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bobvonunheil
Mar 18, 2007

Board games and tea
Final Attack is halfway there, and only a week in! Congrats BL, it's looking really promising.

Finally backed at the $50 level.

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OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Tiny Chalupa posted:

Doh hope i didn't just completely miss this post. Thanks!
We do own Galaxy trucker but think this might find a spot in our rotation.

So far my short list of games is:
Imperial Assault
Pressure Cooker

Possibly Zombie 15. Need another "light" game that plays pretty quick. Kicking around ideas

Nah, that was from the previous thread. I was just hoping someone with more experience with the game would post.

T-Bone
Sep 14, 2004

jakes did this?

Texmo posted:

Is this game supposed to be good/in demand? There's a copy been sitting at my FLGS for a while which is now discounted, I suppose because most of the patrons glance over the Fashion theme without a second thought, myself admittedly being one.

It's supposed to be pretty good and it's really OOP: https://boardgamegeek.com/geekmarket/browse?objecttype=thing&objectid=87890

Rahdo posted:

http://www.boardgamegeek.com/video/15747

My second vid, for one of the best Euro games to come out in 2011 (or 2010 if you're in Poland), from the designer of Stronghold. The game is interesting in that it's a REALLY complex and deep economic simulation that should be getting a lot more hotness, but unfortunately many geeks ignore it because of the "Fashion Industry" theme. But they should really focus on the "industry" part, not the "fashion" part, which is lightly pasted on -- brilliantly so, but still, the theme is not integral to the game... this could just as easily be a game about rocket development, or running an architect firm, or designing videogames.

Hopefully this vid will help convert a few people who might have passed otherwise! Fair warning, the rules translation is poor (it has since been rewritten by an Australian geek and is hosted here), but otherwise, it's an absolutely fabulous game! If you like Container or Le Havre or Caylus or Automobile, you owe it to yourself to check this game out!

burger time
Apr 17, 2005

Pret a porters rulebook is TERRIBLE. There's a much better one you can find on boardgame geek

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



burger time posted:

Pret a porters rulebook is TERRIBLE. There's a much better one you can find on boardgame geek

Well it's by the Robinson Crusoe guy so that's no shocker.

PerniciousKnid
Sep 13, 2006

jivjov posted:

Alright, so, despite the urging of many in the thread, I purchased Elder Sign. And I quite like it. Here's my counter-review:

First off, anyone saying that Elder Sign is not a particularly deep game is 100% right. This is not a centerpiece to base an evening of gaming around. Nor is it short enough to be a filler game before/after a meatier title. This is one of those games that slots in perfectly in a "well, we've got a couple hours to kill, nothing really pressing to do...Elder Sign?" type of time slot. The Lovecraft theme is not as well executed as in Eldritch Horror; there isn't a whole lot of flavor text to be had. But what theme is present is well used. Every event card feels like something that could be taking place in an Old One-infested museum. As for the gameplay itself, I dislike all the comparisons that were made to Yahtzee. Yes, there are a bunch of dice you try to make certain sets out of your rolls...but that's about where the similarities end. I found there to be interesting enough strategy in making decisions between "Well, this one needs one really unlikely combo, but that one down there needs 4 different smaller combos" and "Well, we really need to unlock the Yellow die...but can I really handle that on my own?" and "We should resolve this Other World encounter before midnight...but there's other things that need doing first...". I can definitely see why people would shy away from recommending Elder Sign, but I don't think its the turd that certain posts made it out to be.

I think that for what you're getting in the box, $35 is a hair too high, but I do not regret my purchase at all, and I fully intend on snagging the expansions after the base game sees a little more play.

How do you feel it compares to thread-critically acclaimed filler games like Love Letter?

Broken Loose posted:

I haven't played Temporum in a couple months for personal reasons, but my main issue with the game is that the good parts of the game greatly resemble Dominion, while the bad parts are completely absent from Dominion. DXV did go on to admit that Temporum was effectively his attempt at a board version of Dominion, and it shows, but it also means that I have a greatly superior version on the shelf next to it. I'll go back to Temporum after my current stuff is handled just to see how it evolves.
I definitely get that vibe from it. The one glimmer of hope I have for it is that it might work well as a satisfying strategy game to break out with casual gamers, since Small World has lost its sheen and Dominion drags with newbies. Seven Wonders is probably better for that purpose, but I wouldn't mind a good alternative that doesn't involve Vlaada craziness.

