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tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO

Foxtrot_13 posted:

The next one needs an Ork in a deckchair surrounded by kanz of beer and a parasol

This is why Orks will tolerate grots on the team. Someone's gotta have that stuff set up for when you finish krumpin' hedz.

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VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER
Plus it's not like an Ork is hanging out with Grots. Grots are following the Ork around or they get a krumpin'.
I liked Beer4theBeerGod's interpretation where Grots were minions for the Orks, and being part of a Big Ork's gang was a good way to stay safe in the violent world of Orkish politics.

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.
When I think PC grot, I think of two categories.

There's the "Boss' favorite" where the grot is the pet/assistant/toady to another ork boy or nob of the group (played straight or as a Power Behind The Throne).

Then there's the "weedy boy" gambit, where you play 3 grots (or 1 grot on stilts) in a trenchcoat pretending to be a skinny ork.

Babe Magnet
Jun 2, 2008

In the PbtA 40k homebrew I'm working on, there's an Ork class that's basically a grot with a squig pet that grows and evolves and becomes pretty monstrous, and the text and advanced moves you pick pretty much imply that you should be playing the squig as a character and the grot is just "there", like the reverse of the traditional "Hunter/Ranger" class playstyle.

NGDBSS
Dec 30, 2009






For those who are more familiar with Only War than I am, would Advanced Specialties be reasonable for play if you were to swap around fewer aptitudes at once? I've been laying some groundwork for my OW/RT/DH2E hack and I was wondering about how to allocate the aptitudes to permit some degree of flexibility down the line.

Inexplicable Humblebrag
Sep 20, 2003

What do you mean by swap around? Like, take an advanced speciality and swap out up to, say, three of your current aptitudes, instead of replacing all of them? That might make them more unbalanced, as it gives your players a greater range of aptitudes to pick from.

Also unrelated, Orkly War seems to be working alright. The Stormtrooper's been replaced by the Loota, as an explanation as to why he's got a good gun and a suit of armour. Tempting although the Stormboy would be, he'd take too much away from the Slugga Boy (replacement for Weapons Specialist). Once I finish arsing around with this I'll post the rules and then maybe look into drumming up interest around April.

chin up everything sucks
Jan 29, 2012

DOWN JACKET FETISH posted:

What do you mean by swap around? Like, take an advanced speciality and swap out up to, say, three of your current aptitudes, instead of replacing all of them? That might make them more unbalanced, as it gives your players a greater range of aptitudes to pick from.

Also unrelated, Orkly War seems to be working alright. The Stormtrooper's been replaced by the Loota, as an explanation as to why he's got a good gun and a suit of armour. Tempting although the Stormboy would be, he'd take too much away from the Slugga Boy (replacement for Weapons Specialist). Once I finish arsing around with this I'll post the rules and then maybe look into drumming up interest around April.

Obviously the stormboy replaces the commissar.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


FireSight posted:

Obviously the stormboy replaces the commissar.

That's the Nob.

chin up everything sucks
Jan 29, 2012

wiegieman posted:

That's the Nob.

Nah, don't make any dude specifically a Nob, thats an upgrade saying "you are bigger now, because you are awesome"

kingcom
Jun 23, 2012

FireSight posted:

Nah, don't make any dude specifically a Nob, thats an upgrade saying "you are bigger now, because you are awesome"

XP should be relative to size. 0 Spent xp is medium, 3000 xp is Large, 6000 xp is Huge, 9000 xp is Waaaaaaaaaaaagh!

NGDBSS
Dec 30, 2009






DOWN JACKET FETISH posted:

What do you mean by swap around? Like, take an advanced speciality and swap out up to, say, three of your current aptitudes, instead of replacing all of them? That might make them more unbalanced, as it gives your players a greater range of aptitudes to pick from.
Nah, the way this hack would work is that you'd get aptitudes from three places (race, background, and role) as in DH2E. By taking an advanced role (the analogue to OW advanced specialties), you'd still swap out all aptitudes from your current role...but the way I'd have it set up is that fewer aptitudes would be concentrated on the role in the first place. As a point of guesswork I've tentatively placed four aptitudes on the role, rather than OW's six on its specialties.

