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Generic Octopus
Mar 27, 2010
A spellcaster (either a player with level 3 spells or a hired outsider) casts Water Breathing.

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Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
The reason that land creatures can't breath water and fishmen can (and vice versa) is because, centuries ago, the primal spirit of the land cheated on mother ocean with her twin, the sky and so she cursed all creatures of those realms. Maybe your players can make a supplication to the spirit, or strike a bargain with her, in order to be able to survive in her realm once again.

goatface posted:

Holding their breath for a REALLY long time.

The ONE TIME your party doesn't have a blitzball player and this happens.

Mecha Gojira
Jun 23, 2006

Jack Nissan
Make all your players roll Warforged. There, all the pesky issues like breathing, eating, and sleeping are resolved.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Mecha Gojira posted:

Make all your players roll Warforged. There, all the pesky issues like breathing, eating, and sleeping are resolved.

Or skelingtons

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Moved to Chicago and really wanting to get into D&D. I've played 4e a little bit previously but never for more than a few sessions. I'm having a hard time finding a group accepting players online. Any suggestions on websites for group finding or how you've found a group? I don't know many people in town and none that really play tabletop games but I'm badly wanting to get into some kind of campaign.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
TwoThree SEVEN words: Legendary Luchador Masks of the Whale Wrestlers


Procrastination writing follows:

Ages past, when legends roamed the earth there lived seven siblings, who were renown throughout the world as the greatest of wrestlers. They were joyous and the fighting was grand, until one day the great God of sporting wagers set them a challenge. "Go from here, and wrestle the biggest creature of the lands," he said, "and I shall award you and your nation a great boon." The siblings accepted, and split up to travel in search of the biggest creatures they could find, and pin them to the floor in magnificent style. Across nations lost to the ages they went, fighting mighty beasts, ancient spirits of the mountains, and the towering godlings that back then still roamed amongst men. After three years of fighting they returned to their homeland and called forth the God.

"Oh great Lord, we have travelled the world, thrown to the floor the biggest creatures we could find. Things of rumour have we hip-tossed, limbless legends we have nevertheless arm-locked, demons of the dark places wear spikes on their armour in vain attempt to defy us. Will you not grant us your boon?"

The God laughed with joy, and said, "Young ones! The battles you have triumphed in will be sung of for ages to come. You have thrown down the greatest beasts of the Earth. Your people have been freed from the tyranny of a great many foes by your actions, and your homelands shall prosper. As for your own boon, I grant these."

At his words the siblings were bedecked with grand masks that thrummed with power, "The beasts of the Earth hold you no more challenge, but no longer will you be limited to the few beasts of the land. You will breathe water as if it were air, speak freely with the citizens of the depths, your very being will not reject the oceans harsh water. Go forth, young ones, and wrestle the great beasts of the depths."

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Popete posted:

Moved to Chicago and really wanting to get into D&D. I've played 4e a little bit previously but never for more than a few sessions. I'm having a hard time finding a group accepting players online. Any suggestions on websites for group finding or how you've found a group? I don't know many people in town and none that really play tabletop games but I'm badly wanting to get into some kind of campaign.

I've recruited for almost all my games through reddit's /lfg/ subforum. Yes, reddit delenda est and all that, but I've so far not run into any That Guys or anyone I'd want to put up on grogs.txt.


VVVVV actually yeah being a DM probably helps - it's the TTRPG equivalent of a WoW tank looking for a group.

gradenko_2000 fucked around with this message at 02:44 on Feb 12, 2015

homullus
Mar 27, 2009

Popete posted:

Moved to Chicago and really wanting to get into D&D. I've played 4e a little bit previously but never for more than a few sessions. I'm having a hard time finding a group accepting players online. Any suggestions on websites for group finding or how you've found a group? I don't know many people in town and none that really play tabletop games but I'm badly wanting to get into some kind of campaign.

Your luck will increase if you are willing to DM. I recruited one group from here, even.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Who, if anyone, owns the rights to the Attribute system used in D&D and ranges of values within that system that result in characters receiving modifiers? Is that so ubiquitous at this point that anyone can use it in a game or is it something I'd have to utilize the OGL to use in my own ruleset?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
ENWorld is reporting that someone is developing a licensed 5th Edition game, notably one that has a person in a "Dungeon Master" role.

moths
Aug 25, 2004

I would also still appreciate some danger.



