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"It's your turn, Steve." "I drop my sword and use a full-round action to expel my seed onto the ground."
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# ? Feb 5, 2015 08:08 |
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# ? Jun 11, 2024 13:06 |
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The perfect start to a new page.
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# ? Feb 5, 2015 08:38 |
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NachtSieger posted:Incorporate Persona fusion in, you know you want to. Make it a giant affair with enormous amounts of d10s and forcing the player to manually approve each and every rolled for skill. The only way you can achieve maximum Persona 3/4 verisimilitude is to make the process so dull that you only realize you've made your mistake of canceling out the right combination at the last split-second while your goal crumbles around you. Again. Persona 4 Golden made it ~~casual~~ by letting you just pick what skills you want the new Persona to inherit. Where's the feeling of achievement when you fuse the perfect Persona if you didn't have to spend the better part of an hour canceling combinations you didn't want? My actual plan is to have character creation involve each player designing a custom Persona for their character. There won't be experience points--you level up by growing as a person (or just at story milestones, at the GM's discretion), with major character development leading to your Persona evolving. Basically, everyone works like the non-protagonists in Persona 3/4, just with more control over customizing their Persona. You also pick Domains that determine what powers your Persona has access to (things like Fire, Ice, Light, Healing, Swords, Defense, that kind of thing), and then pick Basic (at-will), Scene (encounter), and Unique (daily) powers from your Domains, and you can gain one new Domain per "tier" (once per Persona evolution, essentially). Also, all of the stats are mental stats, because your powers all come from your Persona: Courage, Diligence, Understanding, Knowledge, and Expression. It's basically going to be 13th Age with player-generated "classes," Bonds, and different math to make it behave a little more like a PbtA game with success, partial success, fail. Maybe the strings system from Monsterheart would work better than Dungeon World-style bonds, but that's to be decided later.
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# ? Feb 5, 2015 15:52 |
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Mormon Star Wars posted:Guys, I know I was dogging on pathfinder for letting you take a feat specifically geared towards making you a fearsome killer of domesticated pets, but sometimes they knock it out of the park. Like this PC race's ability: For point of reference this is an ability possessed by a plant race, and now that I think about it a fairly blatant copy of a namekian ability from Dragonball. Terrible Opinions fucked around with this message at 16:08 on Feb 5, 2015 |
# ? Feb 5, 2015 16:03 |
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Harrow posted:Persona 4 Golden made it ~~casual~~ by letting you just pick what skills you want the new Persona to inherit. Where's the feeling of achievement when you fuse the perfect Persona if you didn't have to spend the better part of an hour canceling combinations you didn't want? Harrow posted:My actual plan is to have character creation involve each player designing a custom Persona for their character. There won't be experience points--you level up by growing as a person (or just at story milestones, at the GM's discretion), with major character development leading to your Persona evolving. Basically, everyone works like the non-protagonists in Persona 3/4, just with more control over customizing their Persona. You also pick Domains that determine what powers your Persona has access to (things like Fire, Ice, Light, Healing, Swords, Defense, that kind of thing), and then pick Basic (at-will), Scene (encounter), and Unique (daily) powers from your Domains, and you can gain one new Domain per "tier" (once per Persona evolution, essentially). Also, all of the stats are mental stats, because your powers all come from your Persona: Courage, Diligence, Understanding, Knowledge, and Expression. Harrow posted:It's basically going to be 13th Age with player-generated "classes," Bonds, and different math to make it behave a little more like a PbtA game with success, partial success, fail. Maybe the strings system from Monsterheart would work better than Dungeon World-style bonds, but that's to be decided later.
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# ? Feb 5, 2015 17:50 |
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NachtSieger posted:Monsterheart strings would not work well for Persona in my opinion, bonds seem more the style of Persona. Though, that's just picking between the two options, since I feel like neither really fit. Maybe something like each playbook having a specific arcana, and able to build personas using moves from an arcana's list. You having a rating with each other PC, and increasing that rating (in a Hx-like way maybe?) lets you bring in more moves from their arcana when you craft personas?
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# ? Feb 5, 2015 17:54 |
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Obviously the bonds-like mechanic to steal for a Persona game are Loises and Tituses. (Not really.)
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# ? Feb 5, 2015 19:02 |
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Flavivirus posted:Maybe something like each playbook having a specific arcana, and able to build personas using moves from an arcana's list. You having a rating with each other PC, and increasing that rating (in a Hx-like way maybe?) lets you bring in more moves from their arcana when you craft personas? If I end up skewing closer to PbtA than a d20-like game with more structured combat/powers, then having each arcana as a playbook makes perfect sense. I wasn't sure how to work in The Fool and The World yet, but I could see both of those working as playbooks in a system like that.