Inexplicable Humblebrag
Sep 20, 2003

Oh

ohhhh

Yeah that sounds like it would work better. I think you'd want to ensure that you don't mix up "characteristic" and "style" aptitudes in a given chargen set, though - like, say, for example your "race" aptitude should always give you a characteristic apt, you shouldn't be choosing between two "races" that could give either Weapon Skill or Defence.

e: actually, maybe consider chargen aptitudes always being characteristic apts, and then when it comes to fiddling the specialities, just remove characteristic ones. If you double up on an aptitude in character creation for Only War (e.g. a Heavy Gunner from a Diehard regiment) you instead pick an aptitude of your choice that shares its name with a characteristic, so you can be a bit more flexible with those ones. You're only gonna get "style" ones (Defence, Finesse etc.) from your speciality so I would probably not remove those.

NGDBSS
Dec 30, 2009






The plan is that each role will give a certain amount of characteristic and non-characteristic aptitudes, and that each advanced role will give things out in the same quantity. My idea on collisions is that role aptitudes are at lower priority, and are thus "replaced" first, so as not to make a headache on bookkeeping for "permanent" aptitudes on the race and background.

However, I just looked at the advanced specialties in Shield of Humanity, and realized that not all of them granted the same number of aptitudes. Huh, that's weird. After checking back in Hammer of the Emperor, and OW Core...I found that not everyone even starts with six aptitudes for their specialty. (Sergeants, Commissars, Priests, and Ratlings start with seven. Tech-Priests start with eight) Ugh. So given that...is seven total aptitudes still the ideal target to shoot for? I'm not quite certain what the OW writers were going for; at least DH2E is consistent with seven total aptitudes across homeworld/background/role.

Gaghskull
Dec 25, 2010

Bearforce1

Boys! Boys! Boys!
This week in BLACK CRUSADE! :black101:, the party messed around for awhile on the station they have cleared. It took the heretics awhile, but they managed to activate the xenos void station as the ork fleet arrived into the system. The xenos station's weapons were horribly powerful and blew most of the roks out of the sky. Although it did give corruption to everyone on board...

Now the group has to ponder their next plan of attack. What the hell to do with their stolen Inquisition frigate and commandeered xenos void station. Other than be pirates. Now they have to find things to be pirates of.

frajaq
Jan 30, 2009

#acolyte GM of 2014


It's always drat pirates. Why not run an Imperial space infiltration business with the Inquisition frigate and make the xenos void station a refuge for any heretic wanting to lay low as long as he shares their bounty?

Gaghskull
Dec 25, 2010

Bearforce1

Boys! Boys! Boys!

frajaq posted:

It's always drat pirates. Why not run an Imperial space infiltration business with the Inquisition frigate and make the xenos void station a refuge for any heretic wanting to lay low as long as he shares their bounty?

The group wants to be pirates. I'm not going to stop them in their dreams.

Babe Magnet
Jun 2, 2008

I'm nearing the point where where the numbers are mostly in place for my little homebrew/PbtA RPG, and I might need some of you nerds to help me out with some lore stuff to dress it up all pretty-like. Stuff that goes a bit above-and-beyond just reading the lexicanum. Also some stuff that may involve that, I don't know too much about what happens in 40k history between the major events of the Heresy and the current events of the Everyone About to be Eaten by Tyranids.

I'll also post it up for free/testing when I get around to compiling everything in a PDF, because I want my friends to have cool RPG games

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Well, as long as you accept that people have wildly differing ideas on what actually happened, beyond the few established facts in the canon.

After the Heresy you have the Age of Scouring, in which chaos forces fall on the many now isolated worlds, until loyalist humanity gets it poo poo together, and forces the chaos forces westward into the Eye of Terror. After that, the Age of Rebirth, where nothing much happens (though it is worth mentioning that a lot of the space marines lost during the Heresy are being remade around this time), and then like 3 thousand years of nothing much. The master of the Officio Assasinorum slays all of the High Lords of Terra and send the Imperium into anarchy for a bit, but the spehss marines institute martial law and sort that poo poo out.

