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Paradox is doing a city simulator? Well, the bad news is when they release it it'll be every bit the buggy piece of poo poo SC2013 was--but the good news is Paradox will actually work on improving it and release patches that actually fix things. So that's actually pretty exciting!
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# ? Feb 3, 2015 23:18 |
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# ? May 23, 2024 22:07 |
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why are the developers set on making an agent based game? SC4 worked fine and if you want to go deeper you can use some sort of Sim.
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# ? Feb 3, 2015 23:19 |
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Because no one wants to do what has already been done (SC4).
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# ? Feb 3, 2015 23:24 |
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I know that curved roads are the big-demand thing for city sims, but it's still possible to make pretty road networks with what's at hand. Nice shots.
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# ? Feb 3, 2015 23:38 |
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Is there a way to make maxis highways turn?
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# ? Feb 3, 2015 23:45 |
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You need to do it at 45 angle increments- can't do a right angle turn.
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# ? Feb 3, 2015 23:47 |
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Eric the Mauve posted:Because no one wants to do what has already been done (SC4). I don't understand why. If I was a better coder and not so lazy I would reverse engineer the SC4 addon format and just build a new engine that can import all the existing SC4 assets... Someone else should do this.
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# ? Feb 4, 2015 00:03 |
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So I'm doing some experimenting with terrain packs to see which ones will work on Mac. I've read that HD ones don't work but so far the Appalachian one is working, meadowshire crashed as soon as it tried loading the duck off massive amount of trees I have, and I'm going to try Gobias' terrain pack after work tonight. I guess for the Appalachian one on Mac you have to use iLive (a windows programme) to enable snow so thanks for the tutorial!
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# ? Feb 4, 2015 02:36 |
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benzine posted:why are the developers set on making an agent based game? SC4 worked fine and if you want to go deeper you can use some sort of Sim. This is really the rub of it. Agents are the hot new thing and every developer out there wants to find an excuse to play with them. City sims are great because they are not-so-obvious ant farms. But that sort of shortsightedness for the sake of a trendy bit of programming experiment is killing our favorite gaming genre. It's a shame. If you guys also didn't know, we have a Cities Skylines thread (http://forums.somethingawful.com/showthread.php?threadid=3668767) that could use some participation, even if its just cold bitterness and the loss of so much potential. You can tell how deflated I think we all are by page 8, if you dont want to read the whole thread. Game looks nice, better than SC2013, but is handicapped by some major issues. Ninja edit: I seriously do hope that at some point EA/Maxis will announce a real "SimCity 5" and not totally gently caress it up.
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# ? Feb 4, 2015 02:50 |
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EA isn't interested in building a serious successor to SC4. What they tried and failed to make was The Sims:City. Some years down the line, when no managers are left who were around for that disaster, they'll probably try and fail again because their heads are jammed too far up their asses to realize that there is no market for The Sims:City. Edit: Rather than 'there is no market' it's probably more accurate to say 'there's no way to make a game that will please both The Sims players and SimCity players.' Eric the Mauve fucked around with this message at 03:02 on Feb 4, 2015 |
# ? Feb 4, 2015 03:00 |
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Eric the Mauve posted:EA isn't interested in building a serious successor to SC4. What they tried and failed to make was The Sims:City. Some years down the line, when no managers are left who were around for that disaster, they'll probably try and fail again because their heads are jammed too far up their asses to realize that there is no market for The Sims:City. There is a way: make two different games that can plug into each other. It's EA's favorite thing!
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# ? Feb 4, 2015 03:04 |
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In my fantasy world SC4 would be open source by now. Or if they had released the devkit of the game, instead of having trams or HSR as a hack in, imagine them fully implemented.
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# ? Feb 4, 2015 03:05 |
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The thing is... SC4 is actually still selling in noticeable numbers, isn't it? EA is never releasing a game that is still bringing them a month of passive income. I am certain that over the years EA has held meetings and discussed making an honest-to-god successor to SC4, and decided there wouldn't be enough up-front revenue to justify the significant resources making such a game would require. That's a poor business decision if you're thinking long term--SC4 didn't sell huge at its launch, but it's not an exaggeration to say there are very few video games ever made that have demonstrated SC4's staying power--but corporate executives do not think long term. Their every incentive is to never look past the end of their own nose. What good is revenue five years from now? I'll have long since been fired if the games I make aren't bestsellers at launch. Now if we can make a city simulator that The Sims players, who outnumber and especially outspend SimCity players twenty or thirty times over, would buy... that would be the golden fuckin' ticket. And so that is what they tried to do, and someday will try to do again. From the inside of a corporate monolith there is zero incentive to craft a robust produce, embrace a modding community around it and maintain it for years. Profit right now is all that matters. Edit: Removed the last bit of my post because it was both overcaustic and kind of a nonsequitur. Eric the Mauve fucked around with this message at 03:23 on Feb 4, 2015 |
# ? Feb 4, 2015 03:14 |
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Who knows what would have happened if EA never bought Maxis.
