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Vichan posted:Paradox experimenting with tablet-based Crusader Kings II I always wanted an app that will make my tablet combust.
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# ? Feb 14, 2015 18:13 |
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# ? Jun 4, 2024 05:43 |
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quote:While we shouldn't expect anything as fantastical as the Sunset Invasion DLC gently caress Europeans.
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# ? Feb 14, 2015 18:30 |
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Started playing this game for the first time last night and my character's secondborn son and current heir is already gay and possessed. God dammit.
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# ? Feb 14, 2015 18:44 |
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I'd be happy with a paired down tablet version of crusader kings that just dealt with one region of Europe - say France at the 1066 start or the British Isles during the dark ages. It doesn't need to cover everything the PC game does, but boy would it be the bee's knees to have this game on a tablet or smart phone when I am traveling. Also someone should totally make the Great Heathen Army (or something like it) as a potential horde, they could function like an early Aztec Invasion only with more hair and plunder!
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# ? Feb 14, 2015 19:10 |
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Vichan posted:Paradox experimenting with tablet-based Crusader Kings II Here's the full article Also, there's this: Henrik Fåhraeus posted:The game is also getting extremely complex and increasingly hard to maintain and expand upon, but we are now in the middle of a major "tech upgrade" and bug cleansing effort that we started in parallel with the "Way of Life" expansion. We plan to release three more major expansions this year, and then we'll take stock and see where we are. Personally, I've learned so much from my mistakes that I'm dying to make Crusader Kings III, but that is still many years off...
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# ? Feb 14, 2015 19:12 |
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Bug fixing period sounds good to me.
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# ? Feb 14, 2015 19:20 |
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ThaumPenguin posted:Paradox just posted this on facebook to mark the 3rd anniversary of CK2: Paradox is easily one of the best game studios out there.
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# ? Feb 14, 2015 19:24 |
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Vichan posted:THREE major expansions which might contain medieval myths and legends, yes please! Skeleton invasion dlc confirmed
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# ? Feb 14, 2015 20:36 |
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Looking forward to SKELETONS on the map. Well that or DRACULA, official Vampire expansion when, Paradox?
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# ? Feb 14, 2015 20:46 |
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Back To 99 posted:Bug fixing period sounds good to me. As a clarification (of course normal bugs gets fixed as well) that period is mostly about technical stuff behind the hood that is not visible for the user but that affects how we work with the game. So its not bugs in the sense as how you think about it most probably. But we never stop fixing bugs.
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# ? Feb 14, 2015 20:48 |
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Vichan posted:THREE major expansions which might contain medieval myths and legends, yes please! Pimpmust posted:Well that or DRACULA, official Vampire expansion when, Paradox?
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# ? Feb 14, 2015 20:52 |
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Crusader Kings 3 would be nice, but it definitely needs to have a EUIV style launch on it otherwise it would be a failure. If it doesn't include all of the expansions up until now it would be seriously problematic.
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# ? Feb 14, 2015 20:54 |
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SelenicMartian posted:Yes, add Darklands into it. He's playable in EUIV, but Wallachia has a very difficult start.
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# ? Feb 14, 2015 20:59 |
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YouTuber posted:Crusader Kings 3 would be nice, but it definitely needs to have a EUIV style launch on it otherwise it would be a failure. If it doesn't include all of the expansions up until now it would be seriously problematic. I've not played EU4, what does this mean?
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# ? Feb 14, 2015 21:01 |
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starting in the charlemagne bookmark as the (mazdaki) count of estafan and kidnapping/murdering the entire abbasid dynasty is the most fun. will prisoners still convert if there's a council member trying to convert the province? i should try to install a mazdaki caliph
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# ? Feb 14, 2015 22:10 |
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marktheando posted:I've not played EU4, what does this mean? Basically by the end of EU3's lifecycle it was pretty much EU3.5, then 4 basically took the entire game wholesale, updated the engine and made mechanical changes. I think what that poster was getting at was that Crusader Kings 3 really should include most of the gameplay elements that have been added to 2 over the years or it will feel really hollow upon release.
