|
Kickstarter Gaming - I've moved to my uncle's countryside estate, to convalesce I'm not even sure what that whole thing is about, it sounds like the rantings of a crazy Sovereign Citizen poo poo. I thought only Americans and Canadians did that?
|
# ? Feb 12, 2015 20:19 |
|
|
# ? Jun 10, 2024 04:20 |
|
I hate everyone involved in that Kickstarter.
|
# ? Feb 12, 2015 20:43 |
|
Great Joe posted:If anything has gotten easier over the years, it's making maps and resources for those maps. Licensing engines like Crytek 3, Unreal Engine 4 or Unity 3D costs less than the price of some games, and the tools they come with are constantly being updated. There's also more and more resources coming out every day on how to build your own mapmaking tools that make the process painless. You can make a game with handmade levels in just a few years with a 2-5 person team. That's a fact. Nah I wouldn't say level making has really gotten much easier in the last ten years. Ten years ago you would have had GUI tools that allowed someone to build maps without needing a programming background but it also would have required a specialized skill set to do well. Today it is about the same. If you are an artist or a programmer you may not be much of a level designer without a lot of learning. Also Unity is actually a pretty crappy level builder. Making 3d art has gotten easier, but bringing it all together in a map is still a huge task. We also aren't just talking about throwing together building prefabs to make a street but crafting the gameplay flow as well. If you are a small indie team of 4 or 5 people with everyone already wearing multiple hats adding making maps to someone's plate is a pretty hefty burden. Especially as its the kind of task that doesn't necessarily get too much faster over time. Every map is still a long process even after you have completed dozens. There's a reason even AAA games with small maps have whole teams for the process.
|
# ? Feb 12, 2015 21:14 |
|
Level editors probably have a lot to do with it. Back when I played / modded Jedi Knight in ye olde days of 1998, there were a couple of map editors to choose from: JED or JKEdit. As I recall, JKEdit was more like modern editors, where there was initially nothing - you enclosed areas to make rooms and such. This seemed harder to me, but others picked it up easier. JED was the complete opposite: you sculpted the level in a 3-D environment, extruding areas as needed and cleaving them into bits. Really, that's how it worked - you could click & drag to cut some arbitrary angle through areas of the game world. Then you could delete bits and form shapes, etc. Because of this, Alexei Novikov (the JED author), was able to add model editing / exporting for the game into JED. It was pretty loving cool, and I liked it quite a bit. I haven't really seen anything like it since, but I can't say I've been looking too hard into level editing these days. Evil_Greven fucked around with this message at 21:32 on Feb 12, 2015 |
# ? Feb 12, 2015 21:27 |
|
More Molyneux: http://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/ First question of this interview: quote:RPS: Do you think that you’re a pathological liar?
|
# ? Feb 13, 2015 16:00 |
|
I don't often read gaming news sites, but when I do, it's RPS, and it's because they ask the questions that matter.
|
# ? Feb 13, 2015 16:03 |
|
Lucy Heartfilia posted:More Molyneux: I think the rest of the interview would work better if they didn't start with a straight-up insult.
|
# ? Feb 13, 2015 16:03 |
|
Megazver posted:I think the rest of the interview would work better if they didn't start with a straight-up insult. Yeah. Come on. Everyone knows you leave the insults to the end, when you've got everything you need out of them.
|
# ? Feb 13, 2015 16:09 |
|
That's a good interview and RPS owns.
|
# ? Feb 13, 2015 16:10 |
|
It's not an insult if it's true.
|
# ? Feb 13, 2015 16:11 |
|
It's kinda sad, because PM has obviously been beaten into the ground over the past week, but at the same time, he's been doing this same song and dance for 15 years. And he doesn't learn. Maybe he won't even learn from all this and in a year or so he'll start back up with whatever new thing he's working on.
|
# ? Feb 13, 2015 16:23 |
|
Lucy Heartfilia posted:More Molyneux: Well that's a train wreck of an interview.
|
# ? Feb 13, 2015 16:24 |
|
I think he's sorta banking on someone with actual talent or financial prowess will take the plunge on his projects and realize the vision for him. Unfortunately, there's not really a lack of "idea guys" these days.
|
# ? Feb 13, 2015 17:19 |
|
Kibayasu posted:Well that's a train wreck of an interview.
|
# ? Feb 13, 2015 18:52 |
|
Yodzilla posted:That's a good interview and RPS owns. Yep. I'd almost feel sorry for him a bit if it wasn't for how stridently he defended his poo poo. "But I believed it!" If video games were born out of pure belief and that's it, we'd not have these issues.
|
# ? Feb 13, 2015 18:56 |
|
It's an honesty thing. You can say "we WANT to do this" or "we are TRYING to do that" as much as you'd like but don't take people's money while saying "we ARE doing this" and then later come out and try to retcon your story. For the record I do think the industry is better with Molyneux in it, I just wish he'd realize what he's saying and...not say those things.