PerniciousKnid fucked around with this message at 02:43 on Feb 17, 2015

fozzy fosbourne
Apr 21, 2010

Honestly, I think it fits perfectly into that category of something I'll play on iOS but would much rather play something else in person. Along with Ascension, Sentinels, Star Realm, etc

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

PerniciousKnid posted:

How do you feel it compares to thread-critically acclaimed filler games like Love Letter?

Hard to compare them at all, really. Love Letter is a much quicker game, but I would say has even more strategic depth, especially since you're competing against other players rather than a board state. That said, Elder Sign is going to play the same no matter who you're playing with, whereas Love Letter can easily develop group-specific strategies if a particular player has some manner of tell or something.

bowmore
Oct 6, 2008



Lipstick Apathy
Elder Sign is coop Yahtzee no doubt about it

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.

Tiny Chalupa posted:

How is X-Com? Looking to order a few games here in the next week or so so trying to get a list setup

It's good! I think Blood Bowl is the best analogue for it, weirdly enough. The systems themselves are pretty simple but it's managing risk where the real soul of it lies. Simple is good for risk games, because the point is to force you to scrape through bloody choices early and often.

fozzy fosbourne
Apr 21, 2010

Is there a campaign mode? Is it possible to train an amazing point man only to see him turn into a fine mist because one of your rookies whiffed their hand grenade? That's another thing that the PC game and blood bowl board game shared in common: the circle of video games mans life

Rusty Kettle
Apr 10, 2005
Ultima! Ahmmm-bing!
Played a weird game today... Master of Economy. The game itself is about personally making money while running a company. You win based on how much money you personally have in the end, not how much your company has. You can buy stocks for yourself, buy stocks for your company, manipulate the market, build a resource engine, embezzle from your company, buy out the other players' companies and take over for them, tank your company for your own gain, etc. There are lots of moving parts and the game is extremely dense and dry. It is very good for what it is: a intense and dense economy game.

That isn't the weird part though... The game had four corporations, each run by a player. Mine was 'red socks', a corporation that apparently makes porn. Its logo is a pair of sexy lady legs. Another player was 'green leaves', a pot selling company whose logo is a pot leaf. Another was 'blue eyes', which apparently a corporation that deals in escorts. I don't know what 'yellow submarine' does but it is most likely unsavory.

None of these things has anything to do with the game play at all. The resources are coal, ore, electricity, and steel. The only thing you can build with them are boats to sell. Why a porn company is buying ore, building factories and selling boats is beyond me.

Nutty as all hell. As a bonus bit of nuttiness, check out this quote from their other game, Show Business. This is copied from the back of master of economy's rulebook.

quote:

You act as manager of music group playing one of 5 major music styles: rock, pop, black (e.g. rap, soul, R&B), jazz, club (electronic dance music) and compete with other managers to gain fame and money for you and your musicians.

One of those things is not like the others!

PerniciousKnid
Sep 13, 2006

Rusty Kettle posted:

Nutty as all hell. As a bonus bit of nuttiness, check out this quote from their other game, Show Business. This is copied from the back of master of economy's rulebook.


One of those things is not like the others!

Jazz isn't black? :confused:

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.

fozzy fosbourne posted:

Is there a campaign mode? Is it possible to train an amazing point man only to see him turn into a fine mist because one of your rookies whiffed their hand grenade? That's another thing that the PC game and blood bowl board game shared in common: the circle of video games mans life

Currently that only exists in the super-abstract - you can train someone to be "elite" which makes them roll one die more, but then if they die it's double sad.

But the X-COM game is screaming for an xpac and that's one of the things that'd make sense to add to it. I suspect Enemy Within or whatever they name it will have the same sort of stuff that Space Alert: The New Frontier had (well probably not the cardboard badges because Vlaada swagger is unmatchable).

Rusty Kettle
Apr 10, 2005
Ultima! Ahmmm-bing!

PerniciousKnid posted:

Jazz isn't black? :confused:

When I first read it, my eye skipped the parentheses. I read 'black' as perhaps black metal or goth, which would have made the game go from WTF to 'gotta play now'.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.

jivjov posted:

Love Letter is a much quicker game, but I would say has even more strategic depth

Elder Sign must be truly awful.

