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Vahakyla
May 3, 2013
Nah, sadly overall there are fairly little options for any type of modern prison with less cells, walks and poo poo.

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Away all Goats
Jul 5, 2005

Goose's rebellion

StarMinstrel posted:

Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells.

You could design a holding cell that way, but their privacy needs won't be met (which isn't a big deal for most prisoners)

nielsm
Jun 1, 2009



It might not be exactly what you're asking for, but something akin to this?



All 28 cells plus common room and shower form a single deployment zone, while the canteen is a separate one. With the logistics stuff added recently, the canteen will be exclusive to the prisoners in the block, and food delivery will be sensible.

Note that you can use other doors for the cells, including the plain wooden no-keys-needed one. It doesn't exactly protect against rampaging prisoners though, so it's probably best to leave this kind of blocks for minsec guys.

You could alternatively build larger cells/rooms with shower in them too, and then just have a canteen in the center with common-room stuff added too.

nielsm fucked around with this message at 01:45 on Jan 12, 2015

GamingHyena
Jul 25, 2003

Devil's Advocate

StarMinstrel posted:

Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells.

Not unmodded. Every cell requires 2x3 space with an individual toilet, bed, and enclosed walls. That said, it wouldn't be hard to replicate a modern prison.

For example, a prison like this:



would not be hard to replicate in the game.

Coolguye
Jul 6, 2011

Required by his programming!

The REAL Gtab Fan posted:

People use shower and yard time?

Freetime - Work - Eat - Forever.

I personally put showers into each cell. You need plumbing in there anyway for the toilet, and you can just put some drains underneath the bed to keep it from being damaged. That way prisoners shower during Lockup. It's nice because they're a ton calmer during chow or work time, and nobody's gotten shanked in their cells yet so it's a lot safer too.

Popoto
Oct 21, 2012

miaow
Interesting designs there. It's not exactly what I had in mind, as you both said, but it's already miles better than what I was trying out half assed-ly.

hailthefish
Oct 24, 2010

I'm hoping eventually we'll be able to do dormitories and have cellmates and stuff.

Baloogan
Dec 5, 2004
Fun Shoe
Yeah, I want roommates.

Popoto
Oct 21, 2012

miaow
Prison Architect : The Sims : Theme Hospital

Senso
Nov 4, 2005

Always working
There's already puke everywhere so it's pretty much already like Theme Hospital.

...wait not in your prisons?

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

Senso posted:

There's already puke everywhere so it's pretty much already like Theme Hospital.

...wait not in your prisons?
Same thing happened in the Rollercoaster Tycoon series.

Dareon
Apr 6, 2009

by vyelkin

The Deadly Hume posted:

Same thing happened in the Rollercoaster Tycoon series.

"Electric Chair 1 looks too intense for me."

Cemetry Gator
Apr 3, 2007

Do you find something comical about my appearance when I'm driving my automobile?

Dareon posted:

"Electric Chair 1 looks too intense for me."

"I don't want to go back to the canteen. It's not safe."

hailthefish
Oct 24, 2010

"I want to go home." "I can't find the exit." "The vandalism here is really bad."

hailthefish fucked around with this message at 06:43 on Jan 13, 2015

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
"This drill from Workshop1 is a really good value!"

StarMinstrel posted:

Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells.

I kinda do this with my "minimum security" in some prisons. I put normal security+ in cells and my minimums get a couple full featured holding cells.

nielsm
Jun 1, 2009



wilderthanmild posted:

I kinda do this with my "minimum security" in some prisons. I put normal security+ in cells and my minimums get a couple full featured holding cells.

Holding cells are troublesome, since they can't satisfy the Privacy need, so eventually you will have all your minsec guys maxing that out. Also, if you accidentally open a new Shared access cell block, everyone in the holding cells will immediately pack up and move over to the brand new cells.

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game
Nice game, i sank many hours in building the perfect prison, tough my inmates always riot!

One think that bothers me is the fact that the teacher is always late. Since my classroom is not close to the entrance, it always start the lesson one hour late. Is there a way to make it arrive earlier?

BrassRoots
Jan 9, 2012

You can play a shoestring if you're sincere - John Coltrane
N/M: found out you have to build walls and doors first.....

So uh, why would workers not finish foundations? I have lay them down and they put the steel and the start of the foundations down but never seem to finish them. Am i limited as to my area at first or something?

BrassRoots fucked around with this message at 06:33 on Jan 17, 2015

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

BrassRoots posted:

N/M: found out you have to build walls and doors first.....