|
# ? Feb 13, 2015 19:01 |
|
I think what's really taken this to whole different level is that story of the kid who won Curiosity and how he was basically forgotten before he'd even left their offices. If you care so little about somebody you met face to face and who you made direct promises to, how do you feel about a random group of people you've never met before? Well, that and how they elevated a backer-turned-intern to the level of lead designer after everyone else bailed on the project. Maybe he's a talented guy, I don't know, but the visuals of it are just awful.
|
# ? Feb 13, 2015 19:21 |
|
Great Rumbler posted:It's kinda sad, because PM has obviously been beaten into the ground over the past week, but at the same time, he's been doing this same song and dance for 15 years. And he doesn't learn. Maybe he won't even learn from all this and in a year or so he'll start back up with whatever new thing he's working on. Yeah I'm pretty positive he'll learn nothing from this. Peter Molyneux is literally Cartman from that one episode of South Park where he reconstructs history to make it so that he came up with the Fish Sticks joke when in reality he had nothing to do with it. Great Rumbler posted:I think what's really taken this to whole different level is that story of the kid who won Curiosity and how he was basically forgotten before he'd even left their offices. If you care so little about somebody you met face to face and who you made direct promises to, how do you feel about a random group of people you've never met before? That's definitely what pushes PM over the edge from me to "hilariously incompetent" to "full-blown douchetard". Promising and failing to deliver on software projects can happen, although after making a career of it he should really loving know better. Read a book dude. But still, promising to some kid that you're going to change his life and then not talking about it for years? Holy poo poo that's low.
|
# ? Feb 13, 2015 19:21 |
|
It wasn't the interview he wanted, but it sure as gently caress was the interview he deserved.
|
# ? Feb 13, 2015 20:04 |
|
RPS could have tried to get some information about what went wrong with Godus' management and devlopment, but instead they opted for sneering and high fives. It's a bad interview.
|
# ? Feb 13, 2015 20:08 |
|
its really funny that all they had ready for him at the office was playing a lovely unfinished game before dumping him in a bar and letting an intern sort him out
|
# ? Feb 13, 2015 20:10 |
|
DolphinCop posted:RPS could have tried to get some information about what went wrong with Godus' management and devlopment, but instead they opted for sneering and high fives. It's a bad interview. Do you honestly believe PM's mind exists enough in the real world to actually be able to identify what went wrong with development? This stuff is good because it makes it much less likely anyone will give him money to make games anymore.
|
# ? Feb 13, 2015 20:11 |
|
DolphinCop posted:RPS could have tried to get some information about what went wrong with Godus' management and devlopment, but instead they opted for sneering and high fives. It's a bad interview. The RPS interviewer went into the interview with every intention of asking those questions, but the development was troubled and some questions had to be cut or altered.
|
# ? Feb 13, 2015 20:19 |
|
The interviewer's questions are framed in a very emotional and confrontational way. They don't seem to have much thought put into them but more made up on the spot like emotional reactions. Like a fanboy Nearly every question could have been phrased better not to immediately put Molyneux on the defensive, emotionally. It's a good journalistic tactic to unsettle the subject but you gotta finesse it, not beat the guy over the head with it. Molyneux was clearly considering what the outcome of this interview was early on and I think that's the only reason why he didn't hang up on this guy. I'm glad it's a transcript so both sides of this interview could be seen. That said: I certainly hope Molyneux learns the right lesson from this though: People are sick of his poo poo. He may not be lying but he should start considering how he states things matters.
|
# ? Feb 13, 2015 20:20 |
|
Obsurveyor posted:That said: I certainly hope Molyneux learns the right lesson from this though: People are sick of his poo poo. He may not be lying but he should start considering how he states things matters. If he didn't learn it from the previous fifteen years, what made you think he's learning it now? All he learned was that you can coast on long past accomplishments for quite awhile by extracting money from the young and gullible
|
# ? Feb 13, 2015 20:23 |
|
Kalli posted:If he didn't learn it from the previous fifteen years, what made you think he's learning it now? All he learned was that you can coast on long past accomplishments for quite awhile by extracting money from the young and gullible I don't think he's ever had a sustained period of focused criticism like this before? There's no publisher here to protect him and deflect it either.
|
# ? Feb 13, 2015 20:26 |
|
Obsurveyor posted:I don't think he's ever had a sustained period of focused criticism like this before?
