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Sgt. Anime Pederast posted:What's main difference between yomi and battlecon? I am looking to grab one soon. They really aren't comparable, at least not any moreso than other games within similar genres, they just sorta get lumped together because of their theme and similar resolution mechanic. BattleCON is a game with perfect knowledge, whereas Yomi has more elements of prediction (and honestly, system mastery to at least know what general things characters can do) due to imperfect hand knowledge. The spacing mechanics of BattleCON do a good job helping newer players enter the game since it adds a very blatant idea of what you should be doing at any given time - if your character excels from a distance and your opponent is right in front of you, it signals to the player that they need to vacate ASAP. Conversely, Yomi doesn't really offer that, and I'd say it takes quite a bit longer to really grasp what you should be doing at any given moment in Yomi, especially if you aren't interested in asking the internet for help or watching people's replays. Because of this Yomi really suffers if you're going to have a revolving door of players, but it really begins to shine if you plan on playing against the same people (or person) regularly; I can play a dozen matches of DeGray vs Argagarg in a row and never get bored, but BattleCON really wants you to swap between characters regularly to get the full experience. Both are good games that offer very different experiences. You can try Yomi online though, and the tutorial on Sirlin's site is seriously top notch, so you should definitely play around with it before you commit either way. Here's some words I wrote about the subject for the last thread: me posted:Yomi vs BattleCON: As people have said, I really like Yomi more. Basically everything Gutter Owl said about BattleCON is right - I think it's a bit much to congratulate it on the design of its women since they're still universally Hot Anime Babes, though it's absolutely better than Yomi about that - but Bosushi's comment that the game has less of a "got'cha!" to it is ultimately why I prefer Yomi.
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# ? Feb 1, 2015 00:24 |
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# ? Jun 3, 2024 22:59 |
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thespaceinvader posted:Meh, as noted, just making it a die roll would do much the same. But making it non-random would do more - making flight through a sector move the relevant baddie automatically and if you land up in the wrong square, you resolve it. No salvage ops or family dinners at all, probably. That sucks, I was hoping I could grab it and make something fun with it
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# ? Feb 1, 2015 00:47 |
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thespaceinvader posted:Meh, as noted, just making it a die roll would do much the same. But making it non-random would do more - making flight through a sector move the relevant baddie automatically and if you land up in the wrong square, you resolve it. No salvage ops or family dinners at all, probably. I think Firefly is actually better than Merchant of Venus but that's because MoV is a bad game.
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# ? Feb 1, 2015 00:49 |
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disperse posted:For Magic Realm there is Realmspeak. I've been considering doing magic realm for my next print and play project but I still have yet to learn most of the game. People have compared it to Mage knight, how fair of a comparison is that? What are some of the criticisms you have of the game? What are the high points of the game? I've been meaning to ask for a while because I keep noticing your avatar but I kept forgetting.
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# ? Feb 1, 2015 00:50 |
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Zombie #246 posted:I've been considering doing magic realm for my next print and play project but I still have yet to learn most of the game. People have compared it to Mage knight, how fair of a comparison is that? What are some of the criticisms you have of the game? What are the high points of the game? It has a 122 page rulebook. It's the fever dream of a diseased genius.
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# ? Feb 1, 2015 01:02 |
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There's also Brettspielwelt for online options, and a dedicated Terra Mystica site.
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# ? Feb 1, 2015 02:41 |
Lord Frisk posted:There's also Brettspielwelt for online options, and a dedicated Terra Mystica site. The question here mentioned BSW.
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# ? Feb 1, 2015 02:48 |
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Aww poo poo. Well, it was fun board game thread. Gotta go commit seppuku.
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# ? Feb 1, 2015 03:05 |
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Crackbone posted:It has a 122 page rulebook. It's the fever dream of a diseased genius. That must be some kind of condensed, abridged, tutorial version. You want the complete 273 page rules of Magic Realm: http://www.nexoid.at/mr/MR32.pdf
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# ? Feb 1, 2015 03:25 |
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Seriously though if you omit all the tables of magic and treasures and junk the page count goes down considerably.
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# ? Feb 1, 2015 03:37 |
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Rutibex posted:That must be some kind of condensed, abridged, tutorial version. You want the complete 273 page rules of Magic Realm: *clutches heart
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# ? Feb 1, 2015 04:00 |
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The Supreme Court posted:That sucks, I was hoping I could grab it and make something fun with it Xia is better raw material for that. The base game is already less dysfunctional than Firefly
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# ? Feb 1, 2015 04:07 |
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Board Goons, sell me on Viticulture+Tuscany. I heard very good things about it, but that price tag is a little stiff.
