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Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Soothing Vapors posted:

I'm pretty sure I tried not clicking the mask on my already severely mentally ill Crusader on my first run and wound up with another quirk anyway.

Yeah, the devs said on Brotatoe's stream that it's just a fancy reveal - the traits are there regardless.

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eonwe
Aug 11, 2008



Lipstick Apathy

Funnypost Collabo posted:

Two highwaymen rotating Point Blank Shot in the first two positions makes this game too easy. Give one of them a speed trinket and make sure he's always at the front of your party before combat so that he goes before the other one. Point Blank Shot does a ton of damage and moves you back one position, so this is kind of like the Crusader Holy Lance party except it does way more damage because Point Blank Shot has a 50% damage bonus. My two Highwaymen are doing 11-35 damage per turn each. It's the hardest hitting attack in the game and the only downside is that it can only hit the front-row enemy, meaning you'd have to switch them to their dashing attack instead for bosses (which is still a great attack).

combine this with an occultist and vestal and I'd say you have a great combo

vestal for some group healing, occultist to pull enemies up front/stun the back two when needed, then the two highwaymen doing what you just described

Dackel
Sep 11, 2014


Speaking of traits, what are the rules of trait gains once you maxed them out already? Top trait gives way to newest trait on bottom?

Muraena
Feb 18, 2013

Justice. Honor. Anime~

Phyresis posted:

Is anyone else having to deal with a strange performance bug where the game hitches/freezes when you mouse over trinkets (and certain other inventory items)? The game has completely hard locked and crashed twice already because of this issue; luckily I was in town both times so everything was saved but I am afraid that it will crash when I'm in a dungeon. Send help, this is damaging my stress irl.

Not exactly, but I had the game freeze a few times after finishing a dungeon, on the 'new quirks gained' screen, when I mouse over the mask. Only crashed once tho. This started after the last update.

S.J.
May 19, 2008

Just who the hell do you think we are?

TotalBiscuit is now streaming the game.

Holy poo poo he is a blind idiot.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Been trying to follow the guidelines laid down by the people who have come before me, but I don't know. It just seems I can NEVER catch a break. No matter what I do I've been getting the shaft and don't get me wrong, I like a game that isn't afraid to kick me around a bit, but up to now it's just been unrelenting and it's been a dour first impression.

First pop at the game was awful, but you'd expect that, right? Lost my highwayman from the get go. Whatever.

Restarted and eventually fell into a horrible little rut of sending out low level characters who weren't coming back with enough returns to justify continuing and they were just getting beaten all over the place by everything. Again, sure I chalk it up to not being attuned to the finer mechanics. Who works best with who, y'know, that sort of thing.

So I read this thread front to back, hear folks talking about good synergies and tactics and give it a go myself. Stuff like having the Jester buff the party and the Occultist marking/Merc scalping thing. Yeah I'm back at that rut again where everyone I've sent out has died and the more levelled party members are wayyyy too insane to send out but I can barely get enough money together to de-stress them. Yeah, the game's hard and it's all die rolls and whatever, but it's disheartening when a fairly solid looking team on paper misses every drat attack and gets critical hits railed against them over and over. There's no tactics to help there.

I love the art, the atmosphere, the characters and their weird fetishes they can develop. It's almost a perfect game and I'm going to keep plugging away at it. Maybe I AM just having the worst luck, but it sure doesn't feel like it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

S.J. posted:

TotalBiscuit is now streaming the game.

Holy poo poo he is a blind idiot.

TB is an insufferable shithead.


Lasher posted:

So I read this thread front to back, hear folks talking about good synergies and tactics and give it a go myself. Stuff like having the Jester buff the party and the Occultist marking/Merc scalping thing. Yeah I'm back at that rut again where everyone I've sent out has died and the more levelled party members are wayyyy too insane to send out but I can barely get enough money together to de-stress them.

If you've really read this thread front to back, you've heard us talking at least 10x about how you can hire adventurers for absolutely FREE, send them out on missions, abandon the missions after awhile, then fire everybody and hire an entire new team. Repeating this costs you absolutely nothing, so its pure profit. It is a bit time consuming and grindy, but its not that bad. And you'll learn the game a bit better while having no consequences to things you try out, since you're probably ditching these heroes anyways. If you happen to get through a mission on accident, hey, maybe you keep those heroes. Or maybe you fire them anyways! :black101:

Into the meat grinder you go.

