|
Hello everyone! First of all a general PSA to the newer players: there's a forum on ffgoons for creating and joining statics of all kinds (though the vast majority are for coil raiding, naturally) that you should be checking out as you fill out your gearset on your not-really-fresh-anymore 50: http://forums.ffgoons.com/forumdisplay.php?fid=32 Speaking of not-really-fresh-anymore 50s, The Associate is starting a new static specifically aimed at those of us who are either new to raiding and want to get started, or are returning to the game/raiding and would like to bunker down, catch up, build a strong team, make some good staticfriends, and feel accomplished by the end of 2.5 and ready for Alexander and 3.0. The Associate and I are looking for healers and DPS* who also feel the same way, so if this is you, come sign up or ask questions here: http://forums.ffgoons.com/showthread.php?tid=27496 *If you're a tank main and this interests you come talk anyway, we'll likely be able to find a mutually beneficial arrangement
|
# ? Feb 5, 2015 06:56 |
|
|
# ? Jun 6, 2024 12:41 |
|
Niton posted:It really depends on the class - most dps jobs have some sort of priority system that will make way more sense once you have more abilities. Dragoon and Monk are probably the most complex at 50, but it's hard to answer your question without knowing what you want more specifically. Omnicrom posted:I'll second what Niton said, what exactly are you looking for? Which job in particular are you thinking of playing? If you're looking for a simple rotation I suggest playing a Bard, their DPS rotation is entirely proc based and reactive, the tricky stuff to playing a Bard is in using their cooldowns and songs effectively. All the melee DPS classes run based on a priority system with a lot of moves on it, the simplest of them is DRG and that still requires hitting a lot of off-GCD cooldowns and managing your buffs, DOTs, and debuffs. We can give advice if you have a specific class in mind or a particular concern, but all the classes play differently enough there's no one size fits all method. Bard is what I was planning on playing most of the time, so that's good to hear. I'm looking into Black Mage as well, I like the "hang back and nuke things" kind of play. From what I've done with Thaumaturge so far (which is not very much at all), is most of the complexity there just managing the fire and ice buffs?
|
# ? Feb 5, 2015 07:06 |
Yep. Throw fire until you can't throw fire anymore, switch, throw lightning and maybe some ice, throw more fire. Fire, fire, fire.
|
|
# ? Feb 5, 2015 07:12 |
|
I like during Cloud of Darkness when the alliance fucks it up and she gets like seven stacks and you get to be all NOPE and dust off Last Bastion, and find yourself being the only surviving party left to finish the fight. Such a cool LB when you actually get to use it. Speaking of, spent an hour in T13 tonight. It's sort of like a greatest hits of things tanks hate dealing with in coil.
|
# ? Feb 5, 2015 07:12 |
|
Volatile Penguin posted:Bard is what I was planning on playing most of the time, so that's good to hear. I'm looking into Black Mage as well, I like the "hang back and nuke things" kind of play. From what I've done with Thaumaturge so far (which is not very much at all), is most of the complexity there just managing the fire and ice buffs? Nah,once you're maxed out there's not a lot to worry about with Fire/Ice. Ice is for MP regen, Fire is for doing damage. You can optimize your rotation so you spend just enough time regaining your MP. Once you've picked up the Black Mage essentials, a lot comes down to optimizing your movements. The more you move, the less time you have to cast, so learning encounters, getting a feel for that slim grace period where you can move right before your castbar finishes, etc. helps a lot.
|
# ? Feb 5, 2015 07:13 |
|
Volatile Penguin posted:Bard is what I was planning on playing most of the time, so that's good to hear. I'm looking into Black Mage as well, I like the "hang back and nuke things" kind of play. From what I've done with Thaumaturge so far (which is not very much at all), is most of the complexity there just managing the fire and ice buffs?
|
# ? Feb 5, 2015 07:14 |
|
Earlier people were talking about some rotations with Flare. I'm a long ways off from 50, but what's the basic pattern so I can look forward to it?
