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Burgundy is tempting me as a light dice chucker. Its just so soon after Christmas, I'm tempted to buy it and lock it away until other games like Suburbia or Tash Kalar have cooled down. I just picked up Spotify Premium and thinking of making a Twilight Struggle playlist. There's one already but I'm thinking a bit more mood setting than songs with titles about nuclear war. To date, my friend and I have been listening to the original Red Alert soundtrack but if anyone has any suggestions for either US or soviet songs that's give a feel of the time or the theme let me know, as I plan to alternate them. Currently thinking the national anthems, Times They Are A Changin', When Johnny Goes Marching On and inevitably We'll Meet Again.
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# ? Jan 23, 2015 10:42 |
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# ? May 15, 2024 02:50 |
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Fat Turkey posted:Burgundy is tempting me as a light dice chucker. Its just so soon after Christmas, I'm tempted to buy it and lock it away until other games like Suburbia or Tash Kalar have cooled down. Just buy it, you will not regret it.
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# ? Jan 23, 2015 10:47 |
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Prairie Bus posted:I think we're in agreement that it's elegant, but for the sake of argument, i maintain that it's not tight. It's an extra, easily forgotten rule. Tightness is about having less rules that easily slot into each other, not in having weird corner case rules. I'm pretty sure nobody that I've ever taught Dungeon Petz to has ever, ever forgotten that pets you don't buy from the stalls are rendered into meat.
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# ? Jan 23, 2015 11:17 |
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Played some more Kanban tonight. Holy poo poo. I think this is becoming my favourite euro. The design is so intricate, and there are so many factors. Every little step towards unravelling the maths of the game makes you feel like a wizard.
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# ? Jan 23, 2015 14:44 |
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Fat Turkey posted:I just picked up Spotify Premium and thinking of making a Twilight Struggle playlist. There's one already but I'm thinking a bit more mood setting than songs with titles about nuclear war. To date, my friend and I have been listening to the original Red Alert soundtrack but if anyone has any suggestions for either US or soviet songs that's give a feel of the time or the theme let me know, as I plan to alternate them. Currently thinking the national anthems, Times They Are A Changin', When Johnny Goes Marching On and inevitably We'll Meet Again. Might not be exactly what you're looking for but the House of Cards soundtrack is pretty good for a chill/sombre political atmosphere.
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# ? Jan 23, 2015 15:57 |
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Dr. VooDoo posted:drat it and after putting together my own little version with metal coins and stuff Bah, our homemade versions are probably going to be better than the re-boot. People love the components I made for mine. E: Are we sure it's the same game? The cover art isn't reminiscent of the game play, the name is different and I can't find any further details. And answered: Crackbone posted:It's not a reprint. It's a new game using the same role selection design as witches brew. I wonder if it will be as good as Witches Brew? Indolent Bastard fucked around with this message at 16:06 on Jan 23, 2015 |
# ? Jan 23, 2015 16:04 |
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Prairie Bus posted:It's an extra, easily forgotten rule. I think the fact that we are here discussing that very rule, as well as the fact that I know the rule despite never having played the game, demonstrates the fact that it is NOT easily forgotten. The entire point of the fluff (or 'lack of fluff', wink nudge) is to make it easier for you to remember a rule that keeps the market flowing.
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# ? Jan 23, 2015 16:30 |
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Played Tragedy Looper with the fiancee for the first time last night, did the easiest script. I was mastermind. She has something of a difficulty with attention span, so next time she's going to take notes to try to discern who could be what role/etc. She got into it more when I described it as Sherlock meets Edge of Tomorrow. Deduction and time travel! She hated it at first because it's pretty frontloaded with odd and specific terminology, but on the last two days of the last loop it all clicked and she managed to avoid the tragedy despite my best efforts. I coached her a bit to help her along, which is fine since it was practice/introduction. I liked it. Rules question: The mastermind handbook for the script has a brief write-up describing the setup written in second person. Is it supposed to be read aloud to the protagonists? It seems like it would give them a tremendous heads up regarding the threats heading their way if so.
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# ? Jan 23, 2015 16:32 |
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Pander posted:Rules question: The mastermind handbook for the script has a brief write-up describing the setup written in second person. Is it supposed to be read aloud to the protagonists? It seems like it would give them a tremendous heads up regarding the threats heading their way if so. I had thought it was when I first tried it out, but it turns out that no, they go in completely blind with no description or anything.
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# ? Jan 23, 2015 16:40 |
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Fat Turkey posted:Burgundy is tempting me as a light dice chucker. Its just so soon after Christmas, I'm tempted to buy it and lock it away until other games like Suburbia or Tash Kalar have cooled down. If you wait for a sale, you can buy CoB for like $20. Don't bite the bullet just yet. Also, post a link when you make that soundtrack. I love a good soundtrack for games. We played Eclipse with the OSTs for the Star Trek movies in the background.