Do that like even once or twice and you should be able to afford to heal the stress on your A-team. And as you go on, you'll be able to upgrade a building so stress is cheaper to deal with. You should be focusing on getting the bar maxed out before you upgrade ANYTHING else that requires those materials. Upgrade blacksmith and bar and stagecoach above everything else IMO.

And you never really need to restart as a result. Just keep going with your current save, building up your town. The more upgraded your town is, the easier things should be, even if you lose all your heroes and have to hire entirely new ones.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

Zaphod42 posted:

If you've really read this thread front to back, you've heard us talking at least 10x about how you can hire adventurers for absolutely FREE, send them out on missions, abandon the missions after awhile, then fire everybody and hire an entire new team. Repeating this costs you absolutely nothing, so its pure profit. It is a bit time consuming and grindy, but its not that bad. And you'll learn the game a bit better while having no consequences to things you try out, since you're probably ditching these heroes anyways. If you happen to get through a mission on accident, hey, maybe you keep those heroes. Or maybe you fire them anyways! :black101:

Yeah I've been doing that but twice in a row some scraped together team has gone out and died horribly. Unable to escape and utterly decimated.

Having said that this next lot seem to be doing alright... FOR NOW.

What makes it weirder is I have a Leper who can't focus, a Vestal who can't heal and a Gravedigger who... To be honest I've not much used them much before. Let's see how it goes.

house of the dad
Jul 4, 2005

I do wish that there was more to the town management in this game, because it feels like there's going to be one correct way to go about upgrading everything and not something you'll really have to consider from run to run like the base in XCOM. I think they should come up with a secondary use for the emblems you get from dungeons so you have to choose between short term benefits versus long term upgrades to your town. That would probably fit better into an ironman, time-imperative mode of the game, though.

edit: How would people feel about emblems being used for skill purchases instead of gold?

house of the dad fucked around with this message at 20:51 on Feb 4, 2015

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Guess I have just been horribly unlucky. Steamrolled that dungeon there with no problems.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Lasher posted:

Guess I have just been horribly unlucky. Steamrolled that dungeon there with no problems.

Yeah, that's how it goes sometimes. You have to kinda accept that these are risky prospects and you're sending some of these people to their deaths. It works with the atmosphere really well though.

Once you get a few wins in it'll all start getting easier, partially because you have more money and resources, but partially because you're just getting a feel for the game.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
And now they're all dead.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
The Something Awful Forums > Discussion > Games > Darkest Dungeon - And now they're all dead.

TheBlandName
Feb 5, 2012

gigawhite posted:

I do wish that there was more to the town management in this game, because it feels like there's going to be one correct way to go about upgrading everything and not something you'll really have to consider from run to run like the base in XCOM. I think they should come up with a secondary use for the emblems you get from dungeons so you have to choose between short term benefits versus long term upgrades to your town. That would probably fit better into an ironman, time-imperative mode of the game, though.

edit: How would people feel about emblems being used for skill purchases instead of gold?

Ehhh. There really isn't one correct way to go about upgrading your base, though. When you're flush with gold you can upgrade tall, focusing on your blacksmith and adventurer's guild levels and MAAAAYBE upgrading a de-stress option. When your gold is tight you need to focus on decreasing costs as much as possible, going after the stagecoach and hard into -gold cost upgrades. And what your situation is can change after a couple runs that just don't work like the rest have. I rushed the Necromancer (not apprentice, the legit one) at week 13 to pursue a big payday and had to bench my A-team worth 30-40k gold because of it. The HP boost his minions got was just enough where I had to clear them with my Crusader instead of my Grave Robber, and I could see I wasn't winning the stress vs damage race. When my first character hit 100 stress and went paranoid I bailed, because I wouldn't be able to heal her 100% of the time. Now my back-up teams are stuck exploring the Weald which barely provides any cash at all, even in total darkness. I even had to retreat from a short mission because 12 food wasn't enough, I hit 4 hunger events in as many rooms because I had to backtrack.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Lasher posted:

And now they're all dead.

