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I have to agree, in that I find Starbound to be a very mellow experience on the whole, and it's just relaxing to set up a little beachside home and chill out under the stars, alone or with a friend. It helps me decompress. Plus, the aesthetics are such that I find it much, much easier to build a cozy-looking home/base in Starbound than Terraria. Everything just feels more comfortable, and with dust storms or rain or even starshowers coming down out side it only adds to the ambiance. Terraria is a lot of fun for me to go flying through slaying monsters and clashing with bosses, but Starbound's very atmospheric and relaxing for me.
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# ? Feb 12, 2015 16:52 |
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# ? Jun 5, 2024 19:56 |
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I broke and decided to try to google some coordinates for some of these annoying quest items for ship expansion. None worked and so I headed to the official forum thread to share coordinates and that poo poo didn't work either. Somehow universe generation varies depending on operating system and OS version, which almost makes the coordniate system entirely loving useless. Even the few I found for Win 8.1 64-bit didn't seem to contain what was advertised by the poster.
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# ? Feb 12, 2015 16:58 |
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I don't like how all the furniture in Starbound is at a 45 degree angle to the walls. It looks good for some, but a lot of it clashes for me
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# ? Feb 12, 2015 17:00 |
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The game can be quite relaxing single player, but the server my group of friends and I play on crashes about every 15 minutes. It has happened at very inopportune times (during first boss fight, for example) and remains as one of the big reasons I can't really get into this game. Maybe it is because the server is a mac pro? Anyone else noticing server crashes?
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# ? Feb 12, 2015 17:25 |
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YarPirate posted:The game can be quite relaxing single player, but the server my group of friends and I play on crashes about every 15 minutes. It has happened at very inopportune times (during first boss fight, for example) and remains as one of the big reasons I can't really get into this game. Maybe it is because the server is a mac pro? Anyone else noticing server crashes? It seems to depend on the server. I've played on a few that were quite stable despite a very high playercount, and others that crashed constantly. Occasionally I'll find a server that runs smooth as butter with virtually no lag, but randomly hiccups and kicks everyone. It's all very strange.
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# ? Feb 12, 2015 17:36 |
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The server hits the CPU pretty hard.
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# ? Feb 12, 2015 17:42 |
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YarPirate posted:The game can be quite relaxing single player, but the server my group of friends and I play on crashes about every 15 minutes. It has happened at very inopportune times (during first boss fight, for example) and remains as one of the big reasons I can't really get into this game. Maybe it is because the server is a mac pro? Anyone else noticing server crashes? The server I run on my machine for me and a friend (windows 7 64bit) crashed whenever someone died in the first boss fight. Or actually it crashed after a minute or so after you respawned. I think it might be when the dungeon instance is unloaded by the server. Sometimes I could die and if I was quick enough to get to SAIL and go back in it would be ok. For the coordinates thing I found a site that lists them with the OS version included but that was at home and I am at work right now. It seemed that 32 vs 64bit made the difference though as I was able to go to ones listed as 64bit Linux on my 64bit windows version. Edit: Found the Coords site
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# ? Feb 12, 2015 17:54 |
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XboxPants posted:The coordinates are based on what OS you're using. If you and the person who uploaded those aren't using the same operating system, you won't end up at the same planetary system. Since that site doesn't seem to have a field to list or submit what OS their coords are for, it's effectively just a massive waste of space. Does this make multiplayer between people with different operating systems impossible since they wouldn't have any worlds in common?
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# ? Feb 12, 2015 19:53 |
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AndroidHub posted:I think it's still relatively useful if you're on windows 7, since that's what a majority of people are using, I tried a few from that site and all of them worked so . Windows 7, 64 bit. Tried like a dozen and didnt get anything. AndroidHub posted:Is dye not currently craftable? I'm trying to actually clear out the quests and I need red dye for the kennel, but I've searched for dye on each crafting station to no avail. It doesnt seem to be. You can 3D print the kennel.
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# ? Feb 12, 2015 20:00 |
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Mormon Star Wars posted:Does this make multiplayer between people with different operating systems impossible since they wouldn't have any worlds in common? In multiplayer it uses the server to generate all the worlds. Better run it on windows 7 because good luck using seeds to find poo poo you need otherwise.
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# ? Feb 12, 2015 20:01 |
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Mormon Star Wars posted:Does this make multiplayer between people with different operating systems impossible since they wouldn't have any worlds in common? The multiplayer takes place on a server, and AFAIK the server itself is responsible for generating and saving world data, not the client computer. So the only real concern would be wanting to show your friend a rad planet you found in singleplayer and then realizing you're on a server running a different OS, so that planet doesn't exist unless you go to a server with the same OS as yours. e: gently caress
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# ? Feb 12, 2015 20:03 |
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Angry Diplomat posted:I dunno, because when I'm home from work and the kid's been put to bed I like to zone out and chill around collecting and building space stuff for an hour or two? It's certainly a more laid-back experience than Terraria, where every biome has infinitely-spawning hostile monsters, your NPCs are constantly being murdered if you don't build them into a flying bomb shelter, bosses randomly spawn to attack you, and then you activate Hardmode and everything is suffering and death until you scrape together some good gear in between getting slaughtered by mechanical bosses.
