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Is there any way to improve the Jester's frontline debuff? I love having a Jester in front because that skill looks awesome but I'm question its usefulness in most scenarios. I mean even with a crit it only does two damage so what you really want from it is the debuff. I haven't seen the chances of applying that debuff rise at all with levels though, and monster resistances do so how is it supposed to stay useful?
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# ? Feb 7, 2015 00:06 |
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# ? May 21, 2024 16:57 |
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Baronjutter posted:I’m sorry Red Hook, I’m done.
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# ? Feb 7, 2015 00:08 |
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Weakness revealed in a single post
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# ? Feb 7, 2015 00:09 |
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Internet Kraken posted:Is there any way to improve the Jester's frontline debuff? I love having a Jester in front because that skill looks awesome but I'm question its usefulness in most scenarios. I mean even with a crit it only does two damage so what you really want from it is the debuff. I haven't seen the chances of applying that debuff rise at all with levels though, and monster resistances do so how is it supposed to stay useful? I have no idea either, tbh. I attempted to use it but it always felt like an awful choice compared to the other front-line options he has.
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# ? Feb 7, 2015 00:12 |
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Baronjutter posted:I've got my "main" crusader who's first quirk was what ever quirk makes it so he can only de-stress through meditation. Ever since, almost every quirk he's gotten has been one that bars him from a specific stress reliever, which he of course already can't do. He can ONLY meditate, but he also specifically can't gamble, whore, or drink. I'm not complaining, those quirks are soaking up potentially negative ones. No idea. It would be cool it trait/quirks were somewhat influenced by what actually occurred in runs (with some randomness still), but that doesn't appear to be the case. For my crusader who got both God Fearing and Witness, I sanitarium-ed away god fearing since he had a wall of positive traits. He's been to the sanitarium a lot actually, since he managed to develop a full wall of both positive and negative traits, but he was my first hero (only so far) to reach level 3. He also just got flagellant. My first many weeks were insanity fests, and my healer died without a replacement for several weeks. At week 15+, I have yet to see a second highwayman to replace my starter, who died early on. Once I got a grave robber, and unlocked back row targeting skills, runs have been going way more smoothly. Graverobber (with +crit, +dodge, -dmg trinket) crits a fair amount, reducing stress. Rolling with a holy lance crusader and hellion with the bleed attack and iron swan, I can usually take out back lines before stress mounts and the party composition is fairly tolerant of getting surprised/re-ordered. I've had several runs now that were stress neutral, or even reduced stress, which is saving a lot of money on in town actions. Getting the vestal healer skills to level 2 seems minor, but its a pretty noticeable boost to overall healing. That said, I've only killed the apprentice necromancer so far, so still plenty of time for things to go very pear shaped. For the characters that are close to hitting lvl3 that I'm going to keep, I'll probably bench them and maybe remove a quirk or two so that I can still take them on a lvl 1 boss run.
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# ? Feb 7, 2015 00:15 |
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Internet Kraken posted:Is there any way to improve the Jester's frontline debuff? I love having a Jester in front because that skill looks awesome but I'm question its usefulness in most scenarios. I mean even with a crit it only does two damage so what you really want from it is the debuff. I haven't seen the chances of applying that debuff rise at all with levels though, and monster resistances do so how is it supposed to stay useful? You could stack a bunch of +damage mods on him to nullify the damage penalty. I plan on doing a 2x occultist/plague doctor/jester party later to do exactly this.
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# ? Feb 7, 2015 00:17 |
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Sickening posted:Who else is cheating the game by making a copy of the save folder before you do something hard?
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# ? Feb 7, 2015 00:23 |
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They really should let you sell relics for money. I've got so many turboshitty ones I'm never going to use, that I'd immediately throw in the trashcan for some extra 'Fix this rear end in a top hat's brain' cash.