On to the Age of Apostasy, which is mentioned a lot as a formative event in the Imperium of today, but the only thing that really happened was that a paranoid psychopath took power over the Ecclesiarchy, killed millions and took over Terra, until some Custodes stops mucking about long enough to convince his bodyguards to kill him. This is also where Sebastian Thor, imperial saint, shows up and reforms the church from within. The Adepta Sororitas are also made in their current form at this point, atoning for their support of the bad guy by hulking the hell out and becoming the primary armed wing of the Ecclesiarchy.

Other than that, the 13th Black Crusade is sort of a big deal, being a huge war with chaos that is technically still ongoing around the Cadian gate.

The Lone Badger
Sep 24, 2007

Gaghskull posted:

The group wants to be pirates. I'm not going to stop them in their dreams.

The have an Inquisition frigate, with all the heraldry and official-looking-documents that go with it.
It's not piracy, it's requisitioning!

Babe Magnet
Jun 2, 2008

Tias posted:

Well, as long as you accept that people have wildly differing ideas on what actually happened, beyond the few established facts in the canon.

This is exactly what I want, actually. A whole bunch of different ideas kind of slamming into each other making a huge mess.

The game's setting is actually a (decade? century? haven't decided exactly what would be appropriate right now) after "current" canon, which I understand to always be right before poo poo really hits the fan. Still working on it, but the gist is, the Sol system completely blacks out, no information or personnel can leave or enter. No one knows what happened, and there's a ton of conflicting rumors and speculation being sent around by heretics and loyalists alike. Did the Big E finally die? Did he finally wake up? Has Abaddon's crusade succeeded beyond his wildest dreams? No one who enters the Segmentum Solar, and gotten close enough to holy Terra to find out, has returned, which just fuels more rumors.

The idea is for it to be long enough to where factions who had plans for this sort of thing to start enacting them. Some loyalist marines may band together and form their own little mini-Imperium, while others may go renegade now that they don't have to worry about the inquisition being on their rear end. Some continue to fight as if the Empire hasn't effectively disappeared, while others just gently caress off and do their own thing for a while. It's still early enough to where some organizations may even be completely out of the loop, and consider any talk of the Empire being AWOL lies and heresy. Outside factions are also getting to hear these rumors, so you have Orks welling up for another massive Waaagh! while the Empire scrambles, the Cadia gate may have fallen, Eldar are using this opportunity to reclaim some of their old holdings by force, etc. The entire point is for players to be able to kind of come up with their own "what-if" scenario naturally, and since they won't have any reference to canon to lean on or dodge like in the other RPG settings, I like to think stories can get pretty crazy later on.

I'm asking for lore help because I know a lot of the broader details and some specifics, but the minutae escapes me. I don't know a lot about the history of the Dark Angels or the events of 6th Black Crusade or whatever. I figured you guys collectively knew enough that you could even offer some predictions to where events may go, logically (as much as logic can apply in 40k).

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Dark Angels, short version:

A variety of factors, warp-taint of their home planet and human pettiness foremost among them, lead to a mini-heresy in which Lion El'Jonson (the primarch) was betrayed and mortally wounded by his closest friend and lieutenant Luther. The fierce confrontation plus aforementioned warp fuckery tears the planet apart, with the largest chunk becoming The Rock, a space-faring fortress with the Lions body locked in a stasis chamber in the middle. With him unable to provide direction, the Dark Angels (and all their successor chapters, collectively known as the Unforgiven) have sworn a terrible vow to find every last Fallen (the 'angels who stood with Luther and who now roam the galaxy alone or in small groups), and torture them until they ask for forgiveness.

Other chapters give them a wide berth, in part because they are psycho (their 1st and 2nd companies are largely considered some of the best astartes troops in the mix), and in part because they sense that the Dark Angels legion never really broke up, and dread the day where the Unforgiven are done chasing their fallen brothers and combine like an unpleasant black-and-white-armored voltron to some new end.

Babe Magnet
Jun 2, 2008

Dang, Dark Angels are hosed up.

The sort of thing I'm asking for input on, though, is people's interpretation of what they would be doing 100 or so years after Segmentum Solar went dark. I'm mostly asking because I've got a system in place where you're slowly working to build up your chapter as well as your character, and you use your chapter for stuff like temporarily requisitioning a powerful weapon or calling in fire support or even, in the later stages, invading a planet to give you a better entry point so you can go punch the biggest Ork you see in the dick. I need a couple of "default" chapters that I can write down some lore stuff with for people who aren't too familiar, and also throw in some moves that players can take during advancement that ties them closer to that chapter or faction's fluff. Also, knowing what the major players like the Ultramarines or the Blood Angels or the Black Templars are up to seems like it would be kind of important.