One thing to try: right when you think ' OK, I can handle one more fight before I camp or retreat', that's when you retreat and cut your losses.

S.J.
May 19, 2008

Just who the hell do you think we are?

Zaphod42 posted:

TB is an insufferable shithead.

And he completes both of his first quests on the first try. gently caress.

scaterry
Sep 12, 2012
Does anyone know if there is a way to automatically change the new adventurer's names to a list of friends or steam friends, ala XCOM EU?

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

Hieronymous Alloy posted:

One thing to try: right when you think ' OK, I can handle one more fight before I camp or retreat', that's when you retreat and cut your losses.

That's the kicker. It was the second fight and everyone was at full health with relatively high mental health. There was a giant pig-man with a ball and chain and something else I hadn't seen before. Just tore me to shreds.

house of the dad
Jul 4, 2005

TheBlandName posted:

Ehhh. There really isn't one correct way to go about upgrading your base, though. When you're flush with gold you can upgrade tall, focusing on your blacksmith and adventurer's guild levels and MAAAAYBE upgrading a de-stress option. When your gold is tight you need to focus on decreasing costs as much as possible, going after the stagecoach and hard into -gold cost upgrades. And what your situation is can change after a couple runs that just don't work like the rest have. I rushed the Necromancer (not apprentice, the legit one) at week 13 to pursue a big payday and had to bench my A-team worth 30-40k gold because of it. The HP boost his minions got was just enough where I had to clear them with my Crusader instead of my Grave Robber, and I could see I wasn't winning the stress vs damage race. When my first character hit 100 stress and went paranoid I bailed, because I wouldn't be able to heal her 100% of the time. Now my back-up teams are stuck exploring the Weald which barely provides any cash at all, even in total darkness. I even had to retreat from a short mission because 12 food wasn't enough, I hit 4 hunger events in as many rooms because I had to backtrack.

I think my problem is more that I don't feel like I have to make difficult choices in how I upgrade my town due to the separation of gold and emblems. Currently emblems are this kind of nebulous currency that you slowly collect over time and don't really need to think about much. You can target the specific kinds that you need but you're never really in a bind for lacking them. I'd just like to see some more impactful upgrades than -10% gold cost and things like that, because those are pretty boring in general. Make me choose between a lobotomizer and a shock therapy machine in the sanitarium. Right now the town upgrades feel more in line with something you'd see in a flash game. I still really, really like this game in its current state, but the town stuff is a weak aspect for me.

house of the dad fucked around with this message at 21:40 on Feb 4, 2015

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
New trollpinion: leper is the worst class.

Argument:

1) all classes are good, it's only relatively bad.

2) It can't hit the back rows.

3) It can't reposition itself without losing an action.

4) it's highly dependent on support classes for accuracy buffs.

5) it has no secondary utility role. It can't heal like the crusader or stun like the hellion.


Obviously I'm trolling a little here but honestly it does seem like the leper needs a little more versatility.

6) it does have a two target aoe but compare with grapeshot or breakthrough; again, cant hit the back rows.

quiggy
Aug 7, 2010

[in Russian] Oof.


Hieronymous Alloy posted:

New trollpinion: leper is the worst class.

Argument:

1) all classes are good, it's only relatively bad.

2) It can't hit the back rows.

3) It can't reposition itself without losing an action.

4) it's highly dependent on support classes for accuracy buffs.

5) it has no secondary utility role. It can't heal like the crusader or stun like the hellion.


Obviously I'm trolling a little here but honestly it does seem like the leper needs a little more versatility.

6) it does have a two target aoe but compare with grapeshot or breakthrough; again, cant hit the back rows.

Leper pairs best with classes that have backwards mobility actions. That way if your Leper gets knocked back, you can easily send him to the front without having to spend any of his own actions.

eonwe
Aug 11, 2008



Lipstick Apathy

Hieronymous Alloy posted:

New trollpinion: leper is the worst class.

Argument:

1) all classes are good, it's only relatively bad.

2) It can't hit the back rows.

3) It can't reposition itself without losing an action.

4) it's highly dependent on support classes for accuracy buffs.

5) it has no secondary utility role. It can't heal like the crusader or stun like the hellion.


Obviously I'm trolling a little here but honestly it does seem like the leper needs a little more versatility.

