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Chernobyl Peace Prize posted:Same! Which is why I think it's a really stupid design choice in a game purportedly written in 2014 instead of 1995. Woah, woah, let's be fair here. It was dumb in 1995 too.
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# ? Feb 5, 2015 03:06 |
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# ? May 30, 2024 00:31 |
RiotGearEpsilon posted:I was kind of exasperated at the Lunar fluff at first glance - it feels very strongly like a reaction against 2e, rather than driven from any raw source - but I'm not prepared to give it too much poo poo until I see how it's expanded on in practice. 1E: "You liked playing Werewolf, we know that. C'mon. C'moooon. You can be a barbarian and stuff. Come onnnnnn." 2E: "Earnest attempt to institute a Lunar organization of some kind, with a couple of interesting ideas and a fair bit of durp." 2E was an improvement, if not necessarily 'good' - does 3E do something new or is it just 'not 2E'
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# ? Feb 5, 2015 03:16 |
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Ithle01 posted:Woah, woah, let's be fair here. It was dumb in 1995 too. They should just re-use the system from Street Fighter the Roleplaying Game.
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# ? Feb 5, 2015 03:22 |
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Let's all take a moment to talk about the meat bun story.
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# ? Feb 5, 2015 03:33 |
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It's really good! Really puts the immediate following one with the sig character in it to shame.
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# ? Feb 5, 2015 03:38 |
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Rand Brittain posted:Let's all take a moment to talk about the meat bun story. It reminded me of something Dr. Jenna Moran would write, though I don't know if she actually did. It was pretty great. Ferrinus is right though, the one immediately following about Novia Claro was kind of boring, especially in comparison.
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# ? Feb 5, 2015 03:41 |
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Dammit Who? posted:It reminded me of something Dr. Jenna Moran would write, though I don't know if she actually did. It was pretty great. Ferrinus is right though, the one immediately following about Novia Claro was kind of boring, especially in comparison. It's Jenna's story, yeah.
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# ? Feb 5, 2015 03:42 |
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I'm pretty sure it actually is by Moran. I think they bragged that she was writing their intro fiction in some update or other. I especially liked the part where Eastern Star landed so hard she blew all the surrounding water into the sky. Also the part where as per tradition a still-wet-behind-the-ears Solar kicks the poo poo out of a bunch of lesser Exalted ahahaha eat it all of you.
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# ? Feb 5, 2015 03:44 |
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Nessus posted:Well my impression of LUNARITY in previous editions is 3E Lunars, from my rough impression, are all about the Maoism-Third Worldism and the asymmetric warfare against the Terrestrial oppressor. The Silver Pact considers it a duty to fix each new Lunar's caste, and to invite them to partake in loving up the Realm; sponsorship by an Elder is now actually a big deal and a useful asset instead of a mandatory frolicking-and-dogfucking quota before you're allowed to be the hero.
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# ? Feb 5, 2015 03:47 |
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That story put me in a such a better mood for reading through all this stuff I already know. Though the twenty-four hour day can go gently caress itself.
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# ? Feb 5, 2015 03:51 |
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slut chan posted:What dark corner of the internet do I have to sacrifice myself to for this? Ah poo poo is this real? I thought everyone was just goofing around.
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# ? Feb 5, 2015 03:51 |
Calde posted:That story put me in a such a better mood for reading through all this stuff I already know. Though the twenty-four hour day can go gently caress itself. loving hell.
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# ? Feb 5, 2015 03:54 |
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What? No. You're lying. They can't do that. They can't DO that!
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# ? Feb 5, 2015 03:55 |
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Zereth posted:Wait is the Creation equivalent of 24/7 not 25/5 anymore? It was actually 25/7!
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# ? Feb 5, 2015 04:08 |
Calde posted:It was actually 25/7!
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# ? Feb 5, 2015 04:15 |
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Zereth posted:I would have sworn months were 5 weeks of 5 days each. Five days for Venus, Mars, etc. and then two days for Sol and Luna.
