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Forest snare the ever loving poo poo out of that hambeast. Also, use low threat heroesTengama posted:If you are looking for hero spreads and not unlocking cards as you go I would say go with something like if you want each deck to have 2 spheres to play around with. Definitely helpful!
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# ? Feb 5, 2015 06:18 |
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# ? May 13, 2024 08:33 |
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Zombie #246 posted:How do I deal with the drat hill trolls in the second quest in the main LoTR set. Figuring out how to get passed those assholes is practically a rite of passage for this game.
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# ? Feb 5, 2015 07:25 |
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Zombie #246 posted:How do I deal with the drat hill trolls in the second quest in the main LoTR set. Keep your threat low and pray for a visit from Gandalf.
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# ? Feb 5, 2015 17:46 |
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Azran posted:Hey Conquest players, can you recommend me two good starter decks for a demo game (x3 Core)? Thanks. Why not just play with the default x1 Core starters? They're more random, but new players usually prefer to see a wider variety of cards then a hyper-optimized deck.
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# ? Feb 5, 2015 21:59 |
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Winning The Passage of Anduin - Killing the Hill Troll: If tactics: get some feints. Citadel plate on Gimli, take a hit, smash back hard. If Lore: Forest Snare. If Spirit: Keep threat low till you have more dudes up. Specifically reducing threat. If Leadership: Get allies up asap. Don't think I've gotten past it with pure leadership. Maybe sneak attack with Gandalf. All: Gandalfs. Stall as much as possible till you have the tools you need.
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# ? Feb 5, 2015 22:15 |
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admanb posted:Why not just play with the default x1 Core starters? They're more random, but new players usually prefer to see a wider variety of cards then a hyper-optimized deck. That's actually a really, really good point! Thanks.
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# ? Feb 5, 2015 22:44 |
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Traxis Chronicles has some spoilers out for Zogwort's Curse, specifically the AM and Tau cards: http://traxischronicles.appspot.com/#!warhammer-conquest-news:2015-01-31-zogwort-s-curse-preview I like all of those AM cards, they all appear to have a place in the game, though none of them stand out as real game changers. Tau gets some interesting stuff with their first real beefy unit in the Broadside, and an attachment that can actually be used by Shadowsun's ability! . Triggering a battle ability is also pretty interesting, and seems pretty powerful at its current cost. sirtommygunn fucked around with this message at 00:40 on Feb 6, 2015 |
# ? Feb 5, 2015 23:46 |
Heavy Marker Drone instantly replaces Repulsor Field for me. I'd much rather do double damage against something that needs to die NOW than maybe do 2 points of damage whenever someone attacks my Fire Elite (because what else are you gonna put it on?). Broadside with Gun Drones is gonna be harsh, but 6cc units are going to be a hard sell regardless. I'm not sure whether I'd go with this or the Crisis. Tense Negotiations is bonkers on the planet that lets you deal 1 damage to enemy units at an adjacent planet or fully heals a unit or routs a unit or...basically, a really versatile card. Steel Legion Chimera is a solid mid-cost unit. It'll likely take at least one hit, and it'll protect your other dudes at the same time. Staging Ground giving Ambush to 2cc or fewer units is pretty baller, too. Edit: I guess Staging Ground doesn't make it free. Oops. GrandpaPants fucked around with this message at 01:03 on Feb 6, 2015 |
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# ? Feb 6, 2015 00:43 |
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God, every expansion for Conquest is so fuckin sexy. I think tense negotiations might be borderline too good though, some of the planet battle abilities are nuts and being able to set them off as an action whenever you feel like it seems extremely potent. Tau seem to be the premier assassination deck now (aun shi I guess?) and Ragnar is obv really good at it too. Seems like they keep adding more stuff to kill warlords, which is a cool way to end games imo.
