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RadicalR posted:Wait, what? First I'm hearing of this. It's a really simple exploit, google for specifics, but I believe it works like this: Have your first character use an herb, or something. You need at least 3. Have the second character use another herb. Third character reorders the inventory to swap the herb with whatever you want to duplicate, the item to duplicate must have a stock of only 1. Let the turn play out, and it should use two of the item to duplicate, looping the stock from 1 -> 0 -> 255. Google to double check. I'm not even sure it was necessary to let the turn play out, because I vaguely recall duplicating things like Crest Graphs, which were unusable in battles, so it may be even more broken than I remember.
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# ? Feb 5, 2015 00:22 |
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# ? Jun 3, 2024 14:55 |
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Now this'll be stuck in my head for days. Again. I hate you. hito pointo wo kaifuku suru nara...
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# ? Feb 5, 2015 00:23 |
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Doctor Goat posted:new question: What are some crazy abusable games? Final Fantasy 12 has the Nihopalaoa, and also lets you destroy bosses in seconds by stacking reflected magic + their weakness + boosting that element + crit health plus Spellbreaker. The best part is breaking the power curve by going to late-game areas early just to loot a bunch of intensely overpowered equipment. SMT Nocturne has Daisoujou, who can alleviate any MP problems for the whole game if you put Makatora on him, and Red Rider who has the obnoxiously overpowered Terrorblade attack that costs a tiny amount of MP to use and can triple-hit enemies. There's also Deadly Fury and Freikugel, which just annihilate everything. You only get them later, but Deadly Fury is a guaranteed crit, which is really absurd given Nocturne's battle system. Shadow Hearts 2 and 3 have the Mind's Eye and Extreme accessories, which will make the hit zones and indicator on your Judgement Ring invisible, in exchange for doubled/tripled (respectively) attack power. It's supposed to force you to learn the timing so well for a character's attack ring that you can hit strike zones with no visual cues, but you can just switch to Auto Ring and automatically do a triple damage attack string. Oh, and there's the Technical Ring, which makes your strike zones shrink to 1 or 2 frames, but increases the result of all strikes. So a buff that increases strength by 36% on a normal strike becomes 43%, and that stacks with Energy Charge or Entrance, which give your next attack a multiplier of 150% - 185% with a tech ring - and that stacks with the strike zone for the attack itself. So basically if you're drat good at timing, your multipliers can double for every attack. And you can apply that multiplier to the super-strong magic attacks that conclude a combo It's so satisfying to find a combo that will wipe out a boss's health without letting them get a turn. The Baten Kaitos games also let you one-shot bosses if you set up your deck to allow for a really long combo.
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# ? Feb 5, 2015 00:25 |
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Nocturne also has Trumpeter, whose Evil Melody instakills the lowest hp non boss enemy you're fighting with perfect accuracy and no possible resistance. And Beelzebub's Death Flies hits all enemies for almighty damage and instakills anything that doesn't resist curse..
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# ? Feb 5, 2015 00:38 |
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Kiggles posted:It's a really simple exploit, google for specifics, but I believe it works like this: You could duplicate anything. Even..."duplicators."
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# ? Feb 5, 2015 00:38 |
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These are nice, but I'm looking for Morrowind/Star Ocean 2 levels of wacky broken Ultima VII Part 2's Vibrate and Serpent Form are wonderfully broken. Serpent Form lets you ignore any quest triggers you feel like, and Vibrate makes NPCs drop NPC-only items, including the pockets of their clothes. I like when one thing has lots of possible uses/consequences
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# ? Feb 5, 2015 01:04 |
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Edit: ^^^ Clearly you know about Morrowind, but for those who somehow don't...Doctor Goat posted:The vaults in Vivec and the Ghostfence are my normal spots. When I started Morroblivon, I hit them out of habit. Morrowind there, too, of course. Being able to buy unlimited ingredients for intelligence potions, and having the potency and value of potions relate directly to your intelligence stat, and having no effective limit on your intelligence OR the strength of your potions, and being able to use your ludicrous intelligence to boost nearly every ability and stat with potions = the ability to turn yourself into an immortal avatar of destruction forever within about 5 minutes.
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# ? Feb 5, 2015 01:05 |
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One of the books apparently TELLS you to do the intelligence loop for alchemy. Morrowind is the king of broken. If an NPC has a stock of an item, say, 10 Ash Yams, the game won't let the value go down. But it'll go up. So you can buy 10, sell 10, buy 20, sell 20, etc to get to ludicrous amounts of alchemical ingredients.
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# ? Feb 5, 2015 01:14 |
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Doctor Goat posted:One of the books apparently TELLS you to do the intelligence loop for alchemy. Morrowind is the king of broken. https://www.youtube.com/watch?v=OKBp2moCi4I The book probably tells you that because trying to play Morrowind legitimately is worse than pulling teeth.
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# ? Feb 5, 2015 01:36 |
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Head Hit Keyboard posted:https://www.youtube.com/watch?v=OKBp2moCi4I I'm gonna have to say that being able to sell shopkeepers their own items from their inventories in Skyrim was worse. I'd never seen this, though.