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# ? Feb 1, 2015 04:08 |
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Panzeh posted:I think Firefly is actually better than Merchant of Venus but that's because MoV is a bad game. Huh? Merchant of Venus 2nd edition is an excellent game if you are looking for a pick up and deliver game in space. There's nothing about it that is a surprise, they tell you it's a long game up front, and the rules are well written. What exactly is wrong with it?
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# ? Feb 1, 2015 04:44 |
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Played Concordia for the first time tonight and really enjoyed it. The rules aren't very well written but the game is surprisingly easy and intuitive to learn. At first I thought it might be too simple because there wasn't as much card variety as I was expecting but you quickly realize there's a lot more to it than appears at first glance. There's an interesting ebb and flow to the amount of money and resources you have at any time and there is obviously some intricacy to how and when you play your cards, it almost reminds me of a simpler version of the mancala from Trajan. Will be really interesting to see how it evolves over subsequent plays.
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# ? Feb 1, 2015 06:05 |
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Finally played Game of Thrones today. Everyone had played 0-1 times before. The early game zipped along time-wise, since we didn't get a Muster until 4-5 rounds in, meaning everyone just spread around their initial areas and sorta ran out of units. The highlight was, I guess, when I picked up two strongholds for the tie-winner off the girl who refused to do anything except squat in "her" two castles, and kept calling herself House "Lanchester". I wish the game weren't 4 hours (5 + rules, this time), because I'd love to play again now that people know what's going on. I spend 2/3 of the game bullying people with Raid orders before even Lanchester figured out that turn order was important.
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# ? Feb 1, 2015 06:43 |
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There actually are a few elements of Firefly I like as a board game. I just wish it was more streamlined out of the box. It was very much made to evoke the theme of being in the franchise's universe, and accomplishes that pretty well. It's just so married to that idea of theme first that it harms itself mechanically and takes about twice as long to play as it really should.
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# ? Feb 1, 2015 06:44 |
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What costs around $10, is available on CSI, and isn't Love Letter, Coup, or Resistances?
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# ? Feb 1, 2015 06:46 |
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Lord Frisk posted:What costs around $10, is available on CSI, and isn't Love Letter, Coup, or Resistances? Sushi Go!
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# ? Feb 1, 2015 06:48 |
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Lord Frisk posted:What costs around $10, is available on CSI, and isn't Love Letter, Coup, or Resistances? Why $10? Why not get another $30 game to round out your order. It's only $20 difference--you can afford that
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# ? Feb 1, 2015 06:55 |
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Durendal posted:Why $10? Why not get another $30 game to round out your order. It's only $20 difference--you can afford that im trying to eat up the last $10 in store credit
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# ? Feb 1, 2015 07:00 |
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Lord Frisk posted:im trying to eat up the last $10 in store credit http://www.coolstuffinc.com/p/138147 https://boardgamegeek.com/boardgame/12942/no-thanks
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# ? Feb 1, 2015 07:02 |
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Dominion Base cards are $12.
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# ? Feb 1, 2015 07:05 |
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Lord Frisk posted:im trying to eat up the last $10 in store credit Tash-Kalar expansion pre-order, a LotR LCG expansion pack, Hanabi, Skull, Dominion base cards to upgrade the scrub tier original art, kmc hyper matte sleeves Edit: I'm pretty sure I'm never going to convince anyone to try Dominion again fozzy fosbourne fucked around with this message at 07:21 on Feb 1, 2015 |
# ? Feb 1, 2015 07:11 |
Durendal posted:Board Goons, sell me on Viticulture+Tuscany. I heard very good things about it, but that price tag is a little stiff. I was a Kickstarter backer, but my wife and I have only played it twice, and that's just the base Viticulture. It's a beautiful game, and the wine aspect makes it much more accessible to a broader audience than hardcore board game enthusiasts. I don't know if it's the best game for that dollar value, but if it will get some wino friends of yours to play that vs some other game, go for it.
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# ? Feb 1, 2015 07:21 |
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Durendal posted:Board Goons, sell me on Viticulture+Tuscany. I heard very good things about it, but that price tag is a little stiff. My wife hates board games and I got her to play Viticulture because of the wine theme. She loves it. People I've introduced it to have loved it. Tuscan is more expensive than Viticulture, but it's worth it. There's a looooooot of content there, and I think it adds a ton more to the game. I'm kind of obsessed with this game, it even has a solo mode (if you get Tuscany) so you can practice with yourself.