PerniciousKnid
Sep 13, 2006
Has anybody heard of a game called Quicksilver? A friend got it for Christmas; wondering if I should avoid playing it with her or not.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Broken Loose posted:

Yeah, I hope he meant "I had a game that used some of those elements but you finished first," because I can't imagine any other reason to shelve a game because another game used the same theme (outside of one game just being strictly better).

The only reason I could think of to shelve a product like a board game because of theme similarity is out of worry of saturating a specific market.

Honestly if you gave 10 designers each the same basic theme and basic idea to start from, you'd still likely get 10 very different games out of them because there are so many branches in the creative process between start and end. There's just no sense to the idea that a game has been "done already" or "stolen" or whatever when you're at or around the concept stage. It's just too early on, and like 99.999% of the work and decisions are still left to be made - all of which not only impacts but IS the final product.

A more likely explanation for people going "Ah DANG" and shelving the game is: It was a secret pet idea for a game they never aired to other people and now they're (understandably) bummed it's not special any more. But it's a common mistake to naive or inexperienced people to think that the idea is the important or hard part.



PS :ninja:
I have a killer idea for a new game, sign this NDA and I'll let you in on the secret. It's the awesomest game idea ever, I have profound feelings about it therefore it will be chock full of equally profound meaning to anyone who plays it. You do the work of designing my idea, and we sell it to a publisher and split the royalties 50-50! Deal?


Also I have the next Facebook-killer, I just need someone to program it! :shepface:

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

jivjov posted:

This is not a centerpiece to base an evening of gaming around. Nor is it short enough to be a filler game before/after a meatier title. This is one of those games that slots in perfectly in a "well, we've got a couple hours to kill, nothing really pressing to do...Elder Sign?" type of time slot.

"Welp, if the alternative is staring at a wall, I guess we may as well play Elder Sign" isn't exactly high praise. It's not like there's a shortage of good board games that take an hour or two to play.

Rutibex
Sep 9, 2001

by Fluffdaddy

Lottery of Babylon posted:

"Welp, if the alternative is staring at a wall, I guess we may as well play Elder Sign" isn't exactly high praise. It's not like there's a shortage of good board games that take an hour or two to play.

Yes but Elder Sign has some very pretty custom dice :3:

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
My wife asked me "are there any other games like Race for the Galaxy?" last night (it's by far her favourite game). After discussing San Juan and Glory to Rome we talked about it a bit and figured out she's [i]probably[i] looking for a game that:

* Plays in 30 minutes, 45 max
* Involves building a thing - tableau or tile laying particularly
* Is competitive but not destructive
* The less fiddly (particularly in setup) the better

Games we like that don't fit the bill are Carcassone (not deep enough to play constantly), 7 Wonders (2 player sucks), Bohnanza (2 player sucks). Paperback and Boggle mean we have more than enough word games. She wasn't a fan of Tash Kalar or Pax Porfiriana because of their destructive aspects. She's fine with just about any theme or complexity - enjoys Dungeon Lords, Le Havre, Chaos in the Old World etc.

I have Dominion and Agricola All Creatures Big And Small on my shortlist at the moment, is there anything else I should be aware of? Are any of the alternate Carcassone versions (hunters and gatherers etc.) worth looking at?

edit: Our collection - https://www.boardgamegeek.com/collection/user/tvhees

Bubble-T fucked around with this message at 05:29 on Feb 17, 2015

Countblanc
Apr 20, 2005

Help a hero out!
How about Suburbia (or the other game that guy made that people like)? You build a tableau out of hexes and make dream combos, and it plays in that time span comfortably.

fozzy fosbourne
Apr 21, 2010

E:f,b

We like RtfG, too, and Suburbia and Castles of Mad Ludwig sort of scratch a similar itch but take a bit longer. I ordered Roll for the Galaxy since it seems like a safe bet.

E: the suburbia expansion is sweet, too.

fozzy fosbourne fucked around with this message at 05:19 on Feb 17, 2015

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Easy quick answer, Castles of Burgundy?

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
I knew I forgot something, she isn't a fan of fiddlyness, especially in setup. It's a major reason why we don't play Castles of Burgundy all that much, and we both hated the setup/upkeep for Robinson Crusoe. Race and Carcassonne by comparison take almost no time at all to start playing or set up a second game. I've played Suburbia and only found it OK personally, I didn't like keeping track of the income/reputation stuff all the time and I suspect she might find have similar issues with it. Perhaps the iPad version spoiled me and I should reconsider though. For reference I think Ghost Stories is about as much setup as she enjoys for a shorter game and that's 9 tiles, a deck of cards and a few tokens.