It's like watching your little brother get everything you ever wanted.

ritorix
Jul 22, 2007

Vancian Roulette

Looks like it is pretty far along. It would be nice to get a new NWN-style game.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Digital Extremes are known for multiplayer FPS work, so it should at least have good netcode I guess. n-Space seem to be handheld specialists.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Insert joke here about how the only way a 5th Edition video game was going to work would be if they included a DM that things could be up to.

Small Strange Bird
Sep 22, 2006

Merci, chaton!
"IM your DM."

Hwurmp
May 20, 2005

It'll be just like Dragon Age, except you can have sex with anything.

djw175
Apr 23, 2012

by zen death robot
How do you get the exact wrong companies to make your game like this?!

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Gaming consultants: PewDiePie and Phil Fish

Harthacnut
Jul 29, 2014

Umm, that trailer clearly shows a cleric casting 'Prayer of Healing' with a 2 second cast time, what is this videogamey garbage? :bahgawd:

Sage Genesis
Aug 14, 2014
OG Murderhobo

I'm pessimistic about that realtime DM mode they talk about.

A videogame has the advantage of polish and playtesting, providing an experience that is limited but of high quality. Photorealism, unique music, choreographed cutscenes that show more than a thousand words, and so on.
A human DM has the advantage of not being constrained by art assets and polygons, the ability to create truly anything at any time.


With this you get... neither. You get the rough experience of a flawed, solitary human being who is constrained by what the programmers put in (in terms of monsters, buildings, items, etc.) and any "on the fly" adjustments will come with slowly sifting through menus and toggles.

There's upsides as well of course, it's not all gloom and doom here, but it sounds filled to the brim with potential for disappointment.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Sage Genesis posted:

I'm pessimistic about that realtime DM mode they talk about.

A videogame has the advantage of polish and playtesting, providing an experience that is limited but of high quality. Photorealism, unique music, choreographed cutscenes that show more than a thousand words, and so on.
A human DM has the advantage of not being constrained by art assets and polygons, the ability to create truly anything at any time.


With this you get... neither. You get the rough experience of a flawed, solitary human being who is constrained by what the programmers put in (in terms of monsters, buildings, items, etc.) and any "on the fly" adjustments will come with slowly sifting through menus and toggles.

There's upsides as well of course, it's not all gloom and doom here, but it sounds filled to the brim with potential for disappointment.

That's basically Neverwinter Nights, though.

I mean, I suppose I don't entirely disagree with your post, but for a certain scope of game there is a good and justifiable reason to make "a digital D&D so that the computer handles all the rules, while at the same time creating an interface so that a human DM can still create the adventure 5 minutes ahead of what the players discover, as long as the adventure can't be about or handle literally anything/everything"

Sage Genesis
Aug 14, 2014
OG Murderhobo
I do think it's possible that preparing the game beforehand can result in some decent if basic experiences. It's really the "real time" aspect of it that they mention that fills me with doubt.

Name Change
Oct 9, 2005


Sage Genesis posted:

I'm pessimistic about that realtime DM mode they talk about.

A videogame has the advantage of polish and playtesting, providing an experience that is limited but of high quality. Photorealism, unique music, choreographed cutscenes that show more than a thousand words, and so on.
A human DM has the advantage of not being constrained by art assets and polygons, the ability to create truly anything at any time.


With this you get... neither. You get the rough experience of a flawed, solitary human being who is constrained by what the programmers put in (in terms of monsters, buildings, items, etc.) and any "on the fly" adjustments will come with slowly sifting through menus and toggles.

There's upsides as well of course, it's not all gloom and doom here, but it sounds filled to the brim with potential for disappointment.

NWN had DM controls but the main strength of the game was the module making tools. If a DM came in, it was usually in a server admin role, or more rarely to do some sort of server event.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Generic Octopus posted:

A spellcaster (either a player with level 3 spells or a hired outsider) casts Water Breathing.

Man, spellcasters ruin everything.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

gradenko_2000 posted:

That's basically Neverwinter Nights, though.