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# ? Feb 6, 2015 00:50 |
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GrandpaPants posted:Heavy Marker Drone instantly replaces Repulsor Field for me. I'd much rather do double damage against something that needs to die NOW than maybe do 2 points of damage whenever someone attacks my Fire Elite (because what else are you gonna put it on?). Broadside with Gun Drones is gonna be harsh, but 6cc units are going to be a hard sell regardless. I'm not sure whether I'd go with this or the Crisis. Tense Negotiations is bonkers on the planet that lets you deal 1 damage to enemy units at an adjacent planet or fully heals a unit or routs a unit or...basically, a really versatile card. For some reason I read Staging Ground as a deploy action, so nevermind what I said about it not being a gamechanger, that thing is bonkers. IG/Ork rush decks incoming.
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# ? Feb 6, 2015 01:00 |
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sirtommygunn posted:For some reason I read Staging Ground as a deploy action, so nevermind what I said about it not being a gamechanger, that thing is bonkers. IG/Ork rush decks incoming. You still have to play the Deploy Cost for the cards though, right?
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# ? Feb 6, 2015 02:55 |
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S.J. posted:You still have to play the Deploy Cost for the cards though, right? That'd make more sense, so it's going right back down to a good situational card for me if that's the case.
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# ? Feb 6, 2015 03:21 |
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Unless I missed something I am surprised Thranduil and Halbarad are not heroes yet considering the amount of obscure and made up characters they have put out.
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# ? Feb 6, 2015 11:01 |
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Halbarad is almost guaranteed to be in the next deluxe expansion, The Lost Realm. We're getting 2 Dunedain Heroes and one is Tactics Aragorn.
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# ? Feb 6, 2015 18:11 |
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Epi Lepi posted:Halbarad is almost guaranteed to be in the next deluxe expansion, The Lost Realm. We're getting 2 Dunedain Heroes and one is Tactics Aragorn. Caaaaaaan't wait! I'm staying up to date from here on out. Slowly back buying Ringmaker and what I have left in Against the Shadow.
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# ? Feb 6, 2015 18:16 |
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S.J. posted:You still have to play the Deploy Cost for the cards though, right? I'm pretty sure the Staging Ground ability replaces paying the deploy cost.
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# ? Feb 6, 2015 19:24 |
admanb posted:I'm pretty sure the Staging Ground ability replaces paying the deploy cost. Compare its wording to how Shadowsun's wording is. Also you still pay for Ambush Platform (despite the attachment being 1 cheaper). That being said, Ambush is a really strong ability. Fairly certain an Eager Recruit has won me planets a few times.
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# ? Feb 6, 2015 19:27 |
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admanb posted:I'm pretty sure the Staging Ground ability replaces paying the deploy cost. No, Deploy means you pay the cost. To replace playing the cost, it'd have to say "Put into play."
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# ? Feb 6, 2015 19:29 |
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ChiTownEddie posted:Caaaaaaan't wait! This game is so good but so hard if you're like me and play 4 player with everyone's decks built more for theme than power. 4 out of 5 quests we drop down to easy to get through it. Last night my friends and I tried the Dunland Trap and got our asses handed to us so bad.
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# ? Feb 6, 2015 19:39 |
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I was messing around in OCTGN trying out some decks in Solo and it's amazing how a) flexible and b) hard the game can be. I was testing a five heroes one deck variant, checking which option was more balanced (+1 encounter card? Only three heroes get resource tokens every turn? Take your top three heroes to set threat?) since I don't like the idea of two-handing and the game still felt fair, fun and would kick my rear end at every opportunity.
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# ? Feb 6, 2015 19:59 |
It really is amazing how I think I'll have a handle on the staging area when I commit to quest only to have like, 5 surge cards in a row come out in one go and totally gently caress up my plans, followed by realizing with growing horror that I am going to clear the stage and had not prepared for what the next stage brings. That game knows just how to punish you without it feeling like I didn't deserve it.
Max fucked around with this message at 21:52 on Feb 6, 2015 |
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# ? Feb 6, 2015 21:23 |
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Max posted:It really is amazing how I think I'll have a handle on the staging area when I commit to quest only to have like, 5 surge cards in a row come out in one go and totally gently caress up my plans, followed by realizing with growing horror that I am going to clear the stage and had not prepared for what the next stage brings. That game knows just how to punish you without it feeling like I didn't deserve it. This was us in the Dunland Trap last night. Just so many surges and enemies.
