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Alchenar posted:The South is still pissed off over the civil war and that was 150 years ago. But not the sceptred isle Wehraboos are an odd bunch. I hadn't seen many on grog sites - it's usually people with a passion for the history. Flight sims and FPS games are a different matter, though. I got told off on the Tripwire forums for referring to Axis German forces collectively as Nazis. I should point out Red Orchestra in particular is a bit of a magnet for them.
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# ? Feb 5, 2015 04:14 |
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# ? Jun 6, 2024 09:36 |
Is there really no demo for CMBS?
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# ? Feb 5, 2015 19:55 |
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If they make one it will be out a month or two after release.
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# ? Feb 5, 2015 20:02 |
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There is always a demo, even for most modules. Eventually. CM demos actually contain quite a lot of content to play for free, including special scenarios that don't come with the game, so if you don't want to buy the entire series but would like to try fighting in Italy 1943 or Afghanistan 1980 for a change, they will keep you entertained for a few evenings.
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# ? Feb 5, 2015 20:25 |
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AARP LARPer fucked around with this message at 23:05 on Jan 22, 2016 |
# ? Feb 5, 2015 20:45 |
Okay, doing the CM:RT demo as my first taste of Combat Mission games. I'm confused as hell, guess I have to do the grognard tried-and-true thing of reading the manual cover to cover first. Also you'd think sitting on a stationary tank that is drawing machine gun fire would mean your dudes would automatically jump off the thing, but nope, they just sit there contentedly dying one by one to a hail of MG fire.
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# ? Feb 5, 2015 21:04 |
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Yeah in CM basically the rule is if they start doing stuff you didn't explicitly order them to then you have lost control and they are about to break and run away, so you are going to have to basically do everything for them. Usually you have time to burn so always scout a position first before you put anything there. If you click on one of your platoons and then hit the 4th (or 3rd?) menu there is an option for breaking that squad up into teams so long as it is large enough (generally more than 4 or 5 guys). Scout team will break off a 2 man squad you can suicide at your leisure without the danger of losing the entire squad.
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# ? Feb 5, 2015 21:14 |
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Combat Mission: Most stuff is self-explanatory just reading the menus though obviously the nuances and behaviors of things are obviously RTFM territory. Some more in-depth things like communication and moral and poo poo. And the TacAI. It does some things nicely but overall it's pretty loving stupid, as you've seen. Their grid system is actually a hindrance a lot of the time too. The best way I can sum it up is that it's the best at its level/fidelity/gameplay type, and the dozen or so things firmly in the bad column are worth overlooking. It's a TON of fun and for the most part the frustrations are with the engine, not the game.
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# ? Feb 5, 2015 21:32 |
dtkozl posted:Yeah in CM basically the rule is if they start doing stuff you didn't explicitly order them to then you have lost control and they are about to break and run away, so you are going to have to basically do everything for them. Usually you have time to burn so always scout a position first before you put anything there. If you click on one of your platoons and then hit the 4th (or 3rd?) menu there is an option for breaking that squad up into teams so long as it is large enough (generally more than 4 or 5 guys). Scout team will break off a 2 man squad you can suicide at your leisure without the danger of losing the entire squad. So I'm playing the first mission of the demo for CM:RT. I pull a tank up into that tree line on the road opposite the farmhouse, with a look out over the river. My tank sits there happily for a turn, plinking away at an enemy infantry team on the other side of the river. I'm happy where it is, so I give it no orders. The next turn, this tank decides he wants to back up about 100 meters, and reverse into the dense forest with a view on absolutely nothing. All on his own.
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# ? Feb 5, 2015 21:36 |
Drone posted:The next turn, this tank decides he wants to back up about 100 meters, and reverse into the dense forest with a view on absolutely nothing. All on his own. How sure are you that it wasn't taking AT fire? Those russian at rifles can be a doozy
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# ? Feb 5, 2015 21:45 |
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It sounds like the crew panicked for some reason. Did you lose an unbuttoned commander to a sniper by any chance? Or was the tank penetrated by anything?
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# ? Feb 5, 2015 21:58 |
Nenonen posted:It sounds like the crew panicked for some reason. Did you lose an unbuttoned commander to a sniper by any chance? Or was the tank penetrated by anything? Oh hey, yup. The commander was dead.
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# ? Feb 5, 2015 21:59 |
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Despite the TacAI being kinda poopy, most of the time that sort of thing makes sense. I have a video from last night I'll have to post of a single RPG gunner killing an entire platoon in one shot. It suuuuuuucked but was awesome. CMBS is pretty great.
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# ? Feb 5, 2015 22:12 |
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^^ or a jeep full of Americans ramboing through a field currently getting shelled getting deleted by a mortar shell? ^^
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# ? Feb 5, 2015 22:15 |
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They need to do a combat mission: cold war game like Wargame: Airland battle but CM style. It'd be great.