I mean, I suppose I don't entirely disagree with your post, but for a certain scope of game there is a good and justifiable reason to make "a digital D&D so that the computer handles all the rules, while at the same time creating an interface so that a human DM can still create the adventure 5 minutes ahead of what the players discover, as long as the adventure can't be about or handle literally anything/everything"

Yeah, Neverwinter Nights hasn't exactly aged poorly outside of the graphics department. Though the game mechanics deviated from 3e's rules on a number of vectors, there are people making story modules and content for Neverwinter Nights to this day, even if the community is smaller than it was almost 13 years ago. I think the tools were easier to use than they were for Neverwinter Nights 2.

This one is probably going to have even more deviation from the core rules than Neverwinter or the Infinity Engine games did, since most of the non-combat rules (and even some of the combat effects) are vague and rely on the DM to sort it out.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Quickbar only has a few slots, I wonder how reduced a spell book will be.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Here's the official Site for anyone who wants to check it out. https://swordcoast.com/

Anyway this has a great deal of potential.

Elector_Nerdlingen
Sep 27, 2004



It probably won't even be cancelled!

Because you can't cancel something you never announced.

ritorix
Jul 22, 2007

Vancian Roulette
The collectors edition is only $239.99.

:stonkhat:

MonsterEnvy
Feb 4, 2012

Shocked I tell you

ritorix posted:

The collectors edition is only $239.99.

:stonkhat:

Guessing that is one expensive statue.

In an interesting little thing. You can buy campaign packs. Which contains 5 copies of the game to gift to players for cheaper then buying them all individuality which is rather cool. (Though only one game gets all the DM stuff. Which makes sense.)

MonsterEnvy fucked around with this message at 23:48 on Feb 12, 2015

ritorix
Jul 22, 2007

Vancian Roulette
By comparison, my Bones2 order was about $200 and I got a gigantic box of poo poo today.


ritorix fucked around with this message at 23:49 on Feb 12, 2015

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.
This is pretty cool. 3.5-style D&D has always been good for videogames because:
a) Its problems aren't really a big deal (Playing a fighter is harder? Okay, it's good for videogames to have a hard mode)
b) the frustrating obtuse complexity is mostly dealt with on the back end
c) the outdated binary pass/fail skill system works well in a videogame where literally every option can be predetermined

I might play it, which is more than I can say for the tabletop version.

Elector_Nerdlingen
Sep 27, 2004



The way things like "Beholder (DM use)" and "Lost Mines tileset (DM use)" are listed as bonuses in the more expensive versions implies that you won't be able to use certain monsters and resources if you didn't buy the more expensive version.

Which seems phenomenally dumb.

kingcom
Jun 23, 2012

AlphaDog posted:

The way things like "Beholder (DM use)" and "Lost Mines tileset (DM use)" are listed as bonuses in the more expensive versions implies that you won't be able to use certain monsters and resources if you didn't buy the more expensive version.

Which seems phenomenally dumb.

I assume its going to be some kind of collectors edition skin/visual set that will be sold separately at some point.

kingcom
Jun 23, 2012

EDIT: Double Post?

Hwurmp
May 20, 2005

Any D&D game's fun, creativity, and general quality will directly relate to how far it moves away from the goddamn Sword Coast. Just look at Baldur's Gate and Neverwinter Nights.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Really Pants posted:

Any D&D game's fun, creativity, and general quality will directly relate to how far it moves away from the goddamn Sword Coast. Just look at Baldur's Gate and Neverwinter Nights.

So It's going to be super fun?

IT BEGINS
Jan 15, 2009

I don't know how to make analogies
I'm optimistic about this. If anything, 5e should be simpler to code than the 3.5-era games since it's less fiddly. While I haven't loved games like NWN2 I haven't been particularly disappointed by them either.

kingcom
Jun 23, 2012

The gameplay/images they have make it look like it plays absolutely nothing like 5e so I'll probably pay some attention to it.

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Hwurmp
May 20, 2005

MonsterEnvy posted:

So It's going to be super fun?

see if you really wanted to go for some kind of epic burn you should have said "or how far they are from your poopy butt face :xd:"

good effort though

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