Is Castles of Mad King Ludwig even any good for 2? The auction mechanic seems like something that works better with more players.

I showed her Roll for the Galaxy and she found it oddly distasteful that they recycled card names and art.. I'm going to try and play that one first at the local meetup to see if I like it before I even consider bringing it up again.


edit: Our collection - https://www.boardgamegeek.com/collection/user/tvhees

Bubble-T fucked around with this message at 05:29 on Feb 17, 2015

T-Bone
Sep 14, 2004

jakes did this?

Played Spartacus during a power outage here and it was a ton of fun, thanks for the rec dude. It's a very good experience (game?).

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

PerniciousKnid posted:

Jazz isn't black? :confused:

Pop is music? :confused:

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Countblanc posted:

How about Suburbia (or the other game that guy made that people like)? You build a tableau out of hexes and make dream combos, and it plays in that time span comfortably.

You can play Suburbia in 45 minutes? The box time is 90...

45 minute games we like:

Dominion
Paperback
Port Royal
RftG
Love Letter
Guillotine
Bang!

BonHair
Apr 28, 2007

Bubble-T posted:

My wife asked me "are there any other games like Race for the Galaxy?" last night (it's by far her favourite game). After discussing San Juan and Glory to Rome we talked about it a bit and figured out she's [i]probably[i] looking for a game that:

* Plays in 30 minutes, 45 max
* Involves building a thing - tableau or tile laying particularly
* Is competitive but not destructive
* The less fiddly (particularly in setup) the better

Games we like that don't fit the bill are Carcassone (not deep enough to play constantly), 7 Wonders (2 player sucks), Bohnanza (2 player sucks). Paperback and Boggle mean we have more than enough word games. She wasn't a fan of Tash Kalar or Pax Porfiriana because of their destructive aspects. She's fine with just about any theme or complexity - enjoys Dungeon Lords, Le Havre, Chaos in the Old World etc.

I have Dominion and Agricola All Creatures Big And Small on my shortlist at the moment, is there anything else I should be aware of? Are any of the alternate Carcassone versions (hunters and gatherers etc.) worth looking at?

edit: Our collection - https://www.boardgamegeek.com/collection/user/tvhees

Possibly slightly too long, but Targi is a 2 player favourite of mine. It's worker placement with very few options but a lot of depth, and it feels really thematic. Otherwise, I don't know if you can fit Galaxy Trucker into under an hour of play, but the destructive aspects don't feel as rough as in many other games.
And lastly: Get Hanabi, even though it's co-op. It's the drat best short game I've ever played, if you can handle not cheating and playing with the rules as intended.

rargphlam
Dec 16, 2008
Would Splendor work? Our group likes it well enough, and it seems to fit all your requirements more or less.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
Thanks for the ideas everyone.. looks like I've covered all the bases already basically.

BonHair posted:

Possibly slightly too long, but Targi is a 2 player favourite of mine. It's worker placement with very few options but a lot of depth, and it feels really thematic. Otherwise, I don't know if you can fit Galaxy Trucker into under an hour of play, but the destructive aspects don't feel as rough as in many other games.
And lastly: Get Hanabi, even though it's co-op. It's the drat best short game I've ever played, if you can handle not cheating and playing with the rules as intended.

We own Hanabi, a friend has Galaxy Trucker and she didn't seem to keen on Targi (though it's a game I might get one day, the BGA implementation is fun).

rargphlam posted:

Would Splendor work? Our group likes it well enough, and it seems to fit all your requirements more or less.

Probably too light. Carcassonne is light too but at least it's more different to RftG. It costs $60 here which is ludicrous and I'm not buying it blind at that price.

Rosalie_A
Oct 30, 2011

Bubble-T posted:

My wife asked me "are there any other games like Race for the Galaxy?" last night (it's by far her favourite game). After discussing San Juan and Glory to Rome we talked about it a bit and figured out she's [i]probably[i] looking for a game that:

* Plays in 30 minutes, 45 max
* Involves building a thing - tableau or tile laying particularly
* Is competitive but not destructive
* The less fiddly (particularly in setup) the better


The trouble is, building stuff and being fiddly often go hand in hand, and building stuff and long playtimes often go hand in hand. The only thing I can think of that really fits your bill without compromising on anything is Galaxy Trucker.

