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DLC Inc
Jun 1, 2011

the "clear head" buff and "Heroes don't like it when you prolong combat unnecessarily " sounds like the answer to the problem of stunlocking and other tactics used to prolong fights just for heals.

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Dackel
Sep 11, 2014


MinibarMatchman posted:

twenty feels just right, you can have like 5 teams rotating from that. I feel like a much bigger roster size would make it too easy to just keep holding on to virtually every character you see. part of the fun now is trying to decide whether to cut certain psychos who drain your sanitarium and abbey monies, and replace them with potentially better dudes.

The selection of heroes isn't the issue, it's the Darkest Dungeon mechanic. Everyone can only go in there once. And then they are basically "useless". So you gotta make space for the fresh blood

eonwe
Aug 11, 2008



Lipstick Apathy

Teslavi posted:

Massive plague doctor buffs; their blight damage now starts at 3dmg/turn and ends at 5dmg/turn. Battlefield medicine has a heal attached to it now (2-3 at level 4). Also grave robbers get a +acc buff with thrown dagger and poison dart.

patch of the forever

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
Unrelated to the patch, but is there ever any reason to walk backwards in a corridor? I guess maybe if you pass up a item because you don't have the associated resource to get the positive effect, then suddenly find it later in the corridor, but that seems so phenomenally unlikely.

Mzbundifund
Nov 5, 2011

I'm afraid so.
It can be useful to stick your head out of a room, grab something off the first tile, and then go the other way so you don't have to burn a shovel on an obstacle or something.

DLC Inc
Jun 1, 2011

Dackel posted:

The selection of heroes isn't the issue, it's the Darkest Dungeon mechanic. Everyone can only go in there once. And then they are basically "useless". So you gotta make space for the fresh blood

what the heck is that?

Honore_De_Balzac
Feb 12, 2013

MinibarMatchman posted:

what the heck is that?

Nothing official. Just forum talk.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

RoboCicero posted:

Unrelated to the patch, but is there ever any reason to walk backwards in a corridor? I guess maybe if you pass up a item because you don't have the associated resource to get the positive effect, then suddenly find it later in the corridor, but that seems so phenomenally unlikely.

Once or twice I've had fights go badly and then not want to go through a wall without a shovel because there was an alternate route that had no barrier. Once when I wanted to grab the treasure item halfway down a corridor but didn't want to go all the way to the end because there were traps and the last room on that hall was empty.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I think if you could see certain fights coming, like FOEs from Etrian Odyssey, you could head down a hallway, see some kind of Swinataur 2.0 murderbeast two tiles ahead, and slowly back away.

MacheteZombie
Feb 4, 2007

Mzbundifund posted:

It can be useful to stick your head out of a room, grab something off the first tile, and then go the other way so you don't have to burn a shovel on an obstacle or something.

Can you go back to the room you left? If so how? I've walked backward down the hall all the way to front before, but I couldn't click on the door to let me go back into the room.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Lotish posted:

I think if you could see certain fights coming, like FOEs from Etrian Odyssey, you could head down a hallway, see some kind of Swinataur 2.0 murderbeast two tiles ahead, and slowly back away.

I'm picturing this

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

^^^ :hfive:

MacheteZombie posted:

Can you go back to the room you left? If so how? I've walked backward down the hall all the way to front before, but I couldn't click on the door to let me go back into the room.

Press W, which also works like clicking on an object to interact with it.

animatorZed
Jan 2, 2008
falling down

Zaphod42 posted:

+20% stun resist after being stunned seems perfectly balanced to me, that's not even proper diminishing returns, just a slight penalty to repeat stun, which makes perfect sense.

Yeah, that and everything else in the patch notes seems pretty reasonable and positive.

I don't run multiple hellion squads, and my hellion starts in the front, and iron swan only really gets used on the first turn for me.
Even then, my preferred target is often in rank 3, which is also easier to focus down with the rest of the party, and targetable by "if it bleeds" and once a single enemy dies "if it bleeds" is all I need.

I'm not sure the grave robber needed buffs, but I'm not complaining. I usually first turn thrown dagger, and second turn lunge so the buff is a nice bonus.

Dackel posted:

The selection of heroes isn't the issue, it's the Darkest Dungeon mechanic. Everyone can only go in there once. And then they are basically "useless". So you gotta make space for the fresh blood

Seems reasonable to wait until said dungeon is actually in the game to see how it will actually be implemented than making changes for something that doesn't exist yet.

e: the multiple stun resist applies to hero's too. I hadn't really encountered any bad instances of being stunlocked for multiple turns, but this should mitigate that possibility.

animatorZed fucked around with this message at 20:24 on Feb 11, 2015

purkey
Dec 5, 2003

I hate the 90s

animatorZed posted:

Yeah, that and everything else in the patch notes seems pretty reasonable and positive.