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# ? Feb 12, 2015 20:44 |
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Chucklefish posted:Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
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# ? Feb 13, 2015 00:17 |
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I downloaded this cool Metroid armor pack, but it's for an old version, I changed the version from whatever koala to whatever giraffe in the modinfo file, but it still crashes my game when I launch it, any tips? Edit: it's this one: http://www.nexusmods.com/starbound/mods/196/ I'll look at what I need to do to update it tomorow, if I have any luck I'll post it here. Davoren fucked around with this message at 00:48 on Feb 13, 2015 |
# ? Feb 13, 2015 00:30 |
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Does the armor do anything besides just looking like Metroid armor? If not, it shouldn't be too difficult just going in and copying an existing armor set, changing a few names so it generates an entirely new item instead of replacing, and giving it the Metroid mod's graphics. You'll need your files unpacked though. It's probably crashing due to how the language mods use to interact with the game proper got changed and now it's incompatible.
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# ? Feb 13, 2015 00:39 |
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Angry Diplomat posted:Terraria is much more polished and feature-complete, with a smoother progression and some very challenging endgame boss battles to bang your head against. Any word on 1.3 or whatever? I never really get farther than gold gear before I get distracted or all thinking about hard more activation spewing Hallow and Corruption everywhere and bullethell damage sponge bosses the sterotypical advice for is or Multiplayer. Because as wonky as Starbounds combat currently is, at least I can take out everything in the game on my own time without begging for help from others. Angry Diplomat posted:I dunno, because when I'm home from work and the kid's been put to bed I like to zone out and chill around collecting and building space stuff for an hour or two? It's certainly a more laid-back experience than Terraria, where every biome has infinitely-spawning hostile monsters, your NPCs are constantly being murdered if you don't build them into a flying bomb shelter, bosses randomly spawn to attack you, and then you activate Hardmode and everything is suffering and death until you scrape together some good gear in between getting slaughtered by mechanical bosses. This about sums up my more optimistic outlooks on Starbound right now. Also, gently caress yes tooltips for container storage capacity. Bow statistics is also nice, now if only they would add more craftable shields than the first Iron one. Or faster shield recharging, shields scale very poorly in how much they can take even if you get lucky and fine one with 200 health (compared to 100 with iron shield). Perfect guard only goes so far with poorly telegraphed attacks, or multihit stream projectiles from monsters. That less obtuse deal for wiremods sounds promising. Hopefully they also increase the range of the wire tool so I don't have to keep jumping to hook a ceiling light to a waist high motion sensor... I like setting up simple but entertaining to me things like "Stepping on telepad sets off alarm and shuts doors" and such.
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# ? Feb 13, 2015 01:49 |
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There's a lot of good stuff in that patch. Craftable capes, race-specific storage, alien wood for decoration. A lot of progression and interface fixes. "Invisible sun" is pretty big because I didn't even realize the planet I set as my homeworld doesn't have a visible sunrise, and from what I remember, the sunrise effects are pretty drat good. But this stands out a lot: quote:Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
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# ? Feb 13, 2015 02:37 |
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Vib Rib posted:There's a lot of good stuff in that patch. Craftable capes, race-specific storage, alien wood for decoration. A lot of progression and interface fixes.
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# ? Feb 13, 2015 02:48 |
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Jackard posted:Alas, it is missing the "better dungeon platforming" fix. why dont you take that attitude to the game dev thread and see where that gets you.
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# ? Feb 13, 2015 02:51 |
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Rrussom posted:why dont you take that attitude to the game dev thread and see where that gets you. S-s-s-slam dunked
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# ? Feb 13, 2015 03:22 |
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Rrussom posted:why dont you take that attitude to the game dev thread and see where that gets you. that's worthy
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# ? Feb 13, 2015 03:33 |
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Davoren posted:I downloaded this cool Metroid armor pack, but it's for an old version, I changed the version from whatever koala to whatever giraffe in the modinfo file, but it still crashes my game when I launch it, any tips? I'm not really in the mood for modding tonight but I thought I'd add, if you can't figure out how to do it yourself by tomorrow I might be able to make the mod compatible for you
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# ? Feb 13, 2015 03:58 |
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Rrussom posted:why dont you take that attitude to the game dev thread and see where that gets you.
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# ? Feb 13, 2015 04:12 |
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Is there a way to wear a helmet but have no helmet visible? You can put other items in the customization slot, but there's no option that I can find to just have nothing showing.
