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Avshalom
Feb 14, 2012

by Lowtax
MYFUCKING REUSME




educaiton

2007" finished hgih school
2014: finished unicersrity, bachlro of grpahic desig/n?? loving useless


job experience
1990-2015: faaaaaaaaaaaaaaaaaaaaaaaaaart


portoflio
oh fuckoff

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Avshalom
Feb 14, 2012

by Lowtax
canont evne get a retail job. gently caress this economy how am is iposed ot pay my rent
???

devilmouse
Mar 26, 2004

It's just like real life.
I am unsure what just happened but it's probably related to the lack of your job.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Avshalom posted:

god ijust want to fart lal over the goddamnb PLACE. huge fartts, quiet farts, loud sha=p farts, short chrping farts, birdsong fartsm i want to do sharts in everbyosy's faces. hire me you fjcks. i have prficiency inp hotoshop. more like photoSHART

Have you maybe considered going to full sail university? Also update your portfolio constantly.

Sion fucked around with this message at 14:46 on Jan 31, 2015

Avshalom
Feb 14, 2012

by Lowtax

Sion posted:

Have you maybe considered going to full sail university
ge thefuck outta here

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

devilmouse posted:

I am unsure what just happened but it's probably related to the lack of your job.

If you look at his rap sheet, he has about 40 probations for drunkposting.

Explosive Tampons
Jul 9, 2014

Your days are gone!!!

Avshalom posted:

can't get akjob gently caress t shiSHIT. mt portifolio sucks??????? PROBALY

Story of my life.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

Sigma-X posted:

It was a studio of 2 people of which he was the founder and his partner was only slightly less vile, iirc.

I'm having so much fun on Facebook in this indie game dev group. It was dominated yesterday by a dad trying to figure out the appropriate profit sharing %s for his kids first game and had about 40 people arguing over it and like 2 people arguing that that was completely fuckin ridiculous.

First thing I woke up to in that group the other day was a giant image detailing trends in pubic hair growth since the 1930's. That group never fails to produce comedy. Example: "Just curious to know do you guys download paid asset from torrent. Is it okey to use it like legal rights and all ??"

Avshalom posted:

ge thefuck outta here

Still a better poster than 90% of aforementioned facebook group.

Leif. fucked around with this message at 19:27 on Jan 31, 2015

Hazed_blue
May 14, 2002

Avshalom posted:

portoflio
oh fuckoff
post ur reel bro so we can see if u haev the chops 4 it

my uncle is hiring at nintendo and is lookin 4 a ninja gogetter

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf

devilmouse posted:

I am unsure what just happened but it's probably related to the lack of your job.


Maybe all game developers are assholes?

Sigma-X
Jun 17, 2005

Leif. posted:

First thing I woke up to in that group the other day was a giant image detailing trends in pubic hair growth since the 1930's. That group never fails to produce comedy. Example: "Just curious to know do you guys download paid asset from torrent. Is it okey to use it like legal rights and all ??"


Still a better poster than 90% of aforementioned facebook group.

Yeah I saw that too. Earlier in the week there was a guy asking people for game maker keys/cracks and when people told him to eat a dick he started claiming he wa making games for children in Nigeria or something and that absolved him of any moral or legal issues.

Hughlander
May 11, 2005

Share the group already in the name of the comedy.

Sigma-X
Jun 17, 2005
https://www.facebook.com/groups/8117041572/

e: be warned they let a ton of people in so it is not uncommon to see some fake account spamming clickbait pornography / notavirus.exe links

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
It's also ridiculously high-traffic. So if you don't see anything hilarious, just wait oh, an hour or so.

Avshalom
Feb 14, 2012

by Lowtax
Sorry about that, everyone. I'm not even looking for jobs in the game industry (because I live in Australia where it doesn't exist) so I don't know why I decided to take it out on this thread, but I saw "Jobs" and went into a glorious fury. I hope you all have a great weekend!

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Avshalom posted:

Sorry about that, everyone. I'm not even looking for jobs in the game industry (because I live in Australia where it doesn't exist) so I don't know why I decided to take it out on this thread, but I saw "Jobs" and went into a glorious fury. I hope you all have a great weekend!

Did you wake up with a headache, mate?

Forti
May 5, 2009

djkillingspree posted:

Personally I think DMC4 or Bayonetta are all you really need but that's just me. Sometimes NG is good to look at, but the games aren't as fun and suffering through them isn't as worth it. Plus... that camera :(

Depending on your intended pacing and style, it would be interesting to contrast Bayonetta with Dark Souls. DS is much more about choosing the right weapon moveset and placing yourself correctly, so it's a different but just as deep system as the more crazy character action games.

