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You can simply buy heroes back unless they are the leader who you can never rebuy. The roll is only for adding new henchmen to experienced henchmen groups.
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# ? Jan 23, 2015 21:56 |
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# ? Jun 10, 2024 11:16 |
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dishwasherlove posted:You can simply buy heroes back unless they are the leader who you can never rebuy. The roll is only for adding new henchmen to experienced henchmen groups. Thanks for the confirmation!
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# ? Jan 24, 2015 00:08 |
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Here's the WIP gangs, mostly unpainted lovely phone pics Heirs of Camelot, counts-as Delaque. After I saw the neat Empire Militia bits, I just went full Fantasy on this one. From Left: Kay, Robin, Gawain, Merlin, Arthur, Margaret, Galahad, Lancelot, Tristan Scions of the Aesir, counts-as Goliaths. I tried out the banners to represent Heavies, but don't really like the result. From Left: Baldr, Magni, Vali, Thor, Odin, Loki, Tyr, Heimdallr, Forseti House Verditius, counts-as Van Saar. First necromunda gang I put together and I've started painting them. Still very rough, though. From Left: Ogoun, Muramasa, Masamune, Azazel, Vulcan, Hephaestus, Wayland, Tubal-Cain, Seppo Wrecking Crew, counts-as Orlock. Everyone has grenades or missiles, and little else. Gimmicky gang, but fun. From Left: Caleb, Bruce, Chuck, Randall, Eldon, Colton, Tanner, Brent, Kent Fires of Purity, counts-as Cawdor. Still need to file off the Chaos Symbols, that or change their name to Flames of Damnation. From Left: Abel, Cain, David, Amon, Michael, Solomon, Jebediah, Uriah, Gabriel
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# ? Jan 24, 2015 04:49 |
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frest posted:I have a quick Mordheim question. My friend and I started warbands, and played a few games at the store with a few guys that had all the rules memorized. Then when we were playing at his house without an expert, we ran afoul of some issues. Sounds like your friend is full of poo poo.
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# ? Jan 24, 2015 06:27 |
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berzerkmonkey posted:Still waiting on mine because I chose not to pay for separate shipping. How do you like the models? I ordered resin, then got scared that it would be too fine - did you find that to be the case at all? You cannot recieve PMs so I'll answer you in here. I find the sculpts rather cool, the material is a-ok. It breaks easily and sometimes it gets the tiniest bubbles, nothing that greenstuff can't fix. On the other hand resin lets you mish mash and convert easily so yeah. I only ordered the free shipping 5 miniatures standard box. Loved them.
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# ? Jan 24, 2015 15:18 |
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JcDent posted:Sounds like your friend is full of poo poo. Mordheim is kind of weird where anyone dying but the leader doesn't really matter, but if the leader dies you might as well reroll the entire warband.
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# ? Jan 24, 2015 16:38 |
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Mordheim and Necromunda drastically need some mechanic with which players can mitigate the total random nature of the injury tables. It's such an artifact of 90s design, and if I were re-doing it I'd definitely make it based on a 2d6 probability curve with options to add +1 for a cost.
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# ? Jan 25, 2015 00:57 |
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The Supreme Court posted:Mordheim and Necromunda drastically need some mechanic with which players can mitigate the total random nature of the injury tables. It's such an artifact of 90s design, and if I were re-doing it I'd definitely make it based on a 2d6 probability curve with options to add +1 for a cost. Seriously if all I needed to start a warband was in the box, and the box was ~40 dollars, I would be buying a warband a month easy.