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# ? Feb 5, 2015 22:49 |
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Dark_Swordmaster posted:Despite the TacAI being kinda poopy, most of the time that sort of thing makes sense. Should have led with infantry.
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# ? Feb 5, 2015 22:58 |
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maev posted:They need to do a combat mission: cold war game like Wargame: Airland battle but CM style. It'd be great. Early American missions in Black Sea have your Abrams up against T-72s! Fish meet barrel.
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# ? Feb 5, 2015 23:00 |
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maev posted:They need to do a combat mission: cold war game like Wargame: Airland battle but CM style. It'd be great. They've repeatedly poo poo on that for some reason, even though with far less insta-kill technology it'd be a WAY more interesting conflict. Out of frame: Five+ tanks, a platoon of infantry 600m behind, a platoon storming the complex 100m away with decent visibility, and several BMPs also on overwatch, all able to see that patch of trees. The practicality of cowering in a foxhole because your two buddies are already dead is clearly demonstrated.
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# ? Feb 5, 2015 23:52 |
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Haha Red Thunder is great. The last 'big' tutorial mission had a full paragraph about the terror of the Tiger and how I am advised to flank it. Casually one of my IS-2s spots it from around 900m away and fires a single shot which blows it to smithereens from the front. :1944: Edit: How the hell do I make sense of this quick battle system? maev fucked around with this message at 00:38 on Feb 6, 2015 |
# ? Feb 6, 2015 00:33 |
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maev posted:Haha Red Thunder is great. The last 'big' tutorial mission had a full paragraph about the terror of the Tiger and how I am advised to flank it. Casually one of my IS-2s spots it from around 900m away and fires a single shot which blows it to smithereens from the front. :1944: Yeah, it's pretty funny how the myth of German armor invincibility just falls completely flat on the Eastern Front. When Tiger Is and Panthers can be penetrated frontally by the ubiquitous Soviet medium tank of the war it's clear that things aren't working out in favor of the Nazis. I've barely played CM:BN, yet I am tempted to get Black Sea. Send help.
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# ? Feb 6, 2015 00:38 |
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V for Vegas posted:Early American missions in Black Sea have your Abrams up against T-72s! Fish meet barrel. They're B3's though, arent they? So they're the best T72 atm. Abrams is still the best around in Black Sea though. T90AM is very good though, just slightly outclassed ingame. Thankfully it doesnt have the 2A82 gun or it'd have the best gun ingame. Dandywalken fucked around with this message at 00:53 on Feb 6, 2015 |
# ? Feb 6, 2015 00:41 |
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So anybody up for Scourge of War shenanigans this weekend/next weekend/some other weekend? I remember having 5 or 6 people last time and it was great fun.
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# ? Feb 6, 2015 02:55 |
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Dandywalken posted:They're B3's though, arent they? So they're the best T72 atm. Yeah you still have to be careful - I lost 2 Abrams to them in the first US mission when they got a clear shot at the back end (although it was at the end when I had pretty much won and was being careless). Having a blast with BS, and I was pretty burnt out on the series by RT. In the WW2 games spotting was good, but if there were a bunch of Tigers on the other side of the map, spotting didn't do much but let you know where the attack was coming from. In BS it is essential and its a great little mini-game within a game getting my FOs into position. From there I can call in precision strikes that will destroy anything with a single shell. My Abrams can sit on a hill at the back of the map and drill anything it sees while my Javelin teams do their 'one shot - move' routine. Everything is so powerful now I'm really paranoid about checking routes to see if they go past an open line of sight to a distant hill where a sneaky BDM will take the split second of exposure it needs to hit me with a LASER WARNING and blow up my Bradley. (Don't lase me bro!)
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# ? Feb 6, 2015 03:13 |
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dublish posted:So anybody up for Scourge of War shenanigans this weekend/next weekend/some other weekend? I remember having 5 or 6 people last time and it was great fun. This poo poo was fun and should happen again.
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# ? Feb 6, 2015 03:39 |
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I'm up for a game of Scourge of War
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# ? Feb 6, 2015 03:52 |
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Velius posted:Yeah, it's pretty funny how the myth of German armor invincibility just falls completely flat on the Eastern Front. When Tiger Is and Panthers can be penetrated frontally by the ubiquitous Soviet medium tank of the war it's clear that things aren't working out in favor of the Nazis. Are you confusing the IS-2 heavy tank with the T-34? T-34/76s are unable to penetrate the Tiger frontally at all, and the /85 needs to get within 1000m to reliably penetrate, well within the Tigers own kill range. The T34/85 was much better than the /76 but the Tiger and Panther both had greater range.
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# ? Feb 6, 2015 09:34 |
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Obstacle2 posted:I'm up for a game of Scourge of War I'm up, just not this weekend, I'm nerding it up in London at a Dropzone Commander Tournment.