Frown Town
Sep 10, 2009

does not even lift
SWAG SWAG SWAG YOLO
I had an extremely talented art school senior (Ringling in FL) reach out to me about opportunities for artists in mobile games. I actually don't see this level of ambition or talent very often from students-- I think she's got the chops to go really far and I'd like to help her out, whether that's through portfolio reviews or straight up referrals to studios.

I'm not too sure on our hiring needs here at my studio, but if we don't have room for her, I'm sure another studio would love to pick up a talented junior-level artist; her specialties are 2D (concept, illustration), but she's expressed an interest in branching out to 3D, as well. I'm sending her portfolio to my contacts in case there are openings at their studios -- giving this thread a shot, too. Anyone in need of a strong concept/illustration-type artist (intern or junior level) and wants to give a portfolio a look? Please PM me or bug me in the thread.

aas Bandit
Sep 28, 2001
Oompa Loompa
Nap Ghost

Avshalom posted:

can't get akjob gently caress t shiSHIT. mt portifolio sucks??????? PROBALY

Can this be the new thread title?

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
Thread improvement: 60%

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
I'm looking for MBA internships for the summer coming out of a top program. Anyone have suggestions on places to look that might not have obviously occurred to me yet? Or any advice from people who might have gone through the same or worked alongside MBA interns?

Carfax Report
May 17, 2003

Ravage the land as never before, total destruction from mountain to shore!

KingKapalone posted:

I'm looking for MBA internships for the summer coming out of a top program. Anyone have suggestions on places to look that might not have obviously occurred to me yet? Or any advice from people who might have gone through the same or worked alongside MBA interns?

I have an MBA intern right now, from a Top 10. We are based in New York. Where are you looking for your summer?

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc
Design questions during a phone interview are incredibly stressful.

"Hey, make something creative and functional right now, off the top of your head!"

I know that they give you a little bit of wiggle room, and I think I gave good answers, but it's still a stressful thing to deal with. :)

floofyscorp
Feb 12, 2007

My most stressful interview was a Skype conference(and I mean conference, there was eight people in a meeting room on the other end), being asked questions by a guy with a very thick accent and the worst connection I've ever witnessed that didn't just cut right out. After asking about three times if there was any way they could improve their sound quality I gave up in embarassment and struggled through the rest of the interview hoping I was getting enough of the gist of the questions to answer coherently.

Synthbuttrange
May 6, 2007

Avshalom posted:

Sorry about that, everyone. I'm not even looking for jobs in the game industry (because I live in Australia where it doesn't exist) so I don't know why I decided to take it out on this thread, but I saw "Jobs" and went into a glorious fury. I hope you all have a great weekend!

Posting while Australian. Thats a probating.

SurrealityCheck
Sep 15, 2012

Forti posted:

Depending on your intended pacing and style, it would be interesting to contrast Bayonetta with Dark Souls. DS is much more about choosing the right weapon moveset and placing yourself correctly, so it's a different but just as deep system as the more crazy character action games.

Ehhhhhh. I wouldn't say Dark Souls would work as a pure combat experience - and I think it is not really as deep as something like Bayonetta or DMC simply because the system isn't open enough to really support that much inventive play. 90% of it is just waiting for enemies to put themselves in recovery/doing telegraphed parries :x

ceebee
Feb 12, 2004

SurrealityCheck posted:

Ehhhhhh. I wouldn't say Dark Souls would work as a pure combat experience - and I think it is not really as deep as something like Bayonetta or DMC simply because the system isn't open enough to really support that much inventive play. 90% of it is just waiting for enemies to put themselves in recovery/doing telegraphed parries :x

Have you even played a Dark Souls game? The combat can be pretty drat inventive.

Sigma-X
Jun 17, 2005
Considering the argument was to play dark souls and bayonetta to contrast the systems I think the point was that they are radically different.

It's really important as a designer too to understand a deep vs simple system and be able to identify the minimum complexity required. Complexity for complexities sake is not useful and many games use the intersection of several simple systems to create depth, as opposed to deep individual systems that do not intersect well with other systems.

ceebee
Feb 12, 2004

Sigma-X posted:

I think the point was that they are radically different.

Agreed, they definitely are.. In my opinion I don't think one is better or worse than the other.

SurrealityCheck
Sep 15, 2012

Sigma-X posted:

Considering the argument was to play dark souls and bayonetta to contrast the systems I think the point was that they are radically different.

It's really important as a designer too to understand a deep vs simple system and be able to identify the minimum complexity required. Complexity for complexities sake is not useful and many games use the intersection of several simple systems to create depth, as opposed to deep individual systems that do not intersect well with other systems.

Certainly. My point was more that Bayonetta is literally nothing but a combat system. There's nothing else there (other than crappy mini games). Dark Souls has a vast edifice laid on top of its combat system to aid in producing interest - thus you would not expect it to be carrying as much weight, and, indeed, it is simpler in construction.