I have definitely read a lot of the wiki's entries on various chapters but there's a lot of little stuff at play with their interactions with other chapters and races and whatever and I'm having trouble retaining a lot of it.

Name Change
Oct 9, 2005


Babe Magnet posted:

Dang, Dark Angels are hosed up.

The sort of thing I'm asking for input on, though, is people's interpretation of what they would be doing 100 or so years after Segmentum Solar went dark. I'm mostly asking because I've got a system in place where you're slowly working to build up your chapter as well as your character, and you use your chapter for stuff like temporarily requisitioning a powerful weapon or calling in fire support or even, in the later stages, invading a planet to give you a better entry point so you can go punch the biggest Ork you see in the dick. I need a couple of "default" chapters that I can write down some lore stuff with for people who aren't too familiar, and also throw in some moves that players can take during advancement that ties them closer to that chapter or faction's fluff. Also, knowing what the major players like the Ultramarines or the Blood Angels or the Black Templars are up to seems like it would be kind of important.

I have definitely read a lot of the wiki's entries on various chapters but there's a lot of little stuff at play with their interactions with other chapters and races and whatever and I'm having trouble retaining a lot of it.

Essentially the doings of most factions are kept intentionally vague so you can insert them where you deem helpful. Chapters and the like are broadly defined by their attitudes and aesthetic rather than what they are working on in a given century.

Dark Angels are well known for ignoring the needs of the Imperium at large to pursue the Fallen when they get a lead on one (including abandoning joint missions with other chapters as they are in progress, for example), and it's really unclear how far down the rabbit hole the Dark Angels go.

Name Change fucked around with this message at 21:34 on Feb 9, 2015

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
Wait, Baby Magnet, is the Astronomican still active or not? Because, if not, Loyalists should have a LOT of trouble with Warp travel.

Babe Magnet
Jun 2, 2008

OneThousandMonkeys posted:

Essentially the doings of most factions are kept intentionally vague so you can insert them where you deem helpful. Chapters and the like are broadly defined by their attitudes and aesthetic rather than what they are working on in a given century.

Dark Angels are well known for ignoring the needs of the Imperium at large to pursue the Fallen when they get a lead on one (including abandoning joint missions with other chapters as they are in progress, for example), and it's really unclear how far down the rabbit hole the Dark Angels go.

Yeah, I figured it would be this way. It was one of the reasons I couldn't find a lot of info, because it straight up didn't exist. But that's a good thing! I just need to puzzle out motivations and such. Being intentionally vague in some areas is what I'm going for regarding fiction anyway. Players should be filling in most of the blanks.

Hiro Protagonist posted:

Wait, Baby Magnet, is the Astronomican still active or not? Because, if not, Loyalists should have a LOT of trouble with Warp travel.

It "flickers", which lends more mystery to the events happening in the Segmentum Solar and makes it even more unreliable than usual. It could be damaged, it could be rebooting due to the Emperor getting up and stretching his legs, it could be catching some interference from a large amount of warp presence due to invading chaos, it could even be sabotaged by an inside faction trying to sieze control of the Empire in its weakest moment. I figured this alone could be enough to drive some games. Maybe you've caught wind of an STC that would let you bypass the warp altogether, or maybe you're going to try and hijack a nearby webway portal through force or cooperation. Maybe you're going to see if you can get you some of that sweet Tau tech, even. Or maybe this is a blessing, and you can finally free yourself from the shackles of the Empire now that no one can just fly up and firebomb your entire chapter. You just gotta' kick all these other guys out of your sector...

But yeah, a lot of chapters and such end up effectively stranded if they can't find another way back and don't want to take their chances.

