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Ruzihm posted:Devs say that there will always be an apprentice level dungeon available. Does that mean "when the game is finished" or "as of right now"?
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# ? Feb 4, 2015 18:08 |
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# ? May 9, 2024 22:09 |
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welp, starting dungeon wiped out two teams. Gonna stop playing this for a while, it's completely loving unfair.
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# ? Feb 4, 2015 18:08 |
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HogX posted:welp, starting dungeon wiped out two teams. Gonna stop playing this for a while, it's completely loving unfair. lol
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# ? Feb 4, 2015 18:10 |
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I beat the necromancer by keeping him stun locked with my vestal and bounty hunter, then bled him to death with my highway man and hellion. Sometimes a good team just clicks together.
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# ? Feb 4, 2015 18:15 |
Time_pants posted:Does that mean "when the game is finished" or "as of right now"? I saw it said earlier in the thread and for some reason I thought it had quoted/linked a dev saying it. I guess not. A Spooky Skeleton posted:You'll always have at least one Level 1 mission available. That's all I've got.
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# ? Feb 4, 2015 18:18 |
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Time_pants posted:So every time I beat a dungeon it looks like the difficulty level increases. Is it possible to get to a point where I can no longer have a reasonable chance at winning if I wipe and my new recruits are too weak to enter even the first dungeon? As you level through the dungeon you unlock the later and harder and higher level parts of it, but you continue to have the low-level missions available. You just have more quests available overall. Time_pants posted:Does that mean "when the game is finished" or "as of right now"? I've always had one. I'm not done with the game so far but it hasn't been an issue. HogX posted:welp, starting dungeon wiped out two teams. Gonna stop playing this for a while, it's completely loving unfair. Its very very likely that you're ignoring game mechanics that you can't ignore. Also don't be afraid to retreat from your first few quests, nothing is guaranteed in this game. If you get some treasure before you withdraw you can still come out net very positive. Git gud scrub.
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# ? Feb 4, 2015 18:19 |
HogX posted:welp, starting dungeon wiped out two teams. Gonna stop playing this for a while, it's completely loving unfair. I hate to keep flogging my guide but read my guide. http://steamcommunity.com/sharedfiles/filedetails/?id=385431020 You're almost certainly making basic strategic errors without realizing it. The game is (mostly) fair, it's just very unforgiving and doesn't hold your hand the way most modern games do. On the other hand if you have read the guide and are still having problems please let me know so I can fix my guide! Hieronymous Alloy fucked around with this message at 18:31 on Feb 4, 2015 |
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# ? Feb 4, 2015 18:28 |
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Holy poo poo my Highwayman just was on deaths door, by far my best guy so far... this game. For trinkets, do you always go for +dmg etc? None of these quirks needs any immediate removal I guess.
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# ? Feb 4, 2015 18:33 |
Hieronymous Alloy posted:I hate to keep flogging my guide but read my guide. excellent guide, thank you
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# ? Feb 4, 2015 18:36 |
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Zaphod42 posted:As you level through the dungeon you unlock the later and harder and higher level parts of it, but you continue to have the low-level missions available. You just have more quests available overall.
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# ? Feb 4, 2015 18:36 |
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FrickenMoron posted:For trinkets, do you always go for +dmg etc? Uh, no? There's no one size fits all strategy for trinkets. Different classes play better with different things. I give my vestal a +defense -accuracy trinket because she mostly just heals. I give my highwayman a -hp +crit +dodge trinket because he can dodge like a madman. We were just discussing recently how some trinkets seem pretty bad, and how we're not sure if negative traits are applied if you're at 0 for a certain stat. It seems like the way to game things, I gave a trinket with -dodge to my leper who has like no dodge anyways. But maybe that secretly makes it go negative? Seriously though everybody please go read Hieronymous Alloy's guide before posting. Lots of the same questions getting repeated page after page. Time_pants posted:Awesome. Then I won't worry about the dungeon outleveling me. Thanks for the prompt replies! Yeah I wouldn't worry. Failing and Dying a lot are a part of the game, so I don't think it really rushes you. If anything some of the better players are complaining there isn't more pressure to level up and push deeper into the dungeons, you can kinda farm the low level dungeons if you want. As heroes level up they'll refuse to go on missions that are too far below them, but nothing stops you from hiring new ones. New heroes are always FREE, so most of us end up hiring and ditching some low level heroes to make some spare cash or to pass time so our A-team can recover in town. The game is definitely a meat-grinder for adventurers.
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# ? Feb 4, 2015 18:38 |
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How does scouting work? It's a flat chance to happen in every room, or can I trigger it somehow?
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# ? Feb 4, 2015 18:40 |
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Fat Samurai posted:How does scouting work? It's a flat chance to happen in every room, or can I trigger it somehow? I think your adventurers have a scouting chance on their character sheet, but I can't remember for sure. Its a chance to occur on each room, and you can also trigger it sometimes by finding a map (inside a bookshelf usually) Higher light level gives a bonus to scouting, I believe.