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# ? Feb 6, 2015 10:54 |
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Yes, please everyone keep us posted in case we do Scourge. I don't wanna miss that.
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# ? Feb 6, 2015 11:23 |
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This thread is surprisingly silent on Door Kickers. It is out. It is very good. I want this thread to be a safe zone free of paramilitary-shaming.
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# ? Feb 6, 2015 17:55 |
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By Odins beard! I tried out the last/biggest scenario in CM:BS and haha there's like 3 companies of T-90s backed up by a company of BMP3s + recce company with artillery support. And you get 5 Abrams and a company+recce platoon of bradleys / infantry (and 1x152mm SPG support), 2 on-map 120mm mortar carriers. I was sorta happy when I took out one company of T-90s, but then the contact on my left flank turned out to be another god drat company, and across the map there was ATGM teams set up with the last T-90 company sniping at me *I'm guessing* I wasn't supposed to aggressively contest the village in the middle
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# ? Feb 6, 2015 20:11 |
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So I've been playing even more Flashpoint Campaigns, and I have a couple of questions. Are mechanized infantry really as useless in modern war as the game makes it seem? I parked a full battalion of Soviet mechanized infantry on a VP across a river from the enemy, and they were still folding to stupid HATO Leo 2s until I sent my tanks forward to backstop them. And is there a better policy for Soviet recon than "have those companies advance until they get shot"?
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# ? Feb 6, 2015 22:01 |
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The use of modern mechanized military with IFVs in a full blown symmetric combat is a doctrine not fully tested, but I don't think calling it "useless" is something you can do. I was taught that the concept hasn't been fully baptized but is something that works well.
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# ? Feb 6, 2015 22:09 |
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Davin Valkri posted:And is there a better policy for Soviet recon than "have those companies advance until they get shot"? Not in a Cold War context! Scenario designers should make nice mixed groupings with some tanks and mech and recce though, those might hold up a bit better.
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# ? Feb 6, 2015 22:11 |
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Infantry should never be caught outside of a heavy forest or urban hex. They suck at ranged combat but will absolutely murder a tank company if one rolls into them unawares. They're less valuable than MBTs, but you have more of them and they are dangerous enough that they can't be ignored. Use them as the static part of your line, to establish lines of sight over the map, and to fight in places where you really don't want to risk losing a tank because especially on NATO every tank counts.
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# ? Feb 6, 2015 22:34 |
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Has anyone got any good advice for killing stealth fighters in Command: Modern air and Naval operations? I was just playing The Five Powers and the J-20's that the chinese have just smeared my Eagles and Flankers up and down the ocean, there didnt seem to be much i could do other than when i saw vampires to just barrel in at high speed to get a sensor picture and try to slap them with missiles but this just results in me losing fighters about 4:1 if I'm lucky.
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# ? Feb 6, 2015 22:53 |
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Well I'm not an expert on the game but that's pretty much the point of stealth fighters. Bring F-22's?
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# ? Feb 6, 2015 23:22 |
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Better stealth fighters? "How to defeat stealth" is one of those questions that doesn't have a single answer. Trapping and flanking is an option; usually fighters aren't as stealthy from the aft. Also IRST sensors (Infrared Search and Track) can help track stealth fighters. Modern fighters are semi-stealthy too; try to blind their search radars via OECM or via cruise missiles and then operate your best fighters under strict EMCON. Another option is to sit back and take it; give the air to the chinese and don't contest the air except when you need to move a strike through.
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# ? Feb 6, 2015 23:45 |
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Vahakyla posted:The use of modern mechanized military with IFVs in a full blown symmetric combat is a doctrine not fully tested, but I don't think calling it "useless" is something you can do. This reminds me of when I first played Operation Flashpoint and in the American campaign my American platoon would disembark from its standard M113 and shoot harmlessly with its machinegun against the Soviet BMP-2 which would fire an ATGM and an anti tank sabot - while dismounting infantry, being amphibious and having shooty holes in the side
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# ? Feb 6, 2015 23:58 |
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Also can someone tell me where exactly to put infantry uniform textures and HD explosions mods for CM:RT? All other mods seem to work fine but alas, no fancy explosions or uniforms (Its all currently in c/battlefront/cmrt/data/z.)
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# ? Feb 7, 2015 00:02 |
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# ? Jun 6, 2024 09:36 |
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Saros posted:Well I'm not an expert on the game but that's pretty much the point of stealth fighters. Bring F-22's? Unfortunately the scenario's are all done with pre-assigned forces, no F-22's for me . Baloogan posted:Better stealth fighters? I think playing scenarios as the US has spoiled me, I'm too used to just being able to aggressively grab air superiority, ill give these a go thanks.
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# ? Feb 7, 2015 00:50 |