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# ? Feb 7, 2015 00:33 |
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RubberBands Hurt posted:It's bullshit as far as the game is concerned, but zombie cthulhu cultists sneaking up on you while sleeping is game over in most related fiction I'd imagine. I mean, who actually uses the 4(?) point "don't sneak up on me" camp skills over combat buffs/etc. You can occasionally have one character (grave robber) dodge an AoE that hits your entire party, but it's even more common for AoEs to miss your entire party when the grave robber is in the first position. On the guy's story, the only monster pack in the game with 3 full party AoEs is 1 bloodletter and 2 fusiliers. Fusiliers have been nerfed so heavily and repeatedly that the only situation this pack could triple-crit kill 4 heroes before the player's first turn is with unupgraded heroes. There's certainly always a risk that you'll walk through a door and eat two high damage crits and then a fatal followup on the same character, but a full party wipe just shouldn't happen without a strategic mistake (not something like, "did I use this skill" but rather "did I send heroes in over their head". And as you noted, linked crits are pretty obviously something that's going to be made even less likely (though not impossible with a proper RNG). And yeah, you should just deal with it if a triple-crit kills your unupgraded party. It cost you the time you spent in the dungeon, but that was always something you were risking anyway.
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# ? Feb 7, 2015 00:34 |
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goddamn the stress reduction on the crusader's camp skill when he's afflicted is amazing if i have seven traits on either side and get an 8th, does it always just over-write the last one? Verviticus fucked around with this message at 00:45 on Feb 7, 2015 |
# ? Feb 7, 2015 00:38 |
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Lotish posted:Hardest part of this game for me is coming up with names for all my guys. I've burned through a lot of my favorites, and I can't just leave them with generic names, my god no. Female Celtic for Hellion, etc
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# ? Feb 7, 2015 00:47 |
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Verviticus posted:goddamn the stress reduction on the crusader's camp skill when he's afflicted is amazing I wish I was sure about this. I have a crusader with maxed out positive traits and he keeps getting more, but I'm never paying enough attention to notice which one gets replaced. I wish it was like Pokemon learning new abilities and you got to select which one you wanted to forget.
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# ? Feb 7, 2015 00:48 |
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My naming strategy for every game like this is to name them after actors or actresses that they vaguely resemble. Losing Gary Oldman the Highwayman is a lot more impactful than losing Portnoy the Gravedigger or whatever.
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# ? Feb 7, 2015 00:52 |
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Jackard posted:I use generator at http://www.behindthename.com/ My first result, choosing Russian:
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# ? Feb 7, 2015 00:52 |
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I barely scraped through the swine king with just my occultist left at death's door. RIP other guys, .
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# ? Feb 7, 2015 01:00 |
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Whoever designed the Hag fight period can eat poo poo and die. That's about it.
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# ? Feb 7, 2015 01:01 |
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Yardbomb posted:Whoever designed the Hag fight period can eat poo poo and die. That's about it. Yes,
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# ? Feb 7, 2015 01:01 |
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I love the Hag fight. Its probably one of the most memorable bosses I've seen in ages just because of how frustrating and horrifying it can be. Got some super badass party member? Hag doesn't give a poo poo, she'll just shove him into the pot for dinner. Better think fast!
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# ? Feb 7, 2015 01:08 |
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I get there and the only people capable of hitting her are an Occultist and Plague Doctor (Because my prick Highwayman is 3 and won't go anymore). My Leper suddenly misses just about every hit with around 70% accuracy, on top of his accuracy buff from camping. My Crusader with some ridiculously high buffed damage percent can never hit either. This fatass crone might as well get eighty turns in a row when we have pretty average speed. The whole group had improved armor and weapons. Every time it's either the Leper or Crusader who get put in and I basically can't leave without them. I had multiple Ancestral trinkets on the team as well as my other actual good ones. Failed about 4 retreats in a row. Legit pissed at such a stupid fight and the shittiest loving dice rolls known to mankind taking my entire best lineup.
Yardbomb fucked around with this message at 01:18 on Feb 7, 2015 |
# ? Feb 7, 2015 01:12 |
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Internet Kraken posted:I love the Hag fight. Its probably one of the most memorable bosses I've seen in ages just because of how frustrating and horrifying it can be. Got some super badass party member? Hag doesn't give a poo poo, she'll just shove him into the pot for dinner. Better think fast!
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# ? Feb 7, 2015 01:16 |
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Yardbomb posted:I get there and the only people capable of hitting her are an Occultist and Plague Doctor (Because my prick Highwayman is 3 and won't go anymore). My Leper suddenly misses just about every hit with around 70% accuracy, on top of his accuracy buff from camping. My Crusader with some ridiculously high buffed damage percent can never hit either. This fatass crone might as well get eighty turns in a row when we have pretty average speed. The whole group had improved armor and weapons. Every time it's either the Leper or Crusader who get put in and I basically can't leave without them. I had multiple Ancestral trinkets on the team as well as my other actual good ones. Failed about 4 retreats in a row. Legit pissed at such a stupid fight and the shittiest loving dice rolls known to mankind taking my entire best lineup. Fielding a team that struggles to damage the back row is a bad idea in general. That's why I usually have a hellion or 3 in my teams. paranoid randroid posted:And then she makes you taste them as they boil. That is a pretty neat little touch.