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# ? Feb 5, 2015 20:20 |
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Harrow posted:If I end up skewing closer to PbtA than a d20-like game with more structured combat/powers, then having each arcana as a playbook makes perfect sense. I wasn't sure how to work in The Fool and The World yet, but I could see both of those working as playbooks in a system like that. You could do something where each Arcana playbook has some PC stuff and NPC stuff, so each Arcana that isn't taken by a player still exists somewhere in the setting for the GM to use, and for players to form bonds with for bonuses.
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# ? Feb 5, 2015 20:26 |
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gnome7 posted:You could do something where each Arcana playbook has some PC stuff and NPC stuff, so each Arcana that isn't taken by a player still exists somewhere in the setting for the GM to use, and for players to form bonds with for bonuses. Oh, that's a really cool idea. That might actually provide a good mechanic for having players "fuse" Personas by just letting them build new Personas for themselves over time. The casts of Persona 1 and 2 could all use multiple Personas, so that'd fit right in. If I'm feeling particularly ambitious, I could try to cover both scenarios in the rules. If you want your campaign to be more like Persona 3/4, where only people with the Fool Arcana can change Personas, then you give players more chances to evolve their starting Persona and make it more versatile. If you want to allow everyone to change, if everyone's a Wild Card, then you evolve your starter Persona less but you get opportunities to create new ones as you go.
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# ? Feb 5, 2015 20:43 |
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I think Night Witches would be a good base for a Persona hack. It's already got moves split into day and night, with day being about politicking and night being about tense, dangerous battles, and it has a regard system that is sort of equatable to bonds.
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# ? Feb 5, 2015 20:43 |
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Speaking of Persona, they released a trailer for 5 and it looks amazing. https://www.youtube.com/watch?v=oc_9r4wifFc
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# ? Feb 5, 2015 21:10 |
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It really, really does. Both previous teasers were relatively... stark, I guess, so I wasn't at all expecting something jazzy and stylish from Persona 5. It looks like everything I never knew I wanted from a Persona game.
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# ? Feb 5, 2015 21:14 |
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Harrow posted:Someone's gotta talk me out of trying to create a Persona tabletop game out of some kind of unholy fusion of PbtA, 13th Age, and Fate. You could take a look at Monsters and Other Childish Things or Better Angels. Both are based around the idea of each player having two components to their character. Both are also one roll engine games, which is a dice pool system that considers both the number on the die (height) and the number of matches you get (width). In Monsters and Other Childish Things it is (by default) a kid and their monster. The monster dearly wants to protect and make their kid happy but (being a monster) doesn't fully understand people. Mechanically, the monster is built from a laundry list of powers that can lead to quite a bit of customization. It also uses Bonds as a mechanic, so you can have a mechanical connection to other characters like in a PbtA game. (In fact, if you stress the Bond, you have to spend time with that person to repair it - kind of like Social Links.) It's a really fun game in any case; I have used it to run a Pokemon game to good effect. But since the Monsters are built by each player, you aren't going to have or really need giant tables of Personas and you'd have to figure out your own rules for fusions (if you wanted to do that). I haven't played Better Angels but I've listened to some actual plays of it. The default assumption is that each player will control their own character and a demon that is tempting another player's character. (There's rules on when the demons can talk and what they can do to keep this from turning into chaos.) As the demon, they can make deals and try to trick their mortal into going to hell. You would want these mechanics if you wanted a more adversarial game where the characters' shadows were a constant threat. I think an oWoD game - probably Wraith? - used a similar idea to the demon. Again, demons are custom-built, so you would have to do a lot of house-ruling if you wanted that collect/fusion feel of Persona.
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# ? Feb 5, 2015 22:24 |
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Sionak posted:You could take a look at Monsters and Other Childish Things or Better Angels. Both are based around the idea of each player having two components to their character. Both are also one roll engine games, which is a dice pool system that considers both the number on the die (height) and the number of matches you get (width). Yeah, if you wanted to play the plot (but not the crunch) of a persona game and were ok with Personas being a bit more wilful than they are in the games, MaOCT would work fine.