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# ? Feb 4, 2015 03:21 |
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benzine posted:Who knows what would have happened if EA never bought Maxis. We would have had kind of a lovely 3D SimCity 3000 in the year 1998 that may or may not have killed Maxis through lack of sales.
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# ? Feb 4, 2015 03:38 |
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ExtraNoise posted:We would have had kind of a lovely 3D SimCity 3000 in the year 1998 that may or may not have killed Maxis through lack of sales. Not with a bang but with a whimper.
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# ? Feb 4, 2015 03:44 |
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ExtraNoise posted:We would have had kind of a lovely 3D SimCity 3000 in the year 1998 that may or may not have killed Maxis through lack of sales. I remember the screenshots in PC Gamer.
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# ? Feb 4, 2015 04:07 |
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I had a funny thought. SimCity 4 is often hailed as the last great game in the city sim genre, even though it released as a 2D isometric game in 2003, defiant to the trend of 3D. I imagine at least part of the reason they did this was to avoid making concessions to the size or scope of the game. Each game since SimCity had a progressively larger scope, and more creative possibilities. I quite imagine if SimCity 4 had been 3D in 2003, it would have suffered from lots of the same problems SimCity 2013 had; large concessions to the creative scope and performance of the game. As it is the game chugged even on top of the line systems of its day. The point is 3D isn't inherently a bad idea, but we had to wait for technology to catch up. I think agents represent a similar problem, but developers are opting to make. It sucks because I really think agents are the coolest way to do a city sim, and I can't wait to see a bustling metropolis with a 1:1 representation of agents. It would be cool on many levels, but most of all emergent gameplay potential; ie. traffic problems would evolve organically, and need to be solved in kind. But what kind of computer could handle such a simulation?
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# ? Feb 4, 2015 06:26 |
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Poizen Jam posted:But what kind of computer could handle such a simulation? My intuition says the answer is "a GPU".
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# ? Feb 4, 2015 06:54 |
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Posting an image from Simtropolis.
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# ? Feb 4, 2015 07:17 |
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Speaking of Simtropolis, did anyone see this?
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# ? Feb 4, 2015 07:50 |
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Tusen Takk posted:Speaking of Simtropolis, did anyone see this? Dang. Mildly related, is anyone else seeing their address bar and tab title change font and font size for that page? Just that one in particular. Seeing that in Chrome 40 and I am somewhat intrigued as to what kind of weird CSS could modify browser properties like that e: Illustration of what I mean, notice the totally different font sizes (and possibly fonts): http://i.imgur.com/HWdax4A.png Kazinsal fucked around with this message at 08:24 on Feb 4, 2015 |
# ? Feb 4, 2015 08:15 |
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Tusen Takk posted:Speaking of Simtropolis, did anyone see this?
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# ? Feb 4, 2015 12:40 |
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Curvature of Earth posted:We have found peak weeaboo. Like, Japanese city and infrastructure is really awesome, but writing a role-play about it and calling me anything-san is some next level poo poo
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# ? Feb 4, 2015 16:24 |
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Does anyone have a suggestion for a good non-HD watermod? I tried Gobias' and it seems to make the game poo poo itself edit: turns out it was from the Appalachian mod, not the water. Always test your terrain mods in city squares that actually have stuff in them, folks! FAT32 SHAMER fucked around with this message at 17:33 on Feb 4, 2015 |
# ? Feb 4, 2015 16:56 |
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For the NAM Rural Road pieces, it seems like you have to plop each road section one by one?
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# ? Feb 4, 2015 20:17 |
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Subyng posted:For the NAM Rural Road pieces, it seems like you have to plop each road section one by one? I'm not sure what exactly you're going for, but I got dirt roads by using the starter piece and then dragging ordinary streets from there. It skins whatever texture you selected all the way along.
