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Or just give them the loving book when they ask anything like "So what have I noticed on the way in?"
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# ? Feb 4, 2015 00:04 |
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# ? May 14, 2024 21:44 |
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Laphroaig posted:Oh man that reminds me of some excellent Adventure Advice this guy had for running a D&D Next campaign: These grog rants are always so interesting, and they always seem to carefully ignore the fact that the real medieval world they are so happy to build around lacked giant monster-filled dungeons full of ludicrous amounts of actual gold and magical items, scattered fairly liberally all over the world, with a culture of weirdos that dive recklessly into these deathpits to occasionally emerge with sacks full of gains. That would have a hilariously huge effect on the local economy. This whole thing reads like an alternate history of Green Bay where it's still a tiny meatpacking town full of dumbfounded union guys that are to a man amazed by these weird "football fans" that seem to invade their town with tales of the nearby stadium.
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# ? Feb 4, 2015 00:08 |
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I have a character concept I need help with. I want to build a melee combatant who's also a good tactician and an inspirational leader. Think the grizzled old Sarge in a cheesy war movie, who motivates scared new guys, alters the poo poo plan so that the objective is achieved, and kills lots of bad guys along the way. This is obviously a Fighter who doesn't know magic, but how do I do it?
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# ? Feb 4, 2015 00:31 |
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AlphaDog posted:I have a character concept I need help with. I want to build a melee combatant who's also a good tactician and an inspirational leader. Think the grizzled old Sarge in a cheesy war movie, who motivates scared new guys, alters the poo poo plan so that the objective is achieved, and kills lots of bad guys along the way. You can't, it's not mechanically supported, just be a wizard instead.
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# ? Feb 4, 2015 00:31 |
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Kitchner posted:You can't, it's not mechanically supported, just be a wizard instead. Putting aside that I said I don't want to use magic, please explain to me how a wizard does what I described better. Elector_Nerdlingen fucked around with this message at 00:44 on Feb 4, 2015 |
# ? Feb 4, 2015 00:40 |
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Pro 5e houserule: when I need to come up with something the rules fail to cover, like almost anything you can do that isn't casting a spell or swinging a weapon, I play MtG instead because I'm not a professional game designer and I shouldn't have to make up all the rules to play a game. MtG made by the D&D "design" team: I'll play a mountain. You forgot to sing the basic land song, you lose your turn. What? It's to make the game fair for Bobby, he's using a Tarot deck. Ok my turn, I cast the nine of clubs. Babylon Astronaut fucked around with this message at 01:29 on Feb 4, 2015 |
# ? Feb 4, 2015 01:19 |
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AlphaDog posted:Putting aside that I said I don't want to use magic, please explain to me how a wizard does what I described better. Bard is a closer fit.
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# ? Feb 4, 2015 01:26 |
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AlphaDog posted:Putting aside that I said I don't want to use magic, please explain to me how a wizard does what I described better. Why don't you want to use magic? 2/3 of the classes in 5E use magic, and of the other 4 classes, 3 of them also get magic incidentally in some paths. It's a game where you have to go out of your way to not have magic. Is your character being mechanically unable to do a common (for adventurers) thing that important? Lore Bards have the mechanical abilities to do those things. They also have magic on top of those abilities. Multiclass after level 5 or 6 if you want, you have most of the leadership abilities by then anyway.
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# ? Feb 4, 2015 01:31 |
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AlphaDog posted:I have a character concept I need help with. I want to build a melee combatant who's also a good tactician and an inspirational leader. Think the grizzled old Sarge in a cheesy war movie, who motivates scared new guys, alters the poo poo plan so that the objective is achieved, and kills lots of bad guys along the way. If you don't mind, I'll discuss a level 6 build I've been thinking about, since most campaigns probably don't make it too far past that point, and E6 is cool. Basically, you're going to need to stick mostly to a single class because of the importance of getting Extra Attack. That said, you could probably do Cleric of War 1/Battlemaster 5, stick to Bless/Shield of Faith and reflavor your cleric abilities as your force of personality and inspirational power. You probably have enough feats as fighter, but I'd still consider grabbing variant human so you can quickly pick up Polearm Master, Great Weapon Master, and Resilient. Maybe grab Sentinel, and then go hog wild if you're actually doing E6. If you really don't want to go cleric ... Fighter 6 it is. I've also considered the houserule that any class that picks up Extra attack counts as advancing Extra attack up to that level. So a Fighter 6 / Ranger 5 would have Extra Attack 2. So would a Fighter 7 / Ranger 2 / Barbarian 2. I don't know about the balance, but I'm not too afraid of giving fighting classes more raw damage. Alternatively, maybe roll Extra Attacks into some sort of Power Attack ability that gives you one attack with multiple damage dice instead? Dunno, just musing.
