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Mak0rz posted:What on earth ARE they testing anyway? If it's possible to carry all the guns and still able to move in real life as quickly as you can in the game.
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# ? Feb 1, 2015 04:36 |
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# ? Jun 3, 2024 21:50 |
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Starhawk64 posted:move as quickly like you can in Doom. Well in that case they're playing the wrong Doom
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# ? Feb 1, 2015 04:38 |
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They're going after some of the biggest unresolved myths in gaming. Next episode we're going to find out if Mew is really hiding behind that truck in Vermilion City.
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# ? Feb 1, 2015 04:40 |
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No BFG.
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# ? Feb 1, 2015 04:49 |
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Next time on Mythbusters: Does rocket jumping really work in real life?
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# ? Feb 1, 2015 04:54 |
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I hope they checked if real people can run faster by moving diagonally.
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# ? Feb 1, 2015 06:57 |
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The Fruit Ninja testing setup felt like it probably was really frightening and even dangerous for the jugglers, who were throwing the fruit from below him. Accidentally lose your grip while swinging that katana and you could seriously wound or kill somebody pretty easily.
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# ? Feb 1, 2015 09:45 |
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Considering Doomguy moves faster than a Cheetah from a standing start, I think there's bigger things to concern yourself regarding Doom's realism than "but can he carry all that stuff??"
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# ? Feb 1, 2015 10:49 |
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They should have done the Max Payne testing: Can you be drunk, depressive and still shoot-dodge for hours? Or "can you press E to hide in mass grave?" But seriously, I wouldn't mind to do a doom level with nerf guns and limited ammo with randomly placed items and monsters/guys.
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# ? Feb 1, 2015 11:26 |
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Guillermus posted:But seriously, I wouldn't mind to do a doom level with nerf guns and limited ammo with randomly placed items and monsters/guys. That's larping
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# ? Feb 1, 2015 12:54 |
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unpacked robinhood posted:That's larping To be fair, there are worse things to LARP than Doom.
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# ? Feb 1, 2015 13:04 |
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unpacked robinhood posted:That's larping It would be basically Airsoft with a doom theme, and yes, Airsoft is larping aswell.
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# ? Feb 1, 2015 13:06 |
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Immersion - Video Game Inventory Systems: http://youtu.be/Ucw-zW_Q7P4 Rooster Teeth did it years ago, and better. Man, that Mythbusters clip is "vidyagames" as hell. Ugh.
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# ? Feb 1, 2015 13:11 |
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Guillermus posted:It would be basically Airsoft with a doom theme, and yes, Airsoft is larping aswell. My friend is a huge larp nerd and it honestly sounds fun when he talks about it.They once did a starship troopers themed game in an old underground mushroom culture, I like the idea.
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# ? Feb 1, 2015 13:41 |
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I've played airsoft for years and hated the guys that went all tacticlol, especially when I'm in the army and used to go nuts, run around taunting like a madman without any tactic just because I wanted to have mindless fun. So the idea of an old, dark setup with armor, people playing zombies with huge plastic wrenches and other stuff tickles my inner child. I can't run at 40mph but hey, I'd love to have a nerf double barreled shotgun because why not
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# ? Feb 1, 2015 14:15 |
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A few years back I remember seeing a video of some guys running a Doom themed 3-gun stage that looked rad as hell. (3-gun = run through a course as quickly as possible while shooting targets from different positions and distances with a handgun, shotgun, and rifle.) I can't seem to find it again, but maybe someone else remembers it.
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# ? Feb 1, 2015 14:46 |
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Cream-of-Plenty posted:It's the exception because every other game's attempt at making procedurally generated maps sucks by comparison to hand-made maps. SoF2, Tower of Guns, Ziggurat, Paranautical Activity, Hellgate London, Heavy Bullets, etc. All the rooms in Tower of Guns are hand made, they just get strung together in a semirandom order every time you play, and all the spots with loot have random loot. That's it. Tower of Guns is a good game though.
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# ? Feb 1, 2015 20:35 |
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Ziggurat is fun as hell too.
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# ? Feb 1, 2015 21:52 |
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Airsoft LARPing is hella fun. My friend and I sometimes dress up all Mad Max and do poo poo like banzai charges and drive-bys in go karts(we just play at a friend's farm, so anything goes). It's fun, effective AND it pisses off any tactilol morons that get invited.
