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Nah, sadly overall there are fairly little options for any type of modern prison with less cells, walks and poo poo.
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# ? Jan 12, 2015 00:56 |
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# ? May 28, 2024 01:48 |
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StarMinstrel posted:Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells. You could design a holding cell that way, but their privacy needs won't be met (which isn't a big deal for most prisoners)
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# ? Jan 12, 2015 01:15 |
It might not be exactly what you're asking for, but something akin to this? All 28 cells plus common room and shower form a single deployment zone, while the canteen is a separate one. With the logistics stuff added recently, the canteen will be exclusive to the prisoners in the block, and food delivery will be sensible. Note that you can use other doors for the cells, including the plain wooden no-keys-needed one. It doesn't exactly protect against rampaging prisoners though, so it's probably best to leave this kind of blocks for minsec guys. You could alternatively build larger cells/rooms with shower in them too, and then just have a canteen in the center with common-room stuff added too. nielsm fucked around with this message at 01:45 on Jan 12, 2015 |
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# ? Jan 12, 2015 01:42 |
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StarMinstrel posted:Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells. Not unmodded. Every cell requires 2x3 space with an individual toilet, bed, and enclosed walls. That said, it wouldn't be hard to replicate a modern prison. For example, a prison like this: would not be hard to replicate in the game.
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# ? Jan 12, 2015 02:24 |
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The REAL Gtab Fan posted:People use shower and yard time? I personally put showers into each cell. You need plumbing in there anyway for the toilet, and you can just put some drains underneath the bed to keep it from being damaged. That way prisoners shower during Lockup. It's nice because they're a ton calmer during chow or work time, and nobody's gotten shanked in their cells yet so it's a lot safer too.
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# ? Jan 12, 2015 02:32 |
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Interesting designs there. It's not exactly what I had in mind, as you both said, but it's already miles better than what I was trying out half assed-ly.
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# ? Jan 12, 2015 02:38 |
I'm hoping eventually we'll be able to do dormitories and have cellmates and stuff.
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# ? Jan 12, 2015 03:45 |
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Yeah, I want roommates.
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# ? Jan 12, 2015 04:03 |
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Prison Architect : The Sims : Theme Hospital
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# ? Jan 12, 2015 15:01 |
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There's already puke everywhere so it's pretty much already like Theme Hospital. ...wait not in your prisons?
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# ? Jan 13, 2015 02:24 |
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Senso posted:There's already puke everywhere so it's pretty much already like Theme Hospital.
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# ? Jan 13, 2015 02:44 |
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The Deadly Hume posted:Same thing happened in the Rollercoaster Tycoon series. "Electric Chair 1 looks too intense for me."
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# ? Jan 13, 2015 03:05 |
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Dareon posted:"Electric Chair 1 looks too intense for me." "I don't want to go back to the canteen. It's not safe."
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# ? Jan 13, 2015 06:00 |
"I want to go home." "I can't find the exit." "The vandalism here is really bad."
hailthefish fucked around with this message at 06:43 on Jan 13, 2015 |
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# ? Jan 13, 2015 06:40 |
"This drill from Workshop1 is a really good value!"StarMinstrel posted:Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells. I kinda do this with my "minimum security" in some prisons. I put normal security+ in cells and my minimums get a couple full featured holding cells.
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# ? Jan 13, 2015 16:32 |
wilderthanmild posted:I kinda do this with my "minimum security" in some prisons. I put normal security+ in cells and my minimums get a couple full featured holding cells. Holding cells are troublesome, since they can't satisfy the Privacy need, so eventually you will have all your minsec guys maxing that out. Also, if you accidentally open a new Shared access cell block, everyone in the holding cells will immediately pack up and move over to the brand new cells.
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# ? Jan 13, 2015 16:37 |
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Nice game, i sank many hours in building the perfect prison, tough my inmates always riot! One think that bothers me is the fact that the teacher is always late. Since my classroom is not close to the entrance, it always start the lesson one hour late. Is there a way to make it arrive earlier?
