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Beer4TheBeerGod posted:+++Astropathic Intercept+++ If you aren't using this I will.
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# ? Feb 12, 2015 16:09 |
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# ? Jun 3, 2024 22:17 |
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Werix posted:So essentially black crusade compacts mixed with rogue trader achievement points, two systems I've never used or seen used.
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# ? Feb 12, 2015 16:52 |
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Werix posted:So essentially black crusade compacts mixed with rogue trader achievement points, two systems I've never used or seen used. DarkHeresy2.txt
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# ? Feb 12, 2015 23:06 |
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Clanpot Shake posted:It also mentions a framework for building/playing through investigations. Did anyone ever use the one in Book of Judgement? Over/under on this being another crappy rule tacked on a la Subtlety? I don't think any of their Subsystems really work, generally.
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# ? Feb 12, 2015 23:07 |
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LowellDND posted:If you aren't using this I will. Enjoy!
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# ? Feb 14, 2015 21:56 |
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LowellDND posted:If you aren't using this I will. Oh, fuckballs. Beer4TheBeerGod posted:Enjoy! NO DON'T ENCOURAGE HIM
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# ? Feb 15, 2015 01:54 |
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I encourage him to use it.
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# ? Feb 15, 2015 02:13 |
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I want in on that game
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# ? Feb 15, 2015 06:41 |
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Beer4TheBeerGod posted:Enjoy! Woo! Thank you Waroduce posted:I want in on that game http://forums.somethingawful.com/showthread.php?threadid=3657951&userid=0&perpage=40&pagenumber=1 One of us One of us! edit: As an aside, how do you get more Corruption? I keep doing Insanity and fear checks, but Im less sure about corruption. Loel fucked around with this message at 16:13 on Feb 15, 2015 |
# ? Feb 15, 2015 14:39 |
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Be in the presence of chaos rituals, read ultra-heretical books (unfortunately a necessity of Inquisition job), be unlucky to be near a psychic phenomena, etc
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# ? Feb 15, 2015 17:20 |
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This week in BLACK CRUSADE! the heretics decided to fix up their new base floating in space. This involved turning the life support on, patching the holes all over, and getting the main generators up and running. With their base in order the group prepared to use their frigate with Inquisition symbols to basically take all of psykers of Imperial planets in the Calixis sector to make an army of psykers. While members of the group have expressed their concern with turning the void station into a psyker haven and then arming them, they have been ignored.
Gaghskull fucked around with this message at 01:10 on Feb 16, 2015 |
# ? Feb 15, 2015 23:22 |
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Gaghskull posted:This week in BLACK CRUSADE! the heretics decided to fix up their new base floating in space. This involved turning the life support on, patching the holes all over, and getting the main generators up and running. With their base in order the group prepared to using their frigate with Inquisition symbols to basically take all of psykers of Imperial planets in the Calixis sector to make an army of psykers. While members of the group have expressed their concern with turning the void station into a psyker haven and then arming them, they have been ignored. Heretics collecting an army of psykers in a remote location. Nothing can possibly go wrong.
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# ? Feb 15, 2015 23:48 |
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Gaghskull posted:While members of the group have expressed their concern with turning the void station into a psyker haven and then arming them, they have been ignored. As well they should be, those guys are in the wrong loving game for playing it sane.
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# ? Feb 15, 2015 23:54 |
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That's too much work for too much risk. the obvious thing to do is to put the psykers on stasis and use them to power xenotech weapons.
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# ? Feb 16, 2015 04:30 |
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Horrible Lurkbeast posted:That's too much work for too much risk. Grind them down into dust and turn them into a new narcotic.
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# ? Feb 16, 2015 04:52 |
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And you can always sacrifice or trade away any overstock of psykers. But letting them run free with all their free will? Insane!
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# ? Feb 16, 2015 05:09 |
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Lobotomise the lot of them, put all the removed brain matter into a planetary food chain, discover if psyker mutations are spread by prions.
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# ? Feb 16, 2015 15:11 |
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Find a vial of the Obliterator Virus, process it into an aerosol form, and distribute it through the ventilation system whenever you've got most of the psykers in one place. Turn them all into one big grey goo amalgam of psychically active techno-organism, then drop that horrible thing onto the central hive of of a segmentum capital.
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# ? Feb 16, 2015 16:04 |
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zeal posted:Find a vial of the Obliterator Virus, process it into an aerosol form, and distribute it through the ventilation system whenever you've got most of the psykers in one place. Turn them all into one big grey goo amalgam of psychically active techno-organism, then drop that horrible thing onto the central hive of of a segmentum capital. I wonder if that's how the Orks got made.
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# ? Feb 16, 2015 17:15 |
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Beer4TheBeerGod posted:I wonder if that's how the Orks got made. Even the Eldar probably have no idea how the Old Ones how the Krork were made. Oooh, someone should ask Trazyn! He might know.
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# ? Feb 16, 2015 17:59 |
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Torture them horribly, add in all sort of mad augmetics, does them up on a full sprectrum of combat drugs and use them as shock troops to take on your enemies. Bonus points for using butchers nails technology
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# ? Feb 16, 2015 22:33 |
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As long as you don't let anyone out, it'll eventually sort itself out. No guarantees that the facility will be habitable afterwards, though.
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# ? Feb 16, 2015 23:09 |
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As a side note, the void station that they're looking to put all these psykers on to train is some sort of xenos void station that gives corruption points to anyone on board every time they fire the guns. They of course tested this repeatedly.
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# ? Feb 17, 2015 00:30 |
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Foxtrot_13 posted:Torture them horribly, add in all sort of mad augmetics, does them up on a full sprectrum of combat drugs and use them as shock troops to take on your enemies. Bonus points for using butchers nails technology Double bonus points if through use of powers/perils of the warp they are literal shock troops.