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# ? Feb 1, 2015 09:18 |
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Lord Frisk posted:im trying to eat up the last $10 in store credit An xwing figure is ten bucks.
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# ? Feb 1, 2015 11:04 |
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Durendal posted:Board Goons, sell me on Viticulture+Tuscany. I heard very good things about it, but that price tag is a little stiff. Viticulture is a solid worker placement game with a nice twist in that each turn is subdivided into two halves that follow the seasons and your workers can only perform actions in one of them. It's streamlined and generally plays in under 90 minutes. Tuscany is a set of modular expansions for Viticulture that adds complexity and replayability once the base game has begun to get stale. At its simplest level it offers new special action cards and asymmetric starts. At the top level, it replaces the entire board and drastically modifies the turn structure. Other addons include planting orchards and vegetables, selling fallow fields, a set of 11 different specialist workers of which only a couple are available in each game, and doing deals with the Mafia. The idea is that you add in one or two of the extra modules, but you can use pretty much all of them at once if you're insane.
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# ? Feb 1, 2015 11:31 |
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Does anyone have experience with CGE and replacements? I bought Dungeon Lords Happy Anniversary last week, and it was missing the rules for the base game, which I reported Wednesday night and I haven't heard anything or gotten a confirmation mail. Is that normal? Obviously, I have downloaded the PDF rulebook, so it's not really a problem, but I would like to have them all the same.
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# ? Feb 1, 2015 12:51 |
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Anyone know any good games with negotiation as a major focus besides the obvious stuff like Resistance/Werewolf/Diplomacy and traitor games like BSG? That's a niche I really like, but it's one where I feel like my group has most of the good games for it already (like Bohnanza, Santiago, and Sheriff of Nottingham). Or hell, any recent games in general. Trying to fill a CSI or MM order to get Tuscany Prima, and all I seem to want are more worker placement games or stuff that's not in stock.
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# ? Feb 1, 2015 13:26 |
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Mega64 posted:Anyone know any good games with negotiation as a major focus besides the obvious stuff like Resistance/Werewolf/Diplomacy and traitor games like BSG? That's a niche I really like, but it's one where I feel like my group has most of the good games for it already (like Bohnanza, Santiago, and Sheriff of Nottingham). Galaxy Trucker
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# ? Feb 1, 2015 13:34 |
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Lorini posted:Huh? Merchant of Venus 2nd edition is an excellent game if you are looking for a pick up and deliver game in space. There's nothing about it that is a surprise, they tell you it's a long game up front, and the rules are well written. What exactly is wrong with it? It's just a lame roll and move game that doesn't have a whole lot of skill to it?
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# ? Feb 1, 2015 13:56 |
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fozzy fosbourne posted:Tash-Kalar expansion pre-order, a LotR LCG expansion pack, Hanabi, Skull, Dominion base cards to upgrade the scrub tier original art, kmc hyper matte sleeves You have to lead with "See this huge box of cards? There are only going to be 10 of them you have to worry about."
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# ? Feb 1, 2015 14:00 |
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Played Pandemic: On the brink yesterday as the bio-terrorist and it was pretty good. That character throws such a huge mess in already heavily quarterbacked scenario that you can really just break down their gameplay. Unfortunately, they decided to cure purples early so I had to plan my movement by destroying research stations, which killed their tempo a lot. They ended up winning on the last turn; however, we forgot to reshuffle cards after an epidemic so I contend that I could have won possibly by causing more purple outbreaks. It's a solid expansion and if I bought the game I would get this one immediately since it seemed to counter a lot of people's issues with quarterbacking. Just let the person who doesn't really talk about the strategy be the terrorist. If only one person does all of the talking then maybe play a different game. We haven't tried the other game modes but I dig being a bio terrorist.
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# ? Feb 1, 2015 16:16 |
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sonatinas posted:Played Pandemic: On the brink yesterday as the bio-terrorist and it was pretty good. That character throws such a huge mess in already heavily quarterbacked scenario that you can really just break down their gameplay. Unfortunately, they decided to cure purples early so I had to plan my movement by destroying research stations, which killed their tempo a lot. They ended up winning on the last turn; however, we forgot to reshuffle cards after an epidemic so I contend that I could have won possibly by causing more purple outbreaks. If only one person does the talking, make them the bioterrorist. If you have two quiet people and two talkers, then you're hosed.