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# ? Jan 14, 2015 18:31 |
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N/M: found out you have to build walls and doors first..... So uh, why would workers not finish foundations? I have lay them down and they put the steel and the start of the foundations down but never seem to finish them. Am i limited as to my area at first or something? BrassRoots fucked around with this message at 06:33 on Jan 17, 2015 |
# ? Jan 17, 2015 06:24 |
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BrassRoots posted:N/M: found out you have to build walls and doors first.....
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# ? Jan 17, 2015 09:20 |
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RattiRatto posted:One think that bothers me is the fact that the teacher is always late. Since my classroom is not close to the entrance, it always start the lesson one hour late. Is there a way to make it arrive earlier? No, the best way around this I've found is to just schedule multiple classes.
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# ? Jan 17, 2015 23:17 |
A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor. It's a parameter in savegames that affects the passage of time. Initially it gets set based on the map size you choose when starting a new prison: Small maps get a factor of 1 (no effect), medium maps get a factor of 0.75, and large maps get a factor of 0.50. The factor does not change by purchasing land expansions! The TimeWarpFactor causes time of day to advance slower. A factor of 0.5 means that the time of day passes half the speed of normal. This affects your regime and the length of prisoner sentences, as well as other things bound to time of day (such as when prisoners will sleep, when new prisoners arrive, and how long before eat regime the kitchen begins preparing meals.) The slowdown does not affect anything else, such as movement speed, speed of performing tasks, accumulation of needs, research time for Bureaucracy items, or duration of punishments. The effects is that on a large map: - Everyone moves twice as fast - Everyone works twice the speed - Prisoners need to eat twice as often - Prisoners only need 3-4 hours of sleep - A 6 hour isolation lasts 3 hours on the clock, but has the normal effect on Suppression - The kitchen can prepare twice as much food in the same time - and I think also reform programs need only half the number of sessions since each session effective is twice as long etc etc In short, there are major gameplay differences between a Small and Large map, and I would say that a Large is significantly easier, not just because you have more space to build on, but because you have 48 hours in a day, though you can only plan in 2 hour increments. You can also edit your savegame manually if you want to try a different TimeWarpFactor, or you want to adjust it after buying land expansions. I hope they get rid of this, because to me it seems to have unintended consequences. I don't think it's Introversion's intention to affect game balance in this way, and as far as I understand the function was really just introduced to make large maps function better by effectively increasing movement speed.
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# ? Jan 17, 2015 23:37 |
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I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal?
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# ? Jan 18, 2015 00:08 |
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nielsm posted:A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor. What's the effect if you start a small prison and expand the size? Ultimate Shrek Fan posted:I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal? If prisoners are actually attending class but not passing its usually a drug or alcohol problem, or they have been getting suppressed and their attention is in the shitter.
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# ? Jan 18, 2015 00:27 |
Ultimate Shrek Fan posted:I keep running the same prisoner education class, a bunch of people have completed it but none have passed. What's the deal? Mouse over prisoners while they're taking the class. Notice that it shows two parameters, Concentration and Understanding. Both need to be good for the prisoner to accumulate Passing Chance points. Concentration depends on the prisoner's unmet needs. It also falls heavily if he's suppressed. If you let prisoners go to classes that require concentration, make sure their needs have been met, i.e. that they've at least had some time for shower, toilet, eating, other stuff you could place in the yard etc. Also try to avoid having had them in a location with armed guards shortly before the class, to prevent them from being suppressed I'm not sure about Understanding, I think it might depend on if the prisoner is addicted to things or perhaps even high/drunk at the time. When the prisoner reaches full Attendance, a dice roll is made against the accumulated Passing Chance, and it's determined if he passed the class or not.
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# ? Jan 18, 2015 00:32 |
Away all Goats posted:What's the effect if you start a small prison and expand the size? None. The TimeWarpFactor is never changed automatically on land expansion. It only gets set when you first create the prison. If you make a Small size prison and want to play it with a different TimeWarpFactor, go edit your save file. (It's a plain text file.)
