to AI. You get one 'player' per Army so you just have to decide between you which ones you get.
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# ? Jan 25, 2015 01:58 |
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There's no multiplayer option on the menu that I can see, I guess I just activate the '3 players' option on the individual scenarios then send the saved game file over an email?
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# ? Jan 25, 2015 02:51 |
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# ? Jun 5, 2024 06:31 |
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DC is pbem, yes.
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# ? Jan 25, 2015 08:13 |