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# ? Feb 4, 2015 18:41 |
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I just had two members of my main party all up and wander out of town while removing stress. My Highwayman was at the brothel and his debauchery reached new heights, whereabouts unknown. My Vestal got drunk and blacked out, and wandered out of town. At the same time, my main Hellion lost her trinkets somehow (it just says [<str_(null_remove_trinket_story>]). The dungeon's not too scary anymore but this town is too much for me
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# ? Feb 4, 2015 18:44 |
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I love this game but something it's just plain unfair. My best adventurer has full health and a spiffy expensive new trinket. At the start of a battle, and with no point where I have any control... ->he gets hit with 2 crits putting him at deaths door + blighted ->takes his turn next and takes a deathblow from the blight Rest of the party shits their pants and I end up having to retreat. I had a good start to the campaign but this is huge setback considering I'm only on week 8.
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# ? Feb 4, 2015 18:46 |
Taratang posted:I love this game but something it's just plain unfair. Actually yeah sometimes the game just fucks you straight up. It's like X-Com in that respect. Still with new players it's *generally* that you're doing something like forgetting about your torch level.
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# ? Feb 4, 2015 18:48 |
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Noon on a Wednesday, like 15+ thousand people watching on Twitch during Early Access. Good stuff.
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# ? Feb 4, 2015 18:49 |
yeah, I got critted 3 times in a row on my leper which caused a mood spiral & everyone's resolve being tested one after another and two of them went paranoid which is my least favorite mood by far
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# ? Feb 4, 2015 18:50 |
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Hieronymous Alloy posted:Actually yeah sometimes the game just fucks you straight up. It's like X-Com in that respect. Like XCOM, Darkest Dungeon's randomness sometimes decides to gently caress you. Also like XCOM, the game gives you the tools you need to help prevent disaster and lets you bounce back when disaster does strike.
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# ? Feb 4, 2015 18:51 |
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Funnypost Collabo posted:I just had two members of my main party all up and wander out of town while removing stress. My Highwayman was at the brothel and his debauchery reached new heights, whereabouts unknown. My Vestal got drunk and blacked out, and wandered out of town. At the same time, my main Hellion lost her trinkets somehow (it just says [<str_(null_remove_trinket_story>]). Yeah I paid like 9000 for a trinket and my Vestal lost it like on week later. Ugggh. Really hits you below the belt. The <str_(null_remove_trinket_story> is just a missing text string, it would say something like "got robbed and lost her ______" or "ended up pawning _____ for more gambling money" or something. Early Access means its not completely refined. On the bright side, the only place I've seen missing strings is because of that; some random town event where you lose a trinket. In fact you could probably dig into the JSON and fix that yourself...
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# ? Feb 4, 2015 18:59 |
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Notorious QIG posted:Like XCOM, Darkest Dungeon's randomness sometimes decides to gently caress you. Also like XCOM, the game gives you the tools you need to help prevent disaster and lets you bounce back when disaster does strike. I hope they start adding the town events that they've talked about into the game soon, that sounds pretty rad. I do kind of wish this game had a 'doom tracker' equivalent where you could actually lose the game but it's by no means necessary.
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# ? Feb 4, 2015 19:00 |
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Okay so I lied I made a new game. I got a highway man with both point blank AND the lunge attack and holy poo poo it's such a good combo. Hellion in the front, he lunges, she'll attack, he'll point black shot behind her, rinse and repeat.
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# ? Feb 4, 2015 19:01 |
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S.J. posted:I do kind of wish this game had a 'doom tracker' equivalent where you could actually lose the game but it's by no means necessary. Especially since "soon, The Stars Will Be Right" type shenanigans is a cornerstone of Lovecraftian stuff. I'd just like to be able to see initiative order, I feel like it's kind of hard to plan at present.
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# ? Feb 4, 2015 19:08 |
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Ixjuvin posted:Especially since "soon, The Stars Will Be Right" type shenanigans is a cornerstone of Lovecraftian stuff. Agreed on the initiative. Not necessarily for the enemies, but I'd like to see in what order my own guys are acting so I can know whether or not it's okay to buff someone this round, etc.
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# ? Feb 4, 2015 19:12 |
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Is anyone else having to deal with a strange performance bug where the game hitches/freezes when you mouse over trinkets (and certain other inventory items)? The game has completely hard locked and crashed twice already because of this issue; luckily I was in town both times so everything was saved but I am afraid that it will crash when I'm in a dungeon. Send help, this is damaging my stress irl.
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# ? Feb 4, 2015 19:14 |
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I think showing initiative would take a something away from the fights. No more tension about "oh poo poo will my healers get a chance to save that guy "
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# ? Feb 4, 2015 19:16 |
Bobo the Red posted:I think showing initiative would take a something away from the fights. No more tension about "oh poo poo will my healers get a chance to save that guy " Yeah, that's what I was thinking. A lot of the tension comes from not knowing.