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# ? Feb 5, 2015 01:42 |
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Konami rep is streaming Suikoden III on twitch. He's currently talking about how streaming the earlier titles helped influence getting PSN releases based on reception from the viewers. Can't say as Suiko III was one of the stronger entries in the series, but might be worth following the channel to communicate which Suikodens you're interested in, if they decide to keep going with the series. Hint: tune in when they stream Suikoden V, you fools!
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# ? Feb 5, 2015 01:48 |
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Head Hit Keyboard posted:https://www.youtube.com/watch?v=OKBp2moCi4I You shut your mouth! But seriously, I may have been one of the few people to play Morrowind legit and love every minute of it. The game just reeks of charm, even when it's broken you can't help but love it. I avoided exploits as much as possible, never raided the vaults at Vivic at level one, never cranked up my intelligence to 1 million, but I did like selling poo poo at exorbitant rates by upping my charisma right before I bought supplies.
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# ? Feb 5, 2015 02:08 |
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SpitztheGreat posted:You shut your mouth! I played it (mostly) legit and loved it too. The one "cheat" I allowed myself was casting a 1-second "resist magic" spell on myself just before equipping the Boots of Blinding Speed. The default movement speed in Morrowind is soooooooo...... slooooooow.....
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# ? Feb 5, 2015 02:32 |
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Kiggles posted:Konami rep is streaming Suikoden III on twitch. He's currently talking about how streaming the earlier titles helped influence getting PSN releases based on reception from the viewers. Can't say as Suiko III was one of the stronger entries in the series, but might be worth following the channel to communicate which Suikodens you're interested in, if they decide to keep going with the series. Hint: tune in when they stream Suikoden V, you fools! Suiko III was really strong in some pretty important ways, but I think it suffered a lot from being such a transitional game. The director taking off/going insane mid-development probably didn't help much either. I'd love to see more games take a shot at the Trinity Sight concept. That said, if Suiko III was all Geddoe, all the time, I probably would've liked it more.
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# ? Feb 5, 2015 02:57 |
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Delsaber posted:Suiko III was really strong in some pretty important ways, but I think it suffered a lot from being such a transitional game. The director taking off/going insane mid-development probably didn't help much either. If Suikoden III didn't have Trinity Sight there's basically no way on Earth it wouldn't have starred Hugo, unfortunately.
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# ? Feb 5, 2015 03:03 |
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Doctor Goat posted:These are nice, but I'm looking for Morrowind/Star Ocean 2 levels of wacky broken Here's one for you: in Daggerfall, if you entered a shop, and simply waited until it closed, you could loot absolutely anything off the shelves and it wouldn't count as theft. Also, the shopkeeper was still there so you could directly sell him the contents of his own shelves. Also, both a horse and cart (two separate items) were very expensive, with an effective weight of zero. Also, every time you emptied a store shelf and checked it again, there would be another horse and cart available. You quickly end up with so much money that you literally can't carry it and the merchant starts offering letters of credit for the bank.
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# ? Feb 5, 2015 03:11 |
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YggiDee posted:Here's one for you: in Daggerfall, if you entered a shop, and simply waited until it closed, you could loot absolutely anything off the shelves and it wouldn't count as theft. Also, the shopkeeper was still there so you could directly sell him the contents of his own shelves. Also, both a horse and cart (two separate items) were very expensive, with an effective weight of zero. Also, every time you emptied a store shelf and checked it again, there would be another horse and cart available. You quickly end up with so much money that you literally can't carry it and the merchant starts offering letters of credit for the bank. I describe this technique as rear end in a top hat Negative Santa when I describe Daggerfall to friends who have only played the later games. Climbing walls and jamming your head through the roof like a periscope is also quite wonderful.
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# ? Feb 5, 2015 03:42 |
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https://www.youtube.com/watch?v=TNpU_dfEiCM and https://www.youtube.com/watch?v=WMEr2KWv5tc Kild fucked around with this message at 04:18 on Feb 5, 2015 |
# ? Feb 5, 2015 04:16 |
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Doctor Goat posted:I describe this technique as rear end in a top hat Negative Santa when I describe Daggerfall to friends who have only played the later games. Daggerfall had the most broken spell creator ever. Morrowind was child's play compared to that one. Although, man, alchemy for Int plus spell maker was pretty awesome. Those mile long jumps plus feather fall worked miracles. Morrowind is my favorite Bethesda game by far, everything since seems so "streamlined" in story, gameplay and spellcrafting/skills.
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# ? Feb 5, 2015 05:22 |
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They tried to put a lot of thought in balancing Oblivion's magic and in balancing things in general after Morrowind. This was the incorrect choice. Is Star Ocean 1 for PSP janky? It's using the SO2 engine.
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# ? Feb 5, 2015 05:56 |
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Almost all of Breath of Fire 4's town themes are awesome. Thousand Wings is probably my favorite, but I love Landscape for how well it works with the story events there. The Wild Arms series also has a ton of stellar town themes.
