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BBJoey posted:you mean like every other multi-platform game in existence? Slashrat posted:Exactly!
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# ? Jan 31, 2015 21:35 |
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# ? Jun 5, 2024 04:06 |
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https://www.youtube.com/watch?v=BqzUyMXwSGk Kevin VanOrd says some things about playing W3, mostly posting because the stuff he says about the sirens is an encounter I (very probably) worked on.
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# ? Jan 31, 2015 22:54 |
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Comte de Saint-Germain posted:https://www.youtube.com/watch?v=BqzUyMXwSGk If you don't mind answering, what kind of work did you do? You sound like you were in the writing department.
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# ? Jan 31, 2015 23:12 |
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All this time, I thought he was in the marketing department.
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# ? Jan 31, 2015 23:13 |
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I'm a quest designer.
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# ? Jan 31, 2015 23:27 |
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Some PC folk seem very determined to keep acting like consoles are 10-year-old hardware with weird architecture. PS4 and xbone are basically mid-range PCs right now, wait three years and then go back to enjoying the Master Race complex.
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# ? Feb 1, 2015 03:18 |
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Comte de Saint-Germain posted:I'm a quest designer. I hope you played Dragon Age Inquisition and took it as a lesson in how to not design quests in an open world RPG.
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# ? Feb 1, 2015 10:02 |
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Senjuro posted:I hope you played Dragon Age Inquisition and took it as a lesson in how to not design quests in an open world RPG. I think Witcher 3 was largely done by DAI's release, right?
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# ? Feb 1, 2015 15:19 |
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Senjuro posted:I hope you played Dragon Age Inquisition and took it as a lesson in how to not design quests in an open world RPG. It's odd: the Witcher series has always had MMO-style quests of "kill x number of y monster, and bring me back their trophies," but they never felt low quality. Maybe it's that killing monsters for coin is an established part of what it actually means to be a witcher. It also helped that a lot of those quests ended with a boss/unique monster of the same type being summoned after you killed x normal ones, which gave them flavor beyond your basic MMO quest.
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# ? Feb 1, 2015 18:38 |
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I don't intend on playing DA:I, why was it poopy? Also the kill X Y works because they aren't main quests in the least, they're just little job board postings that you don't even have to read. I love that in the latest developer video they go up to a job board and just mash 'A' and take all of them without reading.
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# ? Feb 1, 2015 19:06 |
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Cantorsdust posted:It's odd: the Witcher series has always had MMO-style quests of "kill x number of y monster, and bring me back their trophies," but they never felt low quality. Maybe it's that killing monsters for coin is an established part of what it actually means to be a witcher. It also helped that a lot of those quests ended with a boss/unique monster of the same type being summoned after you killed x normal ones, which gave them flavor beyond your basic MMO quest. It adds flavor to what is an otherwise bland filler quest.
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# ? Feb 1, 2015 19:25 |
If W3 contains more of those quests, I really hope that they have permanent consequence, like completing "kill 50 drowned ones" also makes it so that you will no longer run into drowned ones unless you stray off the beaten path.
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# ? Feb 1, 2015 19:37 |
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It will also be neat if say you kill all the griffins, but because of that you get more of whatever monster they ate as prey running around until you deal with them too.
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# ? Feb 1, 2015 19:41 |
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Dark_Swordmaster posted:I don't intend on playing DA:I, why was it poopy? It's basically a single player MMO, which doesn't endear itself well to many goons.