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# ? Feb 17, 2015 05:14 |
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Gaghskull posted:As a side note, the void station that they're looking to put all these psykers on to train is some sort of xenos void station that gives corruption points to anyone on board every time they fire the guns. They of course tested this repeatedly. That's it! Find some way to turn those psykers into a shield to block the corruption. You just have bind them with technology or a chaos ritual.
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# ? Feb 17, 2015 05:54 |
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Horrible Lurkbeast posted:That's it! Find some way to turn those psykers into a shield to block the corruption. Or feed them to the guns to power them up.
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# ? Feb 17, 2015 10:01 |
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The best selling tome "Ten thousand and one hundred novel uses for unbound psykers" has a sequel! "How to squeeze a brain dry" will teach you the how to get more bang from the captive, drooling vegetables before you toss them into the food vats. Order now and receive a free xenotech writing quill!
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# ? Feb 17, 2015 11:03 |
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zeal posted:Find a vial of the Obliterator Virus, process it into an aerosol form, and distribute it through the ventilation system whenever you've got most of the psykers in one place. Turn them all into one big grey goo amalgam of psychically active techno-organism, then drop that horrible thing onto the central hive of of a segmentum capital. The station is armed and full of psykers so it will probably move of its own volition soon anyway. It's probably best to be at least a light year away when that starts happening, so you have time to see the shockwave coming.
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# ? Feb 17, 2015 20:34 |
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In such instances a good rule of thumb is to ask WWAD or What Would Ahriman Do? He would definitely NOT stockpile unsanctioned psykers inside a corrupted void station with heavy weaponry. But, heck, what did Ahriman know? I'm sure everything will turn out fine.
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# ? Feb 17, 2015 20:55 |
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KJDavid posted:In such instances a good rule of thumb is to ask WWAD or What Would Ahriman Do? He would definitely NOT stockpile unsanctioned psykers inside a corrupted void station with heavy weaponry. That sounds exactly like something Ahriman would do.
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# ? Feb 17, 2015 22:37 |
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Playing a sensible character means your inevitable death might be unfunny and boring. Do you want that to happen?
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# ? Feb 18, 2015 05:34 |
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Yeah, I don't do the whole corruption thing, but I take insane risks in combat to do cool stuff because if I play it safe I'm likely to eventually get killed by a lucky shot from some schmuck cultist so I might as well risk dying while climbing down the side of a titan or holding a corridor against genestealers.
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# ? Feb 18, 2015 06:39 |
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The Lone Badger posted:Or feed them to the guns to power them up. All of these options have been bandied about by the group. In fact, the group's resident psykers have already determined that by focusing the warp through said guns actually *does* power them up. With any luck, accumulating the sheer number of psykers that we're intending to gather will open up a giant Warp Storm right at the borders of the Koronus Expanse and the Calixis Sector, giving Chaos yet another front/another way to contest this space. Horrible Lurkbeast posted:That's it! Find some way to turn those psykers into a shield to block the corruption. Hey man, Thrall Wizards have to come from somewhere.
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# ? Feb 18, 2015 19:17 |
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NGDBSS posted:The plan is that each role will give a certain amount of characteristic and non-characteristic aptitudes, and that each advanced role will give things out in the same quantity. My idea on collisions is that role aptitudes are at lower priority, and are thus "replaced" first, so as not to make a headache on bookkeeping for "permanent" aptitudes on the race and background.
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# ? Feb 18, 2015 20:42 |
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tech-priests get eight apts and are absurd because the game designers and game players can't stop jacking off to the thought of them All of the characters who get seven aptitudes have a strong social focus; that's probably why they get a bonus apt compared to, say, the Weapon Specialists' six. So for Dark Heresy, which is nominally investigative, I'd go with seven aptitudes too.
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# ? Feb 18, 2015 20:53 |
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NGDBSS posted:Reposting this for comment. (Also I'll probably just merge Leadership with Psyker, as both aptitudes are a bit neglected - Leadership more so, actually.) Aptitudes are a poo poo system and your efforts would be better spent cooking up a table of cost multipliers for each role. That way you can balance all of them against each other and not have to deal with the lovely problems Aptitudes cause or the headache of changing them post-character creation. Oh wait, they already did that in the DH2 beta and threw that baby out with the bathwater. No, I'm not bitter.
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# ? Feb 18, 2015 20:54 |
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Clanpot Shake is correct; Aptitudes are a bad system that has never really worked well.
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# ? Feb 18, 2015 21:00 |
It is really silly how every single lore has the same aptitudes - makes Intelligence&Knowledge aptitudes ridiculous, especially since a lot of other skills also use the Intelligence-aptitude.
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# ? Feb 18, 2015 22:14 |
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Speaking of lores did any of you guys ever found use for non-Forbidden ones? Like loving common lore (War, Adeptus Astra Telepathica, Administratum) Scholastic lore (Astromancy, Beasts, Heraldry, Judgement, Numerology, Philosophy)???? I mean I can see use for them in a DARK HERESY campaign but what about the other games?
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# ? Feb 18, 2015 22:25 |
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# ? Jun 3, 2024 22:17 |
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^^^^Usually I find that the people who care about lore skills just end up taking Infused Knowledge, seeing as how that gets you access to all Commons/Scholastics for one lump sum. (I am a fan in general of consolidation talents like that.)Clanpot Shake posted:Aptitudes are a poo poo system and your efforts would be better spent cooking up a table of cost multipliers for each role. That way you can balance all of them against each other and not have to deal with the lovely problems Aptitudes cause or the headache of changing them post-character creation.
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# ? Feb 18, 2015 22:30 |