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# ? Feb 4, 2015 20:41 |
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http://www.clickhole.com/video/lesbians-explain-simcity-4-cheat-codes-1862
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# ? Feb 4, 2015 22:54 |
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# ? Feb 4, 2015 23:12 |
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So this is a thing.
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# ? Feb 4, 2015 23:13 |
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You guys know ClickHole is a parody site networked with the Onion right?
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# ? Feb 4, 2015 23:40 |
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Added to OP.
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# ? Feb 5, 2015 02:55 |
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Samopsa posted:You guys know ClickHole is a parody site networked with the Onion right? Yes and it doesn't make it any less amazing or ?????? ?
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# ? Feb 5, 2015 03:46 |
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Eric the Mauve posted:EA isn't interested in building a serious successor to SC4. What they tried and failed to make was The Sims:City. Some years down the line, when no managers are left who were around for that disaster, they'll probably try and fail again because their heads are jammed too far up their asses to realize that there is no market for The Sims:City. I get the feeling that Maxis, et al. are only interested in making a game that's the city-building analogue to Farmville - something that appeals to the casual Facebook gamers of the world while being tied into bigger, more well-known AAA titles - hence Simcity 5 and hence the agents. I don't even know if we're ever gonna get something on SC4's level.
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# ? Feb 5, 2015 03:46 |
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Everyday Lurker posted:I get the feeling that Maxis, et al. are only interested in making a game that's the city-building analogue to Farmville - something that appeals to the casual Facebook gamers of the world while being tied into bigger, more well-known AAA titles - hence Simcity 5 and hence the agents. I don't even know if we're ever gonna get something on SC4's level. From EA, no, we certainly never will. Someday... it doesn't look like the upcoming Paradox title will be it, but someday... I think someone will produce a worthy successor to SC4.
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# ? Feb 5, 2015 04:14 |
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Eric the Mauve posted:From EA, no, we certainly never will. Someday... it doesn't look like the upcoming Paradox title will be it, but someday... I think someone will produce a worthy successor to SC4. I think the only way you're gonna get that is if a)someone from EA (finally) makes the .exe available open-source or b)another decade goes by and someone finally gets the courage to hack into the .exe and essentially re-engineer the game from the ground up, EA be damned.
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# ? Feb 5, 2015 05:16 |
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Kazinsal posted:Dang. Weird.
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# ? Feb 5, 2015 05:26 |
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Everyday Lurker posted:I get the feeling that Maxis, et al. are only interested in making a game that's the city-building analogue to Farmville - something that appeals to the casual Facebook gamers of the world while being tied into bigger, more well-known AAA titles - hence Simcity 5 and hence the agents. I don't even know if we're ever gonna get something on SC4's level. I don't know what you're talking about, sending in Mimes to increase happy points was a good mechanic. And who doesn't love whimsy in their cities with candy cane street lights next to their fairy tale castle homes? Still waiting for my Sim City Societies sequel, EA. (I did find the Orwellian, cyberpunk and industrialist themes kinda cool though, for ten minutes.) Edit: I just decided to give a dip into the dependency hell of simtrop. First one to try? Adfly link. Bel Monte fucked around with this message at 06:42 on Feb 5, 2015 |
# ? Feb 5, 2015 06:21 |
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So I've been rather busy with a new region that I really like. It's loving massive, and I'm trying not to go super-saiyan with all the skyscrapers and starting with low-density and spreading out. So far so good! Seawalls take more time that I'd like to admit
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# ? Feb 5, 2015 07:02 |
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# ? May 23, 2024 22:07 |
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So apparently CAM and SPAM are incompatible and while stuff mostly seems to work on a simulation level you'd get stuff like demand graphs would start showing you false information which would lead to abandonment issues and I think spam farms don't get to their later growth stages. Or was it the other way around? It's all very confusing. There's ghost whispers that there might be some tinkerish way to kinda patch them to work together by conforming spam growth stages into cam growth stages or some jargon like that but there's no fix files floating around in the ether of Sim City forums that I could find. Can smart people confirm or deny or expand upon that? I got my setup from Oldfashioned/Tai's which I think just has both of them jammed in there. Does that mean the modpacks are sort of busted? edit: ^^^ nice! Always good to see more pictures in the thread. Elevator access seaport? You could bulldoze an area south of the port, dig down to port elevation and have a road access tunnel go underneath a block of factories for that interwoven infrastructure look. kinnas fucked around with this message at 07:21 on Feb 5, 2015 |
# ? Feb 5, 2015 07:14 |