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# ? Feb 1, 2015 19:44 |
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Cantorsdust posted:It's odd: the Witcher series has always had MMO-style quests of "kill x number of y monster, and bring me back their trophies," but they never felt low quality. Maybe it's that killing monsters for coin is an established part of what it actually means to be a witcher. It also helped that a lot of those quests ended with a boss/unique monster of the same type being summoned after you killed x normal ones, which gave them flavor beyond your basic MMO quest. On top of that even some of the seemingly mundane quests that require you to kill X amount of monsters end up having some additional element to them like that guy that asks you to collect a bunch of harpy feathers in The Witcher 2. DAI simply lacks any side quests with actual characters or interesting stories, only campaign missions and companion quests have that but side quests is what you end up doing 80% of the time because they have to fill up the huge world they've created with something. Senjuro fucked around with this message at 19:54 on Feb 1, 2015 |
# ? Feb 1, 2015 19:50 |
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Dark_Swordmaster posted:I don't intend on playing DA:I, why was it poopy? I loved it, but people don't like that it's a much much larger world than the story requires. There are entire massive regions that you don't ever need to explore or visit but I enjoyed just wandering around and looking at the cool rear end environments. It could definitely use some more focused story driven quests. That said, I still enjoyed it immensely. I also enjoyed, in some of the regions, as you clear out certain factions you actually stop running into them in that region or they're greatly diminished. Relentlessboredomm fucked around with this message at 19:56 on Feb 1, 2015 |
# ? Feb 1, 2015 19:53 |
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Comte de Saint-Germain posted:I'm a quest designer. How many sex scenes have you worked on? We all sex scene functionality is crucial to the success of a title.
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# ? Feb 1, 2015 23:12 |
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Wasn't there a mod for Witcher 2 by one of the developers that made the weapons imported from 1 a lot more powerful (and did other stuff that I can't remember)? I'm about to go through 1 and then 2 again and it'd be nice if all the hard work I did to get those weapons actually paid off in 2. Speaking of, any recommended mods for Witcher 1? Farecoal fucked around with this message at 21:44 on Feb 2, 2015 |
# ? Feb 2, 2015 19:09 |
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Farecoal posted:Wasn't there a mod for Witcher 2 by one of the developers that made the weapons imported from 1 a lot more powerful (and did other stuff that I can't remember)? I'm about to go through 1 and then 2 again and it'd be nice if all the hard work I did to get those weapons actually paid off in 2. There is no mod in existence for Witcher 1 that makes Act 2 palatable.
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# ? Feb 3, 2015 00:22 |
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Uh do you mean the swamp right after the witcher castle, or the city slums? The city slums is one of my favourite chapters/levels in any RPG ever. The (first) swamp however bites. That's chapter 1 though (the witcher castle is the prologue).
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# ? Feb 3, 2015 00:31 |
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The swamp is Chapter 2, along with the city slums. Chapter 1 is the outskirts of the city and was also kind of poop in a few spots, but still a lot better than the swamp half of Chapter 2.
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# ? Feb 3, 2015 01:02 |
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The Monarch posted:Uh do you mean the swamp right after the witcher castle, or the city slums? The swamp after the village outside of the city. The village is Act 1.
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# ? Feb 3, 2015 01:03 |
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Chapter 1 is Vizima outskirts, with the villagers and the hounds. Chapter 2 is the Vizima Temple Quarter (slums) plus the swamp and sewers. Chapter 3 is adds the Vizima Trade District.
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# ? Feb 3, 2015 01:04 |
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Theres a mod that increases run speed by a small amount, 20 or 30%, which makes the swamp much more bearable. You can just outrun everything- at that point it doesn't give any xp anyway. Just beeline towards your destination
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# ? Feb 3, 2015 02:24 |
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dud root posted:Theres a mod that increases run speed by a small amount, 20 or 30%, which makes the swamp much more bearable. You can just outrun everything- at that point it doesn't give any xp anyway. Just beeline towards your destination You can do that exact thing in vanilla anyway, not like anything does any damage to you.
