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Hollismason posted:Eh, the Reanimation Protocols are a good and a bad thing making it just another save makes it a bit faster gameplay wise, but helps in areas like assault and people not surrounding the Bargelord to make him not be able to get back up. It's another poo poo on what was once an interesting part of the necron fluff is what it is, hard to forge when they suck the narrative out of it before it gets to you
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# ? Jan 26, 2015 18:06 |
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# ? May 14, 2024 23:43 |
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Fuegan posted:So Entropic Strike is just gauss in close combat? Good to see there's no shortage of imagination in the design team these days. This is one of those times where the simplification of a relatively complex rule makes sense and bringing it in-line with an already accepted mechanic will make things smoother without really impacting the outcome. No more rolling buckets of dice to learn whether of not to change a normally set-in-stone number to something lower, which is then tracked to be used for future combats. I suppose one could argue that there was some level of synergy between Canoptek Scarabs and other shooting units because the Scarabs could shred the armor off and then the rest of the armor could shoot it, but generally in practice if a full unit of Scarabs made it into base contact the vehicle was doomed and if just one or two bases made it it didn't really mean much of anything. Not to mention half the army has that same Gauss property on its guns, so whether the Land Raider was AV14 or AV11 didn't make much of a difference.
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# ? Jan 26, 2015 18:07 |
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No one's telling you you can't lay your models on their sides then roll for the reanimation protocol, it's not that big a deal. Some ways it's better some ways it's worse. It's a bit faster, less to keep track of. Helps in some areas it just being a save. Hurts in areas like the shooting phase because if you make your saves then you get to get shot at again. Helps with units like Lychguard who are assault units. Helps with models like the Bargelord.
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# ? Jan 26, 2015 18:10 |
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Fuegan posted:So Entropic Strike is just gauss in close combat? Good to see there's no shortage of imagination in the design team these days. Cutting out yet another dice roll and its attendant book keeping is actually good design.
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# ? Jan 26, 2015 18:10 |
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Hollismason posted:No one's telling you you can't lay your models on their sides then roll for the reanimation protocol, it's not that big a deal. Some ways it's better some ways it's worse. Just a reminder: Reanimation Protocols is no longer cancelled if your unit fails its Leadership check. This is a significant bonus.
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# ? Jan 26, 2015 18:13 |
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It certainly streamlines it (which I agree is a good thing) but it's still a shame to see a pretty fun mechanic disappear. Fun for the Necron players at least. I'm more disappointed that the Lychguard shields lost their ability to reflect stuff. Bouncing an opponent's krak missiles into their own tank was awesome.
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# ? Jan 26, 2015 18:13 |
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I actually like that Reanimation Protocols is just a fake save now. It will work when a unit is wiped out, and there's no way an opponent can stop it by standing around the dead dude's body. It was a fun mechanic, but it was also a pain in the rear end sometimes. Lots of grey areas. MSS better be like 5 or ten points.
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# ? Jan 26, 2015 18:13 |
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There's also not many things in the codex that even had it, I think voidblades and Scarabs, that's it. Disappointed that the Lychguard apparently are not going to be able to use Ghost Arks, so yes even though they've gotten a huge point reduction they still have no legit transport.
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# ? Jan 26, 2015 18:13 |
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So now mindshackle scarabs pretty much just kill 1-6 orks
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# ? Jan 26, 2015 18:14 |
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Hm. Thinking about it, taking the bookkeeping out of Reanimation isn't necessarily a bad thing. Hrm.
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# ? Jan 26, 2015 18:20 |
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Anyone going to the HH weekender that's willing to buy the IW model for me?
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# ? Jan 26, 2015 18:20 |
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Did someone post where the guy was answering questions? http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=5 I am not surprised at all about Mind Shackle Scarabs.
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# ? Jan 26, 2015 18:21 |
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I'm A-okay with all those Necron changes. Reducing bookkeeping streamlines play, and MSS causing Fear on 3D6 is, well, not the worst thing in the world I guess. Problem is that most things that you'd use them on are Fearless or have ATSKNF so it's insanely situational. I like the idea of it reducing effectiveness of what you're fighting instead of flat out taking control away from the owning player though. That was a frustrating mechanic.
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# ? Jan 26, 2015 18:23 |
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Sword & Board Lychguards are +5 points, for a total of 30. Still pretty drat meh.