So uh, why would workers not finish foundations? I have lay them down and they put the steel and the start of the foundations down but never seem to finish them. Am i limited as to my area at first or something?
You do need at least one door somewhere, but you don't need to build the walls. They'll do that on their own once they finish. They just won't actually fill the whole foundation in unless there's a door in place.

Away all Goats
Jul 5, 2005

Goose's rebellion

RattiRatto posted:

One think that bothers me is the fact that the teacher is always late. Since my classroom is not close to the entrance, it always start the lesson one hour late. Is there a way to make it arrive earlier?

No, the best way around this I've found is to just schedule multiple classes.

nielsm
Jun 1, 2009



A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor.
It's a parameter in savegames that affects the passage of time. Initially it gets set based on the map size you choose when starting a new prison: Small maps get a factor of 1 (no effect), medium maps get a factor of 0.75, and large maps get a factor of 0.50. The factor does not change by purchasing land expansions!

The TimeWarpFactor causes time of day to advance slower. A factor of 0.5 means that the time of day passes half the speed of normal. This affects your regime and the length of prisoner sentences, as well as other things bound to time of day (such as when prisoners will sleep, when new prisoners arrive, and how long before eat regime the kitchen begins preparing meals.)
The slowdown does not affect anything else, such as movement speed, speed of performing tasks, accumulation of needs, research time for Bureaucracy items, or duration of punishments.

The effects is that on a large map:
- Everyone moves twice as fast
- Everyone works twice the speed
- Prisoners need to eat twice as often
- Prisoners only need 3-4 hours of sleep
- A 6 hour isolation lasts 3 hours on the clock, but has the normal effect on Suppression
- The kitchen can prepare twice as much food in the same time
- and I think also reform programs need only half the number of sessions since each session effective is twice as long
etc etc

In short, there are major gameplay differences between a Small and Large map, and I would say that a Large is significantly easier, not just because you have more space to build on, but because you have 48 hours in a day, though you can only plan in 2 hour increments.

You can also edit your savegame manually if you want to try a different TimeWarpFactor, or you want to adjust it after buying land expansions.

I hope they get rid of this, because to me it seems to have unintended consequences. I don't think it's Introversion's intention to affect game balance in this way, and as far as I understand the function was really just introduced to make large maps function better by effectively increasing movement speed.

Ultimate Shrek Fan
May 2, 2005

by FactsAreUseless
I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal?

Away all Goats
Jul 5, 2005

Goose's rebellion

nielsm posted:

A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor.

What's the effect if you start a small prison and expand the size?

Ultimate Shrek Fan posted:

I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal?

If prisoners are actually attending class but not passing its usually a drug or alcohol problem, or they have been getting suppressed and their attention is in the shitter.

nielsm
Jun 1, 2009



Ultimate Shrek Fan posted:

I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal?

Mouse over prisoners while they're taking the class.
Notice that it shows two parameters, Concentration and Understanding. Both need to be good for the prisoner to accumulate Passing Chance points.

Concentration depends on the prisoner's unmet needs. It also falls heavily if he's suppressed. If you let prisoners go to classes that require concentration, make sure their needs have been met, i.e. that they've at least had some time for shower, toilet, eating, other stuff you could place in the yard etc. Also try to avoid having had them in a location with armed guards shortly before the class, to prevent them from being suppressed
I'm not sure about Understanding, I think it might depend on if the prisoner is addicted to things or perhaps even high/drunk at the time.

When the prisoner reaches full Attendance, a dice roll is made against the accumulated Passing Chance, and it's determined if he passed the class or not.

nielsm
Jun 1, 2009



Away all Goats posted:

What's the effect if you start a small prison and expand the size?

None.
The TimeWarpFactor is never changed automatically on land expansion. It only gets set when you first create the prison.
If you make a Small size prison and want to play it with a different TimeWarpFactor, go edit your save file. (It's a plain text file.)

Absorbs Smaller Goons
Mar 16, 2006
Holy poo poo, that explains a lot.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Holy poo poo, the workshop for steam is terrible, we really need someone to go data mining and making a collection / pack that's full of the good poo poo, and not "kill gay jews as a nazi 2.34, with more baby stomping."

Wallet
Jun 19, 2006

Turtlicious posted:

Holy poo poo, the workshop for steam is terrible, we really need someone to go data mining and making a collection / pack that's full of the good poo poo, and not "kill gay jews as a nazi 2.34, with more baby stomping."

Unfortunately, even the good mods aren't polished yet. There are a few that add stuff which would be cool to have (computers, a barber shop, sports), but they all seem to have major issues.

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game

nielsm posted:

A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor.
It's a parameter in savegames that affects the passage of time. Initially it gets set based on the map size you choose when starting a new prison: Small maps get a factor of 1 (no effect), medium maps get a factor of 0.75, and large maps get a factor of 0.50. The factor does not change by purchasing land expansions!

