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It is important to note that the damage from losing willpower duels near Pandora is all from separate sources. Each model that is causing the damage is doing one point of damage. So if I was near three Woes, I take one damage three times, and not three damage. I'd you want to prevent that, it is going to cost you three soulstones (and no black jokers).
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# ? Feb 18, 2015 16:00 |
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# ? Jun 3, 2024 18:07 |
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Wazzu posted:I also had a game tonight, Rasputina (me) vs Yan Lo She can even be used with an Ice Golem if you really want to pull off some sneaky Smash attacks, between her (0) and Ca push on Frozen Heart models. Just make sure whatever you're trying to set the Smash up on hasn't already activated for the turn.
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# ? Feb 18, 2015 16:06 |
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dexefiend posted:It is important to note that the damage from losing willpower duels near Pandora is all from separate sources. Yeah, it's unclear to me what the purpose of that upgrade is. The only time I can think it would be relevant would be against Oxfordian Mages.
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# ? Feb 18, 2015 16:27 |
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Wazzu posted:Yeah, it's unclear to me what the purpose of that upgrade is. The only time I can think it would be relevant would be against Oxfordian Mages. That's not an upgrade, that's just how Sorrows work. The upgrade "Fears given form" just does damage if enemies are in the leaders engagement when they activate.
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# ? Feb 18, 2015 17:55 |
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Thank you guys, I was typing this up in the office and made a few SNAFUs. We're still trying to get to the bottom of the rules; so it was a mistake for Emberling being the bodyguard target. Much appreciated!
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# ? Feb 18, 2015 19:15 |
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Southern Heel posted:Thank you guys, I was typing this up in the office and made a few SNAFUs. We're still trying to get to the bottom of the rules; so it was a mistake for Emberling being the bodyguard target. Much appreciated! I think it's just a game with a lot of moving parts. Whenever you realize you're doing something wrong, just make a note of it and keep going. Like I mentioned, I keep playing different masters and I usually realize halfway through a game I messed up a trigger or used an action wrong. I'm really trying to get things down but I'm also about to get the Relic Hunter box and probably Lucius' box too. There are just too many pretty/cool models in this game...
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# ? Feb 18, 2015 19:28 |
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Also keep in mind that both candy and Kade are also woes. You usually want them alive if they have not done the job they were meant to do and there is still a good possibility to complete it. A good way to imagine if the model has no obstacles or any obstacles that can be taken care of by another of your models. If the enemy is having you answer their model with the model dedicated to accomplish they've denied you AP. Like a terror tot being charged by a heavy melee hitter. Sure you can burn high cards to disengage or survive hits, but ask yourself: are those high cards actually worth it for a tot or can Lilith use it much better tangle shadows the enemy out leaving the tot free to run while she has a new target? As you notice, everyone in a Malifaux is disposable when they are not useful anymore. You won that game even if your master was out of the game. The kids took it the rest of the way. Learn to realize when you should cash in models. If I was ten thunders, it was turn 3 or 4 l, and I knew Take Prisoner was on the board and they have not been focusing on Kang in Turf War I would be highly suspect. I would consider keeping Mei alive not just for the ease of completing turf war but to kill your own Kang on Turn 5. You deny points because they can't take prisoner on something dead! EVIL Gibson fucked around with this message at 20:04 on Feb 18, 2015 |
# ? Feb 18, 2015 20:00 |
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jodai posted:That's not an upgrade, that's just how Sorrows work. The upgrade "Fears given form" just does damage if enemies are in the leaders engagement when they activate. I mean the upgrade 'Voices', which I'm pretty sure was what was been referred to, which says that Enemy models within 6 may not reduce damage which was dealt with the Misery ability. Since it's 1 each time, there are very few abilities that actually would be effective at reducing that damage. That said, the upgrade also gives a trigger that hands out paralyze, so it's not entirely a wash.