|
# ? Feb 5, 2015 07:14 |
|
Dr. Arbitrary posted:Earlier people were talking about some rotations with Flare. I'm a long ways off from 50, but what's the basic pattern so I can look forward to it? Not sure which ether you need to pull that off I'm still bad
|
# ? Feb 5, 2015 07:18 |
|
Dr. Arbitrary posted:Earlier people were talking about some rotations with Flare. I'm a long ways off from 50, but what's the basic pattern so I can look forward to it? using it when swiftcast and convert are up.
|
# ? Feb 5, 2015 07:21 |
|
Mega-ether HQ gives you just enough mana to do another flare and it also has a lower cooldown than X-ether by like a minute.
|
# ? Feb 5, 2015 07:23 |
|
Belzac posted:Based on the TT shots they've shown it looks like it's gonna be really bad as a game to play but fun to collect. From two pages ago, but way to just be completely wrong. They specifically said that they're adding a bunch (not sure if it was all) of the rules from FF8 and when playing against other people, you would be able to select which ones you want on/off. I would suspect that a lot of NPCs will have specific rulesets enable/disabled.
|
# ? Feb 5, 2015 07:32 |
|
Eej posted:Mega-ether HQ gives you just enough mana to do another flare and it also has a lower cooldown than X-ether by like a minute. NQ gives you enough MP and has even lower cooldown. EDIT: Whoops, nevermind me. Namnesor fucked around with this message at 16:11 on Feb 5, 2015 |
# ? Feb 5, 2015 07:39 |
|
wrong
|
# ? Feb 5, 2015 07:48 |
|
quote:STORY poo poo Considering the 2.5 patch trailer ends with Minfillia giving a rather desperate sounding 'you have to go on!' speech to the player character, I'm expecting something rather bad to happen to the scions in part 2. I could see them learning about TELEDJI ADELEDJI planning to launch a coup or something, try to set a trap for him and then captain Obvious Traitor does his obvious treachery and everything goes to hell. First the player loses the blessing of light, then suddenly has their entire support structure torn down around them just before the expansion hits (giving SE a chance to build a new supporting cast for Heavensward.) Or maybe nothing will happen and we'll spend all Heavensward reporting back to Minfillia while the rest of the scions don't do anything. Who knows. Alternatively, everyone develops a triple triad addiction and all current plot lines are dropped entirely.
|
# ? Feb 5, 2015 08:15 |
|
Rei_ posted:I like during Cloud of Darkness when the alliance fucks it up and she gets like seven stacks and you get to be all NOPE and dust off Last Bastion, and find yourself being the only surviving party left to finish the fight. And then the rest of your party flips their poo poo because OMFG YOU WASTED THE LB!!!!!!!
|
# ? Feb 5, 2015 08:23 |
|
Coughing Hobo posted:NQ gives you enough MP and has even lower cooldown. HQ potions have shorter cooldowns actually.
|
# ? Feb 5, 2015 08:24 |
|
Flare's MP cost literally says "All", so how are you determining how much the potion needs to return?
|
# ? Feb 5, 2015 08:25 |
Still pulling for Yda to take over head scion duties and be like, "hell yeah go beat up that primal 'cause it's rad" e. or Tataru
|
|
# ? Feb 5, 2015 08:26 |
|
The Doomhammer posted:Considering the 2.5 patch trailer ends with Minfillia giving a rather desperate sounding 'you have to go on!' speech to the player character, I'm expecting something rather bad to happen to the scions in part 2. I could see them learning about TELEDJI ADELEDJI planning to launch a coup or something, try to set a trap for him and then captain Obvious Traitor does his obvious treachery and everything goes to hell. First the player loses the blessing of light, then suddenly has their entire support structure torn down around them just before the expansion hits (giving SE a chance to build a new supporting cast for Heavensward.) Yoshi has said to paraphrase "There must be a great tragedy to set the stage for 3.0" so there's probably something to your theories.