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# ? Jan 26, 2015 18:27 |
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SRM posted:I'm A-okay with all those Necron changes. Reducing bookkeeping streamlines play, and MSS causing Fear on 3D6 is, well, not the worst thing in the world I guess. Problem is that most things that you'd use them on are Fearless or have ATSKNF so it's insanely situational. I like the idea of it reducing effectiveness of what you're fighting instead of flat out taking control away from the owning player though. That was a frustrating mechanic. My thing about it is as-it-was was a frustrating experience for both sides. Most things you're attacking is going to be Ld10, meaning you're almost exactly a 50/50 between "haha you hit yourself in the face" and "aw man that didn't work and I take five AP2 hits to the face before I go why did I pay for this?! /die". Provided it's costed properly, it's a solid bonus for assaulting non-Fearless units and not the primary build for your Overlord/Lord. It's no longer a brainless decision, it's something you can put aside if you need those 5-15pts for something else. Almost everything I've seen so far is a solid boost to the codex and some minor fixes. MSS should not be the reason why you're fielding an entire army and the new mechanic is still pretty drat solid, moreso if you're fighting a WS4+ model.
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# ? Jan 26, 2015 18:28 |
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Mindshackle Scarabs: The Deathroller of the Necron book. OK that's not fair, MSS might actually affect something every now and again. Mixed feelings about new protocols, it's easier to remember but less chance of removing a whole unit to prevent them coming back.
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# ? Jan 26, 2015 18:28 |
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Mango Polo posted:Sword & Board Lychguards are +5 points, for a total of 30. Still pretty drat meh. If Warscythes stay the same, then they're pretty drat good for 25 ppm. Hopefully they'll let you mix and match. I'm waiting on the exact rules for the Resurrection Orb if it's a one per army or a one use item.
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# ? Jan 26, 2015 18:29 |
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Sounds like Living Metal got a bit of a boost with the ability to regain a hull point on the roll of a 6 each turn.
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# ? Jan 26, 2015 18:29 |
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As dumb as it is, I've been hosed so hard by Fear with my Eldar on more than one occasion. It's actually pretty sweet when it works (which is not often). 3D6 makes it pretty decent though IMO.
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# ? Jan 26, 2015 18:30 |
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Hollismason posted:If Warscythes stay the same, then they're pretty drat good. Hopefully they'll let you mix and match. The way he described it seems like it's either scythes or sword & board
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# ? Jan 26, 2015 18:30 |
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Yeah I read that as well which will be disappointing, however 25 points for a hopefully 3+ 5++ T5 with 2 ST7 AP2 attacks that have armour bane is what we'll be getting. Of course we still have no transport for them, other than the Nightscythe. Hollismason fucked around with this message at 18:34 on Jan 26, 2015 |
# ? Jan 26, 2015 18:32 |
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Hollismason posted:Yeah I read that as well which will be disappointing, however 25 points for a hopefully 3+ 5++ T5 with 2 ST7 AP2 attacks that have armour bane is what we'll be getting. Of course we still have no transport for them, other than the Nightscythe. You can grab Ghost Arks from the FA slot now. Not sure if they can start embarked on it though.
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# ? Jan 26, 2015 18:34 |
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Mango Polo posted:You can grab Ghost Arks from the FA slot now. Not sure if they can start embarked on it though. I am holding out hope for this that the restriction is gone from Ghost Arks, that's a small price to pay to get them into a Transport. Also, Flayed Ones got a pretty nice bonus. 13 PPM for 4 Attacks that Shred, Cause fear , Fearless, infiltrating large blocks of up to 20.
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# ? Jan 26, 2015 18:35 |
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quote:1. Codex specifically states: "Snap Shots never cause additional hits as a result of this special rule". Obelisk finally brought up to AV14, and its main gimmick got shat on. Brilliant.
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# ? Jan 26, 2015 18:36 |
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Mango Polo posted:Obelisk finally brought up to AV14, and its main gimmick got shat on. Brilliant. Uh did we just lose all the Harbingers, cause that reads like there are no more Harbingers and instead everything is rolled up into being Cryptek. The increase of +1 Reanimation Protocol is pretty good. Added in with the Reroll Failed 1s, that's not bad. 65 points though. Also, was off by 5 points on the price increase of the Nightscythe, 130 points is still pretty good. Hollismason fucked around with this message at 18:45 on Jan 26, 2015 |
# ? Jan 26, 2015 18:42 |
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Hollismason posted:Uh did we just lose all the Harbingers, cause that reads like there are no more Harbingers and instead everything is rolled up into being Cryptek. Yep. Hide yo guitars, hide yo magic sticks.