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# ? Feb 1, 2015 22:09 |
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I want someone to do a real-life Quake 1 duel or FFA, complete with hopping around like an idiot and trying to change direction in the air, to show how ridiculous it would look in real life. Architecture that would make an OSHA inspector have a heart attack is optional.
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# ? Feb 1, 2015 22:14 |
A Fancy 400 lbs posted:Airsoft LARPing is hella fun. My friend and I sometimes dress up all Mad Max and do poo poo like banzai charges and drive-bys in go karts(we just play at a friend's farm, so anything goes). It's fun, effective AND it pisses off any tactilol morons that get invited. you should do a larp where you pretend to be a mass murderer
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# ? Feb 1, 2015 22:20 |
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Is there any other kind of larping?
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# ? Feb 1, 2015 22:51 |
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closeted republican posted:I was instantly turned off when they said it had procedural-generated levels. It turns out the actual game is another generic roguelike FPS game that tries to be "old-skewl" and fails to be so in every possible way. It feels like it's designed to appeal to nostalgia-obsessed teens and 20-somethings who are "big hardkore oldscool first person gamerz" but really haven't played classic fps games lately except that time they played a few Doom 2 levels in Brutal Doom two years ago and made by people who think the only thing that makes an FPS old school is going (relatively) fast. It sounds like you've already made up your mind on this game, but for the sake of accuracy, it's worth mentioning that STRAFE is not doing truly procedural generation of levels. http://strafedevblog.com/post/93056717598/how-we-are-handling-level-generation-in-strafe As you can see here they are hand crafting rooms with multiple attach points and then building a level of out of those.
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# ? Feb 1, 2015 23:09 |
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Aphal posted:It sounds like you've already made up your mind on this game, but for the sake of accuracy, it's worth mentioning that STRAFE is not doing truly procedural generation of levels. Like the dungeons in Daggerfall. Heck, Oblige works with prefabs too. It's still procedural generation.
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# ? Feb 2, 2015 12:24 |
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Lovingly made Prefab's really seems to be the way to go in FPS's. Maybe the destructible environments of Red Faction would work for a purely randomized world a-la Minecraft but without a way to destroy terrain i think it would get frustrating. Of course you run the risk of "I've seen this room before.", but randomizing the props, the hazards and the monster spawns should cut that problem down without a gameplay sacrifice.
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# ? Feb 2, 2015 13:34 |
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The best dungeons in roguelikes are in DCSS, and DCSS relies heavily on pre-built content to create interesting encounters. The difference between depending on true random generation, and depending on randomly chosen content, isn't functionally a big deal. Doom having the best random generation is funny because you could just pull random doom maps from any of the tens of thousands of wads and achieve the same effect.
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# ? Feb 2, 2015 16:38 |
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Jordan7hm posted:The best dungeons in roguelikes are in DCSS, and DCSS relies heavily on pre-built content to create interesting encounters. Wha? I agree the dungeons are great, but the vast majority of them are just rooms randomly connected together, albeit in an interesting manner. Very few pieces are pre-built aside from certain vaults and rune rooms.
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# ? Feb 2, 2015 18:26 |
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Aphal posted:Anyone have any tips on getting the Quake music/soundtrack to work? I'm using the Steam version of Quake, but running the engoo source port recommended several pages back. I google'd and found ogg downloads of the soundtrack made for darkplaces since the steam version doesn't even have the files. I dumped them into /music and /sound/cdtracks/ but I just get an error about Track001.mid being missing. Does engoo not support this? Nope, Engoo won't do it for ya. See http://steamcommunity.com/sharedfiles/filedetails/?id=119489135
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# ? Feb 2, 2015 18:32 |
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closeted republican posted:I want someone to do a real-life Quake 1 duel or FFA, complete with hopping around like an idiot and trying to change direction in the air, to show how ridiculous it would look in real life. Architecture that would make an OSHA inspector have a heart attack is optional. This is not that, but you reminded me of it: https://www.youtube.com/watch?v=d8Lf_kpWLFo
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# ? Feb 2, 2015 18:37 |
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Just wanted to throw it out there that Ziggurat pretty much perfectly captures the oldschool FPS feeling of blasting monsters while running at ridiculously fast speeds. It's Heretic meets Binding of Isaac with really colorful art. https://www.youtube.com/watch?v=2eDCkxSchzI It's fun game.
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# ? Feb 2, 2015 18:49 |
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Yodzilla posted:Ziggurat pretty much perfectly captures the oldschool FPS feeling Here we go!