Babe Magnet fucked around with this message at 22:06 on Feb 9, 2015

Waroduce
Aug 5, 2008

Tias posted:

Dark Angels, short version:

A variety of factors, warp-taint of their home planet and human pettiness foremost among them, lead to a mini-heresy in which Lion El'Jonson (the primarch) was betrayed and mortally wounded by his closest friend and lieutenant Luther. The fierce confrontation plus aforementioned warp fuckery tears the planet apart, with the largest chunk becoming The Rock, a space-faring fortress with the Lions body locked in a stasis chamber in the middle. With him unable to provide direction, the Dark Angels (and all their successor chapters, collectively known as the Unforgiven) have sworn a terrible vow to find every last Fallen (the 'angels who stood with Luther and who now roam the galaxy alone or in small groups), and torture them until they ask for forgiveness.

Other chapters give them a wide berth, in part because they are psycho (their 1st and 2nd companies are largely considered some of the best astartes troops in the mix), and in part because they sense that the Dark Angels legion never really broke up, and dread the day where the Unforgiven are done chasing their fallen brothers and combine like an unpleasant black-and-white-armored voltron to some new end.

The fun Dark Angels version of fluff is the Lion bid his time during the Heresy, wanting to see who came out on top, Luther threw in immediately with the Emperor and fired upon the Lion when he returned to Caliban for dragging his feet and bc of this was "killed" and that the current Dark Angels just sort of lie about how all that went down and are nominally loyal

The greatest, most autistic tactician of all time was late to the battle for terra, the largest, most important battle of all time? Please.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

frajaq posted:

It's always drat pirates. Why not run an Imperial space infiltration business with the Inquisition frigate and make the xenos void station a refuge for any heretic wanting to lay low as long as he shares their bounty?

Because this is probably our theme song:

https://www.youtube.com/watch?v=C1_NpLKnWLU

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Tias posted:

Dark Angels, short version:

A variety of factors, warp-taint of their home planet and human pettiness foremost among them, lead to a mini-heresy in which Lion El'Jonson (the primarch) was betrayed and mortally wounded by his closest friend and lieutenant Luther. The fierce confrontation plus aforementioned warp fuckery tears the planet apart, with the largest chunk becoming The Rock, a space-faring fortress with the Lions body locked in a stasis chamber in the middle. With him unable to provide direction, the Dark Angels (and all their successor chapters, collectively known as the Unforgiven) have sworn a terrible vow to find every last Fallen (the 'angels who stood with Luther and who now roam the galaxy alone or in small groups), and torture them until they ask for forgiveness.

Other chapters give them a wide berth, in part because they are psycho (their 1st and 2nd companies are largely considered some of the best astartes troops in the mix), and in part because they sense that the Dark Angels legion never really broke up, and dread the day where the Unforgiven are done chasing their fallen brothers and combine like an unpleasant black-and-white-armored voltron to some new end.

Or, alternatively, the (probably not true but certainly plausible) fan-canon, basically this only with the protagonist and antagonist reversed, and the DA are essentially chaos marines in the imperium hunting down their loyalist remnants. This is attractive in particular because the most notable Fallen, Cypher, has been pretty universally made out to be a good guy in the HH novels thus far.

Babe Magnet
Jun 2, 2008

Yeah my co-writer suggested that one of the possible scenarios I should include is that, immediately prior to the blackout, Cypher was reported to have been seen on Luna.

Waroduce
Aug 5, 2008

Babe Magnet posted:

Yeah my co-writer suggested that one of the possible scenarios I should include is that, immediately prior to the blackout, Cypher was reported to have been seen on Luna.

Titan and the other moons of Saturn are a good setting too bc its where the inquisition and grey knights are based, so lots of crazy poo poo can happen.

Luna is good too, its a massive naval base and shipyard and protects terra as well.

OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum

Babe Magnet posted:

It "flickers", which lends more mystery to the events happening in the Segmentum Solar and makes it even more unreliable than usual. It could be damaged, it could be rebooting due to the Emperor getting up and stretching his legs, it could be catching some interference from a large amount of warp presence due to invading chaos, it could even be sabotaged by an inside faction trying to sieze control of the Empire in its weakest moment.

This lead to what is possibly my favorite moment in all of gaming (certainly top three). After a long DH1 campaign in service to an extremely radical and pragmatic Inquisitor, we were sent on an insane mission where we weren't allow to know where we were going or why. When we got there, it turned out to be maintenance on the failing Golden Throne. Whoops. We survived a glorious firefight, prophecies were given, repairs got made (including a reboot!), and I became the most famous Heretek to ever live.