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# ? Feb 14, 2015 23:02 |
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So I noticed a hint about the next DLC at the end of that interview I linked:Henrik Fåhraeus posted:This expansion will not be event driven like "Way of Life", but more akin to "Legacy of Rome" and "Sons of Abraham". I'm not quite sure what this means, as LoR and SoA both had quite a few event chains. Are they suggesting more gameplay mechanics, like retinues or the College of Cardinals? That'd be pretty great. No idea what they'd add though. Palace Decoration DLC? Regional Goods DLC? Crown Designer DLC? I really have no idea what gameplay mechanic would need to be added, but I know I've seen lots of cool ideas about it in the past. Can't remember any of them, though.
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# ? Feb 15, 2015 00:17 |
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ThaumPenguin posted:So I noticed a hint about the next DLC at the end of that interview I linked: Regent DLC. You get to play a Regent and get prestige for doing bad poo poo to the kingdom. The biggest bonus is for murdering a child ruler, getting away with it, and putting an even younger child ruler on the throne.
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# ? Feb 15, 2015 00:19 |
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ThaumPenguin posted:So I noticed a hint about the next DLC at the end of that interview I linked: Pagan religions definitely need work. Also playable theocracies would be sweet. So I discovered something I hate. Republic players can hold both baronies and cities with no penalties. Just not temples. So you can control say 4 baronies in your capital county, and 3 cities elsewhere, and have a really solid levy while also bringing in a lot of cash. But feudal rulers can't hold cities, and are limited to baronies. That sucks because if you could hold 3 or 4 cities as a feudal ruler without any penalty, income would be a lot less of an issue.
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# ? Feb 15, 2015 00:22 |
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I've been appointed Regent before but you can't do a goddamn thing, which imo is a pretty big oversight. Next expansion is going to expand the map again, I'm calling it now.
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# ? Feb 15, 2015 00:22 |
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Eric the Mauve posted:Next expansion is going to expand the map again, I'm calling it now. Uh, the quote up the page doesn't suggest that at all.
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# ? Feb 15, 2015 00:24 |
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Samurai Invasion DLC. The twist is they don't invade from the edges of the map, they dig a tunnel from China and come burrowing out in the courtyard of St. Peters Basilica
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# ? Feb 15, 2015 00:24 |
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So long as they fix archers being the one true army base, I'm cool with that.
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# ? Feb 15, 2015 00:25 |
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I'm expecting emphasis on court life, minor titles, factions, and all that, especially for making vassals more interesting. e: and I'd love reworked mercenaries, because they were a huge part of medieval warfare, but in the late game I can only afford them for a few months despite my king swimming in gold. BravestOfTheLamps fucked around with this message at 00:32 on Feb 15, 2015 |
# ? Feb 15, 2015 00:29 |
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Volkerball posted:Pagan religions definitely need work. Also playable theocracies would be sweet. This is balanced by the fact that a Republic has some pretty huge limitations on what laws it can use. You can only ever use Low crown authority which is a bigger deal than it seems. That puts some hefty restrictions on what you can do as a patrician and also makes it harder to pry levies from your subjects. Pretty sure this is by design; a crap load of money going to a feudal lord would make feudal lords way better than Republics. As it stands Republics are meant to poo poo out money but rely on funding retinues and mercenaries to wage war. Feudal lords are meant to use levies and go "gently caress you I'm not paying for this" to their vassals whenever the fighting starts. Republics also have pretty different election mechanics but that's stupidly easy to deal with. Biggest issue is that women can't do anything important in a republic so if you get a really really awesome woman in your dynasty you can't arrange her to be patrician. In theory republics are also supposed to be full of intrigue and competitive murder but it's again stupidly easy to deal with. Early on you might lose an election or two but it's just too easy currently to go on a murder spree and eliminate any house that gets too strong on their own and then buy every election.
