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F2P means it isn't fun by nature since it include arbitrary walls people are already complaining about on the first page. If you find it fun then that's cool you admit you're a person who has incredibly low standards.
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# ? Jan 22, 2015 23:31 |
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# ? Jun 5, 2024 04:15 |
virtualboyCOLOR posted:F2P means it isn't fun by nature since it include arbitrary walls people are already complaining about on the first page. If you find it fun then that's cool you admit you're a person who has incredibly low standards. Hi friend! Thank you for joining in to gripe about F2P games without apparently even trying the one this thread is for. You're well thought out contribution will cherished, always.
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# ? Jan 22, 2015 23:40 |
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My only gripe is that my gains are cut in half unless I'm premium but I don't give a gently caress anyways. the points come fast and frequent and I hope it doesn't get grindy soon. E: Another gripe is that weapon list is very small but I hope they add to it.
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# ? Jan 23, 2015 00:02 |
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i dropped $20 on this F2P game that I'm having fun on which is BULLSHIT, I wish they'd just charge $20!!!
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# ? Jan 23, 2015 01:00 |
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Screaming "You cant kill me! I'm a premium player!" into chat always gets a great reaction.
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# ? Jan 23, 2015 02:47 |
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Yeah, I originally ground my SMG up to tier 10 when it was the only weapon, then took a break. I came back and saw they had a whole new bunch of stuff, played for 15 or so hours, then decided to "buy" the game for $40 bucks; haven't regretted it yet. People complaining about the nature of Free 2 Play games have issues, however Pay 2 Wins are another thing: World of Tanks originally had gold rounds that idiots payed for to get the massive damage boost (Totally Unfair) Mech Warrior: Online locked all the clan mechs for the first six months to only those who purchased with real money AND introduced an Improved Coolshot for money until the community got in an uproar. Robocraft has yet to become a P2W, CPU is the only true gate and its tied to leveling like WoW is with gear.
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# ? Jan 23, 2015 03:12 |
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I don't have problems with free to play games, I have problems with poor design. Withholding the ability to save blueprints so that you can make people pay for a system that is worse (because of parts conservation) is pretty awful. I'm not hating on the game though, I played it a bunch today with some friends and it's a hell of a lot of fun.
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# ? Jan 23, 2015 06:02 |
I like the artbots that some people make. I've seen the mobile oppression palace from Futurama, a 2D Megaman bot, a Bullet Bill, touhou ladies, and this awesome orcabot I saw yesterday:
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# ? Jan 23, 2015 06:23 |
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Artbots are the best. They may be like 70-90% as effective as a tryhard triforced shitbrick shieldball bot, but it's way more fun to play and, if you lose, well, you were playing an art bot so who fuckin cares.
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# ? Jan 23, 2015 16:20 |
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Not sure it qualifies as an artbot, but I've been flying a giant dick bot around since day one with minimal changes. Even in upper tiers it's still decently effective.
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# ? Jan 23, 2015 17:32 |
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My, ahem, "artbot" requires way more cpu than I have available, not even sure if i could finish it w/ 1511cpu w/o shrinking it. Only smaller bots can actually fit under it as it is. Sucklebot That and I don't know how many teats a pig actually has, gotta be accurate. I hope nobody looks at my search history today. This was pretty neat, though completely non-functional... Unless their function was to kill my ranked score, in which they succeeded.
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# ? Jan 23, 2015 17:35 |
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Thor-Stryker posted:World of Tanks originally had gold rounds that idiots payed for to get the massive damage boost (Totally Unfair) Also they've been purchasable with the regular in-game silver for quite some time now. Granted, they're so expensive that you won't be able to afford to use them a lot without a premium account, but overall they're a very mild offender as far as pay-to-win goes. EDIT: Well, there was that one certain gun mounted on one certain tank, that had absurd premium rounds that did do greatly increased damage, but it was patched out ages ago.
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# ? Jan 23, 2015 17:55 |
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Nordick posted:Premium rounds don't give a damage boost, they just have a higher penetration value. It's an advantage, sure, but not "Totally Unfair". If you come across a tank you can't damage without them, it's likely they'll blow holes right through you anyways. Not to mention that their penetration characteristics actually made them worse in many situations. Gold rounds were a notorious pubbie wallet warrior trap.
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# ? Jan 23, 2015 18:03 |
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Nordick posted:Premium rounds don't give a damage boost, they just have a higher penetration value. It's an advantage, sure, but not "Totally Unfair". If you come across a tank you can't damage without them, it's likely they'll blow holes right through you anyways. Ok so its just an incremental boost, but its still changing the dynamics of combat with real money. Its would be like Robocraft having special SMGs that spread damage along the trajectory rather than around the impact site; minor in change, but can affect gameplay.