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# ? Feb 5, 2015 04:17 |
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Zereth posted:I would have sworn months were 5 weeks of 5 days each. Months have twenty-eight days in the 1E corebook. Four weeks of seven days, each named after a maiden, luna and the sun, is how we do it, I'm not sure if that's from the books or not.
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# ? Feb 5, 2015 04:27 |
Ferrinus posted:Also the part where as per tradition a still-wet-behind-the-ears Solar kicks the poo poo out of a bunch of lesser Exalted ahahaha eat it all of you. Ferrinus posted:What? No. You're lying. They can't do that. They can't DO that!
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# ? Feb 5, 2015 04:32 |
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I started making the character to see how the system has changed. So far, combat appears to be even worse.
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# ? Feb 5, 2015 04:38 |
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Wait, are you guys saying the full book has been leaked now? Or are you talking about the playtest, still?
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# ? Feb 5, 2015 04:40 |
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The person who thought Iniative damage was a good idea needs to be brought low for the good of Creation.
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# ? Feb 5, 2015 04:49 |
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MonsieurChoc posted:The person who thought Iniative damage was a good idea needs to be brought low for the good of Creation. Is that as dire as it sounds? Because going by 2e's initiative system(which was one of the few things I really loved about it and wish more systems would use, since it had very tangible benefits for being quick or using small-but-fast weapons, and was generally pretty smooth once you got the hang of it), I'm imagining "initiative damage" as being something that knocks enemies further down the "tick" order, which seems like a fast lane to being able to stunlock enemies in broken and unfun ways.
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# ? Feb 5, 2015 04:51 |
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PurpleXVI posted:Is that as dire as it sounds? Idiot tg goon makes pronouncement about Thing without testing his poo poo out or running a long term game. You can do the math. I'm not saying its perfect but it's kind of early.
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# ? Feb 5, 2015 04:53 |
PurpleXVI posted:Is that as dire as it sounds? Because going by 2e's initiative system(which was one of the few things I really loved about it and wish more systems would use, since it had very tangible benefits for being quick or using small-but-fast weapons, and was generally pretty smooth once you got the hang of it), I'm imagining "initiative damage" as being something that knocks enemies further down the "tick" order, which seems like a fast lane to being able to stunlock enemies in broken and unfun ways.
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# ? Feb 5, 2015 04:58 |
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PurpleXVI posted:Because going by 2e's initiative system(which was one of the few things I really loved about it and wish more systems would use, since it had very tangible benefits for being quick or using small-but-fast weapons, and was generally pretty smooth once you got the hang of it), I'm just going to just shrug and say gently caress that, because even in Exalted games where I wasn't the ST I had to keep track of the loving tick order for the rest of the group, because I was the only one who actually had the time and patience to bother with it. PurpleXVI posted:I'm imagining "initiative damage" as being something that knocks enemies further down the "tick" order, which seems like a fast lane to being able to stunlock enemies in broken and unfun ways. Sort of? Initiative order is flexible every turn, but everyone gets a turn. It's because your initiative determines how much damage you do on an attack. So you drain it from your opponents, which pushes them back in the turn order. It's worked a lot more smoothly and quickly than 2E, at any rate.
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# ? Feb 5, 2015 04:58 |
Wait it's also "who goes first"?
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# ? Feb 5, 2015 04:59 |
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Zereth posted:Wait it's also "who goes first"? Highest initiative always goes first as well, then working your way down.
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# ? Feb 5, 2015 05:00 |
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Well done, Exalted 3E, you removed the one, novel mechanic that Exalted 2E actually did well and replaced it with something generic. That's a loving feat.
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# ? Feb 5, 2015 05:00 |
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PurpleXVI posted:the one, novel mechanic that Exalted 2E actually did well and replaced it with something generic I do not want to be mean or hostile but uh, uhhh....