|
# ? Feb 5, 2015 08:27 |
|
nuru posted:Flare's MP cost literally says "All", so how are you determining how much the potion needs to return? It has a minimum MP cost. I think it's 266?
|
# ? Feb 5, 2015 08:29 |
|
It doesn't matter what the story is for 3.0 because at the end of the day we will still have to return to the Waking Sands for the stupidest poo poo. Up on a floating island like something out of 12000BC in Chrono Trigger? That's great, Pray return to the Waking Sands to ask about some dumb mundane poo poo because having someone just loving relocate is too hard.
|
# ? Feb 5, 2015 08:33 |
Evil Fluffy posted:It doesn't matter what the story is for 3.0 because at the end of the day we will still have to return to the Waking Sands for the stupidest poo poo. Up on a floating island like something out of 12000BC in Chrono Trigger? That's great, Pray return to the Waking Sands to ask about some dumb mundane poo poo because having someone just loving relocate is too hard.
|
|
# ? Feb 5, 2015 08:39 |
|
Evil Fluffy posted:It doesn't matter what the story is for 3.0 because at the end of the day we will still have to return to the Waking Sands for the stupidest poo poo. Up on a floating island like something out of 12000BC in Chrono Trigger? That's great, Pray return to the Waking Sands to ask about some dumb mundane poo poo because having someone just loving relocate is too hard. I love riding my chocobo to the Walking Sands so I can watch Minfilia place a phone call.
|
# ? Feb 5, 2015 08:41 |
|
So I've been going through the 2.5 Hildy storyline today and holy gently caress did the story legitimately have me on the edge of my seat with tension as stuff was revealed.
|
# ? Feb 5, 2015 08:54 |
|
Get into WoD, hopefully about to get my first new piece of ninja gear to redeem my wasted roll last week.... My internet starts lagging so bad everyone is teleporting around. Thanks, Time-Warner Cable!
|
# ? Feb 5, 2015 09:05 |
|
MikeyLikesIt posted:I just want it to happen because I want people to get riled up man. We need to be MAD entering Heavensward If you want people pissed it should be Tataru instead Imagine this but instead of being all happy she's loving deeeeaaaaadddd Robo Reagan fucked around with this message at 09:10 on Feb 5, 2015 |
# ? Feb 5, 2015 09:06 |
|
The knife juggling was destined to end badly.
|
# ? Feb 5, 2015 09:12 |
nuru posted:The knife juggling was destined to end badly.
|
|
# ? Feb 5, 2015 09:15 |
|
Queued up 16 times so far for dungeon finder Odin. It's been abandoned 16 times. It'd be nice to get it off my list
|
# ? Feb 5, 2015 09:24 |
|
Odin is pretty hard for DF because you need healers on the ball on top of a tank who doesn't sit in Valknut going into the Einherjar / Gungir rave. Also if it gives you two pug Scholars you're going to have a bad time.
|
# ? Feb 5, 2015 09:26 |
|
Man, BLM keeps getting better and better. Was level 38 with blizzard 3 feeling all happy I don't need to transpose, then level 40 comes around and all of a sudden swiching from fire to ice is a one second cast and everything is so smooth now it's amazing. Cant wait for 44 for firestarter now!