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# ? Jan 25, 2015 02:28 |
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IDK, GW Death Thread features a lot of rules hate, so maybe Necromunda rules should be rehashed, a lot. Not the Campaign rules (I think), but the general GW stuff. Plus, moving stats to a, say, 1-20 range, would make trooper advancements a lot less crazy. So, in effect, we need a way to translate battle rules into something more Infinity-ish, find a good way to jack campaign rules without getting sued, get it all tested on forums Vassal, nad a couple of guys to make 3D printable sprues, nick a programer to works us a website to work with Shapeways API and we're in business
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# ? Jan 25, 2015 04:50 |
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JcDent posted:IDK, GW Death Thread features a lot of rules hate, so maybe Necromunda rules should be rehashed, a lot. Not the Campaign rules (I think), but the general GW stuff. Plus, moving stats to a, say, 1-20 range, would make trooper advancements a lot less crazy. Use the NCE rules. The whole point behind the NM and Mordheim (and BB, for that matter,) campaign system is that life is hard and you're gonna die eventually. If everyone lived and never got hurt, then why bother playing the game? It's a beer and pretzels game that is geared toward having an amazing narrative - "Remember that time my ganger ran up to yours and shot him in the face, and then my bolter exploded, killing my ganger? That was awesome!" If people want Infinity, then they should go play Infinity.
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# ? Jan 25, 2015 15:06 |
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berzerkmonkey posted:Use the NCE rules. The whole point behind the NM and Mordheim (and BB, for that matter,) campaign system is that life is hard and you're gonna die eventually. If everyone lived and never got hurt, then why bother playing the game? It's a beer and pretzels game that is geared toward having an amazing narrative - "Remember that time my ganger ran up to yours and shot him in the face, and then my bolter exploded, killing my ganger? That was awesome!" If people want Infinity, then they should go play Infinity. This. Having a (roughly) 1/6 chance of death (in most cases) is surprisingly forgiving considering the abundance of sci-fi weaponry in Necromunda. It's true that a spate of early losses can really harm a Gang's fortunes, especially if it's heavies and/or leader, but the way to fix that is to make underdog bonuses even better, in my opinion. Edit: Also there is a scenario called Grave Robbers where a few guys from either side sneak back to the battle area after somebody dies to try and loot their stuff. It has the potential to keep their gear in the campaign's 'economy' and perhaps offset the high value of lost equipment when a heavy dies. Squibsy fucked around with this message at 15:26 on Jan 25, 2015 |
# ? Jan 25, 2015 15:20 |
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I think I clearly stated that Campaign system probably entirely OK. It's the shooting and toughness and stuff that makes people unhappy Although I think I saw someone trying to argue that campaign rules makes Mordheim unplayable because all those after battle rolls, as if playing non campaign wasn't an option! The campaign/afterbattle stuff is probably what makes Mordheim, NM and GorkaMorka so exciting... along with the explodey stuff.
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# ? Jan 25, 2015 15:54 |
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OK fair enough. Although what is it about the combat mechanics that you don't like? I play Infinity and agree that system makes for brilliant firefights, but it is so finely balanced that any form of stat-progression due to experience would be game breaking.* Necro's Cover/Pinning/Wounding dynamic is great as far as I'm concerned. It's a game with like 30 models on the board, tops. I don't care how many dice I have to roll. * SUBJECTIVE OPINION
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# ? Jan 25, 2015 17:18 |
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ineptmule posted:OK fair enough. Although what is it about the combat mechanics that you don't like? I play Infinity and agree that system makes for brilliant firefights, but it is so finely balanced that any form of stat-progression due to experience would be game breaking.* Not having much experience with the stuff, I really can't say, it's just that everyone keeps going about how rules are poo poo. Guess wound rolls could be put as an example... and random charge... and psychic phase. I'd say Infinity's 20 system is better for skill improvement rolls, since BS 10->11 is a lot more gradual/less drastic than BS 3->4. Plus, dat simple roll under for everything.
