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Chance II
Aug 6, 2009

Would you like a
second chance?
I just got an Anaconda and the pilot is missing an arm. Is is there a way to get a replacement?

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Flipswitch
Mar 30, 2010


Chance II posted:

I just got an Anaconda and the pilot is missing an arm. Is is there a way to get a replacement?
Send a mail to mispack@corvusbelli.com following this template:
Name and Model reference (as 28XXXX-0XXX).
The issue you have.
Complaint Code (these are the little white or blue slips of paper in the packaging with a 4 digit code.
A picture of the packaging and the code besides it (This is VERY important).
Complete personal data (Name, Address, Country and E-mail).

Chance II
Aug 6, 2009

Would you like a
second chance?
Thanks!

dimi
Oct 15, 2014

*~~~~~~~~~~~~~~~~~*
Got all my terrain set up and going to play my first game of infinity today!!!

Anyone know a decent online place in AU I can order some grey spray primer from? Is the armybuilder stuff any good?

Hortism
Oct 25, 2010

dimi posted:

Got all my terrain set up and going to play my first game of infinity today!!!

Anyone know a decent online place in AU I can order some grey spray primer from? Is the armybuilder stuff any good?

I use the combat company or underground wargames for anything I can't grab from my LGS.

Haven't let me down yet.

Pierzak
Oct 30, 2010
Morat Aggression Force
──────────────────────────────────────────────────

Group 1
KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (41)
RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (26)
RODOK Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (19)
RODOK Hacker (EI Assault Hacking Device) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (21)
RODOK HMG / Pistol, Knife. (1.5 | 27)
Q-DRONE HMG / Electric Pulse. (1 | 26)
DATURAZI Chain Rifle, Grenades, Smoke Grenades / Pistol, AP CCW. (14)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 34)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)

Group 2
OZNAT Combi Rifle + Light Smoke Grenade Launcher / Pistol, Shock CCW. (20)
PRETA Chain Rifle / AP CCW. (7)
PRETA Chain Rifle / AP CCW. (7)
PRETA Chain Rifle / AP CCW. (7)
GAKI AP CCW. (4)
GAKI AP CCW. (4)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)

4.5 SWC | 300 Points


...I think I might like the new Morats :getin:

Comrade Merf
Jun 2, 2011

Pierzak posted:

Morat stuff

I like this. What models are you using to proxy for the Rodoks?

Pierzak
Oct 30, 2010
No idea yet. Old Vanguards? :v:

Flipswitch
Mar 30, 2010


On a scale of one to butts, how do Rodoks compare with Bolts? :v:

Got in a game this morning and decided to take my Jotum out for a spin in N3 and it actually went down at one point and then we got to see how ridiculous the G: Rem Presence rule actually is, the sheer amount of wounds a TAG has to take to be removed off the table is quite nuts, especially when its ARM10. I got it back up and running and it just continued doing its thing, my buddy sort of deflated a bit after that because of how much he threw at the thing to bring it down in the first place.

Pierzak
Oct 30, 2010

Flipswitch posted:

On a scale of one to butts, how do Rodoks compare with Bolts? :v:
One bare buttcheek poking out from behind a bush :haw:

Seriously though, I didn't get the memo saying they were poo poo. They're not obviously uber-powerful but they're weird, give us new options (link with Super-Jump/mines/offensive ML/specialists) and may be the reason to actually play Morats again. The above isn't my own list, just an improvement on what guys at the local forum are spitballing.

Still, any motivation to paint my Morats is good. Maybe I should just toxx myself or something :v:

Flipswitch
Mar 30, 2010


Yeah, looking over their profiles I think they look kinda cool and different.

Speaking of different, I also fired the D.E.P for the first time on my Jotum today and the end result was smearing a Hsien into a thousand pieces with it. Yay.

Chance II
Aug 6, 2009

Would you like a
second chance?
Bonus points on Miniature Market finally got me to pull the trigger on a Metro+Anaconda army and I'm trying to check all the rules updates. Where is the Sapper rule? Maybe it just hasn't changed, I guess?

Flipswitch
Mar 30, 2010


It's a HS rule, so it'd be in the HS book. :)

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Is the HS book rules available somewhere?

Flipswitch
Mar 30, 2010


They should be up on the website for free. I'd link it now but I am on my phone, if nobody has found it by morning I'll track them down.

Sneaky Homunculus
May 19, 2008

DJ Dizzy posted:

Is the HS book rules available somewhere?