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# ? Feb 19, 2015 02:47 |
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jodai posted:That's not an upgrade, that's just how Sorrows work. The upgrade "Fears given form" just does damage if enemies are in the leaders engagement when they activate. Fun fact: fears given form is not enemies only. It will kill your own crew if you don't position carefully.
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# ? Feb 19, 2015 03:30 |
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stadontheevergreen posted:Fun fact: fears given form is not enemies only. It will kill your own crew if you don't position carefully. I have hosed myself with this often enough that now I subconsciously keep my own guys away from my Pandora even when I didn't give her FGF.
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# ? Feb 19, 2015 05:46 |
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Out of interest for Ten Thunders; is there a particular 'best unit' out of Izamu, Fuhatsu, Samurai or Archers? My opponent wants to expand and isn't sure, I'd prefer to advise him if something is going to gimp his crew.
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# ? Feb 19, 2015 10:09 |
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Southern Heel posted:Out of interest for Ten Thunders; is there a particular 'best unit' out of Izamu, Fuhatsu, Samurai or Archers? My opponent wants to expand and isn't sure, I'd prefer to advise him if something is going to gimp his crew. The Samurai are actually pretty solid now that they have their neat upgrades, a lot of advice you may read about them being garbage relates to them without the upgrades. What does he think is needed for his crew - more ranged, melee, or a unit that is a mix of both? They are different specialities - Izamu is a tanky melee beater, Fuhatsu is a ranged henchman, Samurai can be effective at both ranged and melee (and are forgiving to newbies who use their cards too quickly with their triple positive on the attack flip). Not sure if the archers are any good. The other question is what crew he's running - most of the Ten Thunders play pretty differently.
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# ? Feb 19, 2015 12:06 |
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The Archers may be okay with the unreleased master "Shen Lo?" but right now I haven't had much good to say for them. Personally, I would rather use the Katana-Ka Sniper for ranged in Ten Thunders.
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# ? Feb 19, 2015 21:00 |
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Southern Heel posted:Out of interest for Ten Thunders; is there a particular 'best unit' out of Izamu, Fuhatsu, Samurai or Archers? My opponent wants to expand and isn't sure, I'd prefer to advise him if something is going to gimp his crew. From a Resser perspective, Izamu was a godsend as a durable melee beater and I imagine he fills the same role in 10T.
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# ? Feb 19, 2015 21:56 |
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What is wrong with the archers? On paper they don't seem that bad (though they are a bit one-trick).
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# ? Feb 19, 2015 23:50 |
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It isn't that they are bad, I just don't feel that that their effectiveness justifies their cost. They have a lot of nice abilities but are fairly flimsy. Also, the little curtains on their hats are a real pain in the rear end to put together.
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# ? Feb 20, 2015 04:05 |
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Chance II posted:Also, the little curtains on their hats are a real pain in the rear end to put together.
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# ? Feb 20, 2015 04:11 |
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I'm pretty sure that I didn't match the curtains up right either, man. After a few attempts I just said gently caress it and started carvin those bastards and made them fit.
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# ? Feb 20, 2015 04:43 |
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Someone mentioned snowstorm being out of stock everywhere earlier on in the thread, just seen this pop up on facebook and thought it'd make a nice stand in: The base he's on is 45mm apparently, so it's the right kind of size. The model is from bloodrage.com / bloodrage on facebook - though I get the impression the model isn't available yet.. eh.. just another of many games to try and keep tabs on.
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# ? Feb 20, 2015 16:41 |
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enri posted:Someone mentioned snowstorm being out of stock everywhere earlier on in the thread, just seen this pop up on facebook and thought it'd make a nice stand in: Coming to Kickstarter, March 2nd! Wyrd is reasonally likely to release the plastic new model before that eventuates. Pretty snow giant though, I'll grant it that. Wazzu fucked around with this message at 03:06 on Feb 21, 2015 |
# ? Feb 21, 2015 03:03 |
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Speaking of Wyrd releases, Arcanists haven't got anything at all for quite a few months. Here's hoping Kaeris isn't too far away judging by the render up on their website: Top one is the alternate sculpt, but I prefer the bottom one more. just you wait, each wing will be 3-4 pieces
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# ? Feb 21, 2015 03:22 |
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Between Kaeris, Ironsides and Mei Feng I'm tempted to pick up the Arcanists. I wish Malifaux was biger around here so I could justify just going full force into this game only instead of having to keep a couple small armies for when my Malifaux people aren't able to make it to the LGS.