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# ? Feb 7, 2015 01:22 |
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Yardbomb posted:I get there and the only people capable of hitting her are an Occultist and Plague Doctor (Because my prick Highwayman is 3 and won't go anymore). My Leper suddenly misses just about every hit with around 70% accuracy, on top of his accuracy buff from camping. My Crusader with some ridiculously high buffed damage percent can never hit either. This fatass crone might as well get eighty turns in a row when we have pretty average speed. The whole group had improved armor and weapons. Every time it's either the Leper or Crusader who get put in and I basically can't leave without them. I had multiple Ancestral trinkets on the team as well as my other actual good ones. Failed about 4 retreats in a row. Legit pissed at such a stupid fight and the shittiest loving dice rolls known to mankind taking my entire best lineup. Yeah I hadn't read any spoilers and had no idea what to expect going into the fight. She pretty much cleared out my best team then I went in with 4 level 0 characters. 2 crusaders with holy lance, a bounty hunter and an occultist and rocked her by completely ignoring the pot.
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# ? Feb 7, 2015 01:22 |
vandalism posted:I barely scraped through the swine king with just my occultist left at death's door. RIP other guys, . Just lost my Dismas and my level 4 Jester to the Swine God. Or, more specifically, to Wilbur. His little 1-point dealt both deathblows. >_< Hieronymous Alloy fucked around with this message at 01:34 on Feb 7, 2015 |
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# ? Feb 7, 2015 01:31 |
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Verviticus posted:goddamn the stress reduction on the crusader's camp skill when he's afflicted is amazing Can confirm that is not the case (I only watched my first and last trait to see which got overwritten) instead some random one in the middle was overwritten
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# ? Feb 7, 2015 01:34 |
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Yardbomb posted:I get there and the only people capable of hitting her are an Occultist and Plague Doctor (Because my prick Highwayman is 3 and won't go anymore). My Leper suddenly misses just about every hit with around 70% accuracy, on top of his accuracy buff from camping. My Crusader with some ridiculously high buffed damage percent can never hit either. This fatass crone might as well get eighty turns in a row when we have pretty average speed. The whole group had improved armor and weapons. Every time it's either the Leper or Crusader who get put in and I basically can't leave without them. I had multiple Ancestral trinkets on the team as well as my other actual good ones. Failed about 4 retreats in a row. Legit pissed at such a stupid fight and the shittiest loving dice rolls known to mankind taking my entire best lineup. Yep. See my previous post about RNG fuckery making Hag loving stupid. That being said, I needed to burn a run for my nerds to recover, so for shits and giggles I went to the low level hag fight with 2 unupgraded grave robbers with lunge and the stun backstep dodge buff thing, and two crusaders with heal and Holy Lance. Hag got dropped and the most stress I had on a guy was 2. Basically it's a fight that you need to build your party to beat. It's trivial if you go in with the "right" party, and brutal if you don't. I think that's lovely design since it's the very loving definition of artificial difficulty for the first time you face her.
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# ? Feb 7, 2015 01:42 |
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paranoid randroid posted:Some dudes on the DD forums claim that disorienting blast is completely tits, but in the same post they also say that grave robber is useless so I basically have no idea. Isn't it identical to BH flashbang? except on a guy who doesn't crit for five million?
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# ? Feb 7, 2015 01:51 |
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Yardbomb posted:They really should let you sell relics for money. I've got so many turboshitty ones I'm never going to use, that I'd immediately throw in the trashcan for some extra 'Fix this rear end in a top hat's brain' cash. I'm with you there. Wish I could sell off the crappy side-grade trinkets for money. I caught a dev video where they say they didn't want clear across the board upgrades for the trinkets, but the result so far seems like 75% of the trinkets are kinda crappy and not worth the trade offs. Ah well, early access and I'm sure they can fix that stuff up in time.
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# ? Feb 7, 2015 01:52 |
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How do you upgrade a character's stats? I hear people mentioning making their characters faster or what ever, but in the guild I only see skill upgrades. Am I missing some stat upgrade system or not understanding?
