|
netflix glitched out on me
|
# ? Jan 21, 2015 19:17 |
|
|
# ? May 10, 2024 06:49 |
|
I simply opened up this image of Obama in Notepad++ and played around with the mess of characters until I got this which I think looks pretty cool.
|
# ? Jan 30, 2015 21:18 |
|
Not mine, but awesome: https://vimeo.com/118130413
|
# ? Jan 31, 2015 17:29 |
|
Lastman, that program looks great. For some reason every time I try to run it tho I get:code:
|
# ? Jan 31, 2015 23:24 |
|
Nope. Is your java up to date? I'm assuming that was an attempt at running the applet and not the source code? The applet only works for 64-bit Windows, so if your on a mac or something else you'll have to install processing and run the source (make sure to rename the source folder to match the program name).
|
# ? Jan 31, 2015 23:38 |
|
Makin diamond flowers.
|
# ? Feb 2, 2015 04:38 |
|
This one is really good. *** Made this for the new Line and Pixel zine coming out soon. sigma 6 fucked around with this message at 12:48 on Feb 3, 2015 |
# ? Feb 3, 2015 07:03 |
Take picture. Run through Processing. Base vectors established; export map. (1) Second run through Processing. Shadow vectors established; export map. (2) Call Twitter API via Python. Pull latest tweets. Check input variable; currently word/mood/etc (the guts used to run my Raspberry Pi Twitter mood lamp). Compute mood for color (C); compute instances for generative variable (G); compute hashtag use for intensity (I). (G) and (I) make out some. Export (G)(I)'s lovechild (A); send with (C) to Processing. Call image. Apply (1) vector map to image; fill based on (A) -- (AA) /// Revise to include a ChillTheFuckOut because it takes around 1.5m on an i7 with 10Gb RAM. Apply (2) shadow vector map to (AA) -- (AAA). ASDF Low: 15% full threshold. ASDF High: 15% full threshold. /// Done. Stare. Start digging through friends' profile pictures looking for portraits. - Result: (this was before the fill values for shadow map were finished) - I've lost my god damned mind. TheLastManStanding posted:Another Update: (Download) You have no idea how much time you save me by not having to leave a sketch post-export to gently caress with layers. Examples of above sentence: Various.* from the past few days. I have no idea what I'm doing. Apparently I'm doing it OK.
|
|
# ? Feb 5, 2015 15:23 |
|
AphexMandelbrot posted:Take picture. quote:President Kucinich posted:Makin diamond flowers.
|
# ? Feb 5, 2015 22:54 |
|
AphexMandelbrot posted:Take picture.
|
# ? Feb 6, 2015 04:07 |
Me:
|
|
# ? Feb 7, 2015 02:06 |
everything is picking up. if it goes anywhere by the next time i post i'll mention it. what the gently caress. this is me (i need to shave): this is what i feel like is happening: I love you all. i love this thread. AphexMandelbrot fucked around with this message at 01:37 on Feb 9, 2015 |
|
# ? Feb 9, 2015 00:07 |
|
President Kucinich posted:Makin diamond flowers. Could you please give us your proprietary software to make this pwetty pwease?!
|
# ? Feb 11, 2015 23:50 |
|
It's a Delaunay Filter, most likely this one. If you do use it you'll want to add the lines code:
code:
code:
|
# ? Feb 12, 2015 01:19 |
|
Sparr posted:Could you please give us your proprietary software to make this pwetty pwease?! I like this one. It runs like poo poo, and constantly stalls out, took forever to get running right, but it's got some neat options in it. You should start with LastManStanding's recommendation (Dmesh) though. https://github.com/dplockheart/Triangulate-DF You'll need to install control IP5 in the general processing libraries folder (which can be found by looking it up under preferences in processing, typically found in documents). http://www.sojamo.de/libraries/controlP5/ I had to uncomment this line under triangulate tab to get the program to run. Hopefully you don't have to deal with that. "cf.cp5.saveProperties(sketchPath+"/data/tmp/default-properties.ser");" It lets me make things like this: President Kucinich fucked around with this message at 05:09 on Feb 12, 2015 |
# ? Feb 12, 2015 03:07 |
|
President Kucinich posted:I like this one. It runs like poo poo, and constantly stalls out, took forever to get running right, but it's got some neat options in it. code:
TheLastManStanding fucked around with this message at 05:41 on Feb 12, 2015 |
# ? Feb 12, 2015 05:34 |
|
TheLastManStanding posted:I can't get this one to display an output (I just get the control window), but I immediately recognized the code as a copy/paste from the one I linked above, but with cp5 controls added. It's apparent that he doesn't know how to code since he has a bunch of if statements that look like this: So maybe you should get to work on your triangulation program and show how it's done. Hint hint, nudge nudge.