That doesn't mean it's bad (it is fit for purpose), but you would need to analyse it in the context of its game - I think merely comparing the combat systems alone would be misleading! Still a worthy exercise.

SurrealityCheck fucked around with this message at 06:23 on Feb 3, 2015

Triarii
Jun 14, 2003

Say, anyone looking for a programmer? I've got 7~8 years of industry experience. Lots of C++ and C#, a bit of Python and Lua. Shipped multiple titles on (last-gen) consoles and mobile. I've worked mostly in UI, gameplay, and server communication.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf

Triarii posted:

Say, anyone looking for a programmer? I've got 7~8 years of industry experience. Lots of C++ and C#, a bit of Python and Lua. Shipped multiple titles on (last-gen) consoles and mobile. I've worked mostly in UI, gameplay, and server communication.

My company is pretty much always looking for good engineers:

http://www.vcentertainment.com/us/

ceebee
Feb 12, 2004

Triarii posted:

Say, anyone looking for a programmer? I've got 7~8 years of industry experience. Lots of C++ and C#, a bit of Python and Lua. Shipped multiple titles on (last-gen) consoles and mobile. I've worked mostly in UI, gameplay, and server communication.

http://gearboxsoftware.com/jobs

Cheggus out, it's a pretty rad studio. Let me know if you find a position you're interested in.

anime was right
Jun 27, 2008

death is certain
keep yr cool
avshalom doesnt drunk post

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.

Triarii posted:

Say, anyone looking for a programmer? I've got 7~8 years of industry experience. Lots of C++ and C#, a bit of Python and Lua. Shipped multiple titles on (last-gen) consoles and mobile. I've worked mostly in UI, gameplay, and server communication.

http://en.cdprojektred.com/jobs/

We're always looking. Recruitment here is super difficult though, for reasons I'll allow you to discover on your own (pay sucks but cost of living is suuuuuper cheap, you decide if it's worth it).

Dinurth
Aug 6, 2004

?

Triarii posted:

Say, anyone looking for a programmer? I've got 7~8 years of industry experience. Lots of C++ and C#, a bit of Python and Lua. Shipped multiple titles on (last-gen) consoles and mobile. I've worked mostly in UI, gameplay, and server communication.

We have a bunch of positions open, including programmers: http://www.certainaffinity.com/career/

We also just added the super fancy "Lead Narrative Designer", oooooo, ahhhhhh. PM me if you want to apply!

Dogcow
Jun 21, 2005

A question for UI people: is the hybrid UI designer/developer really a thing?

It's hard to tell from job descriptions, I've seen a few that mention a sort of overlap but for the most part it's some variation on UI/UX 'Artist' and 'UI Engineer'. I know job titles often mean nothing so it's probably totally different in practice from studio to studio. A dude I used to work with in web development has been a 'UI Artist' at Raven for 5+ years now and though he had a little motion design work he was hired primarily due to Flash experience, I know because I worked on several large Flash projects with him back in '08-09.

Jan
Feb 27, 2008

The disruptive powers of excessive national fecundity may have played a greater part in bursting the bonds of convention than either the power of ideas or the errors of autocracy.

Dogcow posted:

A question for UI people: is the hybrid UI designer/developer really a thing?

Maybe if you actually have the chops for it, and even then probably only in small studios. For instance, I have both a visual arts formation and an engineering degree, have done a fair amount of graphic and interface web design so I can pretty much do the entire UI front-end and back-end if need be.

But I'm also busy doing everything else on the project and don't have much time for mocking up UI art, so we have a great UI artist on contract that does most of that work. Then instead of constantly bouncing back and forth whenever we need a new widget asset, I just grab whatever I need straight from the PSD files and put everything together.

I had a similar thing going at THQ where I got to scribble some UI art from time to time when it'd be faster to ask our artist, but usually my time was more valued as a rendering programmer than as a UI artist.

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass

Carfax Report posted:

I have an MBA intern right now, from a Top 10. We are based in New York. Where are you looking for your summer?

I've been looking at the West Coast because that's where they all seem to be. I would guess that you're at Take-Two? I'm in the Midwest.

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theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Sigma-X posted:

It's really important as a designer too to understand a deep vs simple system and be able to identify the minimum complexity required. Complexity for complexities sake is not useful and many games use the intersection of several simple systems to create depth, as opposed to deep individual systems that do not intersect well with other systems.
This is a good point, and why I find highlighting Bayonetta as this incredibly complex system is weird - as I recall (I haven't played it in a few years) Bayonetta was a number of easily spammable short combos that allowed you to just straight up win. I seriously don't recall the complexity, which seems to indicate that you could route around whatever complexity was there if you wanted to.

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