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I'm trying hard to think of a way of having tourneys run differently while still implementing a time limit and can't really come up with anything. How do you think the rules could be improved?
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# ? Feb 9, 2015 01:58 |
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# ? May 16, 2024 08:53 |
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Playoff overtime with first point scored works. But then you'll just end up with castling while Han and the decimator circle each other.
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# ? Feb 9, 2015 01:59 |
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Chill la Chill posted:Playoff overtime with first point scored works. But then you'll just end up with castling while Han and the decimator circle each other. Plus it punishes small ships even more than the current meta does. Play for time, suddenly Fat Han is a loving force of nature and Decimators are overtime EXTREME compared to a swarm list only needing to lose one dinky little TIE or Z-95 to lose the game. Pass.
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# ? Feb 9, 2015 02:11 |
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Would anyone like to play a game on Vassal?
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# ? Feb 9, 2015 03:23 |
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Tekopo posted:Can I make a suggestion if you are going to go for Kyle Katarn and A-Wings with Prockets: try and see what happens when you mix Jake Farrell with Kyle. This was pointed out to me by a friend: with Kyle Katarn on his side, Jake can do the equivalent of 5 actions. #5 doesn't happen because PTL gave you a stress, preventing you from taking free actions. In order to get all 5 you need to focus with your regular action, which limits your combat phase repositioning.
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# ? Feb 9, 2015 04:40 |
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Negative. You can't take the same action twice in one turn, which means that only the first two focus tokens will matter, and using PTL will not get you a second boost or barrel roll because you've already done both.
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# ? Feb 9, 2015 04:42 |
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Strobe posted:Negative. You can't take the same action twice in one turn, which means that only the first two focus tokens will matter, and using PTL will not get you a second boost or barrel roll because you've already done both. That's what I'm saying. To get 5 actions you need to: 1) Action Focus 2) Free Boost/Barrel Roll 3) Kyle Focus 4) Free Barrel Roll/Boost 5) PTL Evade or Target Lock My point is that you can't get both your reposition actions in the combat phase.
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# ? Feb 9, 2015 04:57 |
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Poopy Palpy posted:#5 doesn't happen because PTL gave you a stress, preventing you from taking free actions. #5 does work because the boost/roll triggers and resolves in the middle of the push the limit resolution before the stress token is assigned.
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# ? Feb 9, 2015 05:36 |
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Tekopo posted:I'm trying hard to think of a way of having tourneys run differently while still implementing a time limit and can't really come up with anything. How do you think the rules could be improved? Objective-based play or significantly increased time limits.
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# ? Feb 9, 2015 06:29 |
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Objectives would be cool but I can imagine turreted ships still have the advantage since they could circle around objectives while picking off the enemy. If it's first to the objective, phantoms and interceptors would rule.
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# ? Feb 9, 2015 06:44 |
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Tekopo posted:I'm trying hard to think of a way of having tourneys run differently while still implementing a time limit and can't really come up with anything. How do you think the rules could be improved? Has anyone here tried any kind of tournament with a sideboard/card switchout option? To allow people to bring some answers to some problem skew lists while not burdening players with the point loss in case they never come up and the answers aren't needed? I also would love to see tournaments integrate scenarios much more into the format, though that may just be the Warmachine player in me coming out.
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# ? Feb 9, 2015 07:10 |
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SpikeMcclane posted:#5 does work because the boost/roll triggers and resolves in the middle of the push the limit resolution before the stress token is assigned. quote:Free actions, such as a free action granted from Squad Leader, can trigger Push the Limit. This can result in an action interrupting another effect, causing that effect to finish resolving later. For example, if a ship performs a free barrel roll action granted by Expert Handling, it could use that action as a trigger for Push the Limit. After Push the Limit resolves, Expert Handling finishes resolving. So what happens is that the 'free action' part of PtL resolves, you get the ability from Jake kicking in and THEN you resolve the stress-giving part of PtL. Fetterkey posted:Objective-based play or significantly increased time limits. Significantly improved time limits would mean you'd have to decrease the number of rounds of swiss to such an extent that losing even 1 game might potentially prevent you from gaining the top 8, especially if you had a large number of players. We played 6 rounds of swiss in our store championship and it took all day.
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# ? Feb 9, 2015 08:47 |
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Tactical Jammer looks interesting, has anyone every used it and had a good experience?