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# ? Feb 4, 2015 01:41 |
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theironjef posted:These grog rants are always so interesting, and they always seem to carefully ignore the fact that the real medieval world they are so happy to build around lacked giant monster-filled dungeons full of ludicrous amounts of actual gold and magical items, scattered fairly liberally all over the world, with a culture of weirdos that dive recklessly into these deathpits to occasionally emerge with sacks full of gains. That would have a hilariously huge effect on the local economy. "Right, sorry, lemme get in touch with Jerry the Orange up at the cap uni. I'll box 'im a letter so's he can send a vial of- "Huh. Okay, guess they switched his teachin' schedule up. Or some kid made a mail golem. Anyway, lemme get the magic out of this thing. "Hocus, pocus, tinkledy-whee, I ain't need this, one, two, three! "What? No, the rhyme ain't part of it, it just adds a bit of amusing banter to an otherwise cerebral ritual. You don't like it, write me a new one. "Right, that's three drams of magic dust at the standard rate. Here's your letter a' credit, probably need to take that to the cap, but pleasure doin' business."
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# ? Feb 4, 2015 01:57 |
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Great. Time to mug a big garbage bag of detect scrolls off some guards
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# ? Feb 4, 2015 02:40 |
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AlphaDog posted:I have a character concept I need help with. I want to build a melee combatant who's also a good tactician and an inspirational leader. Think the grizzled old Sarge in a cheesy war movie, who motivates scared new guys, alters the poo poo plan so that the objective is achieved, and kills lots of bad guys along the way. What race do you want to play? We'll start there. And when you say inspirational do you mean character and personality or do you want to be able to actually buff things?
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# ? Feb 4, 2015 03:44 |
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ActusRhesus posted:What race do you want to play? We'll start there. And when you say inspirational do you mean character and personality or do you want to be able to actually buff things? The answer is human.
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# ? Feb 4, 2015 03:46 |
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kingcom posted:The answer is human. Most likely but I'd like him to confirm that.
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# ? Feb 4, 2015 03:57 |
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Race doesn't matter at all, unless that race somehow precludes being a grizzled soldier type who is great at a melee combat, tactics*, and inspirational leadership. I feel like human and dwarf would work really well, but there's no reason halfling or even gnome should be excluded (unless there is, I mean that I can't see a concept-level reason why race would matter). I want the ability to actually buff things by inspiring them. I also want "good tactician" to be mechanically supported somehow. *Squad level tactics is fine at first level, but I'd like to eventually lead at least a company-sized body of troops and have some kind of tactical bonuses. Elector_Nerdlingen fucked around with this message at 05:07 on Feb 4, 2015 |
# ? Feb 4, 2015 05:02 |
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I feel like AlphaDog is trolling us. But that aside, I'll answer earnestly. Lore Bard 5/Battlemaster 15 Or Necromancer 6/Oathbreaker 7/whatever 7 Feats: Inspiring Leader, Healer Or is this ?
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# ? Feb 4, 2015 05:14 |
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Red Hood posted:Or is this ?
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# ? Feb 4, 2015 05:18 |
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# ? Feb 4, 2015 05:21 |
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That live play when the penny arcade guy wanted to play a warlord.
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# ? Feb 4, 2015 05:27 |
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Babylon Astronaut posted:That live play when the penny arcade guy wanted to play a warlord. Can you give a link? I want to hear this.
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# ? Feb 4, 2015 05:30 |
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Babylon Astronaut posted:That live play when the penny arcade guy wanted to play a warlord. Did they only do the one? I think i stopped after one of them wanted to be an avenger and ended up as paladin/cleric .
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# ? Feb 4, 2015 05:30 |
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You can also take the Magic Initiate feat to grab Guidance from the Cleric cantrips for maximum roll messing-around-with
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# ? Feb 4, 2015 05:49 |
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kingcom posted:Did they only do the one? I think i stopped after one of them wanted to be an avenger and ended up as paladin/cleric . Part 1, Part 2, Part 3, Part 4. Amaze as people get disappointed at what their converted characters can do! Thrill as Mike Krahulik gets bored and just starts drawing stuff!