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# ? Jan 26, 2015 18:43 |
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Mango Polo posted:Yep. Hide yo guitars, hide yo magic sticks. Yeah that sucks but only because I converted models to be very specific harbingers.
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# ? Jan 26, 2015 18:46 |
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Mango Polo posted:Newcrons Yeah, I like the Cryptek change, too. Bundles the complicated mess of Harbingers into a simple stronger model with a ton of options. Makes them feel more important and powerful. A unit of Lychguard and a Cryptek seems pretty strong even without any other special equipment or army bonuses. 3++ and then a 4+ necward save? Okay.
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# ? Jan 26, 2015 18:46 |
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They also got bumped up to 2 wounds which is nice still 65 points though, little bit pricey there. There's no reason to really freak out we still haven't seen all those items they talk about and the Chronometron is obviously still in.
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# ? Jan 26, 2015 18:48 |
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Barge stuff now.quote:Catacomb Command Barge - HQ, 135 points Now hopefully the poster clarifies if Quantum Shielding got nerfed or not. quote:I see nothing in the Ghost Ark entry that says non-warriors can ride it. Mango Polo fucked around with this message at 18:51 on Jan 26, 2015 |
# ? Jan 26, 2015 18:49 |
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Hollismason posted:They also got bumped up to 2 wounds which is nice still 65 points though, little bit pricey there. The Tyranid Prime got hit with a 45pt increase for literally no reason, so a 40pt bump for more powers and +1W is a good deal. It's a silly example, really, but at least you're getting something for it.
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# ? Jan 26, 2015 18:52 |
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I would be more upset about the Annihilation Barge point increase if it weren't for the fact that Destroyers and H. Destroyers got two wounds and pretty much stayed the same price. Everything that's been shown so far is either " That's good" or " I am not surprised that happened".
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# ? Jan 26, 2015 18:59 |
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Mango Polo posted:Barge stuff now. Holy poo poo Barges are great. We finally get that thematic "fluffy" effect of their Lord and master urging them forward to do their will with bonuses and everything.
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# ? Jan 26, 2015 19:02 |
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They also got a pretty hefty reduction in price. Old base price of 170 to 135 base is pretty awesome. Praetorians are 28 Points per model now, kind of nice. Hollismason fucked around with this message at 19:12 on Jan 26, 2015 |
# ? Jan 26, 2015 19:08 |
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Hollismason posted:They also got a pretty hefty reduction in price. Old base price of 170 to 135 base is pretty awesome. And Overlords went down by 10 points I think? Overbarges are sweet, 120 point Annibarges not so much with the tesla nerf.
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# ? Jan 26, 2015 19:10 |
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Yeah Overlords went down by ten points and got a increase in WS and BS. That's a deal. I'm not upset by Annihilation barges going up to 120, we still haven't seen what the rules for it are and what that formation bonus does. 120 seems high, but then it's like 90 is to inexpensive, plus with a over all point cost reduction across the board. That's pretty good. Everyone knew the Tesla nerf was coming. It shouldn't have worked that way but it did because of a edition change. Flayed ones got a bit better 4 attacks base now as they have a extra CC weapon, Cause Fear, and have Shred. Not bad for a 4+ 5++ model. Going to have to try them out being able to infiltrate a huge 20 Number strong unit. Heavy Destroyers are 10 points cheaper as well. Hollismason fucked around with this message at 19:20 on Jan 26, 2015 |
# ? Jan 26, 2015 19:14 |
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Overlords getting WS5 is crucial as hell.
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# ? Jan 26, 2015 19:18 |
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Uh do we have a gif for like a loving Necron dance party or somethingquote:The Ghost Ark has no rule saying that only warriors can ride in it. It is just a transport.
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# ? Jan 26, 2015 19:22 |
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I think I'll just use my Tesseract Ark as a Doomsday Ark because my desire to build and paint yet another Ghost Ark is pretty low.
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# ? Jan 26, 2015 19:26 |
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# ? May 14, 2024 23:43 |
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More.quote:On the Doomsday Cannon: 10 points for the scary scarabs, hah.
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# ? Jan 26, 2015 19:32 |