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# ? Feb 9, 2015 10:18 |
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I used it on Yorr to screen for Soontir+stealth and Echo. Its pretty good you basically just joust at the start and they waste a ton of shots killing Yorr at the beginning and your end game is 2 superior dogfighters.
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# ? Feb 9, 2015 11:27 |
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I picked up a defender really cheap, I know it is a ship that a lot of people don't like due to the cost. I was wondering about a list with a defender with an ion cannon and Captain Oicunn ramming people for casual games might be fun to mess around with.
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# ? Feb 9, 2015 12:55 |
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Store Championships should be 2 day events. You shouldn't be punished for playing well by having to stay in a game store for an entire day.
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# ? Feb 9, 2015 15:35 |
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On the other hand, many people can take one day off their weekend, but not two. As well as that, it forces people that need to travel to attend to either get a room in a hotel or be forced to do the trip twice (there were more than a few people coming to London for the store championship I attended).
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# ? Feb 9, 2015 15:45 |
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This makes me think of the shot clock in basketball. For those unfamiliar with the sport, it had a similar problem in that if one team gained a significant lead and they were adept enough ball handlers, they could effectively play keep away for the rest of the game. This turned a great spectator sport into a total slog and the shot clock is very effective at remedying this. The shot clock in the NBA requires that a team takes a shot at the basket and at least hits the rim before a 25 second clock expires, otherwise they turn over the ball to the defense. http://en.wikipedia.org/wiki/Shot_clock There is also a rule in the NBA where you need to get the ball across half court (and it stays there) in the first 5 seconds of the shot clock, to give an advantage to the defense. Turnovers are more likely in the half court as people dribble into traps. As an aside, one thing I find fascinating about professional basketball is how balanced offense and defense typically are. Usually the normalized scoring percentages sit around 50% per possession (in a game where most scoring options get you 2 points, the league often averages around a point a possession). Anyways, would be interesting if there could be a shot clock type of mechanic introduced to X-Wing competitive play. It shares some aspects with basketball/soccer in my mind, just no ball (yet). It probably wouldn't be thematic, but neither is running down the clock for time. fozzy fosbourne fucked around with this message at 18:28 on Feb 9, 2015 |
# ? Feb 9, 2015 17:48 |
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Yeah, the shot clock could be a decent addition. I was thinking more like American football or FIFA where you could effectively play keep away depending on how much time was left. Though American football would be less analogous since you have determined start and stop plays in that. I feel running down the clock is thematic enough since there are situations when both sides want to keep a package or VIP from being captured the other side. Hell, the B wings were experimental imperial ships until they were stolen and reverse engineered as I recall. (Though that's the legends campfire story so who knows?)
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# ? Feb 9, 2015 19:04 |
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Ackbar designed the B-Wing with the Verpines at Slayn & Korpil
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# ? Feb 9, 2015 19:12 |
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I feel like a 'shot clock' unless done in a way that isn't actually that would be even more benefit to turret ships. Then you wouldn't even need to appreciatively change how you play, and your opponent would be forced to deal with suboptimal positioning or face penalties/loss while also having to deal with the things that make big ships good besides turrets.
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# ? Feb 9, 2015 19:14 |
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There's a big distinction between deliberate slow play and playing keep away, which is important. One is decidedly unsporting, while the other can be a lot of fun for both players. An example of the fun one- in my second game on Saturday I killed off dude's 2 Blue Sq. Pilots really quickly, then managed to drive my Decimator off the board, as I'm a dummy. The game then came down to me chasing Chewie around the board with Whisper. That was relatively entertaining. My opponent could have simply slowed down his decision making and slow played for the modified win- as I'd lost more points than him, but that would have been a pretty miserable 50 minutes.
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# ? Feb 9, 2015 19:14 |
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Veritek83 posted:There's a big distinction between deliberate slow play and playing keep away, which is important. One is decidedly unsporting, while the other can be a lot of fun for both players. I also had a great experience at my tournament Sunday. 2nd game, similiar happened. I was running Outrider w hlc and Lando in the backseat, Jake the Snake with proton rockets, and airen cracken. I was facing another Outrider w/ HLC, and Chewie with 3po andd other crap. In the first two turns, my escorts got blown up fast, but not before Jake dumped the rockets into his outrider and stripped the shields. What followed was me trying to keep my outrider at range 3, and whittling them down, with Lando rolls coming up clutch (Always got at least one evade token, and most of the time either a second one, or a focus). In the end I had three hits left on my outrider, and I barely managed to blow Chewie up, 2 minutes before time expired EDIT: Also, fun fact on the prockets. One game, they almost one shotted a b-wing, and in another, they one shotted a hwk.