Now, let's say you don't mind compromising on a point some here or there. You probably don't want to; that's fine, but maybe this list will get a bright idea from some of the better minds in the thread:

Compromising playtime:
Any 4X game works decently well for this. Through the Ages, Eclipse, Civilization-in their best form they're about building up and out. TTA is probably the least fiddly of the ones I've listed, because while dear god there are too many cubes and tokens to sort for each player that's the only real setup beyond the RFTG-esque shared deck. Eclipse I don't know how it plays for two players but it seems like it would work. Civilization (the FFG version) is pretty drat fiddly in the setup, but is actually really skill rewarding with loads of different strategies to build up your cities. It also really needs its expansion to not suck, so that's a thing. I'm mostly mentioning it because it's something of a guilty pleasure for me.

Compromising building:
Depends on how you want to stretch this. A deck gets built in Dominion, but it's not the same as seeing everything laid out, I admit. If you're okay dropping the building thing, BattleCON might work pretty well, depending on how you interpret "competitive but not destructive". If your wife is like mine, though, it probably won't be as big a hit. Another option is Ticket to Ride, since that fits everything else. I wouldn't actually recommend it though, as if your wife is a big RFTG fan, then I imagine the variety inherent there is a big part of the appeal.

Compromising the competitive aspect:
This could go in a few ways. Dungeon crawlers like the D&D games that have an AI will let you two work together on something, while stuff that's more antagonistic could work well within your confines: 1v1, 30-45 minutes, quick setup and simple play is a really popular design to make. In that case, I'd look at more abstract games.

Compromising fiddly:
Fiddly and building go hand in hand. To that end, I recommend Five Tribes. Once you've got all the meeples down its not so bad, but it plays well for two players and has excellent playtime and depth.


That said, all in all, it sounds like she wants some Dominion in her life. Puzzle Strike would work well too, sacrificing some of the breadth of Dominion for more diverse matchups from turn 0, less emphasis on the supple cards, more competitive depth, and a more complete base set. That said, Puzzle Strike is loads more antagonistic than Dominion: in Dominion, you're trying to win. In Puzzle Strike, you're trying to make your opponent lose while not losing yourself. It's a subtle but really big difference. That being said, Dominion sounds like what you want. It fits your criteria (quick play, easy setup, competitive but not destructive, and I mean building's in the genre name that counts for something I hope) as well as hitting the high points of RFTG that you didn't mention: highly variable game elements throughout, light but existent theme, and simple but effective game components (and less symbols to remember!). I'd say try it out.

Blamestorm
Aug 14, 2004

We LOL at death! Watch us LOL. Love the LOL.
My wife loves RFTG as well. The playtime is the trickiest one of those criteria, otherwise I'd recommend something like Le Havre, or another engine-oriented worker placement. Some suggestions:

1) The Lord of the Rings card game, which TECHNICALLY matches most of those criteria except the competitive one - should mostly play less than 45 minutes, involves playing cards to build up a tablaeu, and its not too fiddly.

2) Keyflower - with experience you MIGHT be able to get it down under 45 minutes.

3) Netrunner is probably out as too destructive but its another one my wife really enjoys.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.

Trasson posted:

The trouble is, building stuff and being fiddly often go hand in hand, and building stuff and long playtimes often go hand in hand. The only thing I can think of that really fits your bill without compromising on anything is Galaxy Trucker.

.....

That said, all in all, it sounds like she wants some Dominion in her life. Puzzle Strike would work well too, sacrificing some of the breadth of Dominion for more diverse matchups from turn 0, less emphasis on the supple cards, more competitive depth, and a more complete base set. That said, Puzzle Strike is loads more antagonistic than Dominion: in Dominion, you're trying to win. In Puzzle Strike, you're trying to make your opponent lose while not losing yourself. It's a subtle but really big difference. That being said, Dominion sounds like what you want. It fits your criteria (quick play, easy setup, competitive but not destructive, and I mean building's in the genre name that counts for something I hope) as well as hitting the high points of RFTG that you didn't mention: highly variable game elements throughout, light but existent theme, and simple but effective game components (and less symbols to remember!). I'd say try it out.

Good post, there's definitely not a lot of games in the space I'm looking because of the issues you pointed out. That's why I came here to see if there was something I'd missed to be honest. Oddly showing this thread to my wife has caused her to say we should buy Galaxy Trucker, which I hadn't considered because our friends own it and she's never expressed much interest in it before.. sometimes I don't understand her. Still, I love Galaxy Trucker and will take an excuse to own it so thanks thread :cool:.