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# ? Feb 13, 2015 04:28 |
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mutata posted:Is there a way to wear a helmet but have no helmet visible? You can put other items in the customization slot, but there's no option that I can find to just have nothing showing. I know I saw a mod that added an invisible hat you could equip in the social slot for that effect somewhere but I can't seem to find it now.
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# ? Feb 13, 2015 04:47 |
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Pakled posted:I know I saw a mod that added an invisible hat you could equip in the social slot for that effect somewhere but I can't seem to find it now. This one should work. Also has blanking armor for the torso, leg, and back slots, to boot.
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# ? Feb 13, 2015 05:02 |
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Vib Rib posted:http://community.playstarbound.com/index.php?resources/the-emperors-new-clothes.2021/ You know, I was just going to say "I hope they reference 'The Emperor's New Clothes' with that mode, and lo, it was thusly titled.
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# ? Feb 13, 2015 05:10 |
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It's really hard to go back to building in Terraria after playing Starbound. MM and 2x2 makes things go so smoothly. I just wish Starbound had slops and half blocks
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# ? Feb 13, 2015 05:56 |
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The link says this is up, but I can't connect to it. I have the necessary mods so it's not that. Also is this server gonna get added to the OP? There's a multiplayer section that's looking kinda empty.
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# ? Feb 13, 2015 06:04 |
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Bob Locke posted:Also is this server gonna get added to the OP? There's a multiplayer section that's looking kinda empty. any day now
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# ? Feb 13, 2015 06:06 |
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Vib Rib posted:There's a lot of good stuff in that patch. Craftable capes, race-specific storage, alien wood for decoration. A lot of progression and interface fixes. "Invisible sun" is pretty big because I didn't even realize the planet I set as my homeworld doesn't have a visible sunrise, and from what I remember, the sunrise effects are pretty drat good. I really wanted the Teleporter patch that I guess is still coming, but thinking about things... I think I'm actually pretty happy that they focused on bugfixes and small QoL tooltip type stuff. It's definitely needed. Also, this: quote:Various improvements to cat AI If this is all the stuff I've been seeing in the nightly files, it's actually pretty cool. One thing off the top of my head, it looks like there's some kind of pet feeding system where they'll try out different kinds of foods and see which ones are their favorites (I don't think it's a static list either, I think they "learn" which foods they like), and then if you're holding something they like they'll walk over to you and do a beg animation and stuff. I guess right now it's just cats, but one imagines they'll implement it for all the pets and have the favorite types be randomized.
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# ? Feb 13, 2015 06:27 |
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Bob Locke posted:The link says this is up, but I can't connect to it. I have the necessary mods so it's not that. If the server OP is cool with me putting it up, I sure will add it. Let me know when it's back up and working, or anyone else, if it's working and Bob Locke can't connect due to something on their end or whatever. I don't want to add a non-functional server to the OP, is all.
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# ? Feb 13, 2015 06:47 |
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Section Z posted:No Fall damage I am tired of dying to not very high drops
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# ? Feb 13, 2015 08:31 |
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milward posted:Could you post a link to this mod? I tried to google it but did not fins anything good. Oh right, some kind goon listed a dropbox link shortly before I was hoping for one. I don't know if it's still up or not. A quick reference against my post history let me locate Pakled kindly listing it. Pakled posted:No fall damage is a rather simple change, it turns out. Here you go. Yes, he is smart. Pakled upload that poo poo on the Starbound site proper for the good of the world/pubbie meltdowns over you "dumbing down the game for casuals". TIA.
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# ? Feb 13, 2015 08:36 |
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Section Z posted:Oh right, some kind goon listed a dropbox link shortly before I was hoping for one. I don't know if it's still up or not. A quick reference against my post history let me locate Pakled kindly listing it. Thanks a lot.
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# ? Feb 13, 2015 08:45 |
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This is pretty cool: https://twitter.com/Supernorn/status/566229849032101889 https://www.youtube.com/watch?v=BRDlIHL0OyA The object is actually in the game (in the nightly I think? or maybe current unstable?) and works to some degree. You can place one and beam up to your ship with it, at least. It'd be awesome if this was really close. It's a simple change but it'd make a pretty big difference in a number of areas. At the very least, planetary bases would be much more useful.
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# ? Feb 13, 2015 17:37 |
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I keep meaning to see if I can place the various teleporters down in admin mode and they'll still work, but I keep forgetting about it.
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# ? Feb 13, 2015 17:39 |
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XboxPants posted:This is pretty cool: https://twitter.com/Supernorn/status/566229849032101889 Supernorn-sama...
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# ? Feb 13, 2015 17:43 |
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But we already have that, it's called "Save and Quit", though.
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# ? Feb 13, 2015 19:13 |
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# ? Jun 5, 2024 19:56 |
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That's cool but I also want a way to beam down to that from the ship.
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# ? Feb 13, 2015 19:14 |