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# ? Feb 1, 2015 16:57 |
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PerniciousKnid posted:If only one person does the talking, make them the bioterrorist. If you have two quiet people and two talkers, then you're hosed. Yeah that is also true. In our group it's usually one quiet person.
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# ? Feb 1, 2015 18:32 |
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Mega64 posted:Anyone know any good games with negotiation as a major focus besides the obvious stuff like Resistance/Werewolf/Diplomacy and traitor games like BSG? That's a niche I really like, but it's one where I feel like my group has most of the good games for it already (like Bohnanza, Santiago, and Sheriff of Nottingham). Archipelago, but you have to play with cool people who aren't dipshits that throw the game when they are "losing" and instead try to step it up.
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# ? Feb 1, 2015 19:21 |
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Tried Cthulhu Wars finally. I think this is a solid game. However, I haven't played games like Kemet or Chaos in the Old World. I'm a novice at this kind of game so I will be easier to impress. Here's some brief talk. My first game had me already thinking in interesting directions right from the get go as I got a handle on the mechanics and how they affected what I could do (and more importantly, what the other players could do.) The manual has a section at the end describing each faction and giving tips on playing them effectively. For example, Cthulhu is relatively cheap to re-awaken after he's been "killed" so get him early and don't be afraid to throw him into fights. I know one way to look at that is as spoilers, but I found that it helpful to get me up to speed and be able to play effectively at a basic level. Rules are good. No reams of fiddly special cases. Token, board, and print quality are outstanding. The player sheets are just cardstock but all the tokens are super dense, heavy tokens that are pre-punched in a way that there are not any of those little thin tabs that rip if you're not careful. The figures are sharply detailed and have a distinct size scale: cultists -> monsters -> great old ones. It really does help to convey the board state at a glance. I'm a really visual person so this might not mean anything to some of you, but it's pretty cool to get that first horrific monster striding across the map. And the abilities are powerful and immediately useful, no minor buffs like "+1 to future die rolls" or anything. It's stuff like "Buy as many units as you want from as many gates as you like as long as you can afford it " when everyone else is limited to 1 per round - so you can barf up a horde as a reaction if someone gets in your face, and use that as deterrent. Miniatures are a challenge to fit back into the box but I think I settled on a pretty good method. Combat uses dice but there are no rerolls or anything. It's quick and simple. You choose your casualties so you use the "cannon fodder" approach to protect your more valuable units. Maybe someone else can compare and contrast with other modern "territory warfare" games. But it played well and didn't run into anything annoying, and seems to have actual design gone into it.
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# ? Feb 1, 2015 19:33 |
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BonHair posted:Does anyone have experience with CGE and replacements? I bought Dungeon Lords Happy Anniversary last week, and it was missing the rules for the base game, which I reported Wednesday night and I haven't heard anything or gotten a confirmation mail. Is that normal? Obviously, I have downloaded the PDF rulebook, so it's not really a problem, but I would like to have them all the same. Not a replacement experience but I emailed them a couple of weeks ago querying why I hadn't received my copy. They took a few days to reply and apologized for the delay which they said was because they were slammed by enquiries at the moment. So perhaps that explains your delay too. Happy ending: I played my first game on the weekend with my son. Great game although the two player variant is less challenging I'm sure than a full four player game. They quality of the artwork and components is stunning. Very happy with this kickstarter.
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# ? Feb 1, 2015 20:47 |
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# ? Jun 3, 2024 22:59 |
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You know, we might be a little jaded on SU&SD but drat do they still do a fine job of getting new people hyped over games. Sat down and watched the 1st Annual Hexagonal Tile-Laying Fest with some friends and they immediately wanted to play Suburbia, are interested in learning Archipelago next time, and are (rightfully) intimidated but curious about my copy of Keyflower. If I sat them down and told them to watch Vassel or Rahdo or something they might try to escape while I wasn't looking. It's awkward feeling to mention it, but the Starlit Citadel ladies captured the attention of some female friends I have, too, presumably because they don't sound like your your typical short of breath obsessive boardgamer personalities. But they are into the same goony games and I think the novelty of women that play X-Wing was pretty interesting to the crowd. My gf's friends' eyes would roll into the back of their head if I showed them the Dice Tower guys talking about Eldritch Horror or X-Wing but they were glued to Starlit top ten list featuring the same games. Also, still loving Suburbia. It's got that excellent "simple to teach, fun to play even if you're teaching, just enough depth to want to play again on a dirt-simple chassis" thing going on.
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# ? Feb 1, 2015 21:07 |