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# ? Feb 7, 2015 02:01 |
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Baronjutter posted:How do you upgrade a character's stats? I hear people mentioning making their characters faster or what ever, but in the guild I only see skill upgrades. Am I missing some stat upgrade system or not understanding? Blacksmith. Upgraded weapons increase speed. That and trinkets.
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# ? Feb 7, 2015 02:03 |
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Haroshia posted:Basically it's a fight that you need to build your party to beat. It's trivial if you go in with the "right" party, and brutal if you don't. I think that's lovely design since it's the very loving definition of artificial difficulty for the first time you face her. That's a really typical "roguelike" trope of face tanking dungeon tricks and doing it right the next time. You might want to scout new areas with groups built to run away/sacrifice to learn the traps. There's an ancient legend floating around about adventurers exploring the lethal Tomb of Horrors with a flock of sheep.
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# ? Feb 7, 2015 02:08 |
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Zaphod42 posted:Blacksmith. Upgraded weapons increase speed. Oh thank God, I'm getting sick of an enemy group getting to smash my face in before I can even move. Also, is this guy worth keeping, or would his bad quirks make him a detriment? I've also got a guy who has both increased and decreased stress resistance in 75%+ light. Guess he doesn't really know if he loves or hates the light.
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# ? Feb 7, 2015 02:10 |
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Truly he is a wretched thing.
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# ? Feb 7, 2015 02:12 |
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Zaphod42 posted:That and trinkets. Two +bleed trinkets on my hellion, and she can now draw blood from skeletons which is pretty metal.
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# ? Feb 7, 2015 02:15 |
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MadJackMcJack posted:Oh thank God, I'm getting sick of an enemy group getting to smash my face in before I can even move. He's got Unyielding, so if you can get two of those +15% deathblow resistance amulets he can be literally unkillable.
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# ? Feb 7, 2015 02:17 |
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MadJackMcJack posted:Oh thank God, I'm getting sick of an enemy group getting to smash my face in before I can even move. You just made me realize how awesome/terrible it would be if heroes who capped out on afflictions could just gently caress off during treatment or after snapping one too many times down below, showing back up latetr as some twisted thing you had to fight.
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# ? Feb 7, 2015 02:19 |
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I wouldn't worry too much about keeping/kicking anyone based on quirks. Whatever quirks they have will be replaced by new ones eventually and the only ones that make them bad at combat (diseases) seem to go away on their own after a few weeks.
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# ? Feb 7, 2015 02:22 |
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Maybe something to put into the OP there, but this is a game where being unprepared is really dangerous. If you don't know how a boss is, or what the dungeon enemies are like, you really should consider pulling some fresh meat off the wagon and sending them in to scrape out whatever loot they can while you learn these things. Once you know how it is, you can setup your good guys to go in and actually win the day.
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# ? Feb 7, 2015 02:24 |
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MadJackMcJack posted:Oh thank God, I'm getting sick of an enemy group getting to smash my face in before I can even move. Not a perfect trait combo, but I'd stick with him if I were you. Improved Balance (Move Resist) is IMO the best possible trait for a Leper, since pushback is the one thing that fucks that class up the most. He also has Steady (Stress Resist) and Unyielding (Deathblow Resist), which are excellent. Get his rear end into therapy to get rid of most of those bad quirks. Snow Job fucked around with this message at 02:59 on Feb 7, 2015 |
# ? Feb 7, 2015 02:30 |
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Verviticus posted:if i have seven traits on either side and get an 8th, does it always just over-write the last one? I asked the question earlier as well. Can also confirm that it overwrites a random quirk. There's no way for a character to have more than 7 positive quirks. You have no real control over positive quirks since eventually your good quirks will get so overwritten by a random one. Just stick with the character that has the highest experience and fewest negative quirks.
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# ? Feb 7, 2015 02:33 |
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# ? May 21, 2024 16:57 |
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MadJackMcJack posted:Oh thank God, I'm getting sick of an enemy group getting to smash my face in before I can even move. Lockjaw's gotta go, though. It's up there with Creeping Cough and The Runs for me in terms of afflictions that get someone sent right to the sanitarium. e. also I just realized that the Warrens area is a reference to The House on the Borderlands. Mutant pig-men living in tunnels underneath a remote estate. paranoid randroid fucked around with this message at 02:44 on Feb 7, 2015 |
# ? Feb 7, 2015 02:38 |