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# ? Feb 6, 2015 00:28 |
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I know the Kanye sucks comment was a page or two back but lol if you wouldn't play a campaign where the PCs form a Tribe to Quest in order to overthrow the God-King Kanye by gathering ancient artifacts of power from the Wu Tang masters, while avoiding entanglements with the Notorious Junior Mafia thieves guild. Also your bard could sound like Nate Dogg https://www.youtube.com/watch?v=L53gjP-TtGE
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# ? Feb 6, 2015 03:31 |
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FastestGunAlive posted:I know the Kanye sucks comment was a page or two back but lol if you wouldn't play a campaign where the PCs form a Tribe to Quest in order to overthrow the God-King Kanye by gathering ancient artifacts of power from the Wu Tang masters, while avoiding entanglements with the Notorious Junior Mafia thieves guild. Also your bard could sound like Nate Dogg That was me. If I can play the mad wizard Del T. Homosapien, you got yourself a deal. (Also it's all good because Kanye is the bad guy in this game) E: actually, this is a great idea, please post a recruit thread and link it here TIA
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# ? Feb 6, 2015 03:45 |
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FastestGunAlive posted:I know the Kanye sucks comment was a page or two back but lol if you wouldn't play a campaign where the PCs form a Tribe to Quest in order to overthrow the God-King Kanye by gathering ancient artifacts of power from the Wu Tang masters, while avoiding entanglements with the Notorious Junior Mafia thieves guild. Also your bard could sound like Nate Dogg Eternal Sonata sucked, though? Honestly I'd probably roll up with Beethoven or Aaron Copland or even Phillip Glass than whoever Nate Dogg is. Is he like Snoop Dogg?
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# ? Feb 6, 2015 03:45 |
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Regulators, mount up
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# ? Feb 6, 2015 03:48 |
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FastestGunAlive posted:I know the Kanye sucks comment was a page or two back but lol if you wouldn't play a campaign where the PCs form a Tribe to Quest in order to overthrow the God-King Kanye by gathering ancient artifacts of power from the Wu Tang masters, while avoiding entanglements with the Notorious Junior Mafia thieves guild. Also your bard could sound like Nate Dogg Where does G-Unit fit into all this?
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# ? Feb 6, 2015 03:50 |
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Waffleman_ posted:Where does G-Unit fit into all this? Stop, drop, shut 'em down open up shop Oh... no... That's how Ruff Ryders roll
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# ? Feb 6, 2015 03:54 |
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Waffleman_ posted:Where does G-Unit fit into all this? Driving around in the desert with 50 Cent, duh.
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# ? Feb 6, 2015 03:54 |
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Harrow posted:It really, really does. Both previous teasers were relatively... stark, I guess, so I wasn't at all expecting something jazzy and stylish from Persona 5. It looks like everything I never knew I wanted from a Persona game. In retrospect, it was pretty clever of them to lower our expectations by making the protagonist look profoundly boring in teaser 2.
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# ? Feb 6, 2015 04:10 |
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I'm pretty sure you could do a full-length adventure in that setting based off Army of the Pharaohs and also that it would own tremendously. All-seeing eye pyramids served by lizardman blood priests. Vinnie Paz exiled from cambion society because the mariliths found his language 'extremely problematic'. An encounter derived entirely from Planetary's verse on Battle Hymn. e: a recurring merchant npc that's literally just wiz khalifa
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# ? Feb 6, 2015 04:14 |
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Solomonic posted:I'm pretty sure you could do a full-length adventure in that setting based off Army of the Pharaohs and also that it would own tremendously. All-seeing eye pyramids served by lizardman blood priests. Vinnie Paz exiled from cambion society because the mariliths found his language 'extremely problematic'. An encounter derived entirely from Planetary's verse on Battle Hymn. gently caress yeah, this needs to happen. E: Rollin round tha Shire, smokin pipeweed, snackin on lembas bread... Error 404 fucked around with this message at 05:37 on Feb 6, 2015 |
# ? Feb 6, 2015 05:04 |
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Wizard Khalifa, come on.
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# ? Feb 6, 2015 05:38 |
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Rzaistlin
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# ? Feb 6, 2015 06:53 |
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Davin Valkri posted:Eternal Sonata sucked, though? You take that back Error 404 posted:E: Rollin round tha Shire, smokin pipeweed, snackin on lembas bread... Release the cloudkill, to make your motherfucking brain ill...
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# ? Feb 6, 2015 09:24 |
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Pretty sure ghost face killa already has a prestige class named after him.
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# ? Feb 6, 2015 14:46 |
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Hey, Strike is just about to hit its first stretch goal, which is basically rules for huge boss monsters. I've got some stuff written up, but I need more ideas. Chat thread, I need your help! Post youtube links to the best boss fights in all videogames!