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# ? Feb 4, 2015 06:38 |
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Lurks With Wolves posted:Part 1, Part 2, Part 3, Part 4. Amaze as people get disappointed at what their converted characters can do! Thrill as Mike Krahulik gets bored and just starts drawing stuff! Why would they continue to host these? Its the worst marketing for the game I could think of. "Last edition of the game brought these people together and showed them how fun and exciting D&D can be. See the new edition drive them away!" EDIT: Scott Kurtz finding out his fighter now cant do anything is so sad kingcom fucked around with this message at 06:43 on Feb 4, 2015 |
# ? Feb 4, 2015 06:39 |
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kingcom posted:EDIT: Scott Kurtz finding out his fighter now cant do anything is so sad So how did the rest of the internet take this? A triumphant return to D&D's roots?
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# ? Feb 4, 2015 06:51 |
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A couple of days ago I asked my wife to walk into a gaming store with me and told her that she could leave when she smelled unwashed hair. She walked out after twelve steps. It was Magic night.
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# ? Feb 4, 2015 06:54 |
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Red Hood posted:I feel like AlphaDog is trolling us. I really do want to play a warlord, or even a fighter that gets followers.
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# ? Feb 4, 2015 07:32 |
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AlphaDog posted:I really do want to play a warlord, or even a fighter that gets followers. Just start doing Warlord things in game. Sounds like persuasion rolls mostly. I'd go STR/CHA Fighter obv, you want a background that lets you take Persuasion, then just make one of thems rolls and let the DM figure it out from there. I mean why else have a DM
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# ? Feb 4, 2015 07:36 |
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Laphroaig posted:Just start doing Warlord things in game. Sounds like persuasion rolls mostly. I'd go STR/CHA Fighter obv, you want a background that lets you take Persuasion, then just make one of thems rolls and let the DM figure it out from there. If you can find me a DM/group that will let me roll Persuasion during combat to give an ally advantage to attack rolls for a round or two, I'm in.
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# ? Feb 4, 2015 07:41 |
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I find it sort of funny that Ranger is now a pile of dogshit, after being pretty much the best class in 4th Edition (well the best striker anyway, the cool thing about having 4 types of classes was at least then you have 4 best classes at worst instead of just one), you do a ton of damage and have a bunch of utility abilities that with certain combinations of feats/classes/races can make me close to invincible. Of course, Warlord was really powerful in 4th as well, and they fixed that by, well, yeah. You can make a sort of Warlord-esque character in 5th, but it requires magic, an absolute ton of it, you absolutely can not make a non magical character that plays close to a Warlord in 4E did. The best way is probably some weird combination of Valor bard, divination wizard, maybe some Cleric, and possibly battlemaster fighter that I really don't want to math out right now. The lazy mans way would be(this is probably what I would do, if someone put a gun to my head and made me do this for some reason), is to just make a Valor Bard and flavor all your spells as shouting orders.
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# ? Feb 4, 2015 07:49 |
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ActusRhesus posted:being purposefully obtuse? or being very new to 5.0 and still working from a 3.5 mindset where there's a lot more to it than that and picking the wrong skill or feat can really gently caress up your character? OK, got it. It's not that complicated any more. gradenko_2000 posted:Pick Rogue as your class For race, Elf for the additional DEX, or perhaps Human for the more spread-out additional stats or the free feat. Sleight of Hand, Deception and Performance are good choices for proficiency and/or expertise depending on how exactly you want to be a conman. There are a bunch of good feat ideas, but Actor is the only one that really applies to being a conman. I could recommend something like Crossbow Expert or Sharpshooter or Dual Wielder, but those are "decent feats in general" rather than anything that targets your character concept specifically.