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# ? Feb 3, 2015 02:35 |
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Farecoal posted:Wasn't there a mod for Witcher 2 by one of the developers that made the weapons imported from 1 a lot more powerful (and did other stuff that I can't remember)? I'm about to go through 1 and then 2 again and it'd be nice if all the hard work I did to get those weapons actually paid off in 2. You're thinking of the Full Combat Rebalance mods made by Flash, who is indeed a developer for the Witcher games. I played through the first game with it and I thought it was amazing, but unfortunately it seems he bit off a bit more than he could chew for the second iteration and it came out somewhat lackluster and buggy. Most don't recommend it, though it might be fine for a second play through. http://www.moddb.com/mods/full-combat-rebalance1 http://www.nexusmods.com/witcher2/mods/635/
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# ? Feb 3, 2015 02:43 |
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Sackmo posted:You're thinking of the Full Combat Rebalance mods made by Flash, who is indeed a developer for the Witcher games. I played through the first game with it and I thought it was amazing, but unfortunately it seems he bit off a bit more than he could chew for the second iteration and it came out somewhat lackluster and buggy. Most don't recommend it, though it might be fine for a second play through. Yeah, that's what I was thinking off. Might use the first one then, thanks
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# ? Feb 3, 2015 05:16 |
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Someone should put some stuff about Witcher 1 & 2 mods in the OP, specifically the FCR.
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# ? Feb 3, 2015 11:27 |
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For those wanting a reminder of The Witcher 1, here is a great video: https://www.youtube.com/watch?v=YiqMr0OvQog
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# ? Feb 3, 2015 14:39 |
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Comte de Saint-Germain posted:Someone should put some stuff about Witcher 1 & 2 mods in the OP, specifically the FCR. Speaking of combat, who was the "great mind" who thought parrying in W2 should consume stamina and the roll, which was even more secure and supposed a bigger movement, was free stamina wise? :/ I hope that's fixed in Witcher 3.
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# ? Feb 3, 2015 15:11 |
The swamp is rough, but I otherwise like TW1 act 2? Honestly the biggest bore was act one, and if you survive that you will be absolutely fine. The worst thing about the swamp is it's a huge increase in difficulty over everything you've done to that point, but it's over soon enough.
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# ? Feb 3, 2015 15:19 |
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hemophilia posted:The swamp is rough, but I otherwise like TW1 act 2? Honestly the biggest bore was act one, and if you survive that you will be absolutely fine. The worst thing about the swamp is it's a huge increase in difficulty over everything you've done to that point, but it's over soon enough. I just love baiting the wyverns and opening up a space so I can run in and grab that sweet sword on the island early.
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# ? Feb 3, 2015 16:40 |
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The swamp's my favourite part of the game, though. Not only is it absolutely gorgeous, it's also content dense and pretty compact. It can be difficult to navigate until you get familiar with it, but it's never boring- which is more than you can say for every other area in the game.
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# ? Feb 3, 2015 16:42 |
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That Motherfucking Swamp™
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# ? Feb 3, 2015 16:45 |
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Turin Turambar posted:Speaking of combat, who was the "great mind" who thought parrying in W2 should consume stamina and the roll, which was even more secure and supposed a bigger movement, was free stamina wise? :/ Are you seriously trying to get me to dis my co-workers? Regardless, I didn't work on W2.
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# ? Feb 3, 2015 16:55 |
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Comte de Saint-Germain posted:I'm a quest designer. What's your favorite quest in any RPG. Why do you like it, and how does that influence your work on W3?
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# ? Feb 3, 2015 18:13 |
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1. The dream quest in Ultima 7: Serpent Isle. 2. An enjoyable mix of dread and whimsy, played around with the tropes of the RPG by giving the player piles and piles and piles of amazing loot that was entirely useless. 3. no comment
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# ? Feb 3, 2015 18:44 |
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Will the game have Bioware romances?
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# ? Feb 3, 2015 18:49 |
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Demiurge4 posted:Will the game have Bioware romances? It will probably have Witcher romances.
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# ? Feb 3, 2015 19:03 |
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# ? Jun 5, 2024 04:06 |
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can i make geralt bone dandelion?
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# ? Feb 3, 2015 19:06 |