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# ? Feb 6, 2015 22:10 |
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Azran posted:Unless I missed something I am surprised Thranduil and Halbarad are not heroes yet considering the amount of obscure and made up characters they have put out. Until today I thought everything was canon. I'm surprised they need to make up characters considering how much material Tolkien wrote down.
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# ? Feb 6, 2015 23:14 |
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Caleb mentioned in the CBOTR podcast that they don't have the rights to the Silmarillion, and IIRC they only recently got the rights for the movies? I'm surprised they haven't added the Woad men yet, or whatever their name was.
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# ? Feb 7, 2015 00:39 |
So Klaivex Warleader basically just reads "You win a planet" right? Because wow, gently caress those guys. It didn't help that I primed everything with a Dakka...
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# ? Feb 7, 2015 06:57 |
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They're pretty heavily telegraphed though. If they have 4 resources going into combat, make sure your big dudes don't have damage placed on them (if you can).
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# ? Feb 7, 2015 07:14 |
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Won a small Store Championship for Conquest today with a DE/Chaos deck. Packmaster Kith Army (28) 2x Baleful Mandrake 4x Kith's Khymeramasters 3x Klaivex Warleader 3x Murder of Razorwings 3x Rogue Trader 2x Rotten Plaguebearers 3x Splintered Path Acolyte 3x Sslyth Mercenary 2x Syren Zythlex 3x Void Pirate Attachment (7) 1x Agonizer of Bren 3x Promotion 3x Suffering Event (12) 3x Archon's Terror 2x Pact of the Haemonculi 2x Promise of Glory 3x Raid 2x Warpstorm Support (3) 1x Archon's Palace 1x Khymera Den 1x Twisted Laboratory Created with https://www.conquestdb.com Deck performed remarkably throughout the day. Cato matchup is probably the roughest but drawing any or all of the three supports helps a lot. Promise of Glory and Pact of Haemonculus was especially evil, and Sslyth Merc's downside was never an issue with the low curve on top of multiple ways to durdle deploy actions. Rotten Plaguebearer plus Klaivex Warleader was another fun combo, though Rotten alone pulled his own weight.
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# ? Feb 7, 2015 11:03 |
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First Planet Podcast got spoilers for the Dark Eldar of Zogwort's Curse: http://firstplanet.podbean.com/ Dark Eldar: - Cost 3 Event, Searing Brand, Shield 2, Tactic, Torture, Combat Action: Deal 3 unpreventable damage to a target non-Warlord unit at a planet with your Warlord. Your opponent may choose and discard 2 cards from his hand to cancel this effect. - Cost 1 Support, Crucible of Maledictions, Reaction: After you play a Torture Event card, exhaust this Support to look at the top 3 cards of a deck, discard one of those cards and place the remaining cards on top of that deck in any order. Look at all that torture love, DE is gonna be insane when they get their new warlord. - Cost 2 Army, Bloodied Reavers, Command 1, 2/2, Vechicle, No Wargear, This unit gains +2 ATK while at a planet with a Warlord. While DE do basically get the Tau Bork'an Recruits, it's nice to see them differentiated by making this card a vehicle.
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# ? Feb 7, 2015 18:38 |
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How badly does the LOTR TCG break when you try five players? My group of friends has exactly that amount and is completely unwilling to divide itself. This is a problem for every single game I introduce.
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# ? Feb 9, 2015 00:23 |
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If you can make 5 workable decks, just try it a few times starting in Passage from Mirkwood. The problem is going to be the 5 encounter cards. Locations are hard to deal with when you have a lot, since you can only travel to one at a time - the trick here is to have a lot of northern trackers I guess or the like. Treachery cards can also ruin your day if they target more players they can effectively become a lot worse. Enemies are the easy cards generally since each player can deal with "their" one if you draw a lot of them. Some burdens get divided and are easier to handle with more players - e.g. the kidnapped player in the dol guldur quest, or sacks against the trolls in the hobbit. Some stuff is way worse with more players and a real pain, but I can't think of any off the top of my head. Experiment I guess.