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# ? Jan 25, 2015 18:50 |
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Infinity's core system is excellent, but the existing units in the game are, as I said above, very finely balanced. The difference between BS11 and BS13 is the difference between line infantry and more elite troops in the shooting stat, and although it's just 10% difference it's more significant than you think when factoring in the other big thing - burst fire values for the weapons. Burst is huge, and very appealing in concept, but basically requires the existence of an Active/Reactive turn mechanic. I think you could play a wicked game of Necromunda with a complete rewrite and essentially cribbing the entire Infinity rules system. You'd basically start everyone off at 10 in all their 20-based stats and have each 1 point stat increase be a 5% boost, which sounds ok. There's another thing which you'd lose and that is Close Combat. Infinity has some factions and models with CC specialisation, but aside from extremely elite assassin type models, there's almost nothing in the game that is intended purely for CC. CC almost never happens except with these guys and happens rarely in most of their cases, because it is really dangerous both getting into and fighting CC. Necro on the other hand, while having a bit of a bias towards shooting in the manoeuvre side of the game, frequently has absolutely pivotal CC encounters. Many gangs are hugely focused on close combat in their model load outs and skill progression. But you then have to figure out whether you simply replace all the Necromunda skills with Infinity skills like V: Dogged and so on, in which case you might as well not be playing Necromunda anymore, or you keep the Necro skills in some fashion and have an absolute nightmare balancing your new game. Also, who would play it? My group certainly wouldn't. Because we think, by and large, that it's not necessary.
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# ? Jan 26, 2015 09:30 |
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ineptmule posted:Infinistuff Just posting on the idea of a new not!Necromunda game, because someone mentioned sprue boxes and stuff.
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# ? Jan 26, 2015 10:22 |
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Sorry dude, I have a lot of time on my commute to write bollocks and I am an old school Grognard when it comes to Necro. If you've not had much experience with it, I suggest you give it a go rather than listen to people who say the rules suck - that's pretty much my main point! Edit: And let's not kid around - if someone made a kickstarter for a notNecro game with sweet terrain and awesome gutterpunk models I'd already have dropped a couple of hundred on it. I'd just play it with the old rules Squibsy fucked around with this message at 10:50 on Jan 26, 2015 |
# ? Jan 26, 2015 10:47 |
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ineptmule posted:Sorry dude, I have a lot of time on my commute to write bollocks and I am an old school Grognard when it comes to Necro. If you've not had much experience with it, I suggest you give it a go rather than listen to people who say the rules suck - that's pretty much my main point! Like I've stated before, I can't really say anything about the rules - I really don't have that much of a background in table tops to say that something is really, really bad (except for Inquisimunda - I maintain that it's bad and it should feel bad). Though I understand the grog principle! When I read Necromunda rules (it was the NCE, I think), I though the game was cool, even if rough around weapon ranges, penetration and wounds. But I don't have anyone to play with, anywhere to play and anything to play with.
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# ? Jan 26, 2015 10:54 |
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ineptmule posted:OK fair enough. Although what is it about the combat mechanics that you don't like? I play Infinity and agree that system makes for brilliant firefights, but it is so finely balanced that any form of stat-progression due to experience would be game breaking.* Not going to argue which system is better, but saying that Infinity would be broken with progression and not saying the same about Necromunda is kinda biased.
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# ? Jan 26, 2015 10:55 |
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Necromunda is broken in that sense though. It's unbalanced as gently caress (particularly with experienced gangs), but makes up for it by being really random. I still love it, but it's not a fair or balanced game (and it's not supposed to be). Did anyone ever play GW's pre-Necromunda street gang fighting game? The rules were printed in White Dwarf, but I missed an issue so I never had the full rule set.