|
# ? Feb 13, 2015 20:27 |
|
Obsurveyor posted:The interviewer's questions are framed in a very emotional and confrontational way. They don't seem to have much thought put into them but more made up on the spot like emotional reactions. That's John Walker for you. He has been a sanctimonious buzz kill on the RPS website for years. Even when he wrote for PC gamer like ten years ago he was always whinging about the longest journey and fawning over its protagonist. He is a total bore and I stopped going to RPS because of his constant soapboxing. Still Molyneaux is a prat too. Glad I avoided Godus in the end, you nearly had me though Peter, nearly!
|
# ? Feb 13, 2015 20:32 |
|
Peter Molyneux is a fraud and that interviewer is a hack, a match made in heaven. It's like those local news journalists who ambush accused scam artists in restaurant parking lots and badger them with the most incendiary and offensive questions ever, just so they can film the reactions.
|
# ? Feb 13, 2015 20:40 |
|
A videogame journalist essentially grabbing a developer by the collar and throttling them while yelling "WHAT IS WRONG WITH YOU" is a breath of fresh air, honestly. I didn't learn anything from the interview but it made for great entertainment.
|
# ? Feb 13, 2015 20:45 |
|
Was it a good interview in an academic sense? Nope, not even close. Was it a great article? Hell yeah. Also, Project Scissors is at ~50% with just over a week to go. I'm guessing it'll be a no-go.
|
# ? Feb 13, 2015 20:48 |
|
DolphinCop posted:RPS could have tried to get some information about what went wrong with Godus' management and devlopment, but instead they opted for sneering and high fives. It's a bad interview. -PM does not know, and never has known, how expensive games are to make -PM does not know, and has never known, how hard most of game development is -PM has never had any qualms about exaggerating about anything, because he assumes (quite possibly correctly) that that's what brings the money in -PM therefore claimed he could do things that weren't possible, with an amount of money so low that it wouldn't even cover development of a simple, non-risk-taking game of the genre, and just assumed everything would turn out somehow by magic. When the game saving magic failed to arrive, he essentially cancelled the PC version and put all his money into the only version that stood to make money right away, the iOS one. And it has to be said, this decision was and is the correct call for his company. The only reason the poo poo's hit the fan now is that until he announced his new project, he could still lie and say that he had the majority of his developers working on the PC version. So yeah, we don't need an interview to establish what went wrong with Godus. Instead we got a much more interesting interview about why it went wrong: PM himself, and why he seems to believe and think what he does.
|
# ? Feb 13, 2015 21:16 |
|
mitochondritom posted:That's John Walker for you. He has been a sanctimonious buzz kill on the RPS website for years. Even when he wrote for PC gamer like ten years ago he was always whinging about the longest journey and fawning over its protagonist. He is a total bore and I stopped going to RPS because of his constant soapboxing. Still Molyneaux is a prat too. Glad I avoided Godus in the end, you nearly had me though Peter, nearly! Was he the one who tried to tell Rhianna Pratchett that she'd misinterpreted the story of that Tomb Raider game? Y'know, the story that she loving wrote?
|
# ? Feb 13, 2015 21:23 |
|
Obsurveyor posted:That said: I certainly hope Molyneux learns the right lesson from this though: People are sick of his poo poo. He may not be lying but he should start considering how he states things matters.
|
# ? Feb 13, 2015 21:34 |
|
It's pretty valid to tell an author you may have intended X but elements blah seem to support something different. If you've ever been in creative writing classes you know a lot of people don't write what they mean to write in a scary insight into a dude you have to sit near kind of way. I think this is it for Molyneux. I know people like to point to Star Citizen and dodgy kickstarters but surely this is beyond coming back. FuzzySlippers fucked around with this message at 21:49 on Feb 13, 2015 |
# ? Feb 13, 2015 21:46 |
|
Dr. Video Games 0031 posted:Peter Molyneux is a fraud and that interviewer is a hack, a match made in heaven. I didn't see anything in that interview that I don't see regularly in any discussion between people who know even a portion of the drama. The only new thing might be that it's one of the few times it was explicitly asked of the man himself.
|
# ? Feb 13, 2015 22:03 |
|
No new information, just a public shaming. I felt kind of squicked out by the time I got to the end of that.
|
# ? Feb 13, 2015 22:08 |
|
People who take money for a game and abandon it while trying to push the blame onto everyone else deserve a public shaming.
|
# ? Feb 13, 2015 22:11 |
|
Johnny Law posted:No new information, just a public shaming. I felt kind of squicked out by the time I got to the end of that. A Fancy 400 lbs posted:People who take money for a game and abandon it while trying to push the blame onto everyone else deserve a public shaming. People who run a contest and promise a boy they're going to change his life and then forget to so much as call him back definitely deserve a public shaming.
|
# ? Feb 13, 2015 22:13 |
|
|
# ? Jun 10, 2024 04:20 |
|
Johnny Law posted:No new information, just a public shaming. I felt kind of squicked out by the time I got to the end of that.
|
# ? Feb 13, 2015 22:13 |