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# ? Feb 9, 2015 00:32 |
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Azran posted:Caleb mentioned in the CBOTR podcast that they don't have the rights to the Silmarillion, and IIRC they only recently got the rights for the movies? I'm surprised they haven't added the Woad men yet, or whatever their name was. I wonder what they'll add from the movies. They seem to be doing well enough with the Saga Expansions. I know The Hobbit movies touched on things from the Silmarillion, but did the LotR films add any content from that book?
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# ? Feb 9, 2015 00:33 |
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SolitarySolidarity posted:I wonder what they'll add from the movies. They seem to be doing well enough with the Saga Expansions. I know The Hobbit movies touched on things from the Silmarillion, but did the LotR films add any content from that book? No, Lord of the Rings had enough content to fill three movies.
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# ? Feb 9, 2015 01:08 |
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SolitarySolidarity posted:I wonder what they'll add from the movies. They seem to be doing well enough with the Saga Expansions. I know The Hobbit movies touched on things from the Silmarillion, but did the LotR films add any content from that book? Maybe an Arwen Hero since she replaced Glorfindel in the movie but they already did that scene in The Black Riders, They could also make another version of Haldir and some new elf stuff for Helms Deep, and it would be a huge stretch but maybe army of the dead as a faction similar to Outlands. I think those are some of the bigger changes the movies made that could be somewhat translated to the card game.
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# ? Feb 9, 2015 01:47 |
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I'd hope they keep the saga expansions closer to the book considering they started it like that.
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# ? Feb 9, 2015 01:50 |
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Amoeba102 posted:If you can make 5 workable decks, just try it a few times starting in Passage from Mirkwood. The problem is going to be the 5 encounter cards. Locations are hard to deal with when you have a lot, since you can only travel to one at a time - the trick here is to have a lot of northern trackers I guess or the like. Treachery cards can also ruin your day if they target more players they can effectively become a lot worse. Enemies are the easy cards generally since each player can deal with "their" one if you draw a lot of them. Some burdens get divided and are easier to handle with more players - e.g. the kidnapped player in the dol guldur quest, or sacks against the trolls in the hobbit. Some stuff is way worse with more players and a real pain, but I can't think of any off the top of my head. Yes - one recommendation I saw over SOMEWHERE was to permit two active locations at the same time to avoid location lock. Gonna experiment with that. Also - besides Passage from Mirkwood and The Hunt for Gollum, which adventures are the most newbie friendly? The Anduin one in the Core set kicked my rear end both in Normal and Easy mode.
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# ? Feb 9, 2015 02:02 |
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Tengama posted:Maybe an Arwen Hero since she replaced Glorfindel in the movie but they already did that scene in The Black Riders, They could also make another version of Haldir and some new elf stuff for Helms Deep, and it would be a huge stretch but maybe army of the dead as a faction similar to Outlands. I think those are some of the bigger changes the movies made that could be somewhat translated to the card game. I could see them doing the movie changes more as the Gencon/Worlds/Fellowship Events extra saga quests, lets them use that material while keeping the core releases true to the book.
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# ? Feb 9, 2015 02:17 |
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Today I learned something really interesting - most heroes' initial threat is a sum of all their numerical attributes. Gandalf is 3 + 3 + 3 + 5 = 14, Gimli is 2 + 2 + 2 + 5 = 11, etc. The outliers are really obvious (Spirit Glorfindel), still pretty interesting to see how they weight the abilities.
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# ? Feb 9, 2015 03:48 |
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Azran posted:Caleb mentioned in the CBOTR podcast that they don't have the rights to the Silmarillion, and IIRC they only recently got the rights for the movies? I'm surprised they haven't added the Woad men yet, or whatever their name was. I don't think they have the movie rights actually. I wish they did though, there are a lot of nuts on the FFG forums who hate the movies and can't handle any variation from the lore. Like there was a dude who got mad that the Firefoot card looked like Eomers horse in the movies.
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# ? Feb 9, 2015 05:42 |
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# ? May 13, 2024 08:33 |
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How would you even play the saga expansions like that?
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# ? Feb 9, 2015 06:08 |