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# ? Jan 18, 2015 00:32 |
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Holy poo poo, that explains a lot.
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# ? Jan 20, 2015 20:39 |
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Holy poo poo, the workshop for steam is terrible, we really need someone to go data mining and making a collection / pack that's full of the good poo poo, and not "kill gay jews as a nazi 2.34, with more baby stomping."
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# ? Jan 22, 2015 01:15 |
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Turtlicious posted:Holy poo poo, the workshop for steam is terrible, we really need someone to go data mining and making a collection / pack that's full of the good poo poo, and not "kill gay jews as a nazi 2.34, with more baby stomping." Unfortunately, even the good mods aren't polished yet. There are a few that add stuff which would be cool to have (computers, a barber shop, sports), but they all seem to have major issues.
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# ? Jan 22, 2015 01:57 |
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nielsm posted:A thing I only really learned about after getting involved in the bug tracker/dev forum for PA, is the TimeWarpFactor. Thanks for this insight, this explain quite a lot. Weird that is only based on the starting map size. Thinking about that, this can drastically change my gameplay!
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# ? Jan 22, 2015 10:34 |
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Looking at PA mods I have a feeling that the devs of the game sometimes get a little horrified at their playerbase.
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# ? Jan 24, 2015 06:21 |
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They'd be entirely justified in removing modding from the game given what some people are making.
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# ? Jan 24, 2015 09:18 |
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I'm pretty sure some people get off to PA.
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# ? Jan 24, 2015 09:36 |
Baloogan posted:Looking at PA mods I have a feeling that the devs of the game sometimes get a little horrified at their playerbase. One of the dev videos has one of the most uncomfortable silences I've heard when they start to talk about the available mods then think better of it.
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# ? Jan 24, 2015 11:50 |
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Why is the internet so terrible? There could be all sorts of cool things mods could do. Imagine a total conversion mod that basically makes it so you're running Arkham Asylum. Keep all those crazy supervillains locked up for as long as you can, but it's no biggie if a couple escape. Batman will bring them right back again.
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# ? Jan 24, 2015 12:20 |
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I'm fairly sure they could just start banning the creepy poo poo from the steam workshop, but they won't.
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# ? Jan 24, 2015 12:34 |
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Baloogan posted:I'm pretty sure some people get off to PA. quote:Description: This is a mod to add the sexual life of the prisoner. Have 2 ways to descresed Sexy Life now.
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# ? Jan 24, 2015 17:39 |
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Unfortunately the PA modding system isn't that great right now. So for any legit mod makers they will have to wait for additional LUA functions, or text flags in object files. I've reported a whole slew of things in the BugTracker, so it's just a case of waiting for things to come. Most modmakers have probably looked at the available parameters/functions and made the call "this isn't enough for something substantial yet" and have rightly waited out. Therefor you just get a bunch of unfinished mods and garbage from people who don't know better because they haven't had a quick look over the codebase and documentation. I was in the process of making a content mod. It's unfinished because a lot of object flags don't do anything despite being in the gamefiles. A lot of it isn't hooked up correctly. So new stuff either looks janky, breaks or crashes the game, or doesnt work as intended.
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# ? Jan 24, 2015 17:57 |
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No lie, that was the first mod that popped up in the workshop for me.
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# ? Jan 24, 2015 18:51 |
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That's probably one of the less offensive mods for this game as well.
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# ? Jan 24, 2015 18:57 |
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# ? May 28, 2024 01:48 |
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Baloogan posted:I'm pretty sure some people get off to PA. There was a guy who posted in the last PA thread here who absolutely did. I mean obviously he did not talk about PA-inspired masturbation fantasies () but his posting about his wishes for the game and what he actually did in it legitimately made my skin crawl. Thankfully he was banned because he was a huge creep in general apparently.
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# ? Jan 24, 2015 19:23 |