|
# ? Feb 12, 2015 05:55 |
|
I might get around to finishing it. Most of the code is there, the thing was I figured if I was going to finish it then I wanted it to have at least one major thing that DMesh doesn't have, of which the only things I that came to mind were point-dragging and manual color application. The latter is easy, but the former is tricky. Moving the point is super easy (It's probably two lines of code), but doing it efficiently is tough since in most code it requires triangulating the whole mesh every frame (while dragged), which is exceptionally slow with only a few hundred triangles. My thought was to only re-triangulate the faces connected to the moving point (and the faces connected to those), but proper re-triangulation would require the total area of them to be convex, which becomes more unlikely as you add points. My current thought is to do something similar, remap a small section around the dragged portion, then delete the exterior faces. I'm thinking that it will be good enough in almost every case, and even when it does mess up it won't be an issue as the whole mesh will be recalculated when the mouse is released. I'll have to think about it some more though. In the mean time.... New Program: (Download) Takes an image and lets you slice up the polygons. It has various blend modes, deletable faces, random slopes, undo up to your last 100 actions, full stroke control, and auto points using two point edge detection (because of geometry, the results will be more abstract than you might anticipate). As usual, the app is for win-64 with Java 7, source included for everyone else.
|
# ? Feb 13, 2015 09:08 |
|
Also some junk I did in Re (which I've been meaning to update).
|
# ? Feb 13, 2015 09:11 |
|
Youtube messed up in a very interesting way... I guess this counts as glitch art? Edit: this is the video btw https://www.youtube.com/watch?v=hNxYLgUgO1Y
|
# ? Feb 13, 2015 17:38 |
|
TheLastManStanding posted:New Program: (Download) Takes an image and lets you slice up the polygons. It has various blend modes, deletable faces, random slopes, undo up to your last 100 actions, full stroke control, and auto points using two point edge detection (because of geometry, the results will be more abstract than you might anticipate). As always, your programs are an absolute treat to work with. Seriously, thank you.
|
# ? Feb 14, 2015 22:07 |
- haters gonna hate. AphexMandelbrot fucked around with this message at 02:52 on Feb 16, 2015 |
|
# ? Feb 15, 2015 08:09 |
|
Line and Pixel will be at the Los Angeles Zinefest today, if any of you guys are in the area. http://lineandpixel.blogspot.com/ http://lazinefest.com/ sigma 6 fucked around with this message at 19:58 on Feb 15, 2015 |
# ? Feb 15, 2015 19:53 |
Butt hurts less. In a lot of ways, norovirus included. Still adjusting sketches.
|
|
# ? Feb 16, 2015 02:52 |
|
Lazarus Tower.
|
# ? Feb 16, 2015 09:43 |
|
Update: Re Version 2 (Download) - Updated the menu to the new style - Added blocks and vertical line modes - Changed how RGB displacement is calculated (looks much better now). - Offloaded the displacement to some custom shaders That last bit means that the shape only has to be remade when switching modes or resolution, so changing line thickness or displacement are instantaneous. The side effect of this is I had to change how the mask worked: Displacement is now based off of both the RGB/Brightness of the main image and the mask brightness, with the upside that they are all individually scalable. It also caused a minor change in how lines are rendered, but it shouldn't be an issue.