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# ? Jan 23, 2015 18:22 |
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That's not really a valid analogy, because the WoT premium shells don't do anything mechanically differently from normal shells. If they don't penetrate the armour they do nothing, just like normal shells, if they do penetrate they do the same damage a normal shell would. They just have a bigger chance of the latter happening. Mind you, I'm not saying they're not problematic. They do mean that tanks relying on thick armour instead of mobility are at a disadvantage, because many enemies can load premium shells and shoot through their face. Fast tanks with little armour don't care, since everything will damage them anyways. I'm just saying they're a pretty tame example of p2w, especially since you don't even really need real money to use them, anymore. They're just an otherwise troubled feature now.
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# ? Jan 23, 2015 18:46 |
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Premium rounds in Robocraft could be as if each hit your armor blocks took, it treated those blocks as if they were one tier lower.
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# ? Jan 23, 2015 21:46 |
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You can't drive a hover-toilet in WoT. Therefore, etc.
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# ? Jan 23, 2015 21:50 |
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Here's the medic derpbus I'm currently running: It does somersaults when you drive it off a cliff.
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# ? Jan 23, 2015 22:26 |
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So I played world of tanks for years and I really enjoyed the slow plodding, accuracy/knowledge focused gameplay of it rather than something like call of duty which is all twitch based. I've been enoying the game so far but kind of getting my poo poo wrecked which I'm assuming is more due to my suckage than any imbalance at lower levels. I'm curious how the tiers work however? I read in the OP tha tI should work to tier up as quickly as possible for increased rewards but i don't actually know what determines tier.
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# ? Jan 23, 2015 23:12 |
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Every cube has a stat called robot ranking attached to it (hover your mouse over a cube in the depot to see this). All of those ranking numbers added up for your current bot determines what tier that bot goes in. The white bar on the bottom of your screen in the garage shows you how close you are to the next tier, though it's a bit misleading as the tier scale isn't linear. There are better cash rewards in higher tiers, and the Tech Points you get at the end of each match are for whatever tier your bot is. So if you want to get a nice nest egg with which to build the robot of your dreams and also have all the tech unlocked that you'd need to build it, you need to progressively upgrade your robot with higher tier stuff so that you move up through the tiers. Movement cubes have the biggest robot ranking attached to them typically, so when in doubt, throw more wheels/hoverblades/etc. on it.
aparmenideanmonad fucked around with this message at 23:33 on Jan 23, 2015 |
# ? Jan 23, 2015 23:30 |
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I wish they would rework the shields. Not a fan of the stats AND shape being determined by the ranking of the shield. Sometimes a lower rank shield would be the perfect shape but it will end up having terrible protection value.
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# ? Jan 23, 2015 23:43 |
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SumYungGui posted:I wish they would rework the shields. Not a fan of the stats AND shape being determined by the ranking of the shield. Sometimes a lower rank shield would be the perfect shape but it will end up having terrible protection value. I agree, that needs to be reworked. All shapes should be available at every tier, or at least as you move up in tiers they incrementally become available so at T10 you can choose from any of them. You see tons of T3 shields in T10 because the shape is desirable, but it doesn't survive more than one hit, so what's the point.
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# ? Jan 23, 2015 23:49 |
SumYungGui posted:I wish they would rework the shields. Not a fan of the stats AND shape being determined by the ranking of the shield. Sometimes a lower rank shield would be the perfect shape but it will end up having terrible protection value. I kind of agree, but I also don't think it would work in practice. It would be really tough to communicate in-game what the shield is. As it is now, if you see a certain shape of shield you know immediately about how much damage it can soak up before breaking and you can play accordingly. If players could assign any tier to any shape it would be unfair to people shooting at you, unless they also added some kind of visual signal, and I don't even know how they'd do that.
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# ? Jan 23, 2015 23:49 |
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Chard posted:I kind of agree, but I also don't think it would work in practice. It would be really tough to communicate in-game what the shield is. As it is now, if you see a certain shape of shield you know immediately about how much damage it can soak up before breaking and you can play accordingly. If players could assign any tier to any shape it would be unfair to people shooting at you, unless they also added some kind of visual signal, and I don't even know how they'd do that. Might be a bit tough to see, but what about making the shield frame a unique color like blocks? Or somehow integrate that coloring.
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# ? Jan 23, 2015 23:51 |
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bimmian posted:Might be a bit tough to see, but what about making the shield frame a unique color like blocks? Or somehow integrate that coloring. Tier color of cube = color of the shield panel. Instead of the generic shiny blue on every shield, they get colored the same as the cubes.