Stuff like this is what's cool about the 40k scenario. Everything's so vague and hosed up that really anything can happen (or has happened). A different team might have failed, or only gotten the job partly done, or died in the webway. I nearly said "gently caress it, I'll join Chaos after all!" and tossed a meltabomb in the big E's lap. I kinda regret not asking the Emperor what he'd prefer.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Keep in mind that the Dark Angels are weird and vague on purpose. They're the first legion, and they covered a lot of situations early on that other people just aren't allowed to know about. They have knowledge and weapons that they really shouldn't.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

wiegieman posted:

Keep in mind that the Dark Angels are weird and vague on purpose. They're the first legion, and they covered a lot of situations early on that other people just aren't allowed to know about. They have knowledge and weapons that they really shouldn't.

The motives of the Dark Angels and the Lion can be even more fun if you read them as less coldly autistic than they know things no one else in the Imperium does and act with that larger picture in mind. That they know things no one else does, because they were originally made for a different purpose, and used differently from the Great Crusade legions.


As for Cypher, something you may want to play with is that in the Horus Heresy books, "Lord Cypher" is a title rather than a name. It's entirely possible that it's been inherited by another Astartes, or that there are multiple Astartes running around calling themselves that title.


Edit: Removed the "IMPERIUM SECUNDUS!" part.

Cythereal fucked around with this message at 01:26 on Feb 10, 2015

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
The Dread Lord Cypher?

I think I thought of a more coherent plot for my abortive Methwatch game. Unfortunately I still don't have time to run it, not for another month at least, plus I think it might actually be the plot to The Fast and the Furious (which I've never seen). I preferred Redline anyway. I guess it's a step forward. I can't decide.
Basically, mash up the old woad warrior crew with the heister one I basically made up just to taunt Esser-Z. You're a crack team of Imperial racers, recent winners of like the Scintillan Open League or the Mars Rally or something, and you're called upon to take part in a giant race - and steal some macguffin from the current rulers while you're there. Maybe throw in that one weirdo gravity asteroid chain from DW's Jericho reach splatbook, so it's like a once in a millennia race to the moon or something. Or maybe add the Webway. Uh...
On Dromos, racing is eternal. The Tau are not the first to rule this world, nor will they be the last. In no small part, this is because racers across the galaxy - Speed Freaks, Eldar Reavers, and far, far worse - are drawn to compete in the Death Rally, a race older than recorded history, perhaps one without beginning or end.

I don't know, it just sounds like it's going to be one long drawn out attempt to use the 40K vehicle combat rules in the race, then another one for the heist, then one more for driving to the spaceport or something. It just doesn't seem like it's going to work. Like it's going to be long and drawn out but not actually do very much at all.
It also sounds more like a Black Crusade thing than an Only War thing.

I am just not having any luck with this. At this point it's just a worthless distraction, because I can't really make anything out of it.

Waroduce
Aug 5, 2008

Rockopolis posted:

The Dread Lord Cypher?

I think I thought of a more coherent plot for my abortive Methwatch game. Unfortunately I still don't have time to run it, not for another month at least, plus I think it might actually be the plot to The Fast and the Furious (which I've never seen). I preferred Redline anyway. I guess it's a step forward. I can't decide.
Basically, mash up the old woad warrior crew with the heister one I basically made up just to taunt Esser-Z. You're a crack team of Imperial racers, recent winners of like the Scintillan Open League or the Mars Rally or something, and you're called upon to take part in a giant race - and steal some macguffin from the current rulers while you're there. Maybe throw in that one weirdo gravity asteroid chain from DW's Jericho reach splatbook, so it's like a once in a millennia race to the moon or something. Or maybe add the Webway. Uh...
On Dromos, racing is eternal. The Tau are not the first to rule this world, nor will they be the last. In no small part, this is because racers across the galaxy - Speed Freaks, Eldar Reavers, and far, far worse - are drawn to compete in the Death Rally, a race older than recorded history, perhaps one without beginning or end.

I don't know, it just sounds like it's going to be one long drawn out attempt to use the 40K vehicle combat rules in the race, then another one for the heist, then one more for driving to the spaceport or something. It just doesn't seem like it's going to work. Like it's going to be long and drawn out but not actually do very much at all.
It also sounds more like a Black Crusade thing than an Only War thing.