|
# ? Feb 5, 2015 14:00 |
|
Speaking of firestarted, how do you guys go about using it. I'm obviously chaining Fire 1, and when Firestarter procs I cast Fire 3 when the next Fire I goes off. Obviously this isn't ideal, because I might get 2 procs in a row and waste one, but I feel this is still better than moving and breaking Fire 1 cast to cast 3 instead.Serperoth posted:One thing you want to keep an eye out is Firestarter procs right as you're switching to Ice. If that happens, don't use the free Fire 3 to go back to Fire, it's better DPS to use Transpose, then shoot the instant Fire 3. I haven't even thought about this, thanks! Truga fucked around with this message at 14:19 on Feb 5, 2015 |
# ? Feb 5, 2015 14:09 |
|
Truga posted:Speaking of firestarted, how do you guys go about using it. I'm obviously chaining Fire 1, and when Firestarter procs I cast Fire 3 when the next Fire I goes off. Obviously this isn't ideal, because I might get 2 procs in a row and waste one, but I feel this is still better than moving and breaking Fire 1 cast to cast 3 instead. You have it right. Don't break a cast to shoot a 3, the two procs are no biggie. One thing you want to keep an eye out is Firestarter procs right as you're switching to Ice. If that happens, don't use the free Fire 3 to go back to Fire, it's better DPS to use Transpose, then shoot the instant Fire 3.
|
# ? Feb 5, 2015 14:12 |
|
nuru posted:Odin is pretty hard for DF because you need healers on the ball on top of a tank who doesn't sit in Valknut going into the Einherjar / Gungir rave. Trial Odin is hard for the DF because it's not labelled as an Extreme but it's close to an Extreme in terms of difficulty. It's a bit easier than Shiva Extreme so not easy for a pug but not really all that outlandish. Still, because it isn't labelled as Extreme people generally assume it's more in line with existing Hard Trials which are glorified story content these days. So you get stuff like healers freaking out when a tank takes 2/3 of their HP from Sanngetall through hard mitigation cooldowns, or fumbling their healing/cleanse priority when the entire party has a bleed debuff, or people panicking when they see the entire arena full of telegraphs that are actually safe to stand in because they're staggered by several seconds, etc etc. Just ask in FC for a group there will probably be a lot of people interested since it has good glamours and is an easy fight for competent players.
|
# ? Feb 5, 2015 14:21 |
|
I also found out the hard way that if you don't have at least 5000 hp going into Odin you're gonna have a really awful time. There's that one random bit where he selects 3 people for Gugnir hits and unless I'm missing something you're taking 2500 + 1800 + double bleed damage there that you can't avoid if you get selected. I tried bringing my i111 SMN in there with 4900 hp so I could res and take some stress off the healers and wound up being the one dead until I slapped on some Vit accessories.
|
# ? Feb 5, 2015 14:43 |
|
Shere posted:I also found out the hard way that if you don't have at least 5000 hp going into Odin you're gonna have a really awful time. There's that one random bit where he selects 3 people for Gugnir hits and unless I'm missing something you're taking 2500 + 1800 + double bleed damage there that you can't avoid if you get selected. I tried bringing my i111 SMN in there with 4900 hp so I could res and take some stress off the healers and wound up being the one dead until I slapped on some Vit accessories. Haven't done Odin trial yet but for the double bleed damage, should you attempt to esuna them? or let them expire on their own? On the question of esuna'ing party-wide debuffs, who should I prioritize? Tank > 2nd Healer > 2nd Tank?
|
# ? Feb 5, 2015 15:12 |
|
The party wide cannot be cleared but the single target ones can.
|
# ? Feb 5, 2015 15:35 |
|
Mr. Nice! posted:The party wide cannot be cleared but the single target ones can. More accurately, the bleed from Einherjar can be cleansed; the bleed from Gungnir cannot and must be healed through until the spears are dead. There's also an Einherjar -> Gungnir -> Sanngetall late in the fight that is bitch and a half and hopefully your tank understands to use big-rear end CDs for that Sanngetall.
|
# ? Feb 5, 2015 15:52 |
|
The bleed can be cleansed but it's a waste of time. Medica 2 accomplishes the same thing and doesn't cost 8 gcds.
|
# ? Feb 5, 2015 16:08 |
|
|
# ? Jun 6, 2024 12:41 |
|
Bought my poetics body last week finally. Got WoD body today.
|
# ? Feb 5, 2015 16:35 |