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# ? Jan 23, 2015 23:56 |
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SumYungGui posted:Tier color of cube = color of the shield panel. Instead of the generic shiny blue on every shield, they get colored the same as the cubes. This would definietly be the best method for sure.
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# ? Jan 24, 2015 00:45 |
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Quick Tip for Beginners You need to make sure you have proper space between your weapon turrets. If you don't space your turrets vertically, then they will shoot each other in the back. If you don't alternate spacing horizontally, then same thing. See the pic below for an example of enough space: You can check your builds in practice by picking a spot in close range and firing your turrets at it, if you fail to see a tracer, that means you have a weapon that's impacting on another one.
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# ? Jan 24, 2015 01:07 |
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http://robocraftgarage.com/b/little I used this robot at low tiers and changed it a bit for tier 5 and it still works great. it has good weapon skirting, speed, and reminds me of a tupperware box.
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# ? Jan 24, 2015 01:47 |
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I copied that design ver batem only using lovely armor and things as I lack alot of the parts. i noticed an immediate marked improvement over what I had been doing. I think I've snagged a kill or two each game since I switched. Thanks.
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# ? Jan 24, 2015 03:31 |
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aparmenideanmonad posted:You can't drive a hover-toilet in WoT. This reminds me back of when I tried out Spore
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# ? Jan 24, 2015 03:41 |
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Agent355 posted:I copied that design ver batem only using lovely armor and things as I lack alot of the parts. i noticed an immediate marked improvement over what I had been doing. I think I've snagged a kill or two each game since I switched. Thanks. It's an amazing build and in Tier 2-3 I've been scoring at least 4-5 kills. My highest kill score was 7 kills in a lost match.
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# ? Jan 24, 2015 09:40 |
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I WAS taking the starting bot and just building upon it and seeing how far I could take that design, but once I got treads I all but gave up on that and made some armored brick. I'm sad to say though, it really can't handle hits from plasma bombers no matter how hard I try to fix that. beginning to think I'd do better removing the top armor and using the crazy electric plating to cover the treads rather than using anymore blocks. thoughts/suggestions? E: wow that screenshot is actually not current, I got nearly all orange blocks at this point and it's at tier 5. Diabetes Forecast fucked around with this message at 10:19 on Jan 24, 2015 |
# ? Jan 24, 2015 10:11 |
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The only way to handle Plasma bombers is to be fast and avoid the shots, or killing them. I'm actually starting to like SMGs more and more everyday. They're good enough to snipe and plink flying vehicles and are also good at sniping weapons off others. Throw in a few thrusters and you'll be a speedy oval office. Also thrusters help a lot when trying to traverse the Ice lakes.
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# ? Jan 24, 2015 11:13 |
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Dizz posted:Also thrusters help a lot when trying to traverse the Ice lakes. Wow look at how wrong you are. You should always take every opportunity to drive sideways. It's way more fun.
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# ? Jan 24, 2015 20:06 |
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The hover stability buff was nice otherwise, but I feel like it's made it harder to climb up very steep inclines. I often just end up grinding my front in the cliff face. Also, I've been just gradually expanding my hoverbot by just tacking more blocks onto it, in order to accommodate the bigger higher tier guns, and I just now realised the thing is actually wider than it's long. I guess some more significant restructuring is in order.
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# ? Jan 24, 2015 21:24 |
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Rorac posted:Wow look at how wrong you are. That's usually what happens, but when you stop in the ice, it takes a while for you to gain momentum, with thrusters, you just say gently caress it and it pushes you around.
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# ? Jan 25, 2015 01:07 |
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Saw this today, on a medic bot.
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# ? Jan 25, 2015 01:43 |
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That dong was so heavy my T2 hoverfans couldn't actually lift it to proper hover height, but thanks to the weight distribution, I could raise or lower the head instead. Mostly unrelated to todger-bot, my hover designs are all really squirrely in the left-right steering and tend to flip upside down at the drop of a hat, even with a heavy keel. Not that being upside down is that much of a detriment to hovers.
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# ? Jan 25, 2015 15:09 |
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I recall reading that hoverblades apply all their lift at the connection point. Is this still true? If so, you can probably improve the stability by rotating those hoverblades off the spine of the craft so they attach further out.
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# ? Jan 25, 2015 19:25 |
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# ? Jun 5, 2024 04:15 |
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Dareon posted:Not that being upside down is that much of a detriment to hovers. Edit: You know, basically let us drive around like in Rollcage, if anyone remembers that old gem of a racing game. Nordick fucked around with this message at 19:49 on Jan 25, 2015 |
# ? Jan 25, 2015 19:34 |