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# ? Jan 26, 2015 12:07 |
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I've only got into Mordheim, but it has a lot of the same troubles as Necromunda when it comes to the rules system. I always believed that a lot of that could be fixed by having a GM leading the Campaign. For example, I remember an old Citadel Journal with a Necromunda scenario where a GM let several gangs team up against a gang that had leaped ahead in power level, and you could even make "PvE" scenarios where a badly mauled team could recover by facing GM-played forces. Getting paid in loot by store owners to fend of looters, hunt a lone Genestealer guarding a valuable relic, do a breaking and entering job against a wealthy merchant: your imagination is the limit! If you strictly adhere to the random rolls, you can end up with a campaign that gets so uneven that player lose interest. I believe that if you can have a GM nudge the campaign every now and then, the experience will be better overall. lilljonas fucked around with this message at 14:39 on Jan 26, 2015 |
# ? Jan 26, 2015 14:37 |
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I ran a GM lead Warhammer campaign once. Everyone got a hero that they could customize and then a set of points to buy armies for each mission for which they worked together. It was all the fun of warhammer plus the goofiness of drunk D&D. Was pretty awesome.
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# ? Jan 26, 2015 14:42 |
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Fat Samurai posted:Not going to argue which system is better, but saying that Infinity would be broken with progression and not saying the same about Necromunda is kinda biased. Yeah, fair enough. I hadn't thought of it that way. Basically though I don't agree that Necro is broken. In our campaign we have a lot of scary fighters but it still runs smoothly.
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# ? Jan 26, 2015 15:12 |
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ineptmule posted:Yeah, fair enough. I hadn't thought of it that way. Basically though I don't agree that Necro is broken. In our campaign we have a lot of scary fighters but it still runs smoothly. My favourite memory of the last club campaign (that I didn't participate in) was two gangs rolling up a shooting duel, here two (?) random gangers from each side turns up on an empty street to shoot it out. One team got a pistol dude and a close combat specialist, the other team got his gang leader and a heavy.
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# ? Jan 26, 2015 15:24 |
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You can draw a pistol faster than a heavy weapon, though! But yeah, realistically those guys are toast.
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# ? Jan 26, 2015 15:28 |
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In non-necromunda news, my evil robot not-necron 6mm dudes finally arrived, hurrah! Now I just need to wait for the not-necron lords and not-necron pariahs to come into stock before I can really get stuck in...
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# ? Jan 26, 2015 16:14 |
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My heavies nearly always get beaten to the draw in shootouts, pinned, and then eaten by a CC ganger or a dog...
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# ? Jan 26, 2015 16:15 |
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ineptmule posted:My heavies nearly always get beaten to the draw in shootouts, pinned, and then eaten by a CC ganger or a dog...
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# ? Jan 26, 2015 16:27 |
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SRM posted:Mine invariably become WS5. So they are both heavy shooters and great sword carriers! Man are you lucky! That's the reason I always get a flamer.
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# ? Jan 26, 2015 16:50 |
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enri posted:In non-necromunda news, my evil robot not-necron 6mm dudes finally arrived, hurrah! Now I just need to wait for the not-necron lords and not-necron pariahs to come into stock before I can really get stuck in... Edenites? Those things are a serious pain to get your hands on... I don't understand why Iron Crown doesn't keep those in constant stock.
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# ? Jan 26, 2015 17:28 |
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berzerkmonkey posted:Edenites? Those things are a serious pain to get your hands on... I don't understand why Iron Crown doesn't keep those in constant stock. Yep, it's taken over a month to get the bunch of stuff I ordered whilst waiting for the assault unit to come back into stock.. thinking I could get started whilst waiting.. well I waited, now I've got them and... still no assault unit stock! *shoots self* The last time I asked, at the end of November, they were supposed to be getting a re-stock of the assault unit in mid to late December. Shot them another email over yesterday but had no word back yet. At least it gives me a bit of time to experiment with bases, gives me a chance to try out strip bases vs FoW bases (which is the most likely of the two to be honest) and try out a few colour schemes on the handful of spare infantry I'll have to hand. This is the slowest of my slow burn projects