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# ? Feb 6, 2015 16:38 |
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Jimbozig posted:Hey, Strike is just about to hit its first stretch goal, which is basically rules for huge boss monsters. I've got some stuff written up, but I need more ideas. Chat thread, I need your help! Post youtube links to the best boss fights in all videogames! http://chipandironicus.com/videos/mgr/
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# ? Feb 6, 2015 16:57 |
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Specifically the Senator's whole fight.
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# ? Feb 6, 2015 17:01 |
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D'awwwww, you're a sweetie.
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# ? Feb 6, 2015 17:01 |
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FastestGunAlive posted:I know the Kanye sucks comment was a page or two back but lol if you wouldn't play a campaign where the PCs form a Tribe to Quest in order to overthrow the God-King Kanye by gathering ancient artifacts of power from the Wu Tang masters, while avoiding entanglements with the Notorious Junior Mafia thieves guild. Also your bard could sound like Nate Dogg I really thought this was going to be a link to that Key & Peele sketch with "Kanye the Giant", but apparently that's not on youtube at all.
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# ? Feb 6, 2015 17:05 |
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Jimbozig posted:Hey, Strike is just about to hit its first stretch goal, which is basically rules for huge boss monsters. I've got some stuff written up, but I need more ideas. Chat thread, I need your help! Post youtube links to the best boss fights in all videogames! https://www.youtube.com/watch?v=fBwpP1zTLw8 Seriously, though, if you make a Monster Hunter module that has mechanics for breaking monster parts, getting carves, and making them into new gear I will love you forever.
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# ? Feb 6, 2015 17:14 |
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Jimbozig posted:Hey, Strike is just about to hit its first stretch goal, which is basically rules for huge boss monsters. I've got some stuff written up, but I need more ideas. Chat thread, I need your help! Post youtube links to the best boss fights in all videogames! Mr Freeze from Batman Arkham City is a kickass fight where you have to exploit the environment and no trick works twice. I'd love to see this as an encounter. https://www.youtube.com/watch?v=PEgCWSnfXFU If you're looking for giant monsters then Goht from Majora's Mask is a race where you have to knock the boss over to get hits in. Terrain creation and lightning bolts too! https://www.youtube.com/watch?v=-TXvurHlV7M
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# ? Feb 6, 2015 17:20 |
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Jimbozig posted:Hey, Strike is just about to hit its first stretch goal, which is basically rules for huge boss monsters. I've got some stuff written up, but I need more ideas. Chat thread, I need your help! Post youtube links to the best boss fights in all videogames! Always been fond of the first part of the last boss of Guilty Gear 2: Overture for that sort of thing. You chase after a giant flying monster while it shoots lasers and missiles at you through what looks like a lake of blood, then jump up on top of it for the actual fight. https://www.youtube.com/watch?v=Wrk7MZCDVpw Also Hard Corps: Uprising, another Arc System Works game. Heck, the entire final stage is fantastic, you ride a missile to enter the stage, steal and then ramp a hoverbike off a pier and onto a flying battleship fleet that has started shooting at you as it advances, fight across one of the battleships as you destroy it part by part, then blow up its power core (while on it, while it's still in air), and finish off with a duel to the death with the tyrant who grows into a horrible mutant beast that chases you even onto the crashing debris of the falling battleship before you kill him and jump on a helicopter. https://www.youtube.com/watch?v=ns6rM54aQpA
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# ? Feb 6, 2015 17:33 |
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General Ironicus posted:D'awwwww, you're a sweetie. I would've suggested Shadow of the Colossus but you guys haven't done that yet. hint hint
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# ? Feb 6, 2015 17:41 |
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Der Waffle Mous posted:Pretty sure ghost face killa already has a prestige class named after him. Yup. It's in Dragon Magazine #289. I bought Oriental Adventures way back in the day and picked up this issue of Dragon because it was a tie-in to OA.
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# ? Feb 6, 2015 17:49 |
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# ? Jun 11, 2024 13:06 |
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Vanquish's 1st boss Argus is all kinds of great. You intercept its artillery shells and stuff them back in its cannon. Pikmin 3, funnily enough, has some really good boss-fights; it makes really good use of the world's miniature scale. Quaggled Mireclops is a huge boss who stomps all over your tiny characters and makes hazardous terrain anywhere it goes. And the Scornet Maestro is a cool swarm boss that attacks and defends using mook-enemies in formation. There aren't enough bosses who do that!
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# ? Feb 6, 2015 18:06 |