I am just not having any luck with this. At this point it's just a worthless distraction, because I can't really make anything out of it.

please make all of this happen because i really want to play it.


please

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

Waroduce posted:

please make all of this happen because i really want to play it.


please

This sounds like the kind of thing that deserves a wacky-races style points-buy build a vehicle system with each player being given secret objectives they must accomplish before the end of the game.

Werix
Sep 13, 2012

#acolyte GM of 2013

Babe Magnet posted:

Dang, Dark Angels are hosed up.

The sort of thing I'm asking for input on, though, is people's interpretation of what they would be doing 100 or so years after Segmentum Solar went dark. I'm mostly asking because I've got a system in place where you're slowly working to build up your chapter as well as your character, and you use your chapter for stuff like temporarily requisitioning a powerful weapon or calling in fire support or even, in the later stages, invading a planet to give you a better entry point so you can go punch the biggest Ork you see in the dick. I need a couple of "default" chapters that I can write down some lore stuff with for people who aren't too familiar, and also throw in some moves that players can take during advancement that ties them closer to that chapter or faction's fluff. Also, knowing what the major players like the Ultramarines or the Blood Angels or the Black Templars are up to seems like it would be kind of important.

I have definitely read a lot of the wiki's entries on various chapters but there's a lot of little stuff at play with their interactions with other chapters and races and whatever and I'm having trouble retaining a lot of it.

So looking at like just the first founding chapters, I think Dark Angels have been pretty well covered. Ultramarines would probably send out the word to all their successors and make a mini empire around Ultramar. I think the Space Wolves would just go loving around the place trying to kill all the fuckers attacking the Imperium while being drunk. Imperial Fists would probably retreat towards Terra to see what the gently caress is going on, what with having been instrumental in defending Terra during the Horus Heresy. Iron Hands we'll say go out and build strong alliances with the remnants of the Mechanicum, almost becoming their official space marine chapter.

I think the Blood Angels, Raven Guard, White Scars and Salamanders would probably keep doing what they're already doing, albeit with a lot more poo poo going on and not as established a way to get around.

This doesn't cover the Traitor founding legions. Imagine some of them coming back and trying to carve out their own little empires. Nor does it cover non-first founding chapters like the Black Templars, who would also be doing poo poo.

Really I think it would be status quo for most marine chapters, only their job is much, much harder now.

chin up everything sucks
Jan 29, 2012

White Scars would probably invade the Webway in an effort to retrieve their primarch and maybe find a new way to move around the universe.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
Mars would probably declare itself independent, unless they were coerced otherwise. The other thing to consider is the high lords of Terra. If any one of them were not on Terra when poo poo went down, they could conceivably see this as an opportunity to become Emperor themselves. Then there's the assassin temples and the ministorum.

A good plot point would be to have all or most of a prominent chapter disappear in the post-event warp hiccup.

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sullat
Jan 9, 2012

Babe Magnet posted:

It "flickers", which lends more mystery to the events happening in the Segmentum Solar and makes it even more unreliable than usual. It could be damaged, it could be rebooting due to the Emperor getting up and stretching his legs, it could be catching some interference from a large amount of warp presence due to invading chaos, it could even be sabotaged by an inside faction trying to sieze control of the Empire in its weakest moment. I figured this alone could be enough to drive some games. Maybe you've caught wind of an STC that would let you bypass the warp altogether, or maybe you're going to try and hijack a nearby webway portal through force or cooperation. Maybe you're going to see if you can get you some of that sweet Tau tech, even. Or maybe this is a blessing, and you can finally free yourself from the shackles of the Empire now that no one can just fly up and firebomb your entire chapter. You just gotta' kick all these other guys out of your sector...

But yeah, a lot of chapters and such end up effectively stranded if they can't find another way back and don't want to take their chances.

Boy, that seems like it would suck as far as interstellar trade goes? A lot of hive/mining worlds might not be able to depend on regular imports of food any more. Not sure the marines would care over much, since they survive on prayer and grit and organic nutrient-slurry, but it would be an opportunity for powerful psykers to bust out some "wrecker's lights" and lure fleets in to be salvaged.

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