The pdf is kinda hidden since it is only on the old website.
http://www.infinitythegame.com/infinity/downloads/rules/[en]RulesHS.pdf

Corbeau
Sep 13, 2010

Jack of All Trades
Just took a bunch of pictures of my painted MO and Haqq.


Teutonic Knight




TO Sniper




MSV Spitfire




Three Sergeants




Ghulam




Ghulam Hacker




Halqa




Hunzakut




Naffatun




Odalisque



Exmond
May 31, 2007

Writing is fun!
Hey I had a question about AROs, typically where the model is when they trigger.

Lets say I have a Father-Knight captain facing against 2 doods. Lets say they are in an open field and both doods have los to him. He spends his first order moving into base to base with dood A. Second action to attack.

How would the AROs play out? Would dood A be able to do a BS attack? At the start of the move action dood A wasn't engaged. Would dood B be able to make a BS attack even though the Father-Knight captain is engaged with dood A?

Deviant
Sep 26, 2003

i've forgotten all of your names.


As I understand it, you can ARO at any point during the order, so they could both declare Shoot if they want.

Not a viking
Aug 2, 2008

Feels like I just got laid
The model doing the ARO decides when to perform it, so can be before entering cc, while the active model is outside of cover and so on.

Exmond
May 31, 2007

Writing is fun!

Not a viking posted:

The model doing the ARO decides when to perform it, so can be before entering cc, while the active model is outside of cover and so on.

Ahh that makes a lot of sense! Thank you.

But would The father-Knight captain and dood A do a face to face roll? BS vs CC?

Corbeau
Sep 13, 2010

Jack of All Trades
Yes, it would be face to face. BS vs CC.

Flipswitch
Mar 30, 2010


Speaking of BS vs CC, does Berserk still have the requirement of the enemy model requiring to use a CC attack back to you?

Corbeau
Sep 13, 2010

Jack of All Trades
Nope, you can happily Berserk someone regardless of their response. In fact, it sounds like it turns even Dodge attempts into normal rolls. Ouch.

Comrade Merf
Jun 2, 2011
My Fraacta got hacked as she jumped onto the board during a game last night causing dispersion. It did not take her off the board but on top of a building. I know during the initial placement with the template the enire template must be able to fit in the area but when it disperses is it just the model or the template?

Also using my Malignos with his Assault hacking device was pretty underwhelming. No programs that kill enemy HI or Hackers and Reset kinda makes being IMM1 have really limited uses if you can't oppose their Reset roll.

Corbeau
Sep 13, 2010

Jack of All Trades
Only the model disperses.

Pretty sure that the AHD's star program is Oblivion. I've not yet really used hacking, but everyone online is raving about Oblivion.

Flipswitch
Mar 30, 2010


Berserk, ouch.

Yeah, Oblivion is ridiculous.

Comrade Merf
Jun 2, 2011

Corbeau posted:

Only the model disperses.

Pretty sure that the AHD's star program is Oblivion. I've not yet really used hacking, but everyone online is raving about Oblivion.

Ah, just read it. Not being able to reset out of oblivion seems much better, had his Sophotect down by this point so the Asura I hacked would have been Isolated the entire game. I still managed to get Achilles into Imm1 and my nearby Umbra proceeded to tear his rear end in half thanks to stealth which was really fun. The new Combined stuff has been really ace so far and I hope they keep the trend up. Can't wait for that special weapons Unidron box set to come out for that baller plasma sniper rifle.

Oh, when you kill a target at range do friendlies within 8 inches of it get to do a free facing?

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"

Exmond posted:

Hey I had a question about AROs, typically where the model is when they trigger.

Lets say I have a Father-Knight captain facing against 2 doods. Lets say they are in an open field and both doods have los to him. He spends his first order moving into base to base with dood A. Second action to attack.

How would the AROs play out? Would dood A be able to do a BS attack? At the start of the move action dood A wasn't engaged. Would dood B be able to make a BS attack even though the Father-Knight captain is engaged with dood A?
In addition to others answers:
Doods have to declare their ARO:s after Father-knights does his move and you can decide your second half of the order knowing what their ARO:s are. In this example you could do the CC-attack against one guy or you could shoot and distribute your burst between them. Or if the one of the doods ending up in CC-range decides to dodge, you could just shoot the one not dodging and hope that the dodger fails.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Even on your active turn, when you decide to move and shoot, you can shoot from any point along your movement path. Both phases of the Active order and the ARO happen at the same time.