I don't run multiple hellion squads, and my hellion starts in the front, and iron swan only really gets used on the first turn for me.
Even then, my preferred target is often in rank 3, which is also easier to focus down with the rest of the party, and targetable by "if it bleeds" and once a single enemy dies "if it bleeds" is all I need.

I'm not sure the grave robber needed buffs, but I'm not complaining. I usually first turn thrown dagger, and second turn lunge so the buff is a nice bonus.


Seems reasonable to wait until said dungeon is actually in the game to see how it will actually be implemented than making changes for something that doesn't exist yet.

e: the multiple stun resist applies to hero's too. I hadn't really encountered any bad instances of being stunlocked for multiple turns, but this should mitigate that possibility.

Wilbur could get really annoying/deadly with his entire party stun.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

quote:

Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out

Nooooooooooooo my Hellions

:negative:

quote:

Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.

Oh so it is proper diminishing returns after all.

Well that's fine.

eonwe
Aug 11, 2008



Lipstick Apathy
iron swan position 1
breakthru cooldown

rip!!!!!!!

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Lotish posted:

So I guess damage will remain king. I'm guessing that laying a stun applies as buff to the target to resist future stuns?

I hope their "hero tuning" includes buffing the Plague Doctor.

Damage will always be king, it always is. It's just you need to out-damage the negative consequences, ala burst. If you can't burst enemies to death though, you need utility until you can!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

MacheteZombie posted:

Can you go back to the room you left? If so how? I've walked backward down the hall all the way to front before, but I couldn't click on the door to let me go back into the room.

I had the same problem, seems like a UI bug. I couldn't click on the door but there's no reason why it shouldn't let you go backwards.


Lotish posted:

Press W, which also works like clicking on an object to interact with it.

I'll have to check this out.

MacheteZombie
Feb 4, 2007
I really only disagree with the Iron Swan change, but the rest seems fair. I liked being able to target the back spot with a Hellion. Oh well, at least her bleed still hits the 3rd, which means that's the first enemy to get nuked from now on.

animatorZed
Jan 2, 2008
falling down

Lotish posted:

Press W, which also works like clicking on an object to interact with it.

Seconding this. I use W for almost everything. The curio will be highlighted when its interactable with W and it avoids accidentally clicking on party members, and I don't have to back up the party if I walk too far and obsure the curio / door with the party.

Demicol
Nov 8, 2009

Teslavi posted:

Massive plague doctor buffs; their blight damage now starts at 3dmg/turn and ends at 5dmg/turn. Battlefield medicine has a heal attached to it now (2-3 at level 4). Also grave robbers get a +acc buff with thrown dagger and poison dart.

The Grave Robber buff almost makes up for the Hellion nerf since I like using the Grave Robber, but she doesn't really do well in the 3rd slot if I want to have a tank + hellion.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
I use I and M for swapping between tabs to light a torch and move. I wish they'd add a hotkey for torches.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

MacheteZombie posted:

I really only disagree with the Iron Swan change, but the rest seems fair. I liked being able to target the back spot with a Hellion. Oh well, at least her bleed still hits the 3rd, which means that's the first enemy to get nuked from now on.

Eh, exhaust on breakthru seems unnecessarily punishing to me. Maybe lower its accuracy a bit, but don't give it exhaust.

And Iron Swan also seems unnecessarily punishing.

All this is really doing is reducing party flexibility. Now I can only really justify bringing one hellion instead of 3-4. That's pretty weak.

Honore_De_Balzac
Feb 12, 2013

Zaphod42 posted:

I'll have to check this out.

It works. You can actually click the door, but I never figured out what I was doing to get it open. I would spam click it til it worked.

Zaphod42 posted:

Eh, exhaust on breakthru seems unnecessarily punishing to me. Maybe lower its accuracy a bit, but don't give it exhaust.

And Iron Swan also seems unnecessarily punishing.

All this is really doing is reducing party flexibility. Now I can only really justify bringing one hellion instead of 3-4. That's pretty weak.

Breakthru is even more busted than Iron Swan. 50% damage on the front three is insane. If it crits then the battle is over and the whole point of the game is sidestepped.

Honore_De_Balzac fucked around with this message at 20:40 on Feb 11, 2015

Internet Kraken
Apr 24, 2010

slightly amused
Patch mostly sounds good but;

quote:

Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!

Whyyyyyy. These fuckers were already super annoying and now they're gonna be even worse.

purkey
Dec 5, 2003

I hate the 90s

Zaphod42 posted:

Eh, exhaust on breakthru seems unnecessarily punishing to me. Maybe lower its accuracy a bit, but don't give it exhaust.

And Iron Swan also seems unnecessarily punishing.

All this is really doing is reducing party flexibility. Now I can only really justify bringing one hellion instead of 3-4. That's pretty weak.

Well yeah, I can see why they don't want a one class party to be very good. I'm going to have to level some other classes too.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

purkey posted:

Wilbur could get really annoying/deadly with his entire party stun.