6) it does have a two target aoe but compare with grapeshot or breakthrough; again, cant hit the back rows.

At the very least he is one of the least interesting classes as far as ways to use him

he pretty much can attack one target in the front, two targets in the front, and be tanky with a self heal

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Eonwe posted:

At the very least he is one of the least interesting classes as far as ways to use him

he pretty much can attack one target in the front, two targets in the front, and be tanky with a self heal

It almost seems like his role is to get accidentally taken into hag fights and heal himself while getting thrown into the pot a lot.

Internet Kraken
Apr 24, 2010

slightly amused
So I'm trying to avoid spoilers, but I've got a mechanics problem. I finished the tutorial but my Crusader survived with 1 HP. Now he's whining like a baby about having to go back out and I'm worried if I bring him along he's gonna gently caress everything up. I can't see any way to just leave him in town though. Do I have to bring 4 for the first dungeon and just hope for the best?

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
I quite like the leper (one front lines my A team) but i do feel like it needs either slightly more utility or slightly more damage for how much setup it takes to get the class working. You either need to have him be buffing in most combats and risk being knocked back and losing a turn, or build your entire party around his limits.

eonwe
Aug 11, 2008



Lipstick Apathy
I love the actual concept of the leper, but compare him to the bounty hunter or hellion

the hellion can attack up front, do a grapeshot-esque attack, hit the 4th slot with a direct attack, boost her damage, etc


i actually think the hellion is my favorite class when you have a spot in your party but no real plans on what to use, very versatile

Xmas Dumpster Fire
May 29, 2001

Internet Kraken posted:

So I'm trying to avoid spoilers, but I've got a mechanics problem. I finished the tutorial but my Crusader survived with 1 HP. Now he's whining like a baby about having to go back out and I'm worried if I bring him along he's gonna gently caress everything up. I can't see any way to just leave him in town though. Do I have to bring 4 for the first dungeon and just hope for the best?

Recruit another character from the Wagon in the lower left of your screen.

eonwe
Aug 11, 2008



Lipstick Apathy

Internet Kraken posted:

So I'm trying to avoid spoilers, but I've got a mechanics problem. I finished the tutorial but my Crusader survived with 1 HP. Now he's whining like a baby about having to go back out and I'm worried if I bring him along he's gonna gently caress everything up. I can't see any way to just leave him in town though. Do I have to bring 4 for the first dungeon and just hope for the best?

depending on what traits he has picked up and stuff, those characters can gently caress things up, but no, you don't have to use him

there should be a hero cart that will have enough to let you swap him out with someone else

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

scaterry posted:

Does anyone know if there is a way to automatically change the new adventurer's names to a list of friends or steam friends, ala XCOM EU?

I don't think you can right now.

The game data is all a bunch of JSON files so you could very easily change the default list if you wanted.

Hieronymous Alloy posted:

New trollpinion: leper is the worst class.

Argument:

1) all classes are good, it's only relatively bad.

2) It can't hit the back rows.

3) It can't reposition itself without losing an action.

4) it's highly dependent on support classes for accuracy buffs.

5) it has no secondary utility role. It can't heal like the crusader or stun like the hellion.


Obviously I'm trolling a little here but honestly it does seem like the leper needs a little more versatility.

6) it does have a two target aoe but compare with grapeshot or breakthrough; again, cant hit the back rows.

Leper is good, even accepting things like 2.

However 3 is totally killer. If you get surprised, he's pretty hosed, unless the rest of your team has tons of mobility to make up for it.

Leper really needs some kind of a move action. Or the basic move action needs to let you move 2 spaces at once.

FrickenMoron
May 6, 2009

Good game!
I tried going into a level 3 dungeon with 2 level 3 and 2 level 2 heroes. It did NOT end well.



This game man, the composition is probably not the best but still.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Internet Kraken posted:

So I'm trying to avoid spoilers, but I've got a mechanics problem. I finished the tutorial but my Crusader survived with 1 HP. Now he's whining like a baby about having to go back out and I'm worried if I bring him along he's gonna gently caress everything up. I can't see any way to just leave him in town though. Do I have to bring 4 for the first dungeon and just hope for the best?