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# ? Jan 23, 2015 16:40 |
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Indolent Bastard posted:Bah, our homemade versions are probably going to be better than the re-boot. People love the components I made for mine. Here's the info from BGG: BGG.com posted:coming from alea is Broom Service, a reworking of Witch's Brew by original WB designer Andreas Pelikan and Alexander Pfister with art provided by Vincent Dutrait. For those not familiar with this 2008 release, here's a summary:
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# ? Jan 23, 2015 16:43 |
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Lord Frisk posted:If you wait for a sale, you can buy CoB for like $20. Don't bite the bullet just yet. Fiancee and I always do that. With LOTR LCG it's obviously LOTR soundtracks. With my gaming group friends we'd usually do BSG OST while playing BSG. I'm gonna try to use Digital Devil Saga OST with Tragedy Looper next, seems like it'd fit the theme.
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# ? Jan 23, 2015 16:45 |
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Lord Frisk posted:Also, post a link when you make that soundtrack. I love a good soundtrack for games. We played Eclipse with the OSTs for the Star Trek movies in the background. Let's do this. Galaxy trucker with Gravity soundtrack (panic attack inducing) Kemet with the Mummy (maybe Stargate?) Letters from Whitechapel with the recent Sherlock Holmes' soundtracks
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# ? Jan 23, 2015 16:47 |
Zveroboy posted:Regarding XCOM: The Board Game. I had a chance to play XCOM last night. We played three player, with one player being in charge of satellites and aircraft, and the other two players being in charge of the troops and the scientists, respectively. The game itself is fairly simple - each turn, the players assign their independent resources among a variety of threats (or for the scientists, research). The players are further limited by the turn's total budget. The app keeps this part of the game brisk - everyone is on a timer. Once everyone has assigned their resources, the timed portion ends and there's a resolution phase. Without tech, you roll one die per resource for each threat, looking for a number of successes in relation to the threat. You also roll an "alien" die, which checks for failure based on the number of times you've rolled against that threat. If the alien die is equal to or greater to that number, you temporarily lose your resources. This is pretty much the push your luck element you mentioned, and the dice can hurt here - there's only a 1/3 chance of success on each die. However, mitigation comes in the form of tech. The scientist's "threats" are technologies he/she researches, and these technologies generally offer ways to guarantee successes, increase the dice in your pool, or add money to the budget. I played as the scientist, and I had a bunch of interesting decisions. I screwed up, because too many of my early tech went to the commander/satellite guy, leaving the troop guy too reliant on luck alone. If our troop guy was stronger, we probably would've won the game before paranoia levels got too high or the aliens destroyed our base. What you've heard as criticisms aren't that far off the mark. Push your luck drives the early game, until the scientist has gotten enough tech (the cards) out. I only played it once, so I didn't get a chance to be anyone else, but it does seem as if the scientist is the best role in the early game. You've got a bunch of interesting decisions that you need to make very quickly, and those decisions have major impacts throughout the game. That said, each player had a lot of other decisions to make, and as the tech cards came out, they had more agency and could rely less on luck. I've never played XCOM, but I enjoyed this. The mechanics left us feeling like we were a harried and underpaid alien fighting force, fighting a losing battle. The game felt a lot like the SUSD megagame, without the media or the petty jealousies. The dice can lead to some feel-bad moments, but this is clearly a game you're not supposed to be "winning" all the time. I look forward to playing it again.
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# ? Jan 23, 2015 16:53 |
Paper Kaiju posted:I think the fact that we are here discussing that very rule, as well as the fact that I know the rule despite never having played the game, demonstrates the fact that it is NOT easily forgotten. The entire point of the fluff (or 'lack of fluff', wink nudge) is to make it easier for you to remember a rule that keeps the market flowing. Sure, and I do believe it's a good rule. I like Vlaada's games, and I like his thematic rules. There are a lot of them, and even though they make the games better, they are fiddly, which make his games less mechanically "tight."
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# ? Jan 23, 2015 16:56 |
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Prairie Bus posted:Sure, and I do believe it's a good rule. I like Vlaada's games, and I like his thematic rules. There are a lot of them, and even though they make the games better, they are fiddly, which make his games less mechanically "tight."
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# ? Jan 23, 2015 17:08 |
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Fat Turkey posted:Burgundy is tempting me as a light dice chucker. Its just so soon after Christmas, I'm tempted to buy it and lock it away until other games like Suburbia or Tash Kalar have cooled down. https://www.youtube.com/playlist?list=PLqc4E2fX6XTuMAF5DQnuwkudr3E7idjuR Mock my lovely taste in music and I'll say that I just listen to it for fun.
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# ? Jan 23, 2015 17:10 |
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JohnnySavs posted:Let's do this. The Starship Troopers soundtrack has a wonderfully grand and pompous style; it'd fit any slow and pompous military advance. Probably perfect for Twighlight Imperium, though I've not played it.
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# ? Jan 23, 2015 17:15 |
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Talisman with Nickelback.