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# ? Feb 5, 2015 05:02 |
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PurpleXVI posted:Well done, Exalted 3E, you removed the one, novel mechanic that Exalted 2E actually did well and replaced it with something generic. That's a loving feat. lol
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# ? Feb 5, 2015 05:08 |
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Perfect Defense Against Reading
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# ? Feb 5, 2015 05:08 |
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I'm dubious of changes in initiative actually causing people's turns to shuffle back and forth mid-fight, but you're a goddamn maniac if you'd rather have 2E ticks.
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# ? Feb 5, 2015 05:10 |
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PurpleXVI posted:Well done, Exalted 3E, you removed the one, novel mechanic that Exalted 2E actually did well and replaced it with something generic. That's a loving feat. Not sure this is entirely correct.
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# ? Feb 5, 2015 05:13 |
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I would rather have actual ticks.
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# ? Feb 5, 2015 05:15 |
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Ferrinus posted:I'm dubious of changes in initiative actually causing people's turns to shuffle back and forth mid-fight, but you're a goddamn maniac if you'd rather have 2E ticks. What annoyed you so much about 2E ticks?
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# ? Feb 5, 2015 05:16 |
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"Exalted combat is quick and dynamic!" *Ten billion things and stats you have to keep track of that keep changing during play* The new initiative/combat system sounds like a huuuuuge pain. The Tick Wheel in 2E was really easy to use once you got the idea to just draw a wheel and use tokens to keep track of it, any other flaws it might have had.
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# ? Feb 5, 2015 05:18 |
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Ferrinus posted:I'm dubious of changes in initiative actually causing people's turns to shuffle back and forth mid-fight, but you're a goddamn maniac if you'd rather have 2E ticks. My main concern is how am I going to keep track of everyone playing Initiative Musical Chairs. My second concern is how easy it might be to just lock somebody out of a fight by Initiative Crashing them if you gang up on them. Still, looking forward to finally testing this poo poo out and seeing what happens.
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# ? Feb 5, 2015 05:19 |
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PurpleXVI posted:What annoyed you so much about 2E ticks? Have you ever used them? Denim Avenger posted:My second concern is how easy it might be to just lock somebody out of a fight by Initiative Crashing them if you gang up on them. I haven't actually read the combat rules yet, but I'm pretty sure you still get an action no matter what happens to your initiative - you just go dead last. The greatest amount of extra action fuckery available, Charms aside, is going after someone and stealing so much initiative from them in the process that you go ahead of them next round, effectively granting yourself a double turn.
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# ? Feb 5, 2015 05:21 |
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MonsieurChoc posted:"Exalted combat is quick and dynamic!" *Ten billion things and stats you have to keep track of that keep changing during play* Initiative, health, and motes. So just three things, actually. Meanwhile, I still don't understand how to handle a new player joining a fight already in progress with 2E ticks. I was convinced the rules were somewhere in the book, but I couldn't find it. Does anyone know? I'd just keep making new rules of my own while fumbling for it. I'm sorry if I sound stupid, but. Literally, Initiative is just 'the biggest number goes first and does the most damage.' It's generic, maybe? I don't know of any other game that works like Ex3's combat system but Dissidia. But it's a given that it's also much, much simpler? Denim Avenger posted:My main concern is how am I going to keep track of everyone playing Initiative Musical Chairs. When the alpha leaked, I just used a small whiteboard and a marker and used it like a scoreboard everyone can see.
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# ? Feb 5, 2015 05:23 |
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# ? May 30, 2024 00:31 |
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And the combat charms are so much more worse. There's like a bajillion of them, all manipulating some slight condition or stat or minor bonus or whatnot. It's like they thought they needed to make sure you spent all your starting charms on the one skill, so that sword guy can only sword and nothing else. It easily feels like they doubled the number of charms for each combat skill, and something like 75% of them are completely worthless. E: I haven't played 2E in like three years at this point, and I remember how it works off the top fo my head: take the highest initiative rolled at the start of combat and substract the result of the new dude'S intitiative roll from it: that's the number of ticks it takes for him/her to join combat. MonsieurChoc fucked around with this message at 05:26 on Feb 5, 2015 |
# ? Feb 5, 2015 05:23 |