|
# ? Feb 17, 2015 03:30 |
|
TheLastManStanding posted:Update: Re Version 2 (Download) This might be something on my end, but I've installed this program on two computers and both times the RE display window opens to white, flashes briefly several seconds later and remains blank. After letting it simmer for 10 minutes the screen turns gray. I've redownloaded and installed the program, tried running as administrator, made sure java was up to date, and still nothing. Your previous version still opens and runs. Edit: I noticed that it has a new folder with GLSL files in it. Do I need to do something with processing 2 regarding shaders? President Kucinich fucked around with this message at 08:25 on Feb 18, 2015 |
# ? Feb 18, 2015 08:19 |
|
Odd. If you're running the app you shouldn't have to do anything. I downloaded it and it's working for me, so the link is fine. Could be an OpenGL/video drivers issue. Were you able to get the other program running (slicer)? If you copy the data folder into the source folder and rename the source folder to Re you could try running it in Processing, which should give an error code if there's a problem. As a side note, Processing runs on Java 7. The current Java is version 8 and if you update to it it will suggest that you uninstall old versions, which means Processing apps won't run, so you should make sure the version you have is the newest version of 7. (You can have both versions installed as they are independent. Java is silly like that). TheLastManStanding fucked around with this message at 08:43 on Feb 18, 2015 |
# ? Feb 18, 2015 08:38 |
|
TheLastManStanding posted:Odd. If you're running the app you shouldn't have to do anything. I downloaded it and it's working for me, so the link is fine. Could be an OpenGL/video drivers issue. Were you able to get the other program running (slicer)? If you copy the data folder into the source folder and rename the source folder to Re you could try running it in Processing, which should give an error code if there's a problem. Slicer works just fine. Using Java 7. Followed your advice and received this error. quote:java.lang.RuntimeException: java.lang.RuntimeException: Cannot compile vertex shader: Oh well.
|
# ? Feb 19, 2015 07:44 |
|
Try replacing the data folder with this one
|
# ? Feb 19, 2015 08:08 |
|
Made a shirt out of mine
|
# ? Feb 19, 2015 08:18 |
|
That's a cool shirt. It worked!
|
# ? Feb 19, 2015 10:03 |
|
Someone started a glitch thread on the mograph forums (big after effects and motion graphics place), I hope it continues. http://mograph.net/board/index.php?showtopic=29928
|
# ? Feb 19, 2015 13:02 |
|
0haiThere posted:
Sell these and you will make a bazillion dollars. Or at least, like, twenty dollars if you sell them somewhere that I can buy them.
|
# ? Feb 19, 2015 16:40 |
|
MiketheGreat posted:Sell these and you will make a bazillion dollars. I wish I had the resources to do this, I just used a custom printing service. If you feel like finding your own printing place, I can give you the file I used.
|
# ? Feb 19, 2015 19:30 |
|
LastManStanding, your new RE program runs far smoother.
|
# ? Feb 21, 2015 00:35 |
|
And a green screen catastrophe.
|
# ? Feb 22, 2015 09:23 |
|
Dumping a few older pics. The glitches I try to make on a mac usually end up looking "cleaner" than the windows ones, but less abstract. You can usually tell which one is which pretty easily.
|
# ? Feb 22, 2015 14:06 |
I was working on something that would take a bunch of small pictures, appropriately order per picture, then do a few effects. This didn't do anything I had hoped it would do but it still looked p cool. I hate Processing. I can't quit Processing.
|
|
# ? Mar 1, 2015 06:02 |
|
|
# ? May 10, 2024 06:49 |
|
Sooo... Two weeks ago I finally got around to starting on my Deluanay program. I started by poking around other peoples code to see how they were doing it. Nearly everyone was using some slightly modified form of the triangulate library, which seemed convenient: However, in my tests it sometimes gave improper triangulations (for 5000 points there was around a 1/10 change of a mistake, typically a small and almost unnoticeable, but still a mistake). After a week of poking around the code I wasn't able to completely fix it, got frustrated, and threw everything out. I took a few days off from the project and when I came back I decided to look for a different route. I found one person who wasn't using the standard code. I tried it out and while it had some errors and was significantly slower (4000ms vs 600ms for 5000 points), the code was much simpler. I started with fixing the circumcircle equation and switched the inTriangle function from the dot product method to ray casting; neither gave improved speed, but it fixed the errors. Sorting the points gave a good boost bringing the time down to 1000ms. Still slow, but I figured it was decent. I then tweaked everything line by line, completely rewrote the face flipping and adjacent finding algorithms, and switched to a TreeSet to remove coincident points. That brought the time down to 50ms Somehow I had written a Deluanay triangulation program was 10 times faster than the one everyone else is using. Anyways, have fun with it. I'll probably clean up the triangulation code a bit more and release it as a library. I also have some more features I might try out. New Program: (Download) It makes Deluanay triangulations. Add points, delete points, move points, points that make holes, random points, points that use edge detection, plus all the overlay, blending, and stroke options from my other programs, plus a few more. You can use the a/d/c/h keys to quickly change modes. Right click a point to delete it. Play around with everything else.
|
# ? Mar 1, 2015 10:03 |