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# ? Feb 2, 2015 19:12 |
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Yodzilla posted:Just wanted to throw it out there that Ziggurat pretty much perfectly captures the oldschool FPS feeling of blasting monsters while running at ridiculously fast speeds. It's Heretic meets Binding of Isaac with really colorful art. It sort of does but the randomized level design just doesn't really grab me at all. I feel like I should like it, but I just can't get into it, which is unfortunate, as a lot about it DOES feel really good.
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# ? Feb 2, 2015 19:51 |
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Yeah I can see the boxiness of the levels being a turnoff and maybe I'll get tired of it but so far there's been good variety in the two games I've played.
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# ? Feb 2, 2015 19:55 |
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Mostly it's the weapon and level design that have stopped me from spending money on Ziggurat. Do the levels ever get interesting architecture or is it always a mostly-empty room with maybe some changes in elevation?
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# ? Feb 2, 2015 19:56 |
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Yodzilla posted:Just wanted to throw it out there that Ziggurat pretty much perfectly captures the oldschool FPS feeling of blasting monsters while running at ridiculously fast speeds. It's Heretic meets Binding of Isaac with really colorful art. I want to like it, but the art style is too cartoony for me and is a turn-off. Also the gameplay is way closer to Serious Sam than it is to Doom. To me oldschool FPS is always Doom/Quake style. I never got into Serious Sam or Painkiller all that much.
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# ? Feb 2, 2015 20:00 |
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Bouchacha posted:Wha? I agree the dungeons are great, but the vast majority of them are just rooms randomly connected together, albeit in an interesting manner. Very few pieces are pre-built aside from certain vaults and rune rooms. DCSS relies really heavily on vaults and those vault sequences that introduce hand-made sections with random elements. The most interesting parts of the DCSS dungeons are handmade, but there are so many of vaults that you rarely see the same thing unless you play a ton.
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# ? Feb 2, 2015 20:08 |
Geight posted:Mostly it's the weapon and level design that have stopped me from spending money on Ziggurat. Do the levels ever get interesting architecture or is it always a mostly-empty room with maybe some changes in elevation? There's also a couple nice callbacks like Hexen's serpent staff and lightning spell. It's a fun game overall, even if the terrain and levels are repetitive. Guess it's up to how much you mind arena shooters.
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# ? Feb 2, 2015 20:18 |
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Yeah, I dislike how many supposedly "Retro" FPSs coming out these days are just shooting monsters in arenas like Painkiller or Serious Sam. Really at this point I'd just appreciate something like a new Timesplitters, the last game in that series was basically a cross between GoldenEye shooting and Duke 3D having random crap to interact with. Also it had some pretty drat good guns. https://www.youtube.com/watch?v=YU6NCnnQLyY Some dumb idiot fucked around with this message at 22:05 on Feb 2, 2015 |
# ? Feb 2, 2015 22:03 |
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Some dumb idiot posted:Yeah, I dislike how many supposedly "Retro" FPSs coming out these days are just shooting monsters in arenas like Painkiller or Serious Sam. Pffffft... I'll be happy when Brutal Doom 20 gets released. Add a little bit of Oblige, and you basically have Strafe. Except with what might be better looking graphics. And the whole game would be free since it uses Freedoom.
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# ? Feb 2, 2015 22:36 |
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# ? Jun 3, 2024 21:50 |
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Some dumb idiot posted:Yeah, I dislike how many supposedly "Retro" FPSs coming out these days are just shooting monsters in arenas like Painkiller or Serious Sam. I loving love the Timesplitters series and you're right that this thread doesn't pay it enough love. If for nothing else (and this game has SO much more to offer) the fact that they made a console FPS with a level editor... I mean comeon! That's loving brilliant! Most PC FPS don't even ship with a level editor these days, and Timesplitters had a really fantastic newbie-friendly editor on the loving playstation!! And it was decently robust too, you could place individual weapons and combine different shapes of rooms and hallways, move things in 3d space, and even pick from several different themes. When I was a kid Timesplitters was pretty much the perfect FPS, because my design sense at the time was "more guns = better, more enemies = better, more characters = better, more level variety = better" Timesplitters has so many different guns and characters its STUPID. They did the hopping through time thing that Daikatana did only not stupid. The levels were really fun and had tons of their own style and charm. Ugh I want a TS4 soooooo bad. Two words: Duckman Drake.
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# ? Feb 2, 2015 22:59 |