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# ? Jan 23, 2015 17:22 |
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Lichtenstein posted:Talisman with Nickelback. For once, I think someone is being to hard on Nickelback. I would listen to them on repeat for 4 hours if it got me out of playing a game of Talisman.
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# ? Jan 23, 2015 17:24 |
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Not gonna lie we were listening to the GoT soundtrack while playing. When Stannis's theme came on during Baratheon's turn it was metal as gently caress.
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# ? Jan 23, 2015 17:30 |
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StashAugustine posted:https://www.youtube.com/playlist?list=PLqc4E2fX6XTuMAF5DQnuwkudr3E7idjuR Sorry but that's amazing thematically. We were playing Virgin Queen and the host wanted to put on some music so we had to figure out 1) what musical period Virgin Queen took place in (it's Baroque) 2) Who were some Baroque composers we could play.
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# ? Jan 23, 2015 17:33 |
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Lichtenstein posted:Talisman with Nickelback. https://www.youtube.com/watch?v=iNuu4linpSw
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# ? Jan 23, 2015 17:33 |
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Baba Yetu while setting up any civ-like game. Night on Bald Mountain before playing Chaos in the Old World. Benny Hill Theme for Galaxy Truckers or Escape or whatever.
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# ? Jan 23, 2015 17:35 |
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Only one or two of the players would listen to that, everyone else would have 'Sad Trombone' on repeat.
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# ? Jan 23, 2015 17:36 |
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FISHMANPET posted:Sorry but that's amazing thematically. So sad about 2. Jeezus he only did about 1000 songs, guess his name??? drat.
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# ? Jan 23, 2015 17:58 |
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Sim city is perfect for suburbia
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# ? Jan 23, 2015 18:01 |
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Lorini posted:So sad about 2. Jeezus he only did about 1000 songs, guess his name??? drat. In fairness Tchaikovsky is a hard name to remember
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# ? Jan 23, 2015 18:02 |
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JohnnySavs posted:Let's do this. Kemet literally has a Stargate in it, so yes.
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# ? Jan 23, 2015 18:02 |
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Lorini posted:So sad about 2. Jeezus he only did about 1000 songs, guess his name??? drat. Wait no it wasn't Baroque it was Renaissance, since the game takes place 1559-1598. So Bach is like 100 year soff.
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# ? Jan 23, 2015 18:05 |
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Aston posted:In fairness Tchaikovsky is a hard name to remember You're right, but Vivaldi just rolls off the tongue!
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# ? Jan 23, 2015 18:16 |
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FISHMANPET posted:Wait no it wasn't Baroque it was Renaissance, since the game takes place 1559-1598. So Bach is like 100 year soff. OK and no Tchaikovsky didn't do 1000 songs. Tchaikovsky can be awesome for background music for specific games though. Unfortunately for me, I'm hard of hearing so I can't have music while gaming
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# ? Jan 23, 2015 18:17 |
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I don't know how a Cold War soundtrack should be anything other than 80's music but to each their own
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# ? Jan 23, 2015 18:20 |
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Epic Spell War of the Battle Wizards with an episode of Superjail playing in the background.
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# ? Jan 23, 2015 18:21 |
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Pander posted:Played Tragedy Looper with the fiancee for the first time last night, did the easiest script. I was mastermind. I use the story line given to you as a post script to the group. My first time playing last night went different. While there was some definite confusing in the beginning, they understand what plot was happening by the end of the 2 loop. They won both basic step scenarios without too much problem. With the ability to make your own scenarios or even tragedy sets, I could see this being a real staple for the right group.
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# ? Jan 23, 2015 18:24 |
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The score for There Will Be Blood for euros
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# ? Jan 23, 2015 18:29 |
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fozzy fosbourne posted:Night on Bald Mountain before playing Chaos in the Old World. Ooo, all the Isengard, Mordor, etc. stuff from the LOTR soundtrack would be good for CitOW too. Jedit posted:Kemet literally has a Stargate in it, so yes. It's the Fargate! "F"! It's different from that movie that I've never seen, so how would I copy it? I feel like the spacey-menacing tracks from the Drive soundtrack would be good for Coup and Resistance but I've never tried it.
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# ? Jan 23, 2015 18:40 |
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So I picked up Roll for the Galaxy last night. And for once, a misprint was in the positive direction and I had a duplicate sheet of locations. The component quality is very nice, though, in true Race fashion, the rules are kind of opaque. I'll post more when I finally get to play it.
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# ? Jan 23, 2015 18:46 |
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FISHMANPET posted:Sorry but that's amazing thematically. https://www.youtube.com/watch?v=29h3IMVPDD4
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# ? Jan 23, 2015 18:49 |
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# ? May 15, 2024 02:50 |
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FISHMANPET posted:Sorry but that's amazing thematically. You probably just want to listen to some John Dowland's music since that's in the same period. Most of the renaissance music is scared. The big time composer of the era was definitely Palestrina. However, Carlo Gesualdo is getting his due now. sonatinas fucked around with this message at 19:24 on Jan 23, 2015 |
# ? Jan 23, 2015 19:21 |