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# ? Feb 21, 2015 04:06 |
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HiveCommander posted:
I was thinking the same thing when I saw the newsletter
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# ? Feb 21, 2015 08:42 |
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HiveCommander posted:just you wait, each wing will be 3-4 pieces Each feather will be a separate piece.
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# ? Feb 21, 2015 11:15 |
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Is Von Schill's fun to play as/against? I think I'm going to cave to get something else to paint in addition to my Pandora crew, and so far it's a toss up between Relic Hunters, Von Schill and Ophelia.
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# ? Feb 21, 2015 20:21 |
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Pierzak posted:Each feather will be a separate piece. It's pieces all the way down. Hope you have a good nanoassembler.
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# ? Feb 21, 2015 20:27 |
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Southern Heel posted:Is Von Schill's fun to play as/against? I think I'm going to cave to get something else to paint in addition to my Pandora crew, and so far it's a toss up between Relic Hunters, Von Schill and Ophelia. I personally find him pretty boring. His crew is a bunch of really good solid all-rounders, and he himself is a...really good solid all-rounder. To me, masters should do something unique or crazy to set them apart, and he doesn't, he just does all that generic soldier stuff a little (well maybe a lot) better. That said he's GOOD, and if him being Just A Dude doesn't bother you he's not a bad choice.
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# ? Feb 21, 2015 20:28 |
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Well, there is one major upside to Von Schill's crew. He has flamethrowers and snipers who strike from hiding, which are two things no other crew will have both of. Also the steam trunk and Hannah are both incredible support models, so his crew of mostly standard soldiers does have access to a lot of situational bonuses, too. He may not have any gimmicks but he does his "supersoldier mercenary army" deal really well.
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# ? Feb 21, 2015 20:56 |
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That's a little what I was afraid of. I've heard I'm going to want to shove pins in my eyes trying to put together Ophelia's 'The Kin' crew, is that right?
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# ? Feb 21, 2015 21:01 |
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Southern Heel posted:Is Von Schill's fun to play as/against? I think I'm going to cave to get something else to paint in addition to my Pandora crew, and so far it's a toss up between Relic Hunters, Von Schill and Ophelia. I almost went with Von Schill just because all the stuff he comes with slots nicely in other crews and I was thinking I might want to run as Outcasts in an upcoming tournament. Someone at the lgs mentioned that Von Schill and the Freikorps are pretty much Malifaux space marines. Take that as you will.
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# ? Feb 21, 2015 21:41 |
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When I got into 2nd Ed I was the only Space Marines player in my group so that's not all bad - but I am a little worried at how vanilla they seem. What kind of load-out do you have for McCabe? I would be running him as Guild most likely. I am finding alot of difficulty getting crew shots and rough lists for different masters; I know that's not really how the game is built but even on the Wyrd Forums 90% of the stuff is old pewter figures.
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# ? Feb 21, 2015 21:59 |
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Southern Heel posted:That's a little what I was afraid of. I've heard I'm going to want to shove pins in my eyes trying to put together Ophelia's 'The Kin' crew, is that right? Ophelia has not only separate feet, but a separate face. It's a loving nightmare and I hated putting every single one of those fuckers together. But that's not the worst part about them either; like, I can get over obnoxious model assembly, but they also have the damning flaw of being really boring to paint. There's not enough detail to do a simple base + wash + highlight, but not enough blank space to paint detail on unless you're some Spanish/European master miniature painter who can turn dog poo poo into gold. It might cost more, but if you can find the metal kits, get them. Almost all of them are one piece, they are actually as tall as you expect a goblin to be, and they're just easier and more fun to paint.