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# ? Feb 15, 2015 00:30 |
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Eric the Mauve posted:I've been appointed Regent before but you can't do a goddamn thing, which imo is a pretty big oversight. I think they've distinctly said that they're not doing this, the game has enough trouble handling the RoI-map, even with engine optimizations.
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# ? Feb 15, 2015 00:30 |
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Actual theocracy mechanics does sound like a pretty sweet idea. I wonder if they might be tempted to take another crack at fixing Islam?
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# ? Feb 15, 2015 00:34 |
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Elias_Maluco posted:I want this. It't not all that hard at all, most of the coding is actually done for you already in crusader_events. As a proof of concept I threw it together but the mod only actually adds or alters 5 files in vanilla and is pretty doable with any religion. Download it here if you'd like to play around with it, just put both files in Documents\Paradox Interactive\Crusader Kings II\mod and check it on at the launcher Jaramin fucked around with this message at 01:01 on Feb 15, 2015 |
# ? Feb 15, 2015 00:35 |
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One of the devs showed a screenshot of a college of cardinals type mechanic for Norse pagans, right? Maybe it'll be something like Sons of Abraham but pagan focused.
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# ? Feb 15, 2015 00:46 |
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Playable mayors would be sweet too if they could add in city politics. I played one game where I consoled tech and money onto my capital of Kiev, so there was 5 incredibly strong baronies in there. Those were the only holdings my ruler had. I'd like to do the same again and keep it in gavelkind, so it would add a bunch of inter-province politics when all those baronies get handed off to different family members.
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# ? Feb 15, 2015 00:47 |
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Glasgerion posted:One of the devs showed a screenshot of a college of cardinals type mechanic for Norse pagans, right? Maybe it'll be something like Sons of Abraham but pagan focused. Yeah, but that screenshot was from a mod that it's possible to do right now, so I wouldn't bet on it being a hint of a new expansion feature.
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# ? Feb 15, 2015 00:51 |
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A puppy? For me?! Thank you so much, I love him! ....where the hell did you find it?
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# ? Feb 15, 2015 00:55 |
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Glasgerion posted:One of the devs showed a screenshot of a college of cardinals type mechanic for Norse pagans, right? Maybe it'll be something like Sons of Abraham but pagan focused. Yup, he's using it in this SA LP.
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# ? Feb 15, 2015 00:55 |
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I'd like it if they made it so cities weren't just randomly given out to a generated character. I'd like to keep those in my dynasty as a loyal tax base.
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# ? Feb 15, 2015 00:56 |
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Playable barons or whatever could be fun, you'd face the challenges of being part of the lower-ish part of nobility, without a council or anything like that to support you. No idea how it'd work, though. The Habsburgs are barons in the 1066 start, right?
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# ? Feb 15, 2015 00:59 |
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ThaumPenguin posted:The Habsburgs are barons in the 1066 start, right? EDIT: Just checked. Habsburgs are indeed counts, while the Hohenzollerns are barons. Funky Valentine fucked around with this message at 01:10 on Feb 15, 2015 |
# ? Feb 15, 2015 00:59 |
Lux Invicta finally got an official update! Link
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# ? Feb 15, 2015 01:11 |
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AFAIK Paradox have said that playable barons will never ever happen because barons only exist so counts can have vassals. Barons would need to have courts of their own, which on its own would probably double the character count.
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# ? Feb 15, 2015 01:14 |
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DStecks posted:AFAIK Paradox have said that playable barons will never ever happen because barons only exist so counts can have vassals. Barons would need to have courts of their own, which on its own would probably double the character count. Yeah, barons currently don't have a council, but they do have courtiers. At least they have relatives hanging around, plus maybe some lowborns. Thanks for the info about barons though.
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# ? Feb 15, 2015 01:17 |
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# ? Jun 4, 2024 05:43 |
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Crusader realms doing well in this game.
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# ? Feb 15, 2015 03:12 |