It's not an, I go, you go, I go, thing. It's an, I pick what my guy does, you rebut, I rebut your rebuttal, then we resolve to find out what actually happens, thing.


edit:

Now here is my question relating to this idea.

Active Player declares a move.
Reactive Player shoots at moving model.
Active Player declares a dodge.

Does the Active player measure his dodge movement from his final movement point or from the point where he gets shot, chosen by the Reactive Player?

Cyberpunkey Monkey fucked around with this message at 00:57 on Feb 9, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Sneaky Homunculus posted:

The pdf is kinda hidden since it is only on the old website.
http://www.infinitythegame.com/infinity/downloads/rules/[en]RulesHS.pdf

:toot: Thanks!

TastyAvocado
Dec 9, 2009

osirisisdead posted:

Does the Active player measure his dodge movement from his final movement point or from the point where he gets shot, chosen by the Reactive Player?

You don't get any extra movement if you dodge in the active turn.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
So, only the team leader gets all the snazzy bonuses? That explains why the teams are rather defensive in nature.

Flipswitch
Mar 30, 2010


TastyAvocado posted:

You don't get any extra movement if you dodge in the active turn.
This. Although does Kinematika give any movement to an active dodge? or just add onto a reactive dodge?

DJ Dizzy posted:

So, only the team leader gets all the snazzy bonuses? That explains why the teams are rather defensive in nature.
On active turn yes, as he is the only one actually carrying out the order. Reactive turn the entire team gets the benefits.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

TastyAvocado posted:

You don't get any extra movement if you dodge in the active turn.

Right. Thanks for the reminder.

Flipswitch posted:

This. Although does Kinematika give any movement to an active dodge? or just add onto a reactive dodge?

On active turn yes, as he is the only one actually carrying out the order. Reactive turn the entire team gets the benefits.

Kinematika only works on the Reactive turn. p 85

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

This. Although does Kinematika give any movement to an active dodge? or just add onto a reactive dodge?

On active turn yes, as he is the only one actually carrying out the order. Reactive turn the entire team gets the benefits.

So when they all shoot, only the leader actually flings bullets at the other team?

Corbeau
Sep 13, 2010

Jack of All Trades
You get no movement for an active turn dodge. Even Kinematika only "allows the user to move further with a successful Reactive Turn Dodge." Though interestingly, a reactive turn dodge "allows the user to Move—or use another Short Movement Skill that doesn’t require a Roll—up to 2 inches." So if you have Climbing+ or Super-Jump, I think that you could climb or jump (respectively) 2 inches during a dodge since they are short movement skills for you.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

DJ Dizzy posted:

So when they all shoot, only the leader actually flings bullets at the other team?

The other team members' contributions are abstracted into the team leader's rolls.


Corbeau posted:

You get no movement for an active turn dodge. Even Kinematika only "allows the user to move further with a successful Reactive Turn Dodge." Though interestingly, a reactive turn dodge "allows the user to Move—or use another Short Movement Skill that doesn’t require a Roll—up to 2 inches." So if you have Climbing+ or Super-Jump, I think that you could climb or jump (respectively) 2 inches during a dodge since they are short movement skills for you.

Neato.

Cyberpunkey Monkey fucked around with this message at 01:41 on Feb 9, 2015

Flipswitch
Mar 30, 2010


Corbeau posted:

You get no movement for an active turn dodge. Even Kinematika only "allows the user to move further with a successful Reactive Turn Dodge." Though interestingly, a reactive turn dodge "allows the user to Move—or use another Short Movement Skill that doesn’t require a Roll—up to 2 inches." So if you have Climbing+ or Super-Jump, I think that you could climb or jump (respectively) 2 inches during a dodge since they are short movement skills for you.
Correctimundo on this one, I do it a poo poo load with Toni.

Thanks for the check on Kinematika too guys. :cheers:

DJ Dizzy posted:

So when they all shoot, only the leader actually flings bullets at the other team?
In active turn, yes. In reactive, they're all firing. Basically for fireteams, the (non link leader) miniatures are not doing the action but supporting the active model.

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DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Flipswitch posted:

Correctimundo on this one, I do it a poo poo load with Toni.

Thanks for the check on Kinematika too guys. :cheers:

In active turn, yes. In reactive, they're all firing. Basically for fireteams, the (non link leader) miniatures are not doing the action but supporting the active model.

Ah, I suppose having the entire team fire bullets would be too good, thanks!

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