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# ? Feb 4, 2015 08:20 |
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AlphaDog posted:If you can find me a DM/group that will let me roll Persuasion during combat to give an ally advantage to attack rolls for a round or two, I'm in. Also Persuasion to let your ally spend hit dice in combat, also Persuasion to grant an ally an attack im sure the vast majority of players, groups and DMs coming from 3.X to -> D&D Next will be ready to embrace this seriously why do you even need rules? what you really need is rulings. and not rulings by the lead designer or rulings written in a book, but rulings made up on the spot by the whim of your DM nothing else is really D&D when you get right down to it
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# ? Feb 4, 2015 08:42 |
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ActusRhesus posted:That's actually the direction I am going in (tentatively): human with observant feat which a. gives you poo poo tons of bonus to perception and investigate which fits the character I'm making (more an information thief than a money thief) and has the added benefit of offsetting some of the disadvantage for not having darkvision. Speaking as a dude who played a Rogue "Detective" over in this PbP right here I can say from experience that the Bounty Hunter background might be a good fit. Generally I ignore the equipment packages/tool prof/skill prof and just do WTF i was gonna do anyway, but the background is great for finding people or information about how to find them, if that's your angle. IT BEGINS posted:If I can convince my group to relinquish their death-grip on D&D then I'll definitely try running this. Hit me up on PMs if you need any help and/or have any questions OneThousandMonkeys posted:They essentially made drow unplayable in this edition so there's that. Playing in this game, I sort of just recently realized I could have been playing as a Drow all along, since we're underground the whole time. Although in the adventure, the Drow are mostly the enemy, so I dunno how that would go over..
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# ? Feb 4, 2015 08:57 |
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Lurks With Wolves posted:Part 1, Part 2, Part 3, Part 4. Amaze as people get disappointed at what their converted characters can do! Thrill as Mike Krahulik gets bored and just starts drawing stuff! The body language is amazing. Tycho sits as far away from Mearls as possible, both him and Gabe are like "is this guy for real", Mearls himself is desperately trying to regain ground, and Kurtz has been the gently caress outta this since two hours ago.
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# ? Feb 4, 2015 09:55 |
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At the beginning of this podcast, Mike Mearls describes himself as metaphorically using abilities not present in his game to allow his game to be made.
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# ? Feb 4, 2015 10:43 |
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My Lovely Horse posted:
I thought the angle was weird or my eyes were going bad, but apparently Scott Kurtz is a rather large person. Laphroaig posted:Also Persuasion to let your ally spend hit dice in combat, also Persuasion to grant an ally an attack D&D Minimalist: Roll or assign your attribute scores. Whenever you want to do A Thing, roll a d20, add the most relevant attribute modifier. If your background/character description suggests you should be exceptionally good at it, add your proficiency bonus. Beat a target number set by the DM. Done, done and done. 50 dollars, please. D&D Minimalist - Expanded Edition: Every character starts with and can have up to 1 Ability Point. They can spend an Ability Point to make their next A Thing automatically succeed. Whenever they take a rest, they regain 1 Ability Point.
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# ? Feb 4, 2015 10:55 |
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Advantaged: Flip 3 coins, any heads means success. Skilled: Flip 2 coins, any heads means success. Unskilled: Flip a coin, heads means success. Disadvantaged: Flip 2 coins, any tails mean failure. If your character knows how to do thing, start at skilled, otherwise start at unskilled. Any advantages shift you up one place, any disadvantages shift you down. No stacking. Flip coins, determine success.
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# ? Feb 4, 2015 11:03 |
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Watch the lottery- if your character knows how to do thing, succeed unless the first number is divisible by 3. Otherwise, succeed unless the first number is odd. Advantage/disadvantage brings the second number into the mix. Combats in this system are very slow.
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# ? Feb 4, 2015 11:34 |
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Roll or assign your stats. When you want to Do A Thing, the appropriate stat becomes the target number. If you have advantage, add 4 to the TN. If you have disadvantage, subtract 4 from the TN. Roll the TN or under on a d20 to succeed at Thing. Game design is easy! Small Strange Bird fucked around with this message at 11:53 on Feb 4, 2015 |
# ? Feb 4, 2015 11:45 |
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# ? May 14, 2024 21:44 |
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AlphaDog posted:I have a character concept I need help with. I want to build a melee combatant who's also a good tactician and an inspirational leader. Think the grizzled old Sarge in a cheesy war movie, who motivates scared new guys, alters the poo poo plan so that the objective is achieved, and kills lots of bad guys along the way. I joked about this not being mechanically supported but it is. Play a human and take the "Inspirational leader" feat, which Then take the noble back ground so you're skilled in persuasion so you can talk people around to changing their plans. Then play as a fighter and pick the protective fighting style so you can help others in the party using your shield. When you get to level 3 you pick the following maneuvers to learn: Commander's Strike, Manoeuvring Strike, and Rally. These let you spend superiority dice to order allies to make an extra attack, move, or gain temporary hit points respectively. Luckily all that is at level 3 too as everyone knows no one plays the game beyond level 5. Kitchner fucked around with this message at 16:11 on Feb 4, 2015 |
# ? Feb 4, 2015 14:58 |