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# ? Feb 4, 2015 19:17 |
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Hieronymous Alloy posted:Yeah, that's what I was thinking. A lot of the tension comes from not knowing. That's certainly a legitimate design decision, but I just want to know what order my own guys are acting in, not the enemies order in the round or when their actions occur.
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# ? Feb 4, 2015 19:18 |
Can you use pulls on the Hag?
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# ? Feb 4, 2015 19:26 |
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Always plan for the worst possible initiative order. Don't weaken enemies if you can go for a kill even if it wastes damage. Don't delay a stun against an enemy you can't kill because your high damage character is who's active. You'll never be sure that you get another action before the enemy does unless they've already acted this round. Don't use a position changing attack to wound an enemy for low damage if you aren't guaranteed a follow-up this round. ADDED: Unless the rest of your party doesn't care about changing the position. Plan for the worst, so that when the average result occurs you win handily.
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# ? Feb 4, 2015 19:31 |
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Even if they want to keep initiative secret, sometimes I just want to know which enemy already went, especially if it's like 4 dogs that charge and shuffle around, so I know who to focus on if I want to prevent more rabies chances
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# ? Feb 4, 2015 19:33 |
TheBlandName posted:Always plan for the worst possible initiative order. Don't weaken enemies if you can go for a kill even if it wastes damage. Don't delay a stun against an enemy you can't kill because your high damage character is who's active. You'll never be sure that you get another action before the enemy does unless they've already acted this round. Don't use a position changing attack to wound an enemy for low damage if you aren't guaranteed a follow-up this round. ADDED: Unless the rest of your party doesn't care about changing the position. Another benefit of the Jester's song buff is that once you have a few rounds of it in play you can generally rely on all your guys going first each turn.
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# ? Feb 4, 2015 19:33 |
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Zaphod42 posted:We were just discussing recently how some trinkets seem pretty bad, and how we're not sure if negative traits are applied if you're at 0 for a certain stat. It seems like the way to game things, I gave a trinket with -dodge to my leper who has like no dodge anyways. But maybe that secretly makes it go negative? Putting -dodge trinkets on Vestals/Lepers may be a good strategy at level 0, but once you upgrade their armor, they start getting dodge. So I'm still not sure that it's worth it. Maybe it's fine for the Leper if you're ALWAYS using his +protection skill which drastically reduces the damage he takes so it doesn't matter if he gets hit, but using that ability feels like a waste of a turn more often than not since I could instead use it to kill an enemy with the Leper's high damage and there's no guarantee the Leper is even going to be targeted.
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# ? Feb 4, 2015 19:36 |
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Does the stress level of your heroes when they finish a dungeon effect their chances of getting a positive/negative trait on leveling up?
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# ? Feb 4, 2015 19:39 |
Viridiant posted:Does the stress level of your heroes when they finish a dungeon effect their chances of getting a positive/negative trait on leveling up? I think it does effect chance of getting a positive or negative trait from the little mask at dungeon end, yeah. If you don't want to risk it, can you exit without clicking the mask, and get neither?
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# ? Feb 4, 2015 19:44 |
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This game is cool. I'm really bad at it.
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# ? Feb 4, 2015 19:45 |
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Dackel posted:Even if they want to keep initiative secret, sometimes I just want to know which enemy already went, especially if it's like 4 dogs that charge and shuffle around, so I know who to focus on if I want to prevent more rabies chances Yeah, I'm fine not seeing a full turn order but it really should indicate which characters have already acted on that turn.
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# ? Feb 4, 2015 19:46 |
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Hieronymous Alloy posted:I think it does effect chance of getting a positive or negative trait from the little mask at dungeon end, yeah. Yes, I think if you don't click it you get nothing.
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# ? Feb 4, 2015 19:48 |
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Two highwaymen rotating Point Blank Shot in the first two positions makes this game too easy. Give one of them a speed trinket and make sure he's always at the front of your party before combat so that he goes before the other one. Point Blank Shot does a ton of damage and moves you back one position, so this is kind of like the Crusader Holy Lance party except it does way more damage because Point Blank Shot has a 50% damage bonus. My two Highwaymen are doing 11-35 damage per turn each. It's the hardest hitting attack in the game and the only downside is that it can only hit the front-row enemy, meaning you'd have to switch them to their dashing attack instead for bosses (which is still a great attack).
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# ? Feb 4, 2015 19:55 |
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# ? May 9, 2024 22:09 |
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Hieronymous Alloy posted:I think it does effect chance of getting a positive or negative trait from the little mask at dungeon end, yeah. I'm pretty sure I tried not clicking the mask on my already severely mentally ill Crusader on my first run and wound up with another quirk anyway.
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# ? Feb 4, 2015 19:57 |