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# ? Jan 26, 2015 17:54 |
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I live in the SF Bay Area, and there's an annual giant uhhh... I guess the best description is "rummage sale" called the White Elephant Sale, put on by the Oakland Museum. Basically they have an enormous 100,000 square foot warehouse packed to the gills with all the stuff that people donate. They get entire estates, furniture, clothes, electronics, housewares, books, etc. all organized and priced to sell, and all the money goes to running the museum. Every year they have a "preview sale" that you have to pay to attend, and my wife and I have made a tradition of going. You get up fuckoff early in the morning, go stand in line for a couple hours, and then at 10 am they open the doors and people run in to claim the best loot. We totally scored this year: got my wife a really nice mid-century dresser + nightstand for $150, got a high-quality 1970s-era Sunbeam mixer for $50, got some clothes and some artwork and so on. But in the toys area I found a neglected shelf full of stuff half-off the marked prices, and the marked prices were already really attractive. All Lord of the Rings RPG and miniature stuff. Hopefully you guys can tell me how well I did. Lord of the Rings Roleplaying Adventure Game, new-in-box. $2 Maps of Middle Earth (for the RPG): sealed-in-box. $3 Moria (for the RPG): Sealed-in-box. $2 Lord of the Rings Battle Games in Middle Earth. This seems to be a series of booklets in magazine size, each of which comes with a blister with one or two miniatures. I have #s 27 (which comes with a whole sprue of dudes), and 83-91. All but # 89 are still sealed. $1 each. Also, I have a big foldout card with the #1 issue, which comes with a sprue of goblins in a painting kit, with a brush, four pots of paint, and a die. The fun part is that it's a Greek edition. It was $3. I figure this pile of stuff is worth it just for the maps and miniatures, but: what exactly is the LotR Battle Games in Middle Earth? Is it the same as the LotR minis game, that is now called the Hobbit game?
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# ? Jan 26, 2015 21:12 |
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Yeah it's like the proto version. They released it with a weekly magazine and blister to hook the kiddies.
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# ? Jan 26, 2015 21:38 |
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It looks like copies in wrap with the minis go for a decent bit on eBay, but probably not enough for it to be worth my while individually mailing them out. I might just tear into them and use the minis. Looks like this is non-heroic 28mm, too. Maybe 25mm scale?
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# ? Jan 26, 2015 22:57 |
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Yea, I am pretty sure that the LotR game is a 25mm one. They intentionally made it at a slightly different scale than their other games. I can't remember if this was part of the IP licensing deal, but I assume so because GW is normally happy for people to buy miniatures for crossover use.
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# ? Jan 26, 2015 23:08 |
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enri posted:Yep, it's taken over a month to get the bunch of stuff I ordered whilst waiting for the assault unit to come back into stock.. thinking I could get started whilst waiting.. well I waited, now I've got them and... still no assault unit stock! *shoots self* Got an update! Lead time of 2 weeks for more stock I don't suppose anyone has any not-necron lords in 6mm they want to send me so I can get started on my phalanxes do they?
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# ? Jan 27, 2015 16:47 |
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Here's the small fleet of BFG ships I've got, a little orkish fleet that I was building before my opponent moved away. I don't even remember what they are anymore, anyone be interested in picking this up at all? Sorry for the quality, my camera sucks.
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# ? Jan 28, 2015 00:34 |
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Sgt. Anime Pederast posted:Here's the small fleet of BFG ships I've got, a little orkish fleet that I was building before my opponent moved away. I'm not mega familiar with Ork ships, and I'll send you a PM, but it looks to me like 1x Deathdeala Battleship 1x Ork Kill Kroozer 1x Ork Terror Ship 1x Savage Gunship??? 4x Brute Ram Ships? It's hard to tell, I'd say the two black ones are. It's a legal fleet list using the Third Armageddon War, Ork Waaaagh! Fleet List
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# ? Jan 28, 2015 01:24 |
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Well, I just bought a 3000 pts chaos fleet for 150GBP/300USD. What have i done
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# ? Feb 4, 2015 20:48 |
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# ? Jun 10, 2024 11:16 |
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DJ Dizzy posted:Well, I just bought a 3000 pts chaos fleet for 150GBP/300USD. What have i done You've won!
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# ? Feb 4, 2015 21:50 |