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# ? Feb 9, 2015 19:41 |
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the west coast port strike is the best part of the X-Wing meta right now
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# ? Feb 9, 2015 21:20 |
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I've played games before where the rule has been "TO decides who wins if time is called" and had it be good, but this is obviously very unsuitable for serious play because of all the opportunities for bias/collusion/not trusting the TO. It's one of those absolute monarchy situations where it's fine as long as the monarch is but remains ripe for ridiculous abuse as soon as you get someone running the thing who is even a little bit more fallible.
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# ? Feb 9, 2015 21:23 |
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alg posted:the west coast port strike is the best part of the X-Wing meta right now Dude, Barnes and Noble has everything right now. At least in Northern California. E: Well, as of last Friday when I was in one.
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# ? Feb 9, 2015 21:47 |
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fozzy fosbourne posted:Dude, Barnes and Noble has everything right now. At least in Northern California. E: Well, as of last Friday when I was in one. I just love the meltdowns from the pipe smoking libertarian types http://community.fantasyflightgames.com/index.php?/topic/134124-west-coast-port-issues-update/
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# ? Feb 9, 2015 21:50 |
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Phrosphor posted:I picked up a defender really cheap, I know it is a ship that a lot of people don't like due to the cost. I was wondering about a list with a defender with an ion cannon and Captain Oicunn ramming people for casual games might be fun to mess around with. I also snagged a Defender pretty cheap, I don't even care of it's not very popular since i just wanted it because of the TIE Fighter computer game. I'm also curious if there's any build based around it worth trying, but if it only turns out being ok during casual play then that's just the icing on the cake.
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# ? Feb 9, 2015 21:54 |
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Lol I like the one guy that talked about nerds being Union busters. I can imagine all the fedoras wielding clubs now.
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# ? Feb 9, 2015 22:02 |
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Chill la Chill posted:Lol I like the one guy that talked about nerds being Union busters. I can imagine all the fedoras wielding clubs now. The weirdest part is the guy in love with Margaret Thatcher like, I'm American but I was pretty sure she was universally reviled over there
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# ? Feb 9, 2015 22:04 |
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alg posted:I just love the meltdowns from the pipe smoking libertarian types quote:Ya know... the more I think about it, the whole union dock fiasco and it's affect on the miniature gaming world would make a great plot for a Big Bang Theory episode...
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# ? Feb 9, 2015 22:08 |
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You can have my little plastic toys when you pry them from my cold, dead, (greasy, sausage-fingered, Cheeto dust covered) hands.
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# ? Feb 9, 2015 22:55 |
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alg posted:The weirdest part is the guy in love with Margaret Thatcher She was reviled by anyone with a brain, and is beloved of conservatives and the entire professional political class.
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# ? Feb 9, 2015 23:20 |
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loving Unions protecting the rights and wellbeing of the workers! I want my little plastic spaceships NOW!!
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# ? Feb 10, 2015 01:31 |
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I salute you, Punning Pundit, the only reasonable poster on the whole of the FFG forums.
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# ? Feb 10, 2015 01:36 |
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quote:As a supporter of the empire
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# ? Feb 10, 2015 01:50 |
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Now I'm imagining rebel pilots being libertarians and wearing fedoras.
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# ? Feb 10, 2015 01:54 |
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The Rebel Alliance takes Coruscant and immediately abolishes welfare, the 40 standard hour work week and the paid parental leave scheme for those forcibly impregnated by the force.
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# ? Feb 10, 2015 02:00 |
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fozzy fosbourne posted:Now I'm imagining rebel pilots being libertarians and wearing fedoras. A whole wing of Jek Porkins
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# ? Feb 10, 2015 04:44 |
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# ? May 16, 2024 08:53 |
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Speaking of Jek Porkins, it annoys me greatly that in order to get his pilot card I need to shell out for a big ugly transport that I'll probably never end up using and hardly have storage space for.
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# ? Feb 10, 2015 04:49 |