Yeah, there's no longer a nonzero chance of Wilbur wiping any party without recourse.

Sadly.

Broken Cog
Dec 29, 2009

We're all friends here

Internet Kraken posted:

Patch mostly sounds good but;


Whyyyyyy. These fuckers were already super annoying and now they're gonna be even worse.

Eh, they were pretty harmless before.
That change seems like it is only meant to make them more annoying though.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I am glad that I never had any trouble with Wilbur. I've never actually seen him stun anyone.

Internet Kraken
Apr 24, 2010

slightly amused

Broken Cog posted:

Eh, they were pretty harmless before.
That change seems like it is only meant to make them more annoying though.

Oh yeah they weren't deadly at all but I hated seeing them because it felt like they dodged everything so any battle involving them had a ton of wasted turns. Now they're gonna be even worse in that regard.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Internet Kraken posted:

Oh yeah they weren't deadly at all but I hated seeing them because it felt like they dodged everything so any battle involving them had a ton of wasted turns. Now they're gonna be even worse in that regard.

Let's hope that the "delaying combat annoys your heroes" change doesn't affect long battles we can't do anything about.

Cialis Railman
Apr 20, 2007

I'm liking this game so far, when it's not kicking my rear end. I took a party of nothing but Grave Robbers into a mission in the Warrens (The first dungeon, I can't remember the name) expecting to get creamed, but it ended up being a cakewalk. Flashing Daggers kinda trivialized everything, and I made it out with no casualties, not enough stress to trigger any afflictions and everyone got a bunch of virtues. :psyduck:

The stress mechanic keeps reminding me of Ruddha's posts about horses, though. Oh poor ol' Dismas, thought of skeletons and died.

animatorZed
Jan 2, 2008
falling down

Lotish posted:

I am glad that I never had any trouble with Wilbur. I've never actually seen him stun anyone.

This is more my experience as well, but probably just luck.
Normally, for the first two rounds he would just mark hero's.

In fact, twice now for the first turn he's marked my crusader. Crusader immediately uses his 20+% protection buff.
Swine prince/king then single target crits the crusader for 16-26 damage despite the protection buff, which means that it would have probably put him at deaths door in one turn without the buff.

In other news, but some miracle I now have a few hero's with the quirk giving 5% protection at all times. Combining that with a +protection trinket like a seal or one of the sun trinkets, they seem pretty ridiculously invincible on the front rows.

Waffle!
Aug 6, 2004

I Feel Pretty!


RoboCicero posted:

Unrelated to the patch, but is there ever any reason to walk backwards in a corridor? I guess maybe if you pass up a item because you don't have the associated resource to get the positive effect, then suddenly find it later in the corridor, but that seems so phenomenally unlikely.

I've done it. Had to retreat from a tough fight and backtracked to the last room so I could camp.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Lotish posted:

I am glad that I never had any trouble with Wilbur. I've never actually seen him stun anyone.

After the King is dead, Wilbur attempts to chain-stun your party forever.

If you are very, very unlucky or have taken a lot of damage, he can kill people as a result.

eonwe
Aug 11, 2008



Lipstick Apathy

GreyjoyBastard posted:

After the King is dead, Wilbur attempts to chain-stun your party forever.

If you are very, very unlucky or have taken a lot of damage, he can kill people as a result.

he killed my hellion lmfao

:negative:

Internet Kraken
Apr 24, 2010

slightly amused
Wilbur is a little poo poo and I'm always tempted to kill him first even though I know that's a terrible idea.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
I'm not really sure I like the beginning of this game after replaying it a few times. It needs a bit of tweaking to be less bullshit RNG punishing.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

purkey posted:

Well yeah, I can see why they don't want a one class party to be very good. I'm going to have to level some other classes too.

I don't. Being able to field 3 or 4 of the same class and have that be just as viable as a Vestal - Highwayman - Hellion - Crusader party is a good thing. The more options the better.

If 4 hellions was all-out better than every other party comp, then sure that's OP. But there's nothing wrong with having 3 or 4 of a class in a party inherently.

Its not like leveling one hellion makes leveling the other hellions any easier than leveling any other class.

natetimm posted:

I'm not really sure I like the beginning of this game after replaying it a few times. It needs a bit of tweaking to be less bullshit RNG punishing.

You're not really supposed to replay the game. You're supposed to keep going.

If you've run out of things to do, that's because its EA. But the game isn't really something that you're supposed to be starting new games all the time.

GreyjoyBastard posted:

After the King is dead, Wilbur attempts to chain-stun your party forever.

If you are very, very unlucky or have taken a lot of damage, he can kill people as a result.

Diminishing returns apply to party members getting stunned too, so that should help avoid that scenario.

Zaphod42 fucked around with this message at 21:15 on Feb 11, 2015

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Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Zaphod42 posted:


Diminishing returns apply to party members getting stunned too, so that should help avoid that scenario.

I caught that, thus my sorrow at the dusk of the Wilburpocalypse.

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