The TimeWarpFactor causes time of day to advance slower. A factor of 0.5 means that the time of day passes half the speed of normal. This affects your regime and the length of prisoner sentences, as well as other things bound to time of day (such as when prisoners will sleep, when new prisoners arrive, and how long before eat regime the kitchen begins preparing meals.)
The slowdown does not affect anything else, such as movement speed, speed of performing tasks, accumulation of needs, research time for Bureaucracy items, or duration of punishments.

The effects is that on a large map:
- Everyone moves twice as fast
- Everyone works twice the speed
- Prisoners need to eat twice as often
- Prisoners only need 3-4 hours of sleep
- A 6 hour isolation lasts 3 hours on the clock, but has the normal effect on Suppression
- The kitchen can prepare twice as much food in the same time
- and I think also reform programs need only half the number of sessions since each session effective is twice as long
etc etc

In short, there are major gameplay differences between a Small and Large map, and I would say that a Large is significantly easier, not just because you have more space to build on, but because you have 48 hours in a day, though you can only plan in 2 hour increments.

You can also edit your savegame manually if you want to try a different TimeWarpFactor, or you want to adjust it after buying land expansions.

I hope they get rid of this, because to me it seems to have unintended consequences. I don't think it's Introversion's intention to affect game balance in this way, and as far as I understand the function was really just introduced to make large maps function better by effectively increasing movement speed.

Thanks for this insight, this explain quite a lot. Weird that is only based on the starting map size.
Thinking about that, this can drastically change my gameplay!

Baloogan
Dec 5, 2004
Fun Shoe
Looking at PA mods I have a feeling that the devs of the game sometimes get a little horrified at their playerbase.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~
They'd be entirely justified in removing modding from the game given what some people are making.

Baloogan
Dec 5, 2004
Fun Shoe
I'm pretty sure some people get off to PA.

Skinty McEdger
Mar 9, 2008

I have NEVER received the respect I deserve as the leader and founder of The Masterflock, the internet's largest and oldest Christopher Masterpiece fan group in all of history, and I DEMAND that changes. From now on, you will respect Skinty McEdger!

Baloogan posted:

Looking at PA mods I have a feeling that the devs of the game sometimes get a little horrified at their playerbase.

One of the dev videos has one of the most uncomfortable silences I've heard when they start to talk about the available mods then think better of it.

Slime
Jan 3, 2007
Why is the internet so terrible? There could be all sorts of cool things mods could do. Imagine a total conversion mod that basically makes it so you're running Arkham Asylum. Keep all those crazy supervillains locked up for as long as you can, but it's no biggie if a couple escape. Batman will bring them right back again.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~
I'm fairly sure they could just start banning the creepy poo poo from the steam workshop, but they won't.

GhostDog
Jul 30, 2003

Always see everything.

Baloogan posted:

I'm pretty sure some people get off to PA.

quote:

Description: This is a mod to add the sexual life of the prisoner. Have 2 ways to descresed Sexy Life now.

1° Prisioner use Action FapFap in the Bed
2° Prisioner use Action Watching Porn. ( But, he feel missing home befor that)

Sexy Life v1:

1° Add - Need Sexy Life.
2° Add - Action Fapfap.

Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

Unfortunately the PA modding system isn't that great right now. So for any legit mod makers they will have to wait for additional LUA functions, or text flags in object files.

I've reported a whole slew of things in the BugTracker, so it's just a case of waiting for things to come. Most modmakers have probably looked at the available parameters/functions and made the call "this isn't enough for something substantial yet" and have rightly waited out. Therefor you just get a bunch of unfinished mods and garbage from people who don't know better because they haven't had a quick look over the codebase and documentation.

I was in the process of making a content mod. It's unfinished because a lot of object flags don't do anything despite being in the gamefiles. A lot of it isn't hooked up correctly. So new stuff either looks janky, breaks or crashes the game, or doesnt work as intended. :(

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

No lie, that was the first mod that popped up in the workshop for me. :gonk:

Broken Cog
Dec 29, 2009

We're all friends here

That's probably one of the less offensive mods for this game as well.

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Pornographic Memory
Dec 17, 2008

Baloogan posted:

I'm pretty sure some people get off to PA.

There was a guy who posted in the last PA thread here who absolutely did. I mean obviously he did not talk about PA-inspired masturbation fantasies (:stonk:) but his posting about his wishes for the game and what he actually did in it legitimately made my skin crawl. Thankfully he was banned because he was a huge creep in general apparently.

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