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# ? Feb 21, 2015 22:45 |
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gnome7 posted:Well, there is one major upside to Von Schill's crew. He has flamethrowers and snipers who strike from hiding, which are two things no other crew will have both of. Also the steam trunk and Hannah are both incredible support models, so his crew of mostly standard soldiers does have access to a lot of situational bonuses, too. Except that everything in his crew is a mercenary, so if you really want a flamethrower and a sniper, you can get them in any crew. Pretty much everything in his crew box is great, I just don't like him as a master. I use Trappers and Specialists all the time, and Librarians are good in a lot of places too. Ive tried him out as a master a few times and every time I just think "this crew would be just as good if not better when led by Misaki or Viktorias.
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# ? Feb 21, 2015 23:17 |
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Southern Heel posted:When I got into 2nd Ed I was the only Space Marines player in my group so that's not all bad - but I am a little worried at how vanilla they seem. What kind of load-out do you have for McCabe? I would be running him as Guild most likely. Well, his whole crew is exactly 25pts. Then I probably want a couple guild hounds, so that takes it to 31. Then I think I'll probably take Sidir's upgrade "By Your Side" which is 1 stone and let's him take a hit once per turn for someone in 5 inches and also give Sid Promises for 1 stone to give a 6 aura + to wp and ml. I think Badge of Speed, Glowing Saber and Elixir of Life sound good and that takes me to 39. I think with all the hounds, I'd probably want more shooters but I'm also going to need some soulstones because McCabe is only a 2 cache. So, 5 stones for him and then an Austringer for movement and shooting and because it's Guild. This is just a basic list, in reality, it really depends on strat, scheme and what you might face. I just know it seems like McCabe wants full upgrades and at least one wastrel to loan them out to. Sidir seems like he will be a great body guard, the By your Side upgrade is good. I really like to bring snipers like Nino or Hans and so Luna and Guild hounds are good to run up and give your gun line positive flips. Guardsmen might be good, too. All that being said, I only get about a game a month so it might be some time before I have figured out what's really good.
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# ? Feb 22, 2015 01:14 |
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The gremlin slop slinger or whatever has an ability that lets them heal flip for up to 4 gremlins/pigs. That doesn't allow for a player to flip four times for a single model, right? Is there any upgrade that would allow that?
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# ? Feb 23, 2015 17:11 |
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http://wyrd-games.net/community/page/index.html/_/wyrd-news/23rd-february-monday-preview-r70 Colette looks a lot better than the artwork they showed off. The Mannequin will probably have separate knives you gotta glue on individually.
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# ? Feb 23, 2015 22:35 |
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Much, much better than the Crossroads artwork. Looks like my suspicions on Colette being pushed back for a redesign was right. Only thing is I've since picked up and painted the metals
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# ? Feb 23, 2015 22:50 |
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Slimnoid posted:http://wyrd-games.net/community/page/index.html/_/wyrd-news/23rd-february-monday-preview-r70 I like how all they really did was replace the goggles with a fancy hat, and it improves the design by several orders of magnitude.
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# ? Feb 23, 2015 23:05 |
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HiveCommander posted:Much, much better than the Crossroads artwork. Same here. I don't regret it because I still prefer the old design and Colette's gang is what drew me into Malifaux. The new design is still light years better than the random gothy one. Also: are Skeeters the same thing as Giant Mosquitoes from the previous edition? I can't find the latter in M2e, and Skeeters are both hilariously oversized and uncomfortably close for my phobia. Pierzak fucked around with this message at 23:33 on Feb 23, 2015 |
# ? Feb 23, 2015 23:29 |
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# ? Jun 3, 2024 18:07 |
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They are and they are also impossible to assemble, don't fit on their supplied base, and have a ton of spindly bits that tend to break while you are snipping them from the sprue.
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# ? Feb 23, 2015 23:39 |