The 4X games are too long, it's not that she doesn't like longer games, we often don't have time for them on weeknights or she's too tired to sit for 2 hours and concentrate. Of the rest I think you're right Dominion would work best. I've had my eye on Puzzle Strike for ages but I think it'd be harder to get her in to it.


Blamestorm posted:

My wife loves RFTG as well. The playtime is the trickiest one of those criteria, otherwise I'd recommend something like Le Havre, or another engine-oriented worker placement. Some suggestions:

1) The Lord of the Rings card game, which TECHNICALLY matches most of those criteria except the competitive one - should mostly play less than 45 minutes, involves playing cards to build up a tablaeu, and its not too fiddly.

2) Keyflower - with experience you MIGHT be able to get it down under 45 minutes.

3) Netrunner is probably out as too destructive but its another one my wife really enjoys.

Is that the co-operative deckbuilding LOTR game or another? Is it at all like MtG or Netrunner mechanically? She's not generally a fan of those (I have a stack of MtG cards myself) but she does like Ghost Stories so we could consider another difficult co-op game if the mechanics are good.

We own Keyflower but she's not that fast at it unfortunately.

Medium Style
Oct 11, 2002

Bubble-T posted:

Is Castles of Mad King Ludwig even any good for 2? The auction mechanic seems like something that works better with more players.

I picked up Castles of Mad King Ludwig expecting to play it primarily as a two player game and I have been enjoying it very much. I like how the auction/master builder mechanic works with only one opponent to consider. You have to think about which rooms your opponent might want, which rooms you are okay with them having, how much money they might be willing to give you, if they might deny you the room you want, etc. It's a little bluffing showdown thing. It gets deep.

Azran
Sep 3, 2012

And what should one do to be remembered?

Bubble-T posted:


Is that the co-operative deckbuilding LOTR game or another? Is it at all like MtG or Netrunner mechanically? She's not generally a fan of those (I have a stack of MtG cards myself) but she does like Ghost Stories so we could consider another difficult co-op game if the mechanics are good.

We own Keyflower but she's not that fast at it unfortunately.

I suppose it's the coop FFG one, it's the only card game currently in print. It's kind of like MTG in the sense that there are multiple phases and keywords and effects and stuff, but since it's coop it lends itself to a smoother learning curve since you aren't competing with each other, but cooperating. So it doesn't matter if she plays the wrong card or didn't interpret the card text correctly for better or for worse, there's no opponent in front of you two. Also you can house rule it to hell and back to make it more accessible (play with 5 heroes each, easy mode, remove some cards from the encounter deck, etc)

That said, the LCG format may present a drawback for you - the Core set isn't THAT good and you may want two of them for the minimum of deckbuilding. It gets better with the expansions but that's FFGLCG.txt.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

I wouldn't play Eclipse with less than three, and more is better. Two players have too much room to expand wwithout competition.

Hyperborea is pretty good with two, I'm told. Again I've never played with less than three, but the board is always small and has limited resources.

fozzy fosbourne
Apr 21, 2010

I play LotR with my wife, it's fun. She has been lukewarm on Magic in the past, though; she never got into deck building but would drive decks against me. She really likes the films and thus the theme. I think it might be tricky to recommend given your criteria but it's worth taking a look if you like playing co-op as a couple because it's one of the only ~lifestyle~ games that are co-op. If you end up liking it, you're set with endless content to explore, both in terms of cards and analysis.


However, you mentioned Dominion is on your short list and actually deck builders I think are your best bet. You build stuff, check. Done in 45 minutes, check. Not too fiddly, just cards, check. Usually not too aggressive, almost multiplayer solitaire, check. We went through an epic Dominion phase and it definitely competes with Race when we want something short, familiar, and relaxing. Legendary Encounters is a co-op deck builder with some similarities to LotR and is like ameritrash catnip, if theme makes a difference.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!
Dominion may be very good, even when played with two players, but the thing that soured me on it is the setup time. Yes, it's not very long, but with two experienced players, the setup and tear down feel just as long as playing the game, and I personally don't think that's worth it.

It's still fantastic, though. Can't really recommend it enough.

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

The trick is to play a bunch of games at once since it saves on setup/teardown and also alleviates the handful of lovely boards or bad luck you can sometimes get. This is just experience with base set IRL though, I imagine even getting out the cards would take more time when you've got all the expansions.

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