His cart won't have a replacement if this the very first mission. Improve your cart as much as you can, go on the first mission with everyone, when you come back the wagon will replace your losses. Also read my guide.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Internet Kraken posted:

So I'm trying to avoid spoilers, but I've got a mechanics problem. I finished the tutorial but my Crusader survived with 1 HP. Now he's whining like a baby about having to go back out and I'm worried if I bring him along he's gonna gently caress everything up. I can't see any way to just leave him in town though. Do I have to bring 4 for the first dungeon and just hope for the best?

Adventurers all full-heal between adventures. So he'll be back up to full health. The only concern then is his stress. Thing is he'd bitch about going back out regardless of his stress, because poo poo is loving scary. Is he really maxed out on stress, or is it just a little? If its the later, don't even worry about it.

If its the former, that sucks, but you may have to send him out anyways and its not the end of the world. You have to bring 4 people with you to run a dungeon. Try to hire another one (they're free) but if you can't then good luck.

Hieronymous Alloy posted:

Also read my guide.

If you really don't want spoilers then don't ask goons. Go in dark and figure it out yourself!

Otherwise go ahead and read the guide rather than asking goons again and again.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Wow, I've managed to complete two medium quests with just-recruited dudes and a moderate amount of stress.

I think I'm going to call it a day before I get cocky and everyone dies.

Unzip and Attack
Mar 3, 2008

USPOL May
Beat the hag on the second try via three consecutive crits to the hag with back row attacks (iron swan, holy lance, then judgement) while my poor Occultist stewed for a round. He emerged with more than half health.

This game.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
The in-town quips are pretty great, though I definitely think that they need to tweak up and down the thresholds. My dudes start going "I can't...I WON'T go back!" at about 30 stamina, which is about where you're at if someone splashes your face with bad wine. At the same time though, this is pretty great because your roster is pretty cleanly divided between twitching recruits and fresh-faced newcomers raring to go.

TheBlandName
Feb 5, 2012

Zaphod42 posted:

Or the basic move action needs to let you move 2 spaces at once.

Every class has a unique move action. The Hellion can move forward 1 but I've never had the option to retreat with her. A Leper can move forward 1, again I've never had the option to retreat. Jesters can move anywhere in your party. A Grave Robber can move back 2, how far she can move forward will never matter with Lunge on her bar. Bounty Hunters can move 2 in either direction.

ellbent
May 2, 2007

I NEVER HAD SOUL
I think the most understated thing about this game is that its standard level of difficulty is like playing X-COM on Classic in Ironman mode. The RNG just does not care how much you invested in that Veteran Occultist with seven great quirks and a Book of Sanity. His time will come.

I love it, but I swear to gently caress I'm burning this town to the ground and starting over if my whole party gets critically hit by Blanket Fire one more goddamn time.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

RoboCicero posted:

The in-town quips are pretty great, though I definitely think that they need to tweak up and down the thresholds. My dudes start going "I can't...I WON'T go back!" at about 30 stamina, which is about where you're at if someone splashes your face with bad wine. At the same time though, this is pretty great because your roster is pretty cleanly divided between twitching recruits and fresh-faced newcomers raring to go.

I liked how when we first arrived in the town both of the tutorial heroes would ramble and scream about, "NEVER GOING BACK DOWN THERE!" Even though all they did was fight a couple of bandits. Toughen up ya pansies!

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
I like how the Leper just tanks with his chest, it's the most badass hit animation.

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RubberBands Hurt
Dec 13, 2004

seriously, wtf

Hieronymous Alloy posted:

New trollpinion: leper is the worst class.

If you find a +10% accuracy trinket (I got one with -2% crit, which isn't hurting much on the leper), throw it on him with his two highest accuracy attacks (knock back with acc debuff, and the AoE). Then grab his two self heals. He'll be able to keep himself alive while still getting a lot of utility out of front row attacks - debuffing melee accuracy is noticeable, and his double hit adds up really quick despite the damage penalty. His camp skills are really good as well, to the point where he's probably the closest to an actual tank character (for both sanity and HP damage) out of anyone, as most enemy attacks on him are effectively wasted.

The real issue is when he gets shuffled back, but he's still a big bag of HP that your healer can mostly ignore. His best setup is likely with 3 others who can fix his position, but he does fairly well with healing heavy groups that can just tank/cc around repositions.

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