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# ? Feb 5, 2015 06:08 |
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I think people misunderstand, I didn't say town/market themes are the worst rpg songs, the worst rpg songs are town themes.
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# ? Feb 5, 2015 06:12 |
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mycot posted:the worst rpg songs are town themes. https://www.youtube.com/watch?v=WmiuOZAQrM0
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# ? Feb 5, 2015 06:15 |
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Doctor Goat posted:They tried to put a lot of thought in balancing Oblivion's magic and in balancing things in general after Morrowind. This was the incorrect choice. If you're gonna play a Star Ocean game, just go straight to 2. 1 is okay, but it's still kinda when you compare it to the sequel. Claude from 2 is the son of Ronixis from 1, but it's still only tangentially relevant.
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# ? Feb 5, 2015 06:16 |
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This will always best town theme. https://www.youtube.com/watch?v=gcm3ak-SLqM
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# ? Feb 5, 2015 06:21 |
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If we're posting awesome town themes in JRPGs.... Another Marbule Dunno why but feeling Chrono Cross-y of late. I guess there's nothing wrong with that though since it has one of the best OSTs ever. I should listen to it more. And more legendary Mitsuda: https://www.youtube.com/watch?v=qH8MFPIvFpU
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# ? Feb 5, 2015 06:40 |
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Doctor Goat posted:Is Star Ocean 1 for PSP janky? It's using the SO2 engine.
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# ? Feb 5, 2015 06:57 |
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What was special about Trinity Sight?
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# ? Feb 5, 2015 07:54 |
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Rascyc posted:What was special about Trinity Sight? Just a fancy way of saying multiple protagonists. The problem is, the three are definitely not equal.
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# ? Feb 5, 2015 08:49 |
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Accordion Man posted:This will always best town theme. You is my hero also https://www.youtube.com/watch?v=S2b632ubAVs
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# ? Feb 5, 2015 09:07 |
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Serious Frolicking posted:Just a fancy way of saying multiple protagonists. The problem is, the three are definitely not equal. I was about to say yeah Thomas wasn't nearly as cool as the other two, but he apparently wasn't even part of the actual 'Trinity'. I remembered Chris, Geddoe, Thomas, lizard and duck dudes, etc,. Completely forgot Hugo existed.
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# ? Feb 5, 2015 09:08 |
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Playing Trails in the Sky right now - is there any benefit in talking to the citizens in the first town? So far the most interesting thing it resulted on was the first chapter from some guy's book.
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# ? Feb 5, 2015 10:25 |
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D.O.G.O.G.B.Y.N. posted:Playing Trails in the Sky right now - is there any benefit in talking to the citizens in the first town? So far the most interesting thing it resulted on was the first chapter from some guy's book. Well, the best thing you can get out of talking to the citizens outside of quests, and getting all 10 chapters of that book, is a choice between the two best weapons in the game, but you don't really need it, since the game is so easy regardless.
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# ? Feb 5, 2015 10:31 |
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D.O.G.O.G.B.Y.N. posted:Playing Trails in the Sky right now - is there any benefit in talking to the citizens in the first town? So far the most interesting thing it resulted on was the first chapter from some guy's book. From what I could tell if they don't have a portrait they're just flavor. All the citizens of every town update their dialogue constantly, makes the world feel more alive. Doesn't actually do anything for you though. Some jobs require you to talk to a person to start it, other than that eh.
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# ? Feb 5, 2015 10:32 |
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Leper Residue posted:From what I could tell if they don't have a portrait they're just flavor. All the citizens of every town update their dialogue constantly, makes the world feel more alive. Doesn't actually do anything for you though. And the benefits to getting all the quests and BP in the game and transferring that to the second game are probably not worth it, from what I've heard. All I've heard about the bonus for transferring an all BP save to SC is an accessory or something that raises rare item drops, which are pretty frequent anyways.
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# ? Feb 5, 2015 10:36 |
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There's a Persona stream going on, maybe P5 stuff is coming?
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# ? Feb 5, 2015 12:50 |
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Honest Thief posted:There's a Persona stream going on, maybe P5 stuff is coming? Yeah Persona 5 stuff is rumored to be announced today. e2: quote:Here are the hours for the programs that were listed as “???” which we can assume will be some sort of announcement. Kild fucked around with this message at 12:56 on Feb 5, 2015 |
# ? Feb 5, 2015 12:52 |
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Kild posted:Yeah Persona 5 stuff is rumored to be announced today. They showed a gameplay trailer maybe 10 mins ago and it was awesome.
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# ? Feb 5, 2015 13:18 |
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https://www.youtube.com/watch?v=oc_9r4wifFc
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# ? Feb 5, 2015 13:21 |
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# ? Jun 3, 2024 14:55 |
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I'm the PersonaMan. I'm all for goddamn Persona's 11 OneDeadman fucked around with this message at 13:49